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Why Redux Missions Are A Great Idea


Bungie recently revealed some more details about the Solstice of Heroes event, beginning on July 31st. During this event Guardians will be able to receive rewards for completing Moments of Triumph, some of which are currently listed on the Bungie website.

It’s now been confirmed that the final 5 Moments of Triumph will be revealed when the Solstice of Heroes event goes live, meaning Guardians can go ahead and work as hard as possible now to accomplish what they can before the event starts to fully optimise their time during the event.

One new piece of information Bungie has given us, among the many in their most recent post, is the fact that they’ve hand selected 5 different missions and changed them in a few ways to make them more interesting. These missions are called Redux Missions, and form part of the upgrade path that all Guardians will follow in the Solstice of Heroes. completing the upgrade path awards Masterwork armours, and they look pretty damn fantastic as well. Not only this but they will mark you as a Guardian who was here in Year 1, earning some of the hardest loot around.

These Redux Missions aren’t delved into that much, but we do know which ones they are; Homecoming, Spark, Payback, 1AU, and Chosen. Each of these missions is known for being fun to play, and in fact they’re easily some of the most memorable in the game. But why are Redux missions such a good idea?

Not only do these missions refresh the game a little, providing a feel of endless playability to something that we’ve all been through a number of times, but they set a very interesting precedent. If these missions can be reworked and released for us to play, why can’t all of them? And if they all can, why can’t that be done on a weekly basis?

Redux Missions are a fascinating possibility, and Bungie is clearly testing the water with this upcoming event. Right now there are a number of games that change levels and other bits and pieces in order to provide the feeling of a fresh playthrough each time. If one new mission a week was given the Redux treatment then it would give Guardians something new to play with, and something more to enjoy about Destiny 2.

Games are evolving at a faster pace these days, and new ways of playing the same thing is how a number of them survive. Bringing this theme to Destiny 2 will wholly alter the experience for everyone, and provide another activity that Guardians can use to get loot in both teams and solo.

I think Bungie is starting something very cool here, but we’ll have to see if they roll out the feature to its fullest potential. Let us know your thoughts in the comments.

Image Source: Bungie

I'm an avid Destiny 2 fan and player. I fell in love with Destiny 1 during the early alpha and have been hooked by the universe ever since. I really enjoy playing with other Guardians, speculating about the lore, and writing about as much of the Destiny universe as I can.

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