Character Bio – Cayde-6

Cayde-6 is the Hunter Vanguard member who is responsible for tracking and assigning bounties to high-value targets. He gives Guardians jobs such as take out Askor, Archon Priest, or the Psion Flayers.

You can find Cayde-6 in the Vanguard Hall in the Tower with the rest of the Vanguard. He offers Hunters Vanguard weapons and armour, and is easily the funniest character in the Destiny Universe. Cayde-6 pleads with Guardians under his breath and out of earshot of the other Vanguard for them to take him with them, though it’s clear he would never abandon his post while there’s good to be done.

Cayde-6 was once human, and while he remembers little of his life before the collapse, he does have some memories. Whatever he can recall is mixed up and in the wrong order, and some aren’t even his own memories.

Beginning life as a human soldier with a large debt on his head, he was approached by Clovis Bray to have the debt removed. While Cayde-6 can’t remember the job offer or anything about he, the next memory he has is being taken to Europa where he was converted into an EXO. Another memory, possibly after becoming an EXO, sees him assigned to security duty for the Ishtar Collective where he was looking after Dr, Maya Sundaresh. Cayde-6 wanted to get to know the doctor better but she never noticed him. The final memory Cayde-6 has is of being restrained by a shadowy creature on a destroyed world, followed by a memory he says is not is own.

Once Cayde-6 was an adventurous Guardian, and even now he dislikes his ‘desk job’ with the Vanguard, but realises it serves the greater good. He lost the notorious Vanguard Dare, but only took over the role of Hunter Vanguard when his predecessor and close friend Andal Brask was murdered by by Taniks, The Scarred, a Fallen mercenary. As Cayde-6 yearns to be out in the wilds with every Guardian, he longs most to see the inner workings of the Vault of Glass.

In The Taken King storyline Cayde-6 plays an important part in the Guardians gaining access to Oryx’s Dreadnaught. He helps the Guardian obtain a Stealth Drive against the wishes of the other Vanguard members. The Stealth Drive itself is stolen from the War Mind Rasputin, and the ship it is fitted to has been borrowed from Eris Morn without permission. Cayde-6 and Eris have a mutual distaste for each other from this point onwards, even today Eris refuses to forgive him for destroying her ship.

As part of The Dawning Cayde-6 offers his assistance to Ikora Ray and the Guardians when they’re called to take on Omnigul and Sekiron, Nexus Mind. however, this is more of an effort to avoid leading a team of Hunters who hate him.

Image Source: DeviantArt

Destiny Xur’s Inventory: Should You Buy Truth?

This week Xur has brought with him the exotic rocket launcher, Truth. However, just because a weapon is exotic is not enough to warrant it’s purchase, so we’re here to help you decide whether or not you need this very fine rocket launcher.

Truth has two perks tat make it extremely useful in battle wherever you are. The first is Prototype Trueseeker, which makes rounds from this weapon seek their target aggressively. Now you may not understand why that’s important when your aim is amazing, but trust s when we say that a little extra help from what is effectively a guided missile never goes amiss.

The second exotic perk for Truth is Grenades and Horseshoes, which makes rockets detonate early depending on their proximity to their target. This means that if your target sidesteps your rocket and continues shooting, you know that the rocket is going to blow up when it gets close to them anyway. So you can turn around and walk away as you wait for the sound of your enemy’s scream and a massive explosion to fill the air.

When these two perks are brought together in one weapon there’s very little they can’t do. Take Raids for example, when you come up against a boss you need to make every shot count. What better way to make your rockets count that to have them explode even when they’re just near your target, and gently guide themselves towards them? Add in the fact that the weapon can be infused up the the highest Light level and you’re in for a real treat.

In PVP the weapon performs even better. Every time you’ve picked up heavy ammo, loaded that rocket into the chamber, and fired only to see your enemy jump or dodge out of the way can no be made up for. Truth will actively seek out your target, and we’re talking about way more than a simple nudge in the right direction. Truth rockets can whizz past your foe and make you look like an idiot, but seconds late that rocket will return and blow their backs off.

While it might not be the recommended rocket launcher for use by pro Crucible players, this weapon is far better than any Legendary rocket launcher you’ll pick up from vendors. It’s also going to count towards your Age of Triumph Record Book when the time comes for you to fill it out. You’ll need every Grimoire card and every exotic weapon, and if you don’t have this it counts for two of those things. If you’re at a loose end for what to do with your Strange Coins, it’s a pretty great way to throw them away at the very least.

Image Source: VG247

Destiny: Xur’s Inventory for March 10th and 11th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

After the announcement of the Age of Triumph Xur seems to have rejected the Tower in favour of the Reef! So here’s where you go. Go right from spawn and go down the stairs. There is an entrance ahead of you, and if you go in there, Xur will be on the right hand side like a real creepy guy, and let’s face it he is very creepy.

Xur’s Inventory

Exotic Weapon: Truth (Exotic Rocket Launcher) 17 Strange Coins

As far as exotic weapons go, this thing is one behind the Gjallarhorn. The exotic perks that make it are really interesting, starting with Prototype Trueseeker, which makes the rounds from the weapon seek their target aggressively. Another perk, Grenades and Horseshoes, detonates rounds depending on their proximity to enemies, meaning they’ll explode just when they’re close to the enemy instead of needing to hit them. These two perks make for a very interesting weapon, and as I said earlier they’re only second to the Gjallarhorn’s.

Keep an eye out for a more detailed analysis of the weapon later on today.

Exotic Helmet: Empyrean Bellicose (Titan class) 13 Strange Coins

On top of looking awesome this helmet should help you take you enemies by surprise. Its perk, Antigrav Thrusters, will hold you in place if you aim in the air, at least for a while. This way you can jump above some cover in the Crucible and destroy anyone who’s trying to hide from you. The perk also recharges your melee ability when you collect orbs and your Super is full.

Exotic Helmet: Knucklehead Radar (Hunter Class) 13 Strange Coins

Personally I think this is one of the greatest helmets in the game. while it looks like you’ve got a target right where your eyes should be, this helmet isn’t designed to help your enemies. Instead the perk, Sensor Pack, leaves your radar visible in your hud while aiming. This is really useful if you’ve got perks elsewhere that increase your speed while aiming, as it allows you to run and gun better than anyone out there.

Exotic Gauntlets: Nothing Manacles (Warlock Class) 13 Strange Coins

Sharing the theme of awesome looking armour this week, these Gauntlets will make a big difference to your Warlock. The exotic perk, Scatter Charge, allows tracking for Scatter Grenades, resulting in you getting more kills with those clutch grenades after your opponent runs off or hides just out of sight.

Legacy Engram: (Exotic Body Armour) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

With Age of Triumph coming soon you need to make sure you’ve got everything, so buying a Legacy Engram is a must I’m afraid. On top of that, Truth is one of the best weapons in the game, particularly among the heavy exotics. If it were us, we’d be buying Truth, and then whichever piece of armour we don’t currently own, though Knucklehead Radar does have the best name, perk, and look.

Destiny Age of Triumph Revealed

For a while there have been rumours around an April update happening in Destiny. While Bungie hadn’t announced anything, it would make sense for them to update the game in April this year like they did last year, and arguable last year’s update made players happier than The Taken King expansion did.

Well this week Destiny: Age of Triumph was revealed, and it’s having a similar effect on the community as last year’s April update did. The most important thing to know is that Age of Triumph brings with it a new Record Book to complete, and releases on March 28th.

Unfortunately there isn’t a Light level cap increase with this update, though at this point I think everyone is ready for a new game rather than more increased levels. In addition all Raids are being brought up to the higher Light Level difficulty of 390, something Guardians have been asking for since Rise of Iron released. Interestingly the weekly Raid will now have new challenges assigned to them, the completion requirements for which will be necessary for Guardians to work out we think, since that’s how the Destiny community works best. Completing these challenges will unlock new ornaments, so everyone will know you’re the ultimate raider! While the new raids will be available at the higher Light level outside of the weekly challenge, this will only be three weeks after age of Triumph launches. Week 1: Crota’s End, Week 2: Vault of Glass, Week 3: King’s Fall.

Bungie also announced that older Raids will now be rewarding players with new items, that’s new armour and weapons at the current Light level. Any raids that didn’t have Sparrow and Ghost rewards will have them now, and they’re the best. Bungie is patching many fixes to exploits in older raids like Crota’s End and Vault of Glass, making them harder in general to complete without the increased Light level.

Elemental primary weapons are returning, not least the Vex Mythoclast, and at 400 Light as well!

If you love using Three of Coins from our great friend Xur then you’re in luck! These items will now work on Raid bosses, rejoice!

The legends could be true about that seventh chest in the Vault of Glass as well. While it isn’t confirmed, it was highly hinted at, and no one has ever found it before. Will you be the first?

Age of Triumph Record Book

Not every page of the record book was shown, but we do know quite a lot about what’s in there. There are thirteen pages to compete in the record book, and given that Destiny will remain online for the foreseeable future you should have plenty of time to complete every one of them.

Some pages are raid specific, and will no doubt be focused around accomplishing everything in each raid, as well as the new challenges, which are mostly going to be guesswork in the early days.

There are class-specific pages in the book as well, and they aren’t as easy as you think. Needless to say completing every Quest in the game and reaching level 40 with each class is essential for completion of the Record Book, but there’s even more to do than just this.

When it comes to the Crucible you’ll need to be a seasoned veteran and have picked up all the ghosts, which of course you haven’t, and the Iron Banner probably be getting a look in with this last completionist list so you have that to look forward to.

Finally, the book is basically a completion list of everything there is to do in Destiny. If you want to finish it you’ll have to get every Dead Ghost, you’ll need to reach a reasonable rank (25) with all Factions, you’ll have to help people who shouldn’t be helped (Eris), and most importantly, you’ll have to be the best damn Guardian the Tower has ever seen. Oh and if you thought you’d get away without collecting every Grimoire card then you’re dead wrong.

Image Source: Gameinformer

Destiny Xur Inventory: Should You Buy The 4th Horseman?

It just so happens that Xur is selling the 4th Horseman this week, but is it a viable weapon to purchase at this point for all you Destiny needs?

The 4th Horseman is a shotgun with arc damage, meaning it’s very similar to Invective, though it can’t regenerate ammo over time. It has three perks that make it particularly interesting, the first of which is Thunderer and allows the weapon to be fired in full auto. As you can imagine, for a shotgun this is pretty devastating to both your aim and you enemies. On the one hand you’re almost guaranteed to get a kill by holding down the trigger, but the recoil will be so bad that you’ll be staring at the ceiling by the end of it, leaving you open to pot shots from hidden enemies.

A second perk works in conjunction with Thunderer to help alleviate the stress of wanting to release your entire clip in one go, Final Round. This perk makes the last round in the clip deal additional damage, meaning that if the first three shots didn’t kill your enemy, this last one will. When using the shotgun it never feels great to fire in full auto, except in a pinch, so the rest of the time you need to be running around with the last shot in the barrel ready to go. This shot should kill an enemy, though in PVP it might be a bit trickier, and it won’t blast so hard that you’re staring at the ceiling like you’ve just woken up from a hard night out.

The final perk that works in this weapon’s trio to make it one of the more interesting exotics is Return to Sender, meaning each kill you make has a chance to return ammo to the magazine. Again this is an incentive to not fire the shotgun in full auto, and reserve that use for dire situations. The key to using this perk is to ensure you’re always on one bullet, run around the arena, make a kill, and hope that this perk kicks in and gives you another round to continue running around with. The additional damage will still apply to this cheekily-gained final round, and you’ll be an almost unstoppable killing machine.

Obviously all three of three of these perks are brilliant for PVP, and the shotgun is pretty much made for use in the Crucible. However, in PVE you will find that being able to deal a huge amount of damage at once with that full auto perk is wonderful in the right situations. The real key to using The 4th Horseman in PVE is to keep it in reserve with that one round in the chamber. Special ammo is plentiful enough here that you don’t need to grieve the loss of every missed shot. Keeping the weapon in your special slot with that one round that could kill a sun is going to save you when an Ultra tries to rip your face off after your Primary fire has left it with a quarter of its health. We recommend The 4th Horseman to anyone who ventures into PVP, but even if you’re sole interest is PVE it’s got some charms that could make it invaluable to your loadout.

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Character Bio – Commander Zavala

Commander Zavala is the Vanguard for the Titan class, an Awoken who lives in the Tower and is stationed alongside the other Vanguard representatives. He sells Titan armour and emblems, and was named as one of the characters in the leaked MegaBloks sets for Destiny 2.

Zavala used to be a student of Lord Saladin, and fought in the Battle of Twilight Gap. He’s even been a serious competitor in the Crucible, and as such was approached by the various factions of the Tower for support, none more so than New Monarchy representative Executor Hideo, who offered to make him King of the City if he joined them. He refused.

He also Refused Dead Orbit representative Arach Jalaal when he pleased for support from Zavala, though this probably would have reignited the Faction Wars. Zavala did vouch for the Future War Cult and their inclusion to the Consensus, an alliance of the City’s factions, because of their focus on combat which he sees as useful to the City.

Commander Zavala’s role in the Vanguard is overall defence of the City, and developing strategies against enemy forces, both from The Darkness and any who threaten the City. He is the one responsible for the preemptive Strike mission against the House of Devils and killing Sepiks Prime. He also tasks Guardians with recapturing Freehold by destroying the Cabal chain of command.

While Zavala may not appear to be scary, he’s got a lot of history that many may not credit. The Battle of Twilight Gap was a battle against The Fallen, as all houses came together to try to take The Traveller from Earth. Together Zavala and Lord Shaxx led the counterattack and successfully defended the Traveller from its enemies, though many enemies lost their lives. It was at this battle that the Thunderlord Machine Gun gained its reputation, and the Gjallarhorn was forged from the armour of the dead Guardians who fought in it. Lord Shaxx began the Crucible as a way to ensure that future Guardians are always ready for a fight, even the biggest fight of their lives. The Crucible continues today because Guardians always need to be ready for  a new threat to rear its head, and Zavala is a large part of why it exists.

Image Source: DestinyWiki

Xur Location and Inventory for March 3rd and 4th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

This week Xur is back in the Tower, hanging out with the Speaker. Head left from spawn, down the stairs and head towards the Speaker’s Chamber. Before you get there, don’t go in there, keep going past as far as you can go to the right of the entrance, and you’ll see Xur uncharacteristically enjoying the sunshine.

Xur’s Inventory

Exotic Weapon: The 4th Horseman (Exotic Shotgun) 23 Strange Coins

This weapon has some brilliant perks that make it exotic, but whether they make it worth your time and Strange Coins is another thing entirely. The first perk, Return To Sender, has a chance to return ammo to the magazine when you make a kill. Given that this gun has a very small clip this is a great perk. Secondly, Thunderer, this weapon can be fired in full auto, and finally, Final Round grands the final round in the magazine additional damage. All of these combine to a tactic of fire every bullet at once and you’re almost guaranteed a kill.

Exotic Helmet: An Insurmountable Skullfort (Titan class) 13 Strange Coins

This helmet has a great exotic perk that grants full melee regeneration, and a second melee charge. In addition, get a kill with Storm Fist and it’ll immediately trigger health regeneration, perfect for last ditch melee kills. A second perk, Invigoration, grants additional melee energy on Orb pickups, which further pushes this helmet towards a melee build.

Exotic Helmet: ATS/8 Tarantella (Hunter Class) 13 Strange Coins

This helmet is built for Bladedancers, so skip by if you don’t want anything to do with them. If you do, there’s a perk on this helmet called The Tarantella, which means your Hunter takes reduces Arc damage from minions of the Darkness, and Arc Grenades and Arc Blade recharge faster. On top of making you look like a badass spider thing, this will really help if you need to be using your Arc abilities over anything else, and certain bosses will deal much less damage.

Exotic Chest Armour: Voidfang Vestments (Warlock Class) 13 Strange Coins

This chest armour is also quite ability focused, with a perk called Hungering Void that lets you spawn with full Grenade energy and your Axion Bolt will spawn an additional seeker.

Legacy Engram: (Exotic Body Armour) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

The 4th Horseman is a very powerful Shotgun, and it’s worth having for both PVE and PVP. With that said there are also a number of pieces of armour that are worth having to help with your character builds if you don’t already own them. At this point you may already have the weapon, so the armour is probably what you need, we say go for the piece that suits your best character and get into that Iron Banner!

Iron Banner Tips: February 28th to March 3rd

The Iron Banner is an event usually held on a monthly basis, in which Guardians can compete for unique event gear, weapons, and glory. The Iron Banner changes each time, using a different game mode from all Crucible match types, and enables levels to make a difference. That means that all your gear and weapon Light levels, coupled with your Guardian level, all affect the damage you deal and take in every match. The event lasts until the next weekly reset, which is March 3rd this week.

There are four weekly bounties which you should pick up as early as possible to ensure you complete them for reputation gain. Each rank allows you to buy better gear and weapons from Lady Efrideet. This week you can purchase class specific Leg Armour at Rank 3, a Helmet or The Laughing Heart Sniper Rifle at Rank 4, and The Lingering Song, a Hand Cannon, at Rank 5.

This week the Iron Banner game mode is Supremacy, which requires you to pick up the Crest a Guardian drops when you kill them. Each Crest is worth two points, but you also need to gather the Crest your teammates drop in order to prevent the enemy team from scoring, if you can.

Our Advice

Even if you have better gear and weapons than what is being sold, the Iron Banner is an essential event to ensure you have the best gear. The loot drops at the end of each match will be relevant, and usually above, your Light level, meaning you can easily move up if you compete in a few matches. The Iron Banner Bounties also grant loot at or above your Light level in addition to reputation.

This week it is certainly worth getting to Rank 5 for The Lingering Song, arguably the best Hand Cannon currently in the game. This weapon is superior to all others of its type, and many have even been swayed from their precious Hawkmoon in favour of it.

Our final piece of advice is to those who aim to collect the rarest loot, the best rolls in weapons, the items other Guardians weep over. Rewards from timed events such as The Dawning, and Crimson Days can be dropped from Iron Banner matches, and if you don’t have them then trust us, you need them. Items such as the Crimson Shell, and Sugary Shell are admired by all, and you’d do well to own them.

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Xur Location and Inventory for February 25th and 26th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

This week Xur has moved into the Tower, and hidden himself away a little next to the Crucible Quartermaster. Head straight forward from spawn and then go down the stairs. Once you’ve passed Eris and her scary old cauldron then go for the Crucible Quartermaster on the left, Xur is the creepy guy staring at you from behind him in the shadows.

Xur’s Inventory

Exotic Weapon: Hawkmoon (Exotic Hand Cannon) 23 Strange Coins

Well, well, the Hawkmoon is back once again from Xur. We’ve already covered whether you should buy this weapon from him, but just to refresh your memory, the perks for this gun give three random bullets additional damage. With a smaller magazine that means that you’re going to be blasting off very powerful shots quite often.

Exotic Chest Armour: Twilight Garrison (Titan class) 13 Strange Coins

This armour has an exotic perk that allows you to dodge while airborne, quite important for a number of reasons. Firstly, if you’re using a weapon that has a perk increasing it’s damage while airborne, this will allow you to deal more damage. Likewise, when there’s a modifier increasing damage while airborne then this armour is vital.

Exotic Helmet: Celestial Nighthawk (Hunter Class) 13 Strange Coins

This helmet is a bit great. If you’re running with Gunslinger class then it’s really quite powerful, providing you’re willing to sacrifice three Golden Gun shots for one. The advantage is that you get six times the damage from that one Golden Gun shot, making short work of bosses and turning you into an important part of your fireteam.

Exotic Gauntlets: Claws of Ahamkara (Warlock Class) 13 Strange Coins

These gauntlets are applicable to all Warlock classes, granting an additional melee charge. This is very helpful for all kinds of PVE, and particularly PVP when you’re running around shooting a lot and need that final punch to finish off your enemies.

Legacy Engram: (Exotic Body Armour) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

If you’ve already bought Hawkmoon then you’re good, but if not then go and buy it! The Celestial Nighthawk is one of the best Hunter helmets, so it’s also worth buying if you’re running a Hunter these days. The rest of the armour is good but it’s down to what class you’re using mainly at the moment that will make the decision on what you buy.

Character Bio – The Guardian

Every Destiny player knows that their character is The Guardian, one of many who have been revived by a Ghost. Ghosts were the last, dying effort of the Traveller to protect Earth and The Last City, so we can therefore assume that the Guardians are that protection. Imbued with the Traveller’s Light, Guardians summon amazing abilities to fight back against the Darkness.

Why is each Guardian chosen?

We don’t know anything about the thought process behind reviving a Guardian from whatever stage of decomposition they might have been in when their Ghost found them, but what must be important is character. Each Guardian must be strong willed and be able to accept the gift of Light from the Traveller, which isn’t everyone.

The Guardians are responsible for helping push back against the Darkness, which means fighting oppressive foes such as Crota and Oryx, and exploring the darkest dungeons like the Vault of Glass in order to prevent enemies such as the Vex from bringing back world-ending gods.

Guardian Races

The first race that the Guardians can be is humans. Humanity have always remained on Earth, fleeing into the woods and other rural areas when the Fallen invaded. While humans may have once ruled Earth, it’s safe to say that now they’re only claiming it back thanks to the help of others who have been touched by the Light.

The Exo may look like machines that once served humans in the Golden Age, when the Traveller’s Light brought untold advances in technology and space travel, but they’re so much more. Over time the AI in each Exo degrades, and bugs form in their programming. It’s these bugs, formed by the experiences each Exo has been through, that have created personalities over time. These personalities are what determine whether a Ghost will choose a certain Exo or not.

Finally we have the Awoken, a beautiful and mysterious race. During The Collapse, when the Darkness descended on Human space, many humans tried to flee out of the area. While many perished, some survived and made it to the edge of Human-controlled space, which is where something happened to them. Now these ashen-faced descendants of humans mainly live out in the Reef. Ghosts no doubt choose Awoken as Guardians because they possess the same traits as humans, though with little something else added in there.

Image Source: DestinyWIKI