Destiny Xur Inventory: Should You Buy The 4th Horseman?

It just so happens that Xur is selling the 4th Horseman this week, but is it a viable weapon to purchase at this point for all you Destiny needs?

The 4th Horseman is a shotgun with arc damage, meaning it’s very similar to Invective, though it can’t regenerate ammo over time. It has three perks that make it particularly interesting, the first of which is Thunderer and allows the weapon to be fired in full auto. As you can imagine, for a shotgun this is pretty devastating to both your aim and you enemies. On the one hand you’re almost guaranteed to get a kill by holding down the trigger, but the recoil will be so bad that you’ll be staring at the ceiling by the end of it, leaving you open to pot shots from hidden enemies.

A second perk works in conjunction with Thunderer to help alleviate the stress of wanting to release your entire clip in one go, Final Round. This perk makes the last round in the clip deal additional damage, meaning that if the first three shots didn’t kill your enemy, this last one will. When using the shotgun it never feels great to fire in full auto, except in a pinch, so the rest of the time you need to be running around with the last shot in the barrel ready to go. This shot should kill an enemy, though in PVP it might be a bit trickier, and it won’t blast so hard that you’re staring at the ceiling like you’ve just woken up from a hard night out.

The final perk that works in this weapon’s trio to make it one of the more interesting exotics is Return to Sender, meaning each kill you make has a chance to return ammo to the magazine. Again this is an incentive to not fire the shotgun in full auto, and reserve that use for dire situations. The key to using this perk is to ensure you’re always on one bullet, run around the arena, make a kill, and hope that this perk kicks in and gives you another round to continue running around with. The additional damage will still apply to this cheekily-gained final round, and you’ll be an almost unstoppable killing machine.

Obviously all three of three of these perks are brilliant for PVP, and the shotgun is pretty much made for use in the Crucible. However, in PVE you will find that being able to deal a huge amount of damage at once with that full auto perk is wonderful in the right situations. The real key to using The 4th Horseman in PVE is to keep it in reserve with that one round in the chamber. Special ammo is plentiful enough here that you don’t need to grieve the loss of every missed shot. Keeping the weapon in your special slot with that one round that could kill a sun is going to save you when an Ultra tries to rip your face off after your Primary fire has left it with a quarter of its health. We recommend The 4th Horseman to anyone who ventures into PVP, but even if you’re sole interest is PVE it’s got some charms that could make it invaluable to your loadout.

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Iron Banner Tips: February 28th to March 3rd

The Iron Banner is an event usually held on a monthly basis, in which Guardians can compete for unique event gear, weapons, and glory. The Iron Banner changes each time, using a different game mode from all Crucible match types, and enables levels to make a difference. That means that all your gear and weapon Light levels, coupled with your Guardian level, all affect the damage you deal and take in every match. The event lasts until the next weekly reset, which is March 3rd this week.

There are four weekly bounties which you should pick up as early as possible to ensure you complete them for reputation gain. Each rank allows you to buy better gear and weapons from Lady Efrideet. This week you can purchase class specific Leg Armour at Rank 3, a Helmet or The Laughing Heart Sniper Rifle at Rank 4, and The Lingering Song, a Hand Cannon, at Rank 5.

This week the Iron Banner game mode is Supremacy, which requires you to pick up the Crest a Guardian drops when you kill them. Each Crest is worth two points, but you also need to gather the Crest your teammates drop in order to prevent the enemy team from scoring, if you can.

Our Advice

Even if you have better gear and weapons than what is being sold, the Iron Banner is an essential event to ensure you have the best gear. The loot drops at the end of each match will be relevant, and usually above, your Light level, meaning you can easily move up if you compete in a few matches. The Iron Banner Bounties also grant loot at or above your Light level in addition to reputation.

This week it is certainly worth getting to Rank 5 for The Lingering Song, arguably the best Hand Cannon currently in the game. This weapon is superior to all others of its type, and many have even been swayed from their precious Hawkmoon in favour of it.

Our final piece of advice is to those who aim to collect the rarest loot, the best rolls in weapons, the items other Guardians weep over. Rewards from timed events such as The Dawning, and Crimson Days can be dropped from Iron Banner matches, and if you don’t have them then trust us, you need them. Items such as the Crimson Shell, and Sugary Shell are admired by all, and you’d do well to own them.

Image Source: PlanetDestiny