Destiny: Xur’s Inventory for May 5th and 6th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

This week if you’re looking for Xur you need look no further than the Tower. Head straight down from spawn, all the way into the Hall of Vanguard. If you get to the big table in the middle you’ve gone too far. Instead, make your way up to the balcony, the right hand side specifically, and you’ll find Xur lurking around behind of the wings there.

Xur’s Inventory

Exotic Weapon: MIDA Multi-Tool (Exotic Scout Rifle) 23 Strange Coins

This is a weapon of legends we have to be honest. As a scout rifle it’s got superb qualities for those who want to fire fast or slow. The gun was used to source the hidden chests in the Vault of Glass, though of course it’s hidden perk of being able to find these chests is now a subject of much debate. The first listed perk, MIDA Multi-Tool, boosts movement speed and makes the weapon fire on a hair trigger. Third Eye, the second perk, allows your radar to be visible when aiming down sights, part of how it was used to track certain hidden chests.

Check out our analysis of MIDA Multi-Tool to see if you’re interested.

Exotic Chest Armour: Twilight Garrison (Titan class) 13 Strange Coins

If you’ve ever wanted it to look like you’ve got a massive eye at the top centre of your chest, this is the armour for you. The exotic perk, Tactical Air Support, allows you to evade while in mid-air. This is a great perk for Titans as they can hover in mid-air, and having the ability to dodge as well will make for interesting Crucible takedowns.

Exotic Chest Armour: Voidfang Vestments (Warlock Class) 13 Strange Coins

This Chest Armour has been available from Xur before, but that makes it no less exotic so it’s always worth a gander if you don’t have it. The exotic perk, Hungering Void, allows Guardians to spawn with full grenade energy for their Axion Bolt grenade, and spawns an additional seeker.

Exotic Gauntlets: Don’t Touch Me (Hunter Class) 13 Strange Coins

When you run Crota’s End, because we know everyone will have to run it again at least once for that record book and the sweet loot, these can be priceless. The perk, Defensive Reflex, makes you briefly invisible when you take melee damage from enemies. I can’t begin to tell you how important it is to be invisible when taking down Crota, as the Swordbearing duty often falls to a Hunter. Furthermore, in Prison of Elders, the invisibility can help you avoid destruction at the hands of Skolas should you choose to take him on.

Weapon Bundles

Zhalo Supercell and Shock Hazard: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

Maybe try a different route for the ornament if you already have the weapon, but honestly the Zhalo Supercell is a superior weapon, which you should buy if you’re looking to purchase a bundle.

Monte Carlo and Royal Flush: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

We will always say that it’s better to try to get the ornaments from treasures every week, or from the Silver Dust store. Monte Carlo however, is a great weapon and worth your time if you’ve got the spare currencies.

Legacy Engram: (Exotic Special Weapon) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

The MIDA Multi-Tool is a really great weapon, but Don’t Touch Me are also some of the best Gauntlets available for Hunters. As we suggest with many weeks though, you should look at your record book and decide what you need in order to complete it, because there won’t be enough Xur visits to ensure you pick up everything before the time is up. Whatever your main character is, the MIDA Multi-Tool is a fast and reliable weapon with which it’s hard to go wrong.

How Good Is The Trespasser?

This week Xur is sporting the Trespasser, a truly fantastic exotic weapon for a number of reasons, but should you buy it, and how good is it?

As an exotic Sidearm Trespasser is one of only 2 such items in Destiny, both of which are pretty incredible. Sidearms are meant to be whipped out after you’ve shot the crap out of a target with your primary, but not enough to kill them and bring them down.

Trespasser sport Arc energy, which can be useful for a number of activities, particularly those that have heroic modifiers such as the new 390 Light Raids and Heroic or Nightfall Strikes.

The first exotic perk, Be The Danger, makes the weapon fire bursts instead of single bullets. This makes for huge damage dealing from a sidearm, and you’ll see that when you use it. A second perk Relentless Tracker, enhanced motion tracker resolution with each kill. Already here we have increased damage dealt, though some recoil control may be required, and with each kill you’re tracking the enemy with more and more efficiency.

Now we add another perk, Unrepentant, which causes a superburst the next time you fire, if you reload straight after a kill. This superburst does even more damage, and makes short work of most enemies, especially those weak to Arc damage.

With all of these perks taken into consideration, it’s not hard to see where this weapon would be most useful. In terms of PVE it’s Strikes where the weapon finds its home. Lots of enemies ganging up on you can be incredibly overwhelming, when you’re primary magazine runs out this thing is your best friend, clearing space around and in front of you.

When it comes to PVP you need fast weapons, and Trespasser is the definition of fast. Whatever you’re running as your primary there’s a good chance you won’t be able to kill every Guardian you see. Trespasser can be whipped out in an instant and deal more than enough damage to finish off an enemy. The enhanced motion tracking will also help you maintain a decent aim while you run after and finish off this enemy, and superbursts could help you get team kills in Trials of Osiris.

Destiny: Xur’s Inventory for April 28th and 29th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

It’s that time of week again! Xur has returned and he’s in the Tower once more. Head left from spawn and all the way down those stairs because you’re going to see the Speaker, or at least look at him. Stop outside the entrance to his chamber and turn around because Xur is lurking right there in front of that big old door. 

Xur’s Inventory

Exotic Weapon: Trespasser (Exotic Sidearm) 17 Strange Coins

This week it’s a golden oldie, which is only because the weapon was offered up to Guardians by Xur the week before Rise of Iron launched. This is one of only two Exotic Sidearms and for that fact alone it’s worth having. The first exotic perk, Relentless Tracker, grants increased motion tracker resolution after kills. The second, Be The Danger, makes the weapon fire bursts of bullets instead of single shots. Finally, Unrepentant, gives you a superburst the next time you fire if you reload right after a kill.

Check out our analysis of Trespasser to see if you’re interested.

Exotic Gauntlets: Immolation Fists (Titan class) 13 Strange Coins

I can’t look at these without being impressed, they’re just so cool. On top of that, the first exotic perk, Accelerant, unlocks the subclass node Explosive Pyre for Sunbreakers without it taking up a class slot. Any enemies you kill with your hammer will explode and chain fire damage to other enemies. The second exotic perk, Rain Blows, increases melee attack speed. I don’t have to tell you how special it is to get a class ability for free, just because of this these are worth getting. 

Exotic Helmet: Obsidian Mind (Warlock Class) 13 Strange Coins

This helmet looks so dark that I don’t think light can escape it. The exotic perk, Insatiable, makes Nova Bomb kills reduce the cooldown of your next Nova Bomb. Since Nova Bombs are huge enough that they can kill whole groups of enemies, it’s always worth having more of them. 

Exotic Helmet: Knucklehead Radar (Hunter Class) 13 Strange Coins

This helmet is great for making the enemy think you’ve got either three eyes, or can’t see at all thanks to that target on your face. Anyway, the first exotic perk, Sensor Pack, means that your radar remains active while aiming down sights on primary weapons. The second, Inverse Shadow, increases super energy gained from killing minions of the Darkness. The ability to have your radar up while aiming is almost invaluable, trust me when I say you should seriously consider buying this.

Weapon Bundles

Invective and Storm’s Reproach: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

Invective is really a fantastic weapon. A special weapon that regenerates ammo over time, making it great for both PVE and PVP. Ornaments can be purchased at all times, but Invective is only on sale when Xur offers it. Check out our thoughts on Invective to help your decision.

Telesto and Lingering Vestige: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

Telesto is one of the best Special weapons there is. Again the Ornament can be purchased at any time, but youshould seriously consider buying the weapon if you need something good in the Special slot. Check out our thoughts on Telesto to help you decide.

Legacy Engram: (Exotic Special Weapon) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

Well, this week is a pretty good week if you’re a newcomer to Destiny. Trespasser is a great Exotic weapon, and given that it’s one of the only Sidearms that’s exotic it’s almost definitely worth having for that alone. There’s also some really great exotic armour, depending on what class your main character is, but above all of it you should be keen to purchase Immolation fists. A free class ability is nothing to turn your nose up at. Keep an eye out for our take on Trespasser later this weekend. 

Destiny: Xur’s Inventory for April 21st and 22nd

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

Well now if you need to find Xur you’re going to head to the Tower! Once there you need to go left from spawn, all the way down the stairs and pas that pointless New Monarchy representative. Make a run like you’re going to see the Speaker, but at the last minute just keep on running past the entrance to his chamber so he thinks he has a friend but actually ends up crying creepy tears. If you make it to the balcony have a look around, Xur is lurking against the barriers like he wants to push you off.

Xur’s Inventory

Exotic Weapon: Suros Regime (Exotic Auto Rifle) 23 Strange Coins

The Suros Regime is an iconic weapon that’s been a part of Destiny since year 1. It might have had a paint job since then, but its perks are still formidable. The SUROS Legacy perk grants additional damage to the bottom half of all magazines, and gives you a chance to heal with every kill.

Check out our analysis of the Suros Regime to see if you’re interested.

Exotic Helmet: An Insurmountable Skullfort (Titan class) 13 Strange Coins

This helmet changes your face into something that’s both digital and incredibly shiny. It’s perk, Improved Transfusion, makes it so kills with Storm Fist immediately grant health regeneration. You’ll also respawn with full melee charge, and gain a second one to boot.

Exotic Gauntlets: Nothing Manacles (Warlock Class) 13 Strange Coins

These gauntlets are badass, that’s all I’ve got to say about how they look because it’s undeniable. Seriously just go and check them out quickly. Now you’ve done that, the perk, Scatter Charge, will enable tracking for Scatter Grenades, and allow you to hold an extra Scatter charge. I don’t need to tell you just ho crazy this is, especially in PVP. 

Exotic Gauntlets: Shinobu’s Vow (Hunter Class) 13 Strange Coins

Don’t be fooled by these gauntlets. They’re not the fanciest of armour for a Hunter by any means, but they do allow you that little exotic advantage. The perk, New Tricks, grants an improved skip grenade, and an additional grenade charge so that you’ve got plenty of them going around. To top that off you’ll be throwing those grenades faster thanks to the Fastball perk.

Weapon Bundles

Dragon’s Breath and Tiger Shark: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

Dragon’s Breath is yet another iconic weapon of Destiny year 1, getting added with The Dark Below. Dragon’s Breath allows you to create what is essentially a small sun on the battlefield with each shot, and having look like a tiger is just something else.

Zhalo Supercell and Shock Hazard: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

The Zhalo Supercell is a pretty awesome weapon, check out our analysis of it here. With regards to the ornament, we’ll let you judge how much you want to spend on it.

Legacy Engram: (Exotic Special Weapon) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

Okay, so there’s a good range of armour on display this week, but the Suros Regime is definitely where it’s at. We’d recommend you buy that and just get on with your week, but if you’ve already earned it elsewhere then some of that armour to build up your collection might be worth a shout. Honestly though, if you’re heading from Light 300 to 400, get some of this stuff, because it’ll make your life easier in the long run. 

Destiny: Xur’s Inventory For April 14th and 15th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

If you’re looking to get something out of the tentacle-faced servant of The Nine then you’re in luck, because he’s here today! Go to The Reef, head right from spawn and go all the way down the stairs. Xur is lurking off in the open doorway on the right hand side, you may not see him but that’s because his clothes are so dirty they blend into the dark surroundings. 

Xur’s Inventory

Exotic Weapon: Hard Light (Exotic Auto Rifle) 17 Strange Coins

Hard Light is one of the few exotic weapons that you can tell someone is shooting at you in the Crucible. It’s exotic perk, Volatile Light, causes the rounds to have no damage falloff over distance. The perk also makes rounds overpenetrate targets, and ricochet off of nearby walls. This last part is how you tell it’s being used against you, the rounds are bright and often come out of nowhere to destroy your killstreak.

Check out our analysis of Hard Light to see if you’re interested.

Exotic Gauntlets: ACD/0 Feedback Fence (Titan class) 13 Strange Coins

In addition to looking awesome, these Guantlets allow you to deal damage to an area around you when you take melee damage thanks to its exotic perk, Wrath Conductors. If you buy them they’ll come with another perk, Rain Blows, that increases melee attack attack speed, perfect if you’re up for punching the living snot out of enemies of the Tower and other Guardians. 

Exotic Chest Armour: Heart of the Praxic Fire (Warlock Class) 13 Strange Coins

Perfect for raiding, this Chest Armour completely upgrades your Warlock. The exotic perk, Praise the Sun, while being a little tip of the hat to the Dark Souls series, decreases all ability cooldowns while Radiance is active, as well as greatly increasing your agility. You also gain increased armour when using a Solar based Subclass, as if you wouldn’t with this though.

Exotic Leg Armour: Bones of Eao (Hunter Class) 13 Strange Coins

I really have to say that these are some of the best pieces of Leg Armour you can get for a Hunter, and with many needing decent gear to Raid with at the moment, they couldn’t come at a better time. The exotic perk, Not Bound By Law, upgrades the Hunter’s Double Jump with an additional jump. King’s Fall requires quite a log of jumping, so I have to say that for this week’s Raid these boots are the boots to be in.

Weapon Bundles

The Last Word and Addendum: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

The Last Word is one of the best handguns in the game, focusing on firing from the hip and barely aiming. Of course the Ornament is perfect for that collection of yours, and it makes the weapon look pretty awesome as well.

Red Death and White Witch: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

Red Death is a notorious Auto Rifle because it allows the user to regain health with every kill. You can’t deny that for everything in Destiny that sounds pretty damn great. The weapon is needed if you don’t have it in your collection already for Age of Triumph, and the Ornament is perfect for making it look incredible.

Legacy Engram: (Exotic Special Weapon) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

This week’s exotic weapon is great for PVP, but not necessarily for PVE. If you’re already on the way to Rank 5 of the Iron Banner, and don’t need it for your collection, then leave it. Any one of the armour pieces from this week will make for a great addition to your collection, and be really useful in Raids. This week with King’s Fall being the new 390 Raid, the Bones of Eao are going to be particularly useful.

Destiny: How Good Is No Land Beyond?

Last weekend Xur was selling No Land Beyond, arguably one of the most controversial exotic weapons in Destiny. This weapon is a Sniper Rifle that sits in your primary slot, and believe it or not that’s the exotic perk it has. While this might sound amazing, it’s really not as good as it sounds when you take into account that this weapon has a dreadful rate of fire, and an even worse reload speed.

However, there are players who have taken this weapon and made it their own, which is of course the case with every weapon in Destiny. What makes No Land Beyond more bearable as a Sniper Rifle are rest of its perks. Mulligan has a chance to grant a bullet back in the magazine if you miss a shot, which is great because you’re going to miss lots and lots to begin with. After a while though, you’ll start to notice how many bullets you have left, which is important as this is a two shot body kill. If you need that extra bullet then you can deliberately miss and hope to get the extra shot that’ll give you the kill. You could also get another shot at the crucial moment when aiming for someone’s head in the Crucible.

The Master, the weapon’s second perk, increases precision damage, and grants additional damage to the next target if you make a kill. This perk makes it so that you can get a body shot kill, aim directly for an enemy, and most likely destroy them in one shot. This perk is definitely catered more towards Crucible matches, and as far as I’m aware this is the place where No Land Beyond exceeds.

One question you need to ask yourself right away is whether you want a Sniper Rifle primary or secondary, because if you want it as a secondary then you won’t be using this gun.

With that out of the way we know you want to use No Land Beyond, but how do you make the best use of it? First you’ll need to level it up and get all of the perks activated, which is far easier to do in PVE that it is PVP. You will encounter a lot of comments about how bad the weapon is if you’re using it for Raids or Prison of Elders, it’s just about acceptable in Strikes but if you’re the reason the team wipes then you’d better be ready to pay for it.

When you’ve fully upgraded the weapon you want to head to PVP and start learning how to use it best. It’s going to take a lot of work but once you’ve learned how long it takes to get a second shot off on a target you’ll be good for competitive play. The real trick is to master the Mulligan perk, and make it so that the only time you miss a shot is when you mean to, sometimes scaring the enemy and moving them towards a team mate’s line of fire is the better option. Finally, when you’ve got all of that down, you’ll be ready to Trials of Osiris and making people feel truly awful about themselves by using this against the greatest raid weapons ever seen.

Destiny Xur’s Inventory for March 31st and April 1st

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

It’s the first visit from Xur in the Age of Triumph! Now he’s got a couple of new items this week that we can go through below, but first you need to find him! Luckily he’s in the Tower, so head there and go straight from spawn down the stairs as if you were going to meet the Vanguard. Stop before you get there! You need to go and see Lord Shaxx instead because Xur is creeping out around him, making him very uncomfortable.

Xur’s Inventory

Exotic Weapon: No Land Beyond (Exotic Sniper Rifle) 17 Strange Coins

Now please don’t get excited, this is a Sniper Rifle that sits in your primary slot but it is very slot to fire, and very slow to reload. However, if you master it then it’s lethal, and nothing hurts more than being killed by this in the Crucible. The exotic perk, is literally that it’s a Sniper Rifle in your primary slot, but it does come with Mulligan, so there’s a chance for missing shots to return ammo to the clip, and The Master which briefly increases damage against the next target after a kill.

Keep an eye out for a more detailed analysis of No Land Beyond this weekend.

Exotic Gauntlets: Ruin Wings (Titan class) 13 Strange Coins

Ruin Wings are badass-looking Gauntlets, but they’re much more than that if you’re into your heavy ammo. Their perk, Seeds Of Ruin, makes heavy ammo drop more often and when you pick up heavy ammo from crates you get more from them. This is pretty great for strikes and raids, but in the Crucible you might find heavy weapons a little slow paced.

Exotic Helmet: Astrocyte Verse (Warlock Class) 13 Strange Coins

This makes you look like the void is your skull, I don’t know what more you’d want from that. The exotic perk, Move to Survive, causes a temporary increase to Blink recovery, meaning you can blink more often and avoid whatever hellishness the Darkness is throwing at you.

Exotic Leg Armour: Fr0st-EE5 (Hunter Class) 13 Strange Coins

These look really nice, and as far as Hunter Leg Armour goes that is pretty rare. The exotic perk Rapid Cooldown, gives you a tighter radius while turning, avoid that feeling of steering a whale around the ocean, and increases grenade and melee regeneration while sprinting. I don’t think I need to explain this much more, but if you’re someone who sprints a lot then this is good for your Hunter. Sprinting is essential for getting out of the way of death, so I do it all the time and will be buying these.

Weapon Bundles

Zhalo Supercell and Shock Hazard: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

This is a new item from Xur, allowing you to buy both a weapon and an ornament for it. The Zhalo Supercell is a pretty great Auto Rifle, which we’ve already done an in-depth look at here if you’re interested. Bear in mind that you can buy Ornaments separately so this isn’t an essential purchase if that’s what you’re after.

Monte Carlo and Royal Flush: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

The Monte Carlo is a sought after Auto Rifle because it’s just pretty damn awesome. We haven’t done an in-depth look at this one before, but the exotic perk, The Monte Carlo Method, means that kills have a chance to refill your melee bar, and reduces the melee bar cooldown.

Legacy Engram: (Exotic Leg Armour) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

It’s the Age of Triumph so really you need to be thinking about what you need for that Record Book. With that said, don’t go crazy on a weapon bundle just because they’re there, only go for those if you need both the weapon and the Ornament. For us, those Hunter boots are essential and will be purchased, alongside the Warlock helmet if there are enough Strange Coins to go around. These two are missing from the collection and therefore need to be included to get that sweet sweet gratification from the playerbase of Destiny!

Destiny Xur’s Inventory: Should You Buy Thunderlord?

This week Xur has brought with him the Thunderlord, one of the few exotic Machine Guns, but one that I think is worth investing in.

Firstly, you need to consider that this gun looks, feels, and has the name of something like what you expect Gods to wield. This Machine Gun deals Arc damage, so is really useful when modifiers play to Arc weapon strength, but it’s also got two unique perks that enable it to be viable for both PVE and PVP.

The first perk, Lightning Rounds, makes the gun more accurate the longer you hold the trigger. Let’s just pause for a moment and think about every weapon in Destiny, and what happens when you hold or hammer that trigger for any length of time. That’s right, you end up staring at the sky, or veering away from your target so that bullets dance lightly around it in the distance and you have a small stroke in frustration. Alleviating the recoil on a Machine Gun is not only unfair to anything that’s going to be in your crosshaird, it’s also a move that makes this weapon extremely viable for Raid and Strike bosses in PVE, as well as any enemy in the Crucible. Can you imagine seeing a group of Guardians off in the distance, aiming down the sights at them, and hammering a hundred or so bullets at them in one long streak? I’ve done this, and it’s one of the few times I’ve wiped out a team.

The second perk, Feeding Frenzy, reduces reload time with every kill. While this doesn’t sound amazing, you need to remind yourself that this is a Machine Gun, a weapons that reloads so slowly that you could go and make a cup of tea in the time it takes to load the first bullet of your next clip in the chamber. The number of times I’ve been reloading and have been killed in both PVE and PVP is too high to write, but you must know how frustrating it is. This perk makes life easier for the active reloader, the person who kills whatever is in front of them and hits the reload button so they’re already working on it before they see another target. With increased reload speed you can hammer a group of foes and rack up some kills, reload while you’ve got plenty of time, and then smash another group of foes safe in the knowledge that you have a full clip.

Even if you’ve got a better heavy exotic for your Guardian this is worth having to rack up the Grimoire Cards and your exotic weapon count. Bother of these are important in Age of Triumph, and you’ll kick yourself if you didn’t pick it up when you had the opportunity to do so. However, it’s worth noting that if you despise Machine Guns then this will just sit in your Vault, because it’s the ultimate Machine Gun.

Image Source: Planet Destiny

Destiny: Xur’s Inventory for March 24th and 25th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

If you’re looking to get one last easy exotic from Xur before Age of Triumph starts then you’re in luck, he’s in the Tower! Head left from spawn, down the stairs, and act like you’re going to give the Speaker a massive hug. Of course you should stop immediately outside the Speaker’s chamber and turn around, not just because that guy has no face and hugging him might lead to him stealing yours, but because Xur is in the space opposite looking equally creepy.

Xur’s Inventory

Exotic Weapon: Thunderlord (Exotic Machine Gun) 17 Strange Coins

Thunderlord is one of the best Exotic heavy weapons for the sole reason that it’s named after something you’d see a God using. This Arc weapon might take up your heavy slot but it makes up for it with its two perks. The first, Lightning Rounds, which makes the weapon more accurate the longer you hold the trigger. The second perk, Feeding Frenzy, increase reload speed with every kill. Stacking these two perks together means that you’re killing with better accuracy, and reloading faster than anyone can see.

Keep an eye out for a more detailed analysis of the weapon this weekend.

Exotic Gauntlets: ACD/0 Feedback Fence (Titan class) 13 Strange Coins

These things look great, and they shift as you wear them to make your arms look even more like some sort of experimental meld of organics and machines. The perk, Wrath Conductors, deals damage around you when you take melee damage, meaning it could be the person that tries to get a cheeky stab in who dies from the feedback of their own attack.

Exotic Chest Armour: Heart of the Praxic Fire (Warlock Class) 13 Strange Coins

Some of the best robes available for Warlocks, at least I think so. The perk, Praise the Sun, greatly increases agility and further decreases all ability cooldowns while Radiance is active.

Exotic Helmet: Graviton Forfeit (Hunter Class) 13 Strange Coins

Possibly the greatest Voidwalker helmet in existence. On top of looking like your face is the gateway to some sort of extra dimension, you get a sweet perk. Elusive Shadow does more than allow you to Shadestep, it gives you that ability without taking up a node in your Voidwalker loadout. Do you want an additional ability? I think you do.

Legacy Engram: (Exotic Body Armour) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

Thunderlord is a really great weapon, and it’s worth getting if you haven’t got it for your collection ahead of Age of Triumph, if for no other reason. With that said, all of the armour on sale this week is incredible, so our advice is to either buy the one that fits with your main character, or buy one of the pieces you don’t have for another character. You’ll have to level every class up to max to get the Age of Triumph Record Book complete, so it’s worth having the equipment ready to do that.

Destiny Xur’s Inventory: Should You Buy Telesto?

For those paying attention to Xur’s inventory this week you’ll know he’s brought a pretty decent Special weapon with him, Telesto. This weapon is more like the Needler from the Halos series than anything else out there, and that’s thanks to it’s unique exotic perk.

Unplanned Reprieve, a perk that causes fusion projectiles to attach and detonate with a delayed Void blast. This is what makes the Fusion Rifle look and act so much like the Needler, the fact that you see those projectiles fire away and lodge themselves in your enemy, only to explode moments later. It’s so incredibly satisfying to pump ta Guardian full of those Fusion Projectiles, watch them move out of the way and think they’ve survived, only to explode in a glorious purple blast that you can see from miles back.

When it comes to PVE this weapon is brilliant, it looks really cool and the fact that you can pump enemies full of damage and have them explode really helps against bosses. When certain enemies stagger it’s important to hit them with as much damage as possible before they come back to their senses and attack you again, these projectiles ensure that damage happens when you want it to. However, you can lose out on that damage if you fire too late, and that’s one of the only downsides to Telesto. In Strikes and Raids this weapon performs admirably, particualrly against fast moving foes such as Sepiks Prime, but it’s in PVP that it finds it’s home.

When it comes to the Crucible this is a devastating and satisfying weapon. The only problem you have is that you need to constantly keep on top of your ammo, which we all know is pretty scarce for Special Weapons in PVP. Sadly Telesto doesn’t regenerate ammo like Invective, so you’re stuck with having to pick up the ammo as you see it. With that said, the weapon is incredibly useful when you’re having a hard time getting kills with your primary, and you just need something to get you out of that no kill hump.

With Age of Triumph releasing very soon, this will be more than a decent shooting stick, it’ll be a collectable. If you’ve peaked, you’re level 40, Light 400, and have the best armour set and weapons the meta allows, then this is a valuable item for your Record Book. If you complete the Record Book in time you gain access to a t-shirt that lets every Guardian know just how much time you’ve sunk into the game, and how much of a legend you are. For this reason if nothing else, Telesto is worth buying.

Image Source: PlanetDestiny