Xur Location Destiny 2 – December 8th to 12th

This week is the first time the Exotic vendor Xur has arrived in Destiny 2 post-launch of the first Expansion, the Curse of Osiris. Does this mean he’ll bring four new items that are all from the latest DLC? Or does it mean he’ll be packing some Exotic items from the base game that many of us have already and aren’t excited about in any way? Let’s find out.

The Exotic Weapon Xur has brought is indeed from Destiny 2’s first expansion, and it’s one that causing a lot of fuss right not, Prometheus Lens. The Trace Rifle can be purchased for 29 Legendary Shards, it has Impact of 6, which is dreadfully measly, Range of 64, Stability of 50, Handling of 42, and a Reload Speed of 46. The hidden stats are a Zoom of 16, aim Assistance of 100, and Recoil Direction of 90.

The Exotic Perk is Prismatic Inferno, which fires a Solar Trace Beam that creates an ever-growing fiery aura around the target while they’re being shot. Chambered Compensator increases Stability, moderately controls Recoil, and slightly decreases Handling Speed. Projection Fuse increases Range, while Flame Reaction return ammo to the magazine for each kill, increasing beam duration. Finally the Composite Stock slightly increases Stability and Handling Speed.

This week Hunters can get some Chest Armour, The Dragon’s Shadow. This armour slightly increases Mobility but greatly increases Resilience. The Exotic Perk Wraithmetal Mail grants increases movement and weapon handling after a dodge. This sounds perfect for the way I play as a Hunter, though those who like to hold back and kill from afar may not see the point.

Titans can pick up the MK.44 Stand Aside Leg Armour, which Guardians can use to increase either Mobility or Resilience. The Exotic Perk Seriously, Watch Out, grants and overshield while sprinting with Seismic Strike, Hamer Strike, or Shield Bash equipped. Any hit with these abilities recharge health. Again, this armour is perfect for those who want to run in and get stuck into the fight, those who enjoy fighting from afar should leave it alone.

Warlocks can get the Exotic Helmet, Nazarec’s Sin. This thing looks mental and would scare the crap out of any enemy. The Exotic Perk Abyssal Extractors, increase ability recharge rates when you make kills with Void damage. It also increases either Resilience or Recovery. As I’ve said with the last two pieces of armour this is all about being in the heat of the fight, don’t bother unless you’re collecting if you fight from afar.

All of these are well worth buying if you want to keep up that collection, but if you want one that makes a difference to your play style then maybe just consider the Prometheus Lens. This thing is a beats for good reason, and Bungie is even nerfing it because of how great it is. Even once the weapon is changed I guarantee it’ll still be good enough to help out everywhere, but especially in the Crucible. If you’re not sure that’s true, just remember the only other Trace Rifle in the game, Coldheart, is also a superpower that can boost your Destiny elo.

Image Source: Destiny2Wiki

Xur Location Destiny 2 – December 1st to 5th

The Xur location changes every week and you can find it from your map of the Solar System all on your own. What you can’t find is seriously detailed information on all of the items this Exotic Vendor is selling each and every week, which is where we come in. As I said you don’t need us to know where he is, but if you’re not sure he’s n the European Dead Zone at Winding Cove.

The weapon Xur is selling is Sweet Business, an Exotic Auto Rifle for 29 Legendary Shards. This gun fires 360 rounds per minute, has an Impact of 18, a Range of 37, Stability of 46, Reload Speed of 10, and Handling of 10. The hidden perks are a Zoom of 16, Inventory Size of 80, Aim Assistance of 80, and Recoil Direction of 100.

The weapon has an Exotic Perk called Payday which provides a larger magazine and increased accuracy when firing from the hip, so avoid the sights! Polygonal Rifling gives the gun a barrel optimised for recoil reduction and increases Stability, High-Caliber Rounds mean the shots knock targets back further and slightly increases the Range. Business Time gives the weapon greater Range the longer the trigger is held down for and automatically loads ammo pickups into the magazine. Finally Composite Stock means this weapon has a dual-purpose stock, with slightly increased Stability and Handling Speed.

If you don’t have this one already it’s probably worth acquiring just for the collection, but otherwise it’s a fairly average Auto Rifle at this point that may well see an upgrade in the new year updates.

Xur’s Hunter Armour this week is Chest Armour,  Lucky Raspberry for 23 Legendary Shards. This armour boosts Resiliance and increased Health Recovery thanks to the built in mods, and the Exotic Perk, Probability Matrix, increases the chaining capabilities of the Arc Bolt Grenade, granting a chance to charge it every time it deals damage.

The Titan Armour for this week is Gauntlets, Synthoceps. These too boost Resiliance and Health Recovery thanks to their Mods, and the Exotic Perk Biotic Enhancements increases the lunge range of your melee attack and improves melee damage when surrounded.

Finally we have the Warlock Armour for this week which is a Helmet, Skull of Dire Ahamkara. This Helmet boosts Mobility and Health Recovery with Mods, and the Exotic Perk Actual Grandeur provides additional resistance to damage during Nova Bomb. Nova Bomb kills will also grant you Super Energy.

As a mainline Hunter I would suggest you get Lucky Raspberry, but really you should go for what’s going to benefit the Class you play as most. However, the collection is always worth bearing in mind because in Destiny 1 it became a core part of gameplay towards the end of Year 3. With that said, the perks here definitely favour Warlocks this week, and if I had to choose one it would be the Skull of Ahamkara because of how powerful it is. Let us know your thoughts in the comments.

Image Source: Polygon

Destiny 2 December Vendor Updates

As part of their blog post on the state of Destiny 2 Bungie have given us a wealth of information on how they’ll be altering vendors in December.

Firstly I think it’s important to talk about how Xur is being altered. Don’t panic, we won’t be seeing the same old Exotics from him on a regular basis because we now have an option to avoid ever getting another duplicate again.

Once the December update goes live you’ll be able to buy a Fated Engram from Xur with Legendary Shards, how many hasn’t been confirmed. These Engrams decrypt as Exotics, either armour or weapons, that you don’t have. As a collector I am very excited about this because it puts my mind at rest that no matter what there’s going to be a way for me to get a hold of every Exotic without having to grind for years on top of the Exotic quests.

Xur will also be selling a simplified Three of Coins consumable that boosts the drop rate of Exotics for four hours as opposed to any of this percentage nonsense. These will also not stack so you don’t even need to think about any of that rubbish, and these will also cost Legendary Shards so it’s another place to get rid of those.

Moving onto other vendors, Banshee-44 has some updates for us. Rare Mods will now dismantle into Gunsmith Materials, with a chance to produce Legendary quality mod Components. For anyone who’s after Legendary Mods specifically Banshee-44 will be selling them directly with a bunch rotating on a daily basis.

Master Rahool is going to begin selling off his hoard of Legenday Engrams for Legendary Shards, great for anyone trying to get a certain weapon.  Commander Zavala and Lord Shaxx will also be selling good now in the form of Gifts. These Gifts can be consumed in Strikes or the Crucible for bonus rewards to everyone on your team, or reward anything from Faction Tokens to Exotic Engrams on the completion of a match.

Finally vendors will be beckoning us to them at the Tower or their chosen hide away on a planet when we have enough tokens to claim a reward, and not before. Thank you Bungie for saving me hours and hours of my life.

Across the board the earning of reputation tokens is being increased. Daily Challenges will have a set number, and Cayde-6‘s Treasure Chests will, at a minimum, hand out reputation tokens. Strikes will soon dump a load of reputation tokens upon completion, and common destination resource tokens will have their drop rate increased to 100%. Reputation acquired per Engram is going up for destination Factions by 37% and 50% for the Gunsmith Banshee-44. Last but not least Leviathan Raid tokens will be redemed at Benedict at the moment you obtain a token, without the need for a full clear.

How do these vendor changes affect you? Let us know in the comments.

Image Source: VG247

Why Knucklehead Radar Is A Great PVP Helmet

This week Xur is selling his wares as usual but with a difference for Hunters, now you can purchase one of the best Helmets for the Crucible. The Knucklehead Radar is almost a crutch for many PVP specialist Hunters because of it’s Exotic Intrinsic Perk, which we’ll get onto in a bit. The Helmet is easily recognisable and will completely change the way you fight other Guardians across the Crucible, and with Destiny 2 Season 2 fast approaching you’ll definitely want this in your armoury for the next Iron Banner event.

Let’s start with what this Helmet is all about. The Exotic Intrinsic Perk is called Upgraded Sensor Pack, which provides radar while aiming. Yes you just read that, this Helmet fundamentally changes a mechanic in the game that is meant to provide balance to the Crucible and those who prefer to play PVP over PVE. I cannot stress enough how useful it is being able to maintain that radar while aiming in PVP, simply because no enemy will be able to sneak up on you while you’re firing on their team.

The Mods on the weapon are Plasteel Reinforcement Mod, which increases Resilience and therefore the amount of damage that you can take, and Restorative Mod, which increases your health recovery. Of course you have to switch between these mods and that can be challenging to decide. Personally I go for the increased Resilience because I’m the kind of Hunter who dives into the enemy and does all kinds of damage with whatever’s going, mostly my fists. The Helmet also comes with the optional Impact Absorption Mod. This further increases Resilience and can actually boost it even further so that you’re almost a tank that can take a decent beating but ultimately come out on top in a close quarters firefight.

The Knucklehead Radar will set you back 23 Legendary Shards but it’s totally worth it. If you’re a PC player at the moment then you’ll be looking for the best armour you can to up that Power Level, and I can’t recommend this Helmet enough. Even if you have to dismantle some Legendary gear or weapons that you wanted to infuse later on I’d just go ahead and dismantle them so you have this now. If you do you’ll be on the path to better gear faster, and it’ll drop at a higher Power Level. Let us know what you think of the Helmet in the comments.

Image Source: YouTube

Destiny: Xur’s Inventory for May 5th and 6th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

This week if you’re looking for Xur you need look no further than the Tower. Head straight down from spawn, all the way into the Hall of Vanguard. If you get to the big table in the middle you’ve gone too far. Instead, make your way up to the balcony, the right hand side specifically, and you’ll find Xur lurking around behind of the wings there.

Xur’s Inventory

Exotic Weapon: MIDA Multi-Tool (Exotic Scout Rifle) 23 Strange Coins

This is a weapon of legends we have to be honest. As a scout rifle it’s got superb qualities for those who want to fire fast or slow. The gun was used to source the hidden chests in the Vault of Glass, though of course it’s hidden perk of being able to find these chests is now a subject of much debate. The first listed perk, MIDA Multi-Tool, boosts movement speed and makes the weapon fire on a hair trigger. Third Eye, the second perk, allows your radar to be visible when aiming down sights, part of how it was used to track certain hidden chests.

Check out our analysis of MIDA Multi-Tool to see if you’re interested.

Exotic Chest Armour: Twilight Garrison (Titan class) 13 Strange Coins

If you’ve ever wanted it to look like you’ve got a massive eye at the top centre of your chest, this is the armour for you. The exotic perk, Tactical Air Support, allows you to evade while in mid-air. This is a great perk for Titans as they can hover in mid-air, and having the ability to dodge as well will make for interesting Crucible takedowns.

Exotic Chest Armour: Voidfang Vestments (Warlock Class) 13 Strange Coins

This Chest Armour has been available from Xur before, but that makes it no less exotic so it’s always worth a gander if you don’t have it. The exotic perk, Hungering Void, allows Guardians to spawn with full grenade energy for their Axion Bolt grenade, and spawns an additional seeker.

Exotic Gauntlets: Don’t Touch Me (Hunter Class) 13 Strange Coins

When you run Crota’s End, because we know everyone will have to run it again at least once for that record book and the sweet loot, these can be priceless. The perk, Defensive Reflex, makes you briefly invisible when you take melee damage from enemies. I can’t begin to tell you how important it is to be invisible when taking down Crota, as the Swordbearing duty often falls to a Hunter. Furthermore, in Prison of Elders, the invisibility can help you avoid destruction at the hands of Skolas should you choose to take him on.

Weapon Bundles

Zhalo Supercell and Shock Hazard: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

Maybe try a different route for the ornament if you already have the weapon, but honestly the Zhalo Supercell is a superior weapon, which you should buy if you’re looking to purchase a bundle.

Monte Carlo and Royal Flush: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

We will always say that it’s better to try to get the ornaments from treasures every week, or from the Silver Dust store. Monte Carlo however, is a great weapon and worth your time if you’ve got the spare currencies.

Legacy Engram: (Exotic Special Weapon) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

The MIDA Multi-Tool is a really great weapon, but Don’t Touch Me are also some of the best Gauntlets available for Hunters. As we suggest with many weeks though, you should look at your record book and decide what you need in order to complete it, because there won’t be enough Xur visits to ensure you pick up everything before the time is up. Whatever your main character is, the MIDA Multi-Tool is a fast and reliable weapon with which it’s hard to go wrong.

How Good Is The Trespasser?

This week Xur is sporting the Trespasser, a truly fantastic exotic weapon for a number of reasons, but should you buy it, and how good is it?

As an exotic Sidearm Trespasser is one of only 2 such items in Destiny, both of which are pretty incredible. Sidearms are meant to be whipped out after you’ve shot the crap out of a target with your primary, but not enough to kill them and bring them down.

Trespasser sport Arc energy, which can be useful for a number of activities, particularly those that have heroic modifiers such as the new 390 Light Raids and Heroic or Nightfall Strikes.

The first exotic perk, Be The Danger, makes the weapon fire bursts instead of single bullets. This makes for huge damage dealing from a sidearm, and you’ll see that when you use it. A second perk Relentless Tracker, enhanced motion tracker resolution with each kill. Already here we have increased damage dealt, though some recoil control may be required, and with each kill you’re tracking the enemy with more and more efficiency.

Now we add another perk, Unrepentant, which causes a superburst the next time you fire, if you reload straight after a kill. This superburst does even more damage, and makes short work of most enemies, especially those weak to Arc damage.

With all of these perks taken into consideration, it’s not hard to see where this weapon would be most useful. In terms of PVE it’s Strikes where the weapon finds its home. Lots of enemies ganging up on you can be incredibly overwhelming, when you’re primary magazine runs out this thing is your best friend, clearing space around and in front of you.

When it comes to PVP you need fast weapons, and Trespasser is the definition of fast. Whatever you’re running as your primary there’s a good chance you won’t be able to kill every Guardian you see. Trespasser can be whipped out in an instant and deal more than enough damage to finish off an enemy. The enhanced motion tracking will also help you maintain a decent aim while you run after and finish off this enemy, and superbursts could help you get team kills in Trials of Osiris.

Destiny: Xur’s Inventory for April 28th and 29th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

It’s that time of week again! Xur has returned and he’s in the Tower once more. Head left from spawn and all the way down those stairs because you’re going to see the Speaker, or at least look at him. Stop outside the entrance to his chamber and turn around because Xur is lurking right there in front of that big old door. 

Xur’s Inventory

Exotic Weapon: Trespasser (Exotic Sidearm) 17 Strange Coins

This week it’s a golden oldie, which is only because the weapon was offered up to Guardians by Xur the week before Rise of Iron launched. This is one of only two Exotic Sidearms and for that fact alone it’s worth having. The first exotic perk, Relentless Tracker, grants increased motion tracker resolution after kills. The second, Be The Danger, makes the weapon fire bursts of bullets instead of single shots. Finally, Unrepentant, gives you a superburst the next time you fire if you reload right after a kill.

Check out our analysis of Trespasser to see if you’re interested.

Exotic Gauntlets: Immolation Fists (Titan class) 13 Strange Coins

I can’t look at these without being impressed, they’re just so cool. On top of that, the first exotic perk, Accelerant, unlocks the subclass node Explosive Pyre for Sunbreakers without it taking up a class slot. Any enemies you kill with your hammer will explode and chain fire damage to other enemies. The second exotic perk, Rain Blows, increases melee attack speed. I don’t have to tell you how special it is to get a class ability for free, just because of this these are worth getting. 

Exotic Helmet: Obsidian Mind (Warlock Class) 13 Strange Coins

This helmet looks so dark that I don’t think light can escape it. The exotic perk, Insatiable, makes Nova Bomb kills reduce the cooldown of your next Nova Bomb. Since Nova Bombs are huge enough that they can kill whole groups of enemies, it’s always worth having more of them. 

Exotic Helmet: Knucklehead Radar (Hunter Class) 13 Strange Coins

This helmet is great for making the enemy think you’ve got either three eyes, or can’t see at all thanks to that target on your face. Anyway, the first exotic perk, Sensor Pack, means that your radar remains active while aiming down sights on primary weapons. The second, Inverse Shadow, increases super energy gained from killing minions of the Darkness. The ability to have your radar up while aiming is almost invaluable, trust me when I say you should seriously consider buying this.

Weapon Bundles

Invective and Storm’s Reproach: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

Invective is really a fantastic weapon. A special weapon that regenerates ammo over time, making it great for both PVE and PVP. Ornaments can be purchased at all times, but Invective is only on sale when Xur offers it. Check out our thoughts on Invective to help your decision.

Telesto and Lingering Vestige: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

Telesto is one of the best Special weapons there is. Again the Ornament can be purchased at any time, but youshould seriously consider buying the weapon if you need something good in the Special slot. Check out our thoughts on Telesto to help you decide.

Legacy Engram: (Exotic Special Weapon) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

Well, this week is a pretty good week if you’re a newcomer to Destiny. Trespasser is a great Exotic weapon, and given that it’s one of the only Sidearms that’s exotic it’s almost definitely worth having for that alone. There’s also some really great exotic armour, depending on what class your main character is, but above all of it you should be keen to purchase Immolation fists. A free class ability is nothing to turn your nose up at. Keep an eye out for our take on Trespasser later this weekend. 

Destiny: Xur’s Inventory for April 21st and 22nd

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

Well now if you need to find Xur you’re going to head to the Tower! Once there you need to go left from spawn, all the way down the stairs and pas that pointless New Monarchy representative. Make a run like you’re going to see the Speaker, but at the last minute just keep on running past the entrance to his chamber so he thinks he has a friend but actually ends up crying creepy tears. If you make it to the balcony have a look around, Xur is lurking against the barriers like he wants to push you off.

Xur’s Inventory

Exotic Weapon: Suros Regime (Exotic Auto Rifle) 23 Strange Coins

The Suros Regime is an iconic weapon that’s been a part of Destiny since year 1. It might have had a paint job since then, but its perks are still formidable. The SUROS Legacy perk grants additional damage to the bottom half of all magazines, and gives you a chance to heal with every kill.

Check out our analysis of the Suros Regime to see if you’re interested.

Exotic Helmet: An Insurmountable Skullfort (Titan class) 13 Strange Coins

This helmet changes your face into something that’s both digital and incredibly shiny. It’s perk, Improved Transfusion, makes it so kills with Storm Fist immediately grant health regeneration. You’ll also respawn with full melee charge, and gain a second one to boot.

Exotic Gauntlets: Nothing Manacles (Warlock Class) 13 Strange Coins

These gauntlets are badass, that’s all I’ve got to say about how they look because it’s undeniable. Seriously just go and check them out quickly. Now you’ve done that, the perk, Scatter Charge, will enable tracking for Scatter Grenades, and allow you to hold an extra Scatter charge. I don’t need to tell you just ho crazy this is, especially in PVP. 

Exotic Gauntlets: Shinobu’s Vow (Hunter Class) 13 Strange Coins

Don’t be fooled by these gauntlets. They’re not the fanciest of armour for a Hunter by any means, but they do allow you that little exotic advantage. The perk, New Tricks, grants an improved skip grenade, and an additional grenade charge so that you’ve got plenty of them going around. To top that off you’ll be throwing those grenades faster thanks to the Fastball perk.

Weapon Bundles

Dragon’s Breath and Tiger Shark: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

Dragon’s Breath is yet another iconic weapon of Destiny year 1, getting added with The Dark Below. Dragon’s Breath allows you to create what is essentially a small sun on the battlefield with each shot, and having look like a tiger is just something else.

Zhalo Supercell and Shock Hazard: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

The Zhalo Supercell is a pretty awesome weapon, check out our analysis of it here. With regards to the ornament, we’ll let you judge how much you want to spend on it.

Legacy Engram: (Exotic Special Weapon) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

Okay, so there’s a good range of armour on display this week, but the Suros Regime is definitely where it’s at. We’d recommend you buy that and just get on with your week, but if you’ve already earned it elsewhere then some of that armour to build up your collection might be worth a shout. Honestly though, if you’re heading from Light 300 to 400, get some of this stuff, because it’ll make your life easier in the long run. 

Destiny: Xur’s Inventory For April 14th and 15th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

If you’re looking to get something out of the tentacle-faced servant of The Nine then you’re in luck, because he’s here today! Go to The Reef, head right from spawn and go all the way down the stairs. Xur is lurking off in the open doorway on the right hand side, you may not see him but that’s because his clothes are so dirty they blend into the dark surroundings. 

Xur’s Inventory

Exotic Weapon: Hard Light (Exotic Auto Rifle) 17 Strange Coins

Hard Light is one of the few exotic weapons that you can tell someone is shooting at you in the Crucible. It’s exotic perk, Volatile Light, causes the rounds to have no damage falloff over distance. The perk also makes rounds overpenetrate targets, and ricochet off of nearby walls. This last part is how you tell it’s being used against you, the rounds are bright and often come out of nowhere to destroy your killstreak.

Check out our analysis of Hard Light to see if you’re interested.

Exotic Gauntlets: ACD/0 Feedback Fence (Titan class) 13 Strange Coins

In addition to looking awesome, these Guantlets allow you to deal damage to an area around you when you take melee damage thanks to its exotic perk, Wrath Conductors. If you buy them they’ll come with another perk, Rain Blows, that increases melee attack attack speed, perfect if you’re up for punching the living snot out of enemies of the Tower and other Guardians. 

Exotic Chest Armour: Heart of the Praxic Fire (Warlock Class) 13 Strange Coins

Perfect for raiding, this Chest Armour completely upgrades your Warlock. The exotic perk, Praise the Sun, while being a little tip of the hat to the Dark Souls series, decreases all ability cooldowns while Radiance is active, as well as greatly increasing your agility. You also gain increased armour when using a Solar based Subclass, as if you wouldn’t with this though.

Exotic Leg Armour: Bones of Eao (Hunter Class) 13 Strange Coins

I really have to say that these are some of the best pieces of Leg Armour you can get for a Hunter, and with many needing decent gear to Raid with at the moment, they couldn’t come at a better time. The exotic perk, Not Bound By Law, upgrades the Hunter’s Double Jump with an additional jump. King’s Fall requires quite a log of jumping, so I have to say that for this week’s Raid these boots are the boots to be in.

Weapon Bundles

The Last Word and Addendum: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

The Last Word is one of the best handguns in the game, focusing on firing from the hip and barely aiming. Of course the Ornament is perfect for that collection of yours, and it makes the weapon look pretty awesome as well.

Red Death and White Witch: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

Red Death is a notorious Auto Rifle because it allows the user to regain health with every kill. You can’t deny that for everything in Destiny that sounds pretty damn great. The weapon is needed if you don’t have it in your collection already for Age of Triumph, and the Ornament is perfect for making it look incredible.

Legacy Engram: (Exotic Special Weapon) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

This week’s exotic weapon is great for PVP, but not necessarily for PVE. If you’re already on the way to Rank 5 of the Iron Banner, and don’t need it for your collection, then leave it. Any one of the armour pieces from this week will make for a great addition to your collection, and be really useful in Raids. This week with King’s Fall being the new 390 Raid, the Bones of Eao are going to be particularly useful.

Destiny: How Good Is No Land Beyond?

Last weekend Xur was selling No Land Beyond, arguably one of the most controversial exotic weapons in Destiny. This weapon is a Sniper Rifle that sits in your primary slot, and believe it or not that’s the exotic perk it has. While this might sound amazing, it’s really not as good as it sounds when you take into account that this weapon has a dreadful rate of fire, and an even worse reload speed.

However, there are players who have taken this weapon and made it their own, which is of course the case with every weapon in Destiny. What makes No Land Beyond more bearable as a Sniper Rifle are rest of its perks. Mulligan has a chance to grant a bullet back in the magazine if you miss a shot, which is great because you’re going to miss lots and lots to begin with. After a while though, you’ll start to notice how many bullets you have left, which is important as this is a two shot body kill. If you need that extra bullet then you can deliberately miss and hope to get the extra shot that’ll give you the kill. You could also get another shot at the crucial moment when aiming for someone’s head in the Crucible.

The Master, the weapon’s second perk, increases precision damage, and grants additional damage to the next target if you make a kill. This perk makes it so that you can get a body shot kill, aim directly for an enemy, and most likely destroy them in one shot. This perk is definitely catered more towards Crucible matches, and as far as I’m aware this is the place where No Land Beyond exceeds.

One question you need to ask yourself right away is whether you want a Sniper Rifle primary or secondary, because if you want it as a secondary then you won’t be using this gun.

With that out of the way we know you want to use No Land Beyond, but how do you make the best use of it? First you’ll need to level it up and get all of the perks activated, which is far easier to do in PVE that it is PVP. You will encounter a lot of comments about how bad the weapon is if you’re using it for Raids or Prison of Elders, it’s just about acceptable in Strikes but if you’re the reason the team wipes then you’d better be ready to pay for it.

When you’ve fully upgraded the weapon you want to head to PVP and start learning how to use it best. It’s going to take a lot of work but once you’ve learned how long it takes to get a second shot off on a target you’ll be good for competitive play. The real trick is to master the Mulligan perk, and make it so that the only time you miss a shot is when you mean to, sometimes scaring the enemy and moving them towards a team mate’s line of fire is the better option. Finally, when you’ve got all of that down, you’ll be ready to Trials of Osiris and making people feel truly awful about themselves by using this against the greatest raid weapons ever seen.