In the quest for a never-ending sense of balance in Destiny 2’s weapons, Bungie is tweaking them all once again in Season 14. This will be an effort that involves both actual weapon changes, plus some alterations to perks and traits that will inadvertently make some weapons more powerful by default. We got a preview in last week’s This Week At Bungie article, so let’s dive in.
Weapon Archetype Changes
Currently aggressive 120 RPM Hand Cannons are super prevalent in PvP. In Season 14, they’re being toned down by reducing the damage and aim assist stats according to range. This will half the buff all Hand Cannons got in Beyond Light.
Vortex Frame Swords are also getting a debuff, mainly thanks to Falling Guillotine. Moving forward, it’ll cost more Power ammo to use Heavy Attacks, and that will reduce overall damage output over time.
Finally, some weapons can bypass shields by varying amounts. This messes up a bunch of stuff with Stasis, so Chip Damage is being removed from Swords and Bastion specifically.
Perk Changes
The handling bonus from Quickdraw is being removed because it makes weapons with low handling way too powerful for a short period of time. New weapons will now have Surplus instead to negate the issues as well.
Frenzy is a great perk for PvE. However, Bungie wants to see more perks in rotation, so the damage buff is coming down by 5.
Reservoir Burst is getting a buff, and there’s a potential secret buff on top that will increase damage output if you have a full magazine/ammo reserve.
Exotic Changes
The Lament is a colossal Sword that gets used way more than others. In Season 14, it’ll still bust barriers, but the damage is being reduced to make other Swords viable as well.
Last but not least is Bastion. This weapon is overused in PvP, but rather than nerf it, Bungie is going to give it a couple of powerful buffs against PvE enemies so that it’s more viable there.
Let us know if you’re looking forward to these changes or not in the comments. We’re pretty happy, but those PvP change are definitely going to hurt.