Weapons
How is MIDA Multitool Changing in Destiny 2 Season of the Splicer?
Understanding the changes to this key Exotic weapon.
As of Destiny 2 Season 14, which is potentially named Season of the Splicer, MIDA Multitool is changing. The weapon is one of the Exotics that Bungie has noticed is falling out of favor. Guardians aren’t using it as much as they once were, and the developer wants to change that. That’s why a small, yet potentially quite interesting, change is being made to the weapon with the game’s next season.
A Simple Change
The thing that’s changing with MIDA Multitool is the Outlaw perk. Currently, this perk increases your reload speed after a precision kill. To be honest, it’s not that inspiring. It’s nothing that I pay too much attention to, particularly since Bungie nerfed it. Basically, this is a fairly useless perk, and that makes MIDA Multitool pretty damn useless as well.
However, with Season 14 comes a swap from Outlaw to No Distractions. This new trait reduces the flinch on incoming hits after you aim down the sights for a short while. There are a few ways that this could be useful, but all of them would be worse if this was any weapon other than MIDA Multitool.
Aiming down sights with this weapon reveals chests, something that’s incredibly useful to All Guardians in certain circumstances. It’s one that you’ll almost certainly have used in the past, but because it only really comes into play in the field, it’s not fantastic.
No Distractions applies a useful buff that rewards you for being careful and using the weapon’s sights. Sure, it’s not a great trait, and it won’t turn that many heads, but it does make the weapon slightly more beneficial in terms of the broad range of activities in Destiny 2.
For example, you can now take MIDA Multitool into PvP and aim down sights at an area where you know there are enemies. You can shoot at them and know that your flinch isn’t going to see the sights move dramatically because you’ve been aiming for a short while. It’s not the best buff, but it works, and that can be applied to all activities.
I don’t see this revolutionizing how Guardians use the weapon, but it’s a nice change that might bring it back into rotation. Let us know your thoughts on it in the comments.