Wardcliff Coil Helps Redeem Clan Claim First Prestige Raid Victory

The Prestige version of the Leviathan raid went live in Destiny 2 this week. The launch of the Prestige raid had previously been delayed due to a glitch Bungie were attempting to patch prior to launch, however in the end they said they wouldn’t delay it any further but instead were able to track for the glitch. This means that Bungie is able to track the first legitimate completion of the Prestige Leviathan Raid, and they’re announcing the top three winners tomorrow.

However, the first clan to claim victory over the new raid variant, Redeem, have had their victory soured by some Guardians claiming that they used the Wardcliff Coil glitch in order to get more Power Ammo and therefore make the end boss easier. But what is this glitch? Are Bungie tracking it, or even aware of it? What is Wardcliff Coil?

Wardcliff Coil is an Exotic Rocket Launcher that was sold by Xur a number of weeks ago. Of course because Destiny 2 is still fresh, most players are buying whatever weapon Xur has simply for Power Level and collection purposes. The weapon fires a volley of rockets and reloads automatically on Power Ammo pickup, but this isn’t what supposedly aided Redeem in their victory.

The Wardcliff Coil glitch requires Guardians to have Wardcliff Coil equipped when they spawn, some say that you then need to kill an enemy but others say this isn’t required. Then when the ammo is spent, players swap to another Exotic in the Power Weapon slot, finding they have full ammo and are ready to deal damage instantly with another Power Weapon. This basically means that before bosses all Guardians can wipe with Wardcliff Coil attached, at a checkpoint of course, and spawn in ready to do maximum damage. If an entire fireteam is dealing two Power Weapon’s worth of damage to a boss in a DPS phase then they’ll go down much faster. Or will they?

There is some question as to how quickly this glitch helps a fireteam finish the raid. Yes they can do more damage and finish the boss quicker, but there are weapons out there that will do more DPS in a phase than Wardcliff Coil and any other Power Weapon Exotic, Coldheart for example. While there is no exact data on this yet I’m sure some helpful Guardians will do a comparison very soon.

Bungie has commented on the glitch, saying that they’re not able to track it and it isn’t the glitch they were expecting players to use in order to make the Prestige raid easier. They have openly said that they’re announcing the first three clans/fireteams to finish the Prestige raid tomorrow, and it’s down to each individual fan to decide who they think deserves the victory based on use of this glitch.

Image Source: PowerPyx

Are You Further In Destiny 2 Than Phil Spencer?

Speaking with Gamespot at the Brazil Game Show, Phil Spencer has become the focus, for now, of the latest Destiny 2 news. As you’d expect Phil Spencer played a lot of Destiny 1, around 700 hours actually, and he continues to play a lot of Destiny 2. But the Xbox boss might not be the Destiny 2 powerhouse you’d imagine, in fact it sounds like he’s got a lot of work to do.

Spencer’s Power Level is 237. While this isn’t an insignificant number, it’s not what you’d expect from the head of Xbox. 237 is about the Power Level you’re at when you’ve finished the campaign and you’re playing around in the system, finishing off Adventures and Quests and completing Challenges. With this Power Level we can know for certain that Phil Spencer hasn’t taken part in any of the core endgame events like a Nightfall Strike, Leviathan Raid, or Trials of the Nine.

A quick look on DestinyTracker shows that Spencer now has an Awoken Titan at 241 Power Level, still not the highest but you can understand his slow progression with the pressures of his job. He’s added to his comments that the weapon he wants more than anything is the MIDA Multi-Tool, a gun that’s currently being toted as one of the best in Destiny 2 right now.

Gamespot go on to speculate that Spencer might have access to the PC build of Destiny 2 in some form of early access right now, but we can’t know for certain.

So are you better than Phil Spencer at this point in the game? Are you putting in enough hours to be ahead of him? Personally I have still not reached Power Level 260, the point where you can compete in Nightfall Strikes and are close to doing the Leviathan Raid. I’m currently Power Level 259, so a few more matches of Iron Banner and I should be there, but that’s where the real grind begins.

News of Spencer’s Power Level shows that Destiny 2 is not as easy to progress through as Destiny 1. The grind through Power Levels is far longer than the grind through Light Levels in Destiny 1, but the key difference is how achievable the max level is. In Destiny 1 you needed to complete the hardest version of each raid each week in order to get max level gear. Now Guardians can get to max level through most other activities, with the raid rewarding Exotics and other rare treats for the truly courageous.

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Destiny 2 Prestige Raid Will Launch Next Week Without Exploit Fix

Bungie announced earlier this week that the launch of the Prestige Leviathan Raid, a higher-difficulty version with added challenges, will be delayed by eight days because of an exploit they discovered. This exploit would make it nigh on impossible to track which Fireteam legitimately completed the raid first, an extremely important matter for both bungie and the fanbase.

Today Bungie has told players that the fix won’t be live in time for the Prestige raid to launch, but they won’t be delaying the launch because of it. In the meantime Bungie has found a way to track which team will legitimately complete the new version of the raid first so thankfully we’ll be able to see which team hit the milestone ahead of everyone else.

Bungie Community Manager, Chris ‘Cozmo’ Shannon, said that a safe fix for the issue is being investigated, and their current plan is to deploy this fix at a later date. He added that as soon as more details are available they’ll share them with fans.

The important thing is that the Prestige raid will launch on October 18th at 6PM BST, 1PM ET, and 10AM PT.

Cozmo has also commented on the new challenges players will have to complete in the Prestige raid, saying that they will be sharing information about them next week. The challenges have been designed to make players rethink encounters in the raid with new obstacles to overcome, or new ways to defeat enemies. In Destiny 1 these challenges changed the way players interacted with certain encounters, requiring them to defeat an enemy whilst completing a list of tasks in a certain order.  These challenges provided better rewards than the normal raid, and have a higher chance of dropping Exotic gear.

On the back of this announcement Bungie has said that they’re listening to the comments fans are making about the endgame, a lot of them negative. They say they will be telling fans about updates and changes coming to the game over the next few weeks.

Some players think that the endgame of Destiny 2 is restrictive, requiring many more hours than necessary to get better gear and increase their Power Level. The aim of the endgame, at the moment, is to reach the highest Power Level and collect the Exotic armour and weapons available. While some of these weapons and gear require players to complete a quest, a lot of them are acquired through loot drops, which makes the endgame of Destiny 2 a tedious grind. Hopefully Bungie will remedy this by adding new activities for players to complete after finishing the core game.

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Destiny 2 First Iron Banner Begins Today

The Iron Banner is opening for the very first time in Destiny 2 today. The event went live at 9AM and is open for a week for Guardians to go into and earn some Legendary and possibly Exotic gear. Bungie has shown off the new armour Guardians can earn but the weapons are still out in the wild ready to be caught right now.

As you can see the armour you can earn this week is pretty crazy. The Titan gear looks to be themed around Norse mythology and viking culture, judging from those horns and massive shoulders. Hunters have an individual look, nothing that you could place in history but it does bear small resemblances to both the Warlock and Titan armours. Finally if you check out the Warlock armour it is undoubtedly inspired by Japanese samurai, that helmet alone is enough to make me want to grind for days on end.

This week’s Iron Banner match is Control, which has been boiled down into 4V4 matches as with all Crucible matches in Destiny 2. The key difference between Destiny 1 and Destiny 2 Iron Banner is that there is no advantage to gear Power Level. In Destiny 1 you had a damage buff or de-buff if you were a couple of levels above or below your opponent.

The lack of a level advantage or disadvantage takes away a lot of what the Iron Banner represents. In Destiny 1 it was a chance for players to show off their biggest and baddest weapons, all of which would have the highest Light level and allow them to be better than all inferior Guardians. Now however, all that is gone and it’s down to a Guardian’s skills alone that are going to make the difference between them being victorious or lying in defeat.

A new feature coming to Destiny 2 Iron Banner is Seasons. Each season affects an entire clan, and sounds as if it will be something a clan can work towards to earn progress on their clan banner. Bungie will be discussing this more as time goes on, but for now it’s important to be aware that you’ll be part of a larger whole with Iron Banner from now on.

Currently Clans can work together, completing different events within the Destiny 2 director in order to earn weekly rewards for all clan members. What this ultimately means is that you as an individual don’t have to rise to the highest rank or play as many games as possible, because your clan will be working with you in order to earn cumulative rewards.

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Don’t Worry About DLC For Destiny 2

With the console version of Destiny 2 out in under a month Activision Blizzard have been speaking out about the DLC and expansion situation with the Destiny series. We all know that Destiny had it’s issues when it comes to DLC. Nothing was out as soon as it should have been, and when DLC did finally hit the game it was never as good as we needed it to be.

With Destiny 2 the developers are turning over a new leaf. DLC and expansions have been carefully thought about and planned for the new title, because they’re now seen as being as important as the game itself. There have already been a lot of positive signs about Destiny 2, and Activision Blizzard have a tremendous amount of confidence in the game.

Destiny 2 has been made to appeal to a wider audience, both in the changes made between the original and sequel, as well as fact that the game is coming to one of the largest gaming sectors out there, the PC crowd. In order to maintain it’s appeal the game needs to do what all the most popular games are doing at the moment, provide constant support and updates.

Destiny 1 got updated every week, pretty much, and even though it wasn’t game changing or groundbreaking it was something you could feel as a player. The Crucible was changing almost constantly, and that’s a good thing because it keeps the competitive edge alive enough to make the multiplayer the most popular activity in the game, at least for some players.

PLAYERUNKNOWN’S BATTLEGROUNDS is updated every month, with new content in the form of gear and weapons dropping all the time. Occasionally the maps will be updated with new vehicles or altered areas to keep the game interesting for players. By comparison, Destiny 1 was simply being patched every week with a slight tweak in order to keep players from complaining about one gun or the other being the best according to stats.

Destiny 2 is going to be different. Not only are there two sizeable content drops planned for the game, one of which has something to do with Rasputin and the other with Trials of Osiris, there’s going to be far more support incoming.

We know that the live events team has been expanded and is already capable of working alongside the rest of the team in order to provide some great limited time events. Hopefully we’ll be seeing updates in Destiny 2 that are more akin to those seen in games such as Dying Light, with areas of planets being updated with new enemies and challenges every month or so.

The power of small free updates has changed games like Dying Light, keeping their fanbase alive in a game that doesn’t truly stand up to some of the releases we’ve had since. However, players keep coming back to it because it’s new, and it’s giving them a reason to explore a game they know inside out apart from this little new addition.

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How Destiny 2 Blends Story, Side Missions, And Public Events

Destiny 2 is making a lot of big changes, and one of those changes is story. The original game had very little story, and what was there was incoherent and disjonted. It’s okay to admit it, we all love Destiny but it definitely had some weak points to it, but that’s all been worked on in Destiny 2.

The core of Destiny 2’s story is all about the lost Light from the Traveller, that much we know and we’re not going to get anymore until the game comes out unfortunately. What we do know is that Bungie is expanding the story through pieces of the game that weren’t important in the slightest in the first game. Public Events.

Well, when I say Public Events, I mean all of the missions and gameplay you get when patrolling a planet, because it’s been massively built upon to offer so much more than you’re thinking it does. One thing that Bungie has left out so far is that a portion of the game’s side missions and other story content is locked until you finish the main story of the game. Not only does this mean that there’s still fresh content once we finish everything the game has to offer at it’s core, it means we’re going to be busy for far longer than we were in Destiny.

Lost Sectors are a side activity we know about already. What they consist of is loot, guarded by a large enemy. But how you find these areas is far less clear than how you do most other things in Destiny 2. When you’re running around up and down the main paths on a planet you’ll come across the symbol for Lost Sectors. When you see this symbol, you’ll need to then spend a while looking for the entrance, which could be as innocent as a small gap near the floor, the likes of which we’ve only seen on the Dreadnought. Lost Sectors will tell the story of what lies hidden on each planet, something about the history of the area, and maybe even the antagonist races.

Adventures are another type of side mission, one which will tell a self contained story within the Destiny universe. The aim of these missions is to expand the lore of Destiny and to the point where you know stuff you never knew was important. I’m really excited about these because they’re going to tell stories that are important outside of the scope of the main story of the Traveller. These are the things I want to know about the Destiny universe, and I hope you want to know them too.

Finally, the weekly events such as the Nightfall are being improved upon with Flashpoints. Every week there will be a new Flshpoint, which is a planet’s Patrol mission. Here Guardians will need to complete a certain number of Public Events, or type of Event, depending on what the Flashpoint requires in order to earn great rewards. Cayde-6 will be selling special Treasure Maps that you can buy to find new loot and activities on the Flashpoint planet of the week. Not only all this, but certain Public Events on the Flashpoint each week have the potential to unlock a secret boss, but only if you complete them according to the restriction such as time, or beat them after activating the Heroic variant.

All this is how Destiny 2 is blending its world into the story way more than the original, and it’s something worth celebrating.

Image Source: DestinyWiki

GuardianCon Raises $1.2 Million For Charity

A fan-created convention for Destiny, GuardianCon, has raised $1.2 million for St Jude Children’s Hospital in the week leading up to the event. GuardianCon officially takes place over the course of today and tomorrow, but thanks to a group of streamers working around the clock to keep the event’s Twitch channel filled with constantly entertaining Destiny streams, it’s already making a difference.

GuardianCon began as a meetup between a group of streamers who all enjoyed Destiny. Now the event is somewhere that players from all around the world can come to in order to play with other Guardians and compete in intensive PVP tournaments.

The highlights of the Twitch stream were when Mr.Fruit came on and the total raised hit $1 million, and when King Gathalion was streaming and the numbers hit $1.2 million. The total is still rising as the event continues, though everyone’s expectations have already been blown out of the water by the money raised so far.

There are very few gaming events that can raise a substantial amount of money for charity and make a real difference. Just last Christmas the Yogscast managed to raise more than $2 million for charity with their Christmas streams that they put on every year. Similarly, Games Done Quick, and Summer Games Done Quick, events that showcase the speedrunning community, raise even more for charity twice a year, making a real difference in the community and to people’s lives.

With Destiny 2 just around the corner GuardianCon won’t be slowing down anytime soon. In fact the even is surely going to get bigger and bigger with the inclusion of streamers who play Destiny 2, and those who continue to play the original game for as long as Bungie support it.

It would be interesting if Bungie makes more of an effort to be involved in GuardianCon in the future. It would make sense because the event only serves to provide more advertising for their game, and positive advertising at that. When it comes to charity events maybe Bungie could put on special playlists in-game that accumulate points which relate to money Bungie will donate to charity.

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Playstation Exclusive Exotic Borealis

Among the exclusive content coming to Playstation 4 Guardians in Destiny 2 is an exclusive Strike, armour set for each class, PVP map, and of course this little weapon called Borealis.

Borealis is an exotic Sniper Rifle that’s only on Playstation 4 for a limited time, so grinding for it is recommended so you can gloat for the maximum amount of time possible. But what’s so exotic about this Sniper Rifle? And what could it help you do if you were to head out and use it in activities?

The exotic perk of this weapon, though it isn’t officially defined yet, is that you can swap between Arc, Solar, and Void damage. Not only are you able to swap between the different types of elemental damage, you can do this on the fly. From the trailer it appears as though you can press a button and it will cycle the weapon to the next type of damage, though that isn’t confirmed and could be very clever editing instead.

However you’re able to swap between the damage types it’s just impressive that you can. In Destiny 1 the House of Wolves update added a Fusion Rifle that you could swap out to have the range of a Sniper Rifle, with slightly different charging times, called Queenbreaker’s Bow. This weapon completely changed how you thought about killing enemies, and made it so that you wouldn’t need to swap between a number o weapons.

Can you imagine how useful a Sniper Rifle that can deal all three types of damage will be? The modifiers that are applied to every heroic activity will no longer bother you, as you chop and change your elements to take down the Ultras and deal the most damage possible in any given event, whether that’s a Raid, a Strike, or even just a daily mission. To top it off, you can infuse it to keep up with the highest Light levels and avoid ever needing to leave it behind for something more powerful.

This is just the perk we know about, there could be more. I imagine that Firefly won’t be available on the weapon, purely because that would be incredibly devastating when combined with the element swapping. It feels like it would need a bonus to Agility however, because Sniper Rifles are hard to stop and aim with when you have all kinds of enemies hunting you down fro all directions.

Destiny 2 Release Date and Beta Dates Update

E3 has been on this entire week and there’s been a fair bit of news out of the conference. Most important of all a is information relating to the game’s release date, both on consoles and PC, as well as the Beta release date.

The Destiny 2 Beta has been confirmed as running from July 19th until July 23rd on consoles. Now this beta is only available to those who have pre-ordered the game, so if you haven’t done that it might be worth doing it this month to ensure you get a chance to trial the game before it’s released. If you’re wondering what console to pre-order for then I would say Playstation 4, because the Beta is gong live there on July 18th, giving PS4 players a whole day extra on top of what Xbox One players will get. Sony also have a deal with Activision Blizzard surrounding Destiny 2, meaning Playstation 4 players get exclusive exotics as well as potentially early access to all future content.

For PC players the beta is coming slightly later. Now this is because the full release date of the game for PC has also been delayed, and the game isn’t simply a port of the console version. For anyone looking to get Destiny 2 on PC, pre-order now and you’ll get into the Beta in august.

The release date for Destiny 2 has shifted ever so slightly on both console and PC. Before E3 the release date was September 8th, but the game will now launch for Xbox One and Playstation 4 on September 6th. Now I know this isn’t a massive shift in the grand scheme of things but what it does do is put the game on a release day of Wednesday instead of Friday. The possible reason for this could be that Bungie is now hoping to have Trials of Osiris run that Friday, September 8th, but they don’t want players to be overwhelmed too early on. By releasing the game on the Wednesday they give players plenty of time to gear up a bit before taking on others in the gruelling Trials matches.

For PC the release date has shifted to October 24th. Now this is a Tuesday which is a normal day for games to be released, however it could still be that Bungie wants to run Trials that weekend and don’t want to overwhelm PC players either.

With the PC version releasing a month or so after the console version some may be worried about the state of the Raid. In Destiny Bungie waited a few weeks before unlocking the Raid so players could earn gear and guns to complete it. This time around I think we will see the same situation, but I doubt that Bungie will wait over a month for the PC version to release just to put the Raid out for all players. Unfortunately it looks like PC players will miss out on being the first Raiders in the game.

Destiny Won’t Receive Any More Balance Updates or Design Passes, At Least For Now

In the latest weekly update from Bungie we were told that Destiny won’t be receiving anymore updates in terms of balance, design passes or tweaks for the foreseeable future. The sold focus for Bungie at this point is Destiny 2, which is entirely understandable given that the release date is sneaking up on us fast.

The update did say that once Destiny 2 is out and the studio is has a bit more time on their hands they have a host of new updates for Destiny. These updates are the product of listening to fan feedback and will, according to bungie, make it the game fans are crying out for.

Since release Destiny has been balanced and re-balanced every week, with new bits and pieces being added to the world, taken out, and weapons have been buffed or nerfed depending on what the Crucible meta is. Part of Destiny’s success is the fact that it has been so carefully looked after since it launched, with everything being constantly changes in order to keep the game fair and fun for everyone.

Some memorable changes Bungie has brought to the game are the huge nerfing that Shotguns suffered, which were all people used in the Crucible for a while, the destruction of the loot cave, which is now part of the Age of Triumph record book, and the nerfing of the Vex Mythoclast, which was the only elemental primary weapon for quite some time.

The Destiny 2 beta will launch later this year, giving everyone a chance to try out the game in some small form before it launches. In Destiny the beta consisted of four main story missions, one of which was a Strike for players to enjoy as a group. Destiny 2 is set to be a much larger game, not just in terms of the number of missions but also the amount of activities to do outside of the core story. The beta for Destiny 2 will most likely include the European Deadzone open world, a small number of missions and a Strike, and some additional open world events such as Lost Sectors. The goal of the beta will be to iron out any glaringly obvious bugs that Bungie have missed, so it will be imperative for as many people as possible to play it.