Destiny 2 December And New Year Armour Updates

As part of the updates coming to fix up the state of Destiny 2 Bungie is adding something new to make armour a lot more interesting. Ornaments hit Destiny 2 on December 5th, but what exactly are they and how do they affect the game?

Ornaments have been added to a number of existing armour sets to allow for more customisation without losing the Shader slot or Mod slot. You unlock Ornaments by completing objectives that are specific to each armour set, and once you unlock them they’re unlocked account-wide. This is similar to the way Exotic Weapon Ornaments work.

If you had any pieces of armour that will now have Ornaments then they’ve either been applied or you can get them from Vendors. In Season 2, which began with the launch of the Curse of Osiris, we can get Ornaments for the following armour sets which are unlocked from their respective activities;

  • Eater of Worlds Raid Lair Armour
  • New Monarchy Armour
  • Future War Cult Armour
  • Dead Orbit Armour
  • Iron Banner Armour
  • Trials of the Nine Armour
  • Crucible Faction Armour
  • Vanguard Faction Armour

From December 12th Faction armour and weapons will be unlocked and purchasable from vendors for Legendary Shards and Faction Tokens. I don’t know about you but I’m pretty damn excited about this because it means I can finally complete my armour sets and get those awesome weapons to play around with in the Crucible.

The Armour you can buy will be available in all five slots and will rotate weekly, Weapons will work on a similar basis. You can unlock slots from each faction by claiming Reward Engrams from them. Any Engrams you’ve already claimed will count and you’ll be rewarded for them.

These Ornaments will ultimately do nothing other than make us all look a bit better, but is that really such a bad thing? With all the news about cosmetic items being put behind a paywall in other games, and in particular the outcry of fans saying the best gear in Curse of Osiris is locked behind the Eververse system, I think Ornaments can offer a silver lining. The important thing to remember about cosmetic items is that they define you, so if you’re a player who buys the cosmetics then you’ll get them that way, but if you’re a player who grinds for XP to earn them then you’ll wear everything you earn with pride in the knowledge of how you got it. At least it gives you something to worry about other than your Destiny elo. Let us know what you think of Armour Ornaments in the comments.

Image Source: Bungie

Xur Location Destiny 2 – December 1st to 5th

The Xur location changes every week and you can find it from your map of the Solar System all on your own. What you can’t find is seriously detailed information on all of the items this Exotic Vendor is selling each and every week, which is where we come in. As I said you don’t need us to know where he is, but if you’re not sure he’s n the European Dead Zone at Winding Cove.

The weapon Xur is selling is Sweet Business, an Exotic Auto Rifle for 29 Legendary Shards. This gun fires 360 rounds per minute, has an Impact of 18, a Range of 37, Stability of 46, Reload Speed of 10, and Handling of 10. The hidden perks are a Zoom of 16, Inventory Size of 80, Aim Assistance of 80, and Recoil Direction of 100.

The weapon has an Exotic Perk called Payday which provides a larger magazine and increased accuracy when firing from the hip, so avoid the sights! Polygonal Rifling gives the gun a barrel optimised for recoil reduction and increases Stability, High-Caliber Rounds mean the shots knock targets back further and slightly increases the Range. Business Time gives the weapon greater Range the longer the trigger is held down for and automatically loads ammo pickups into the magazine. Finally Composite Stock means this weapon has a dual-purpose stock, with slightly increased Stability and Handling Speed.

If you don’t have this one already it’s probably worth acquiring just for the collection, but otherwise it’s a fairly average Auto Rifle at this point that may well see an upgrade in the new year updates.

Xur’s Hunter Armour this week is Chest Armour,  Lucky Raspberry for 23 Legendary Shards. This armour boosts Resiliance and increased Health Recovery thanks to the built in mods, and the Exotic Perk, Probability Matrix, increases the chaining capabilities of the Arc Bolt Grenade, granting a chance to charge it every time it deals damage.

The Titan Armour for this week is Gauntlets, Synthoceps. These too boost Resiliance and Health Recovery thanks to their Mods, and the Exotic Perk Biotic Enhancements increases the lunge range of your melee attack and improves melee damage when surrounded.

Finally we have the Warlock Armour for this week which is a Helmet, Skull of Dire Ahamkara. This Helmet boosts Mobility and Health Recovery with Mods, and the Exotic Perk Actual Grandeur provides additional resistance to damage during Nova Bomb. Nova Bomb kills will also grant you Super Energy.

As a mainline Hunter I would suggest you get Lucky Raspberry, but really you should go for what’s going to benefit the Class you play as most. However, the collection is always worth bearing in mind because in Destiny 1 it became a core part of gameplay towards the end of Year 3. With that said, the perks here definitely favour Warlocks this week, and if I had to choose one it would be the Skull of Ahamkara because of how powerful it is. Let us know your thoughts in the comments.

Image Source: Polygon

Goodbye Destiny Loot Grind

Luke Smith has been talking about the loot grind in Destiny, specifically how it’s going to disappear in Destiny 2 in favour of a much fairer system for both players and developers.

Currently in Destiny we have a situation called the Loot Grind. What this boils down to is hammering away at every single activity until Guardians get Engrams to take back to the Cryptarch and decode. At the moment these Engrams could be anything depending on whether they’re rare or legendary. Most players prefer a legendary Engram for the loot it provides. This legendary loot could then be something that the Guardian already owns, but the grind teaches us that it might have slightly better stats, and that’s what we’re all after.

Of course we also now have infusion, the process through which a player can upgrade gear and weapons with other gear and weapons of a higher Light level by combining them. This means that once players find some gear they really like, they can continually upgrade that gear as they earn other items of higher Light levels. While this is a system that solves the problem of wanting to have those perfect stats on your best gear, it’s problematic for Bungie.

For example, if a particular weapon with a certain set of stats, which can be re-rolled, has a superior edge in the Crucible, Bungie need to correct the advantage in order to keep the game fair for everyone. However, correcting the imbalance requires Bungie to change the stats for all of a certain type of weapon, because no one weapon can be singled out.

In Destiny 2 this is all changing. Each piece of gear, armour, and weapon is handcrafted to have specific stats and work in a certain way. This means that you’re never looking for a better version of Clever Dragon, you’re just looking to up the Light level. For Bungie, this means that if a weapon is overpowered or imbalanced, they can just tweak it in an update, or tweak a few other weapons to match it.

This might not sound like a huge change to the game, but for Bungie it is. Now the updates they push out don’t need to nerf all of a type of weapon, they just need to nerf that one pesky weapon that’s getting in the way. This frees Bungie developers up to focus on important things, such as loot caves, the placement of collectables, and making Raids as awesome as possible.

Image Source: VG247