Bungie Accidentally Nerfed Leviathan’s Breath and Sleeper Simulant in Destiny 2
Guardians have noticed, but Bungie hasn’t.
A Guardian has discovered a nerf that Bungie has almost certainly unintentionally implemented in Destiny 2. Currently, it’s known to affect both Leviathan’s Breath and Sleeper Simulant, but there’s every chance that it could be influencing other weapons and it’s just not been picked up yet. In this article, we’re going to explain exactly what’s happened, and what should change when Bungie finally realizes what’s happened.
A Guardian called TheSting177 posted on the Destiny 2 Subreddit about an issue they’d picked up in Leviathan’s Breath. In short, the opening shot no longer does the increased damage to Unstoppable Champions that it should do. The opening shot should be dealing about 58,000 points of damage, but right now it’s down to around 14,000, with no bonuses being applied to it either. That’s something that makes it seriously unusable when you’re tackling raids and other difficult activities.
The same is true of Sleeper Simulant, though we don’t have the exact details on the numbers for that weapon. The opening shot deals significantly less damage than it used to though, and this is all tied in with a recent update that Bungie implemented in Destiny 2.
The issues were picked up around the middle of September, which is right when Bungie issued a couple of patches that nerfed a tonne of weapons to try to change up the meta a bit. As is usually the case, these weapons are edge cases that can’t have been caught, and Bungie needs to fix them.
I’m almost certain that Bungie didn’t mean to do this. However, that won’t help you in the meantime. If you’re trying to use Leviathan’s Breath and Sleeper Simulant and have noticed that you’re weaker than usual, this is the issue, not you.
Let us know if you experience the same thing in the comments. We’re really interested in seeing how the issues play out in the toughest activities in the game. Raids are one thing, but Trials of Osiris can also be completely different if your weapons aren’t working as intended. We suspect that the bigger issues will be in the competitive PvP activity and not in any PvE activity.