Lumina is the latest Exotic Hand Cannon to enter the Destiny 2 roster. With so many available now, we thought it was time that we looked at whether it was the best one of the lot. One thing we can definitely say is that it’s certainly the most individual.
If you want to get your hands on Lumina you can check out our guide for getting and completing the quest. There isn’t a listing for Lumina on Destiny2DB at the time of writing, so we’re working on these stats from the images of the weapon. If the numbers are a little off, please forgive us.
The stats on Lumina are, roughly, as follows.
- Impact – 80
- Range – 50
- Stability – 55
- Handling – 80
- Reload Speed – 70
- Rounds Per Minute – 150
- Magazine Size – 12
Now without a proper listing of the weapon we have no idea what the hidden stats are. However, I think we can all agree that the zoom on Hand Cannons is pretty awful across the board. Since I don’t see a scope on Lumina, I’m going to assume that’s the case here as well.
Bungie have implemented a system that allows for random rolls with perks on Exotic weapons once again. This is almost certainly the case for Lumina, but we do know of the two key perks which will always be present on it, regardless of roll.
The Exotic perk on Lumina, Noble Rounds, leave behind Remnants when you kill an enemy. If you absorb that Remnant your next hipfire shot will be converted to a Noble Round, which will seek out and heal your allies when fired at them, as well as partially refilling your magazine. The only other perk that you’ll definitely see on Lumina is Blessing of the Sky, which grants a weapon damage bonus for you and the ally you’ve just healed, after healing an ally.
What we can say about Lumina is that it heals your allies. That’s quite a powerful perk if we’re talking about PVP, a Nightfall, or even a Raid. The rest of the time it’s something nice to have, but in these harder activities it’s a perk you can strategise around. To compare Lumina to Sunshot for example, wouldn’t be fair, because Sunshot’s Exotic perk is built to deal damage, not heal. As a result I think the only Exotic Hand Cannon you can compare Lumina to, is Crimson.
Crimson heals the wielder and refills ammo when you make a precision kill, but that’s not even the Exotic perk. This weapon is definitely not one you can strategise with, because you can’t bank on always being able to make that precision kill. Furthermore, you can’t heal allies with Crimson.
To conclude, I think Lumina is the best Exotic Hand Cannon of the two that offer healing. I won’t say it’s the best of all of them, because it’s just an unfair comparison. However, what I will say is that if you’re someone who enjoys supporting allies, even if you don’t know them, then this is the Exotic Hand Cannon for you. Being able to heal yourself is nice, but keeping your allies alive while they use superior firepower to take a boss down is nicer.
Let us know what you think of Lumina in the comments.
Image Source: International Business Times