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What To Expect In Today’s Destiny 2 Stasis Tuning Update

Stasis is about to get a lot weaker.

As they mentioned in their update last week, Bungie is today launching a patch for Destiny 2 that’s going to tune Stasis a bit. This is something that the developer has been discussing all year. Ever since they finally acknowledged that the element was vastly overpowered. This week’s reset is the first stage in the long-term plan that Bungie has to bring Stasis in line with all the other elements. We’re going to cover what you should expect after this update.

It’s important to remember that Stasis is ruining the Crucible. Guardians have been complaining about this since Beyond Light’s launch. We need these changes to make this a nice place to play again.

Hunters

For Hunters, this update will make Shatterdive a lot less powerful. There won’t be any damage resistance granted to Guardians while using it, and you’ll have a four-second cooldown between activations.

Withering Blade is getting nerfed a lot harder. Damage to other Guardians is being reduced, but PvE damage remains consistent with what it has been. You’ll be glad to know that the slow stacks that other Guardians see from this has been reduced. I don’t know about you, but I get frozen in place almost instantly every time. Not fun.

Finally, the target acquisition with this super is being decreased, as is the range it can affect over Guardians. As above though, PvE stats remain the same as they were.

Titans

All Titans can expect to see Glacial Quake get dramatically nerfed this week. The AoE freeze is gone, but the impact freeze will still be there. The damage resistance it grants has also been knocked back by 10%. Shiver Strike also now has an increased cost, and that plays into cutting down on the combos Titans can pull out.

The downward velocity of Shiver Strike has been increased when striking Guardians as they’re pulled out of the air.

Warlocks

It looks like Warlocks have been the main focus of this update. winter’s Wraith will have improved tracking, increased projection size, and detonation is now scaled down over time.

Penumbral Blast PvP damage has been knocked back, but PvE damage is the same.

Iceflare Bolts has had a bug fix, received improved target acquisition, and now hit targets close by more effectively.

Finally, Chaos Reach now refunds slightly more Super energy when canceled early.

As we said, there has been an overall nerf to Stasis. However, when you look at the details, everything is focused on keeping PvE fun whilst balancing PvP a bit. We’ll have to see how this works in the game over the coming week.

Let us know your opinion on the nerfs in the comments.

I'm an avid Destiny 2 fan and player. I fell in love with Destiny 1 during the early alpha and have been hooked by the universe ever since. I really enjoy playing with other Guardians, speculating about the lore, and writing about as much of the Destiny universe as I can.

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