Faction Rallies Season 2

This week sees the return of Faction Rallies to Destiny 2. If you’re new to the game Faction Rallies is an event in which you need to align yourself with a faction for the week, one of the big three from the Tower. These factions are New Monarchy, Future War Cult, and Dead Orbit. Once you’ve aligned yourself with them you then need to complete activities in order to earn reward tokens to spend on faction rewards. That is how you’ll net yourself all the faction gear and weapons you crave, but there’s a prize for the best faction. The faction that has the most tokens at the end of the week will have their weapon go on sale for just 1000 Glimmer, which is obviously a bargain.

Now this week is different to the last faction rallies event in that the gear up for grabs is new and the faction weapons up for grabs to the most popular faction are different also, let’s dive in and take a look.

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This time around New Monarchy is offering this awesome sword as an incentive to fight for them this time around. I’ve got to say that this really does look brilliant and I want it so much, but I’m a Dead Orbit man through and through so I don’t think I’ll be contributing towards it.

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Future War Cult are offering this Fusion Rifle as their reward. This looks much better than what they offered last time around, and the fact that it’s all in their colours makes me want to get it for my Future War Cult themed Warlock.

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Finally we have Dead Orbit’s Grenade Launcher. This looks pretty awful right? There’s no character to it, and all there is to trace it back to the best faction in Destiny 2 is that tiny logo on the back. I’m not impressed by this and it makes me want to fight for a new faction. But how can we earn tokens for the faction we ally ourselves with?

Bungie posted last week the changes to how players can earn tokens for their factions, which has been updated from last time after some Guardians felt their efforts weren’t rewarded enough.

You can now earn 5 to 9 tokens per Strike completion, up from 3 to 7 last time, and Nightfall Strikes will reward 10 to 18. Heroic Public Events will now reward 5 tokens, down from 8 last time, and destroying enemy resources no longer rewards tokens at all. Finally, opening Lost Sector Chests will reward you with 3 faction tokens.

So from the looks of things the best way to go and get as many tokens as possible is to do your Nightfall Strike and keep on Striking. When you’re on Patrol you want to do the Heroic Public Events and take all the Lost Sector Chests you can. I think the real way you’ll farm these tokens though is through Strikes, especially if you’re a new player because you will grind through those Power Levels so fast with all the loot you’ll win. Let us know which faction you’re rooting for in the comments.

Image Source: Bungie

New Details For Destiny 2 The Curse Of Osiris

A few more details about the upcoming expansion, The Curse of Osiris, have been leaked through various mediums over the last few days. You’ll know the basics from our previous articles so let’s go through all of the new information that we have and dissect this DLC a bit more.

Level Caps

The player level cap will be increasing from the current 20 Max to 25. The Power Level cap will also be boosted along side this from 300 to 330, with some new Legendary mods that will push weapons 5 points beyond that cap as they do at the moment. This allows for more player progression for anyone who’s grinding the endgame content, but it also makes the end of the game a lot further away for anyone who’s not at that point. MMOs like Destiny 2 thrive on having things to do, so extra levels to grind is only a good thing.

Brother Vance

We will see the return of Brother Vance in the Curse of Osiris. Previously this character was introduced as part of the House of Wolves Expansion for Destiny 1, organising the Trials of Osiris. Of course being a member of the Cult of Osiris Brother Vance will be super excited to see Osiris returning. However, Osiris is a potentially bad Guardian to be around so maybe we shouldn’t be so excited to see him coming back.

One thing that Brother Vance’s return could signify is the return of the Trials of Osiris. Whether or not this will replace the Trials of the Nine is completely up in the air.

Sagira

Sagira is a new character being introduced to Destiny 2, and in fact she’s Osiris’ Ghost. The pair have become separated and she may encounter the player Guardian in her search to find Osiris again. If Osiris has been messing around in space and time then it would be easy to lose his Ghost, but is that a good thing? Sagira is voiced by Morena Baccarin of Firefly and Homeland.

The Infinite Forest

This is an area on Mercury, which is probably also the Patrol area on the planet, where Guardians will have to keep the peace under the gaze of former pupils of Osiris, Ikora and Vance of the Vanguard. The Infinite Forest is a simulated reality created by the Vex and controlled by them, so who knows what’s out there to take us on?

The Vex

The Curse of Osiris Expansion aims to provide more information on the Vex as a species, as well as what they’ve been up to throughout the Destiny timeline up until now. My money’s on building an army to go back in time and wipe out all life on Earth.

In addition Playstation 4 players of Destiny 2 will be getting access to an exclusive map, though this will probably be a timed exclusive. The map is futuristic spaceship overrun by the Hive, so gross. The map is set in Titan’s New Pacific Arcology.

That’s all the new information we have right now, let us know your thoughts in the comments.

Image Source: Eurogamer

Destiny 2 – Understanding Mercury

In the upcoming first Expansion for Destiny 2, the Curse of Osiris, we’re going to Mercury. The problem is that we don’t know a lot about this scorched planet that’s closest to the Sun, so I thought I’d do some research and explain where Mercury is going to be at by the time we return there in the upcoming DLC.

First let’s talk about Mercury in Destiny 1. The planet is already a machine world owned by the Vex, but no one goes there apart from to compete in the Crucible. Part of Guardian efforts in the Crucible that see them on Mercury is the Trials of Osiris. This is an event that celebrates the big man himself, and those who get a flawless win in it will get to go to the Lighthouse, the last bastion of the Cult of Osiris. This shady bunch build the Lighthouse in order to honour Osiris, but he’s long since gone and got himself dead or alive, no one actually knows.

So what do we know about Mercury’s history? Well the Traveller transformed it into a garden world with thick forests as far as they eye could see. We know part of these still exist in Destiny 2 because they’re mentioned in the patrol area included with the Expansion.

When the Darkness arrived and started the Collapse, the Vex arrived on Mercury and took it. In a short period of time they turned it from paradise to hell, making it a machine of their will and somewhere they could summon massive Vex machines from. Apparently the reason you can see the Sun without being blinded is something to do with the way the Vex machine world within alters your perception of it.

Also on Mercury is a Cabal base named Vertigo, which has been mysteriously abandoned, as well as the Sunbreakers. Obviously these are Titans who prefer the Sunbreaker Subclass and it’s where they obtain that power.

During the Red War the Cabal weapon, The Almighty, tore Mercury in half. This means that half of the planet is intact while the other half is strewn between the Sun and it. So I guess when we arrive on Mercury we’re only going to have half of it to run around right? Well I could be wrong, let me explain.

The Vex can mess around in time, going back and forth. So it follows that as Guardians we might go through a Vex portal and end up on a past version of Mercury where they’re sending this huge Vex army. If there’s a lot of activity in one time period it would also attract someone like Osiris, a Warlock obsessed with the machines. Let me know what you think in the comments.

Image Source: Destinypedia

Character Bio – Osiris

With the big reveal of the Curse of Osiris Expansion last night at Paris Games Week, I thought it would be good to look at the character that’s going to be the highlight of this first piece of Destiny 2 DLC, Osiris. The Expansion is set to take Guardians to Mercury where the Vex are building an army to take on, well pretty much anything. This is highly dangerous because the Vex are bringing machines from the past, present, and future together for their force, but seeking help from Osiris could be equally harmful.

Osiris is a Warlock, specifically a Dawnblade, who was exiled from the city. Before he was exiled he was so good at killing aliens that Saint-14 himself recommended him as Vanguard Commander. He’s even been an apprentice to the Speaker, for a time.

However, Osiris isn’t all that great when you get to know him. Soon it became apparent that he was descending into madness, searching for the true purpose behind the Guardians and the nature of the Darkness that nearly ended the Traveller. His beliefs are considered borderline blasphemous, and when it was discovered that he was diverting Guardians and Tower resources away from the protection of the City and refugees no one was very happy with him. He used these resources and Guardians to explore legends from the system, including the Vault of Glass. It’s implied that Osiris inspired Kabr, the Legionless to enter the Vault.

Osiris studied the Hive in great detail, and even predicted the coming of Oryx and the events of The Taken King. It’s also said that he came too close to understanding the Vex and their logic and processes for travelling and seeing through time. the Speaker banished him for his misuse of Guardians and the resources of the Vanguard, believing him to be dangerously obsessed.

He formed a Cult on Mercury, the planet to which he was banished, who follow him to this day. The Crucible Tournament held in his honour is still active, the Trials of Osiris. His followers, such as Brother Vance, spend their time testing their Light, seeing how far they can bend it to their will before it can be broken. Even though the cult lives on, Osiris himself is said to be both dead and alive, missing from this universe as we know it.

At some point in time he held council with both The Nine and the Queen of the Reef. He receives reports on the goings on of the system from Eris Morn, and employs the group known as the Sunbreakers.

In the Curse of Osiris Guardians are tasked with finding Osiris for the help he might be able to provide in fighting the Vex. If this guy has driven himself almost to the point of madness by researching them, maybe he’s too far gone to be of any help. Or maybe he’s the perfect man for the job. I think that when we meet Osiris he won’t make any sense, he’ll speak in riddles that have something to do with events we’ll experience in the future and won’t understand until then. But I have to say that I’m very excited to meet this guy. Let me know what you think in the comments.

Image Source: CDN

Destiny 2 Curse Of Osiris Revealed

It’s Paris Games Week which means Sony is having a massive slew of trailers and news burst from their mouths at long last. One of those trailers was for (you guessed it!) the first expansion coming to Destiny 2, the Curse of Osiris! The new trailer is pretty crazy, I’ll put it at the bottom of this article, and shows a bunch of new stuff but also loads of stuff we’re familiar with. Let’s have a look at the information that’s been given and go through all the new details about this exciting first expansion.

With regards to story the expansion sees the Vex assembling an army on Mercury. Here they are coming from the present, past, and future, bringing all kinds of of unknown and long-dead machines with them. The only hope for stopping this swathe of Vex is the banished Osiris, the most powerful Warlock in the history of the Vanguard, and a heretic who’s ideas saw him out of the Tower, never to return.

Guardians will need to track down Osiris, and a cast of equally colourful characters along the way, on Mercury. The newly explorable planet is filled with a dense forest and obviously a hell of a lot of Vex architecture. Sadly Mercury is one of those planets the Vex went back in time and occupied at its formation in order to transform it into a machine of their own will.

Mercury is going to a have a new area to patrol filled with Adventures, Public Events, and new Quests for us to complete. There will be new Strikes and a new Raid when the expansion launches, adding to the endgame content on offer for all those who have hit the highest Power Level they can reach. Finally, the Lighthouse will also be available as the social space for Guardians to gather in when they’re not slaying Vex.

One thing I think it’s important to point out here is that Osiris is a badass, but maybe not in a good way. The trailer shows him using his abilities, which confirm that he’s a Dawnblade, but he’s also reckless. This guy might well be the saviour of all Guardians if he knows how to deal with the Vex and whatever their plan is now, but he could also enforce his ideas on the newly weakened Vanguard. Osiris is dangerous because he wants to mess with Vex time travel technology, and I don’t see that ending well at all. Let me know what you think in the comments.

Image Source: PowerUpGaming

Fan Made Destiny 2 Art

The Destiny community is responsible for a lot of things, salt key among them! But this isn’t about the madness that can sometimes spew from the Destiny Subreddit or Bungie forums, this is all about the fantastic art that’s been made recently by fans, for fans. Some of the time this can take the form of actual artwork but there are also 3D printed weapons that look simply amazing. Here’s just a few examples that we’ve seen on the community over the last few weeks.

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This brilliant Titan sketch is from Reddit user Phenriel. I think they’ve done a really great job of capturing what it is to be a Sentinel in Destiny 2, the responsibility that players feel when they adopt this Subclass and need to defend their fireteam at all costs. That shield is a symbol that represents so many things in Destiny 2, and it’s nice to see it as such a highlight in this artwork.

warlock-sketch

This sketch is also from Phenriel over on the Destiny Subreddit. What we’re looking at here is a cross between the Dawnblade and Voidwalker, at least I think that’s what it is. Obviously this Warlock is wielding a sword and using Void energy, but that Subclass isn’t a thing yet in Destiny 2 so I guess we can count this as a desired feature. What is does highlight is the fact that there’s no chopping and changing of abilities and perks within those abilities, or even the Subclasses themselves. Can you imagine how varied the game would be if we were able to change around things like this? The Crucible would be a living nightmare of complete death and destruction.

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This is from Reddit user Fargle2nd. If you’re confused about what this is I’m going to say that you’ve not played much Destiny. This is a Sunshot. More precisely this is a Sunshot that was 3D printed to some pretty perfect detail. I think what I love most about it is the magazine, that circular piece in the middle. Sunshot is one of the most iconic weapons in Destiny 2 because of the way it looks, and the way it literally melts enemies to the ground. Let us know what you think of this fan art in the comments.

Image Source: Reddit

D.A.R.C.I Weapon Overview – Destiny 2 Sniper Rifle

This week Xur is selling the D.A.R.C.I Sniper Rifle. This sits in your Power Weapon slot and for all intents and purposes looks to be a solid gun, but a lot of Guardians have bad things to say about it. The fact is that this is one of those Exotic weapons that you’ll pick up because of the collector’s impulse within you, not because you need it to give you that edge in PVE or while you’re hunting down other Guardians in the Crucible. Really this is a big toy and an experiment by the developers at Bungie that seems to have fallen short of the original vision, or just failed.

However, I don’t think it’s as bad as people are saying, so here’s an overview to give you a rounded picture of the weapon to better help your decision as to whether to buy it or not.

The Exotic Intrinsic Perk of this weapon is Personal Assistant. This allows you to see an enemy’s health and other vital information when you aim at them through the scope.

Next up is Extended Barrel, which increases range while decreasing handling speed, and Extended Mag, which increases magazine size but decreases reload speed.

Finally we have Target Acquired, which deals more precision damage (about 6% more) when Personal Assistant is active, and Short-Action Stock, which greatly increases handling speed.

All in all these add up to a Sniper Rifle that is ridiculously easy to handle and can reveal a lot about your enemy. While it doesn’t have some of the perks you might want from a weapon like this, such as allowing you to see enemies through walls or keep the radar up while aiming down slights, it more than makes up for it.

The combination of Target Acquired and Personal Assistant means that you can aim at targets far better and maintain that aim more easily, whilst dealing an increased amount of precision damage. That increased damage can make all the difference in certain modes, particularly if you’re good at making clutch shots while falling from heights and bad jumps.

Over on the game’s Subreddit the community have discovered a potentially unintentional use for the weapon, one that aids YouTubers, Streamers, and Destiny analysts. Using D.A.R.C.I Guardians can detect the range at which certain perks and abilities activate, or become useful, thanks to the sights showing the distance you are from your enemy. For example, did you know that Gambler’s Dodge activates withing 13 metres, Arc Soul will target enemies withing 30 metres, and every class has a base melee lunge range of 4 metres? Let me know what you think of the weapon in the comments.

Image Source: PowerPyx

Why Knucklehead Radar Is A Great PVP Helmet

This week Xur is selling his wares as usual but with a difference for Hunters, now you can purchase one of the best Helmets for the Crucible. The Knucklehead Radar is almost a crutch for many PVP specialist Hunters because of it’s Exotic Intrinsic Perk, which we’ll get onto in a bit. The Helmet is easily recognisable and will completely change the way you fight other Guardians across the Crucible, and with Destiny 2 Season 2 fast approaching you’ll definitely want this in your armoury for the next Iron Banner event.

Let’s start with what this Helmet is all about. The Exotic Intrinsic Perk is called Upgraded Sensor Pack, which provides radar while aiming. Yes you just read that, this Helmet fundamentally changes a mechanic in the game that is meant to provide balance to the Crucible and those who prefer to play PVP over PVE. I cannot stress enough how useful it is being able to maintain that radar while aiming in PVP, simply because no enemy will be able to sneak up on you while you’re firing on their team.

The Mods on the weapon are Plasteel Reinforcement Mod, which increases Resilience and therefore the amount of damage that you can take, and Restorative Mod, which increases your health recovery. Of course you have to switch between these mods and that can be challenging to decide. Personally I go for the increased Resilience because I’m the kind of Hunter who dives into the enemy and does all kinds of damage with whatever’s going, mostly my fists. The Helmet also comes with the optional Impact Absorption Mod. This further increases Resilience and can actually boost it even further so that you’re almost a tank that can take a decent beating but ultimately come out on top in a close quarters firefight.

The Knucklehead Radar will set you back 23 Legendary Shards but it’s totally worth it. If you’re a PC player at the moment then you’ll be looking for the best armour you can to up that Power Level, and I can’t recommend this Helmet enough. Even if you have to dismantle some Legendary gear or weapons that you wanted to infuse later on I’d just go ahead and dismantle them so you have this now. If you do you’ll be on the path to better gear faster, and it’ll drop at a higher Power Level. Let us know what you think of the Helmet in the comments.

Image Source: YouTube

Iron Banner Season 2 And Updates On The Way

If you played Iron Banner season 1 then you’ll know how different it was to the old Iron Banner in Destiny 1. For the week it was live Guardians could compete in Control matches and gain tokens to be traded in for packages with Lord Saladin. The gear and weapons were impressive and had a feudal Japan feel to them, even if some of the guns looked like re-skins with new perks added. Well now Bungie is starting to talk about Season 2, and they’ve even given us a glimpse of the new armour we can earn.

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The influence from feudal Japan is still present in these new armour sets, but the it seems like there’s also a blue set, the top image, which takes more influence from Viking imagery. In the blue armour sets, the image on the left, you can see a symbol for The Dawning. This is an event that occurred last Christmas and celebrates the holiday season in the Destiny universe. While we know that the Festival of the Lost isn’t coming this year to Destiny 2, it looks as though The Dawning will make a tremendous comeback.

Alongside these images the developers have also begun to discuss their plans for future updates to the game. These aren’t anything big, such as the items mentioned in the large content leak this week, but they are relevant to quality of life for all Guardians. Among the updates listed is a number of new systems and rewards for players that are more engaged than most with Destiny 2. These are the players who load up their Guardian daily and complete all kinds of activities for fun and glory, sometimes without the need for boost their Power Level.

An update is also planned to provide better rewards for Prestige activities and the players who complete them, as well as more replay value for the regular missions such as Adventures, Strikes, and Lost Sectors.

When it comes to the Crucible there is a plan in place to implement private matches for Guardians in early 2018, as well as better spawning rules (thank Christ!) and scoring in Supremacy mode. The uniqueness of rewards from the Faction Rallies and Iron Banner events is also being improved to help Guardians feel better about the gear they’re earning.

The mod economy is being looked at with a view to make it more interesting and impactful in the game. I don’t know about you but I tend to avoid using my awesome mods because I don’t want them wasted when I inevitably dismantle that weapon.

Finally, Bungie is also looking at improving the Exotics in the game, adjusting them to reduce the number of times they’re duplicated (Lucky Pants). There will also soon be some new ways to spend surplus currency, with a view to help players spend those pesky Legendary Shards.

As a footnote, there’s also the hint that Bungie is working on an interface to allow Guardians to equip multiple emotes!

Image Source: Bungie

Destiny 2 Tips For Control In The Crucible

The recent Iron Banner event that showed us just how much Bungie is changing things in Destiny 2 didn’t manage to change everything, Control is still here! I player a whole lot of the classic Crucible mode and I know that with a slew of new players just in from the PC launch there will be Guardians out there looking for tips on basically anything they can get. Here are my tips for playing Control and how to help your team win.

Objective

The biggest mistake most players make in Control is trying to kill as many of the enemy as physically possible, completely ignoring the capture points. This game mode is all about gaining control of as many points as you can as a team and holding onto that control for as long as possible. With that said, all a team really needs to do is capture two points out of the possible three, and hold onto them for the rest of the match. I’ve seen so many teams lose, including my own, because they’re too focused on getting the next point that they don’t control. I cannot stress enough that if you want to win in this mode all you need to do is get two of the points. If the enemy takes a point from you, then go and get the one furthest away from them, but always maintain control over two.

Spawn

First off you need to know that you’ll be spawning in some very questionable areas. Bungie is pretty good at not spawning you right in an enemy nest but it does happen, so you need to be ready right from the word go to kill every member of the opposing team if it comes to it.  With that said, you also generally spawn quite far away from all of the Control points, so you need to become familiar with where these are pretty fast to help you know where to run from anywhere on the map.

Weapons

This isn’t a mode where you need to bring the absolute best gun in Destiny 2, all you need is something you’re comfortable with. For me this means a Hand Cannon with a high rate of fire, though I’m usually taken out by Auto Rifles so I’d say they were a good bet as well. What I’m trying to say is don’t bring something fancy, bring something safe because at the end o the day you need to kill all of the enemies on a control point as fast as possible in order to hold it or take it.

Defence

Working as a team is the only way you’ll win in Control. I understand more than most that players without microphones are generally crapped upon, but that’s no excuse for playing poorly. You need to follow your team mates and present a united front to the enemy, gunning down every enemy you come across regardless of where you are. What I mean to say is stick with your team, follow at least one of them from the get go and you’ll be alright. Two Guardians is better than one unless the one has something ridiculous like Wardcliff Coil.

Image Source: Eurogamer