Is Last Hope The Best Sidearm For Destiny 2 PVP?

Last Hope is a Legendary Sidearm in Destiny 2. Not only this but it’s being hailed as one of the best weapons in Destiny 2 PVP, a tall order for a simple Sidearm. So what makes this little pocket pistol so dam special?

Destiny DB rate Last Hope as the #33 PVP weapon, but some Guardians think it’s better than that, placing it in the top 7 weapons at least. The weapon’s Perks and stats put it in a decidedly average place, but average for Omolon is pretty damn good in general.

The weapon fires 491 rounds per minute, has an Impact of 75, Range of 41, Stability of 82, Reload Speed of 37, and Handling of 55. The hidden stats are Zoom 12, Inventory Size of 47, Aim Assistance of 70, and Recoil Direction of 93. Like I said, these stats are fairly average but if you look at where the high points are, the Impact the Stability, and the Handling, these are all things that are important for making those concise shots in PVP.

The Perks for this weapon begin with Omolon Adaptive Frame, which means this weapon fires a 3-round burst. Next up you can choose between Control SAS, which increases Handling Speed and Stability, or FarPoint SAS, which greatly increases Range, but decreases Stability and Handling Speed.

Next up it’s between Ricochet Rounds, which increases Stability and Range, while also making rounds ricochet off of hard surfaces, or Steady Rounds, which greatly increases Stability but decreases Range while optimising recoil control.

The final Perk is Zen Moment, which increases Stability while you’re causing damage with the weapon.

The Perks here can be used to offset the poor Range and really ramp up that Stability, as well as the general Handling of the Sidearm. The thing is you don’t really need Range on a Sidearm, because it should be what you’re pulling out when your other weapon has run out of bullets in the magazine in a pinch.

What a lot of this boils down to is what weapons suit your play style. If you’re a sniper then you generally won’t be close enough to anyone else to use a Sidearm, but if someone sneaks up on you then you’ll need it. The same goes for Scout and Pulse Rifles. Auto Rifles are a different story because you’re already in close quarters when your enemy is in front of you, and the same goes for Shotguns.

The final verdict on this weapon, for now, has to be that it’s pretty damn good for PVP but it’s not the best weapon for it. If you’re going to go hunting for Guardians you want something with more accuracy and power, meaning anything but this. However, you do need something to protect you when the ammo runs dry, when you’re on a killstreak and you don’t have time to wait to reload or even aim. For those pant-wetting moments in PVP, Last Hope is you’re gun.

Image Source: DestinyTracker

Xur Inventory Destiny 2 – January 12th to 16th

Xur has returned once again in Destiny 2! This week he’s in the EDZ up on the high bit of ground that’s completely out of the way. If you’re unfamiliar with Xur he is the Exotic vendor, sent by The Nine, who comes to the system once a week to shift Exotic items to those of us with Legendary Shards to burn. On top of the Three Of Coins consumable and Fated Engram, which will give you an Exotic item that you’re guaranteed not to have, Xur has the following:

Exotic Grenade Launcher – The Colony – 29 Legendary Shards

This weapon fires 140 rounds per minute, has a Blast Radius of 20, Velocity of 28, Stability of 82, Reload Speed of 64, and Handling of 82. The hidden stats are Zoom 13, Inventory Size of 70, Aim Assistance of 60, and Recoil Direction of 80.

The Exotic Perk is Insectoid Robot Grenades, which means this weapon’s grenades are insectoid robots that chase down enemies, exploding close to them. Linear Compensator slightly increases Projectile Speed, Blast Radius, and Stability. High-Velocity Rounds increases Projectile Speed further and Reload Speed. Serve The Colony quickly reloads the weapon while it’s unequipped thanks to those insectoid robots. Finally Composite Stock slightly increases Stability and Handling Speed.

This weapon sounds like a blast! (pun intended). However, the major problem I have with it is the fact that it’s a Grenade Launcher. It’s no secret that these are the worst weapons in Destiny 2, but that doesn’t exactly mean that this weapon will automatically suck. I would be wary and only get this if you’re not going to buy any of the armour this week.

Warlock Helmet The Stag – 23 Legendary Shards

This Helmet increases Resilience and Health Recovery. The Exotic Perk, Dearly Departed, grants you Rift energy when you’re critically wounded. It also creates a brief healing rift on your corpse when you die. If I’m honest that is a pretty awesome Perk to have, and I’d have this on my Warlock. Also, it’s a Stag head!

Hunter Gauntlets Shunobu’s Vow – 23 Legendary Shards

These Gauntlets increase Mobility and Resilience. The Exotic Perk, New Tricks, improves your Skip Grenade and gives you an additional Skip Grenade charge as well. This is quite handy because those Skip Grenades can be devastating, trust me I know. If you’re a Hunter main then these are definitely for you, I can attest to how great they are.

Titan Leg Armour Mk. 44 Stand Asides – 23 Legendary Shards

This Leg Armour increases Health Recovery and Mobility. The Exotic Perk, Seriously Watch Out, gives you an overshield when you sprint with Seismic Strike, Hammer Strike, or Shield Bash on full health. Hits with those will also recharge a portion of your melee energy. These are pretty damn great because they give you the ability to punch again and again without much stopping in the middle.

If you’re still unsure about what to buy this week, go for what you don’t have to get that collection built up. Of everything here I would say go for the weapon because it does actually sound quite good. However, you should always go for the armour that’s going to help your main character, so bear that in mind while you’re making this decision if you want to boost your Power Level fast. Let us know what you bought in the comments.

Image Source: PlaystationLifestyle

Xur Inventory Destiny 2 – January 5th to 9th

Xur is done doing whatever tentacle-faced aliens do for Christmas and new year’s celebrations and now he’s back in Destiny 2. If you’re not sure where to look in the system for him he’s on Io in Giant’s Scar. Let’s have a look at what he’s selling this week.

Merciless: Exotic Fusion Rifle – 29 Legendary Shards

Merciless is a pretty ordinary looking Fusion Rifle, apart from the golden parts of the chamber which are really the only distinctive feature to this weapon. The stats are; Charge Time 900, Impact of 75, Range of 45, Stability of 39, Reload Speed of 49, and Handling of 47. The hidden stats are a Zoom of 15, Inventory Size of 36, and Recoil Direction of 64.

This weapon’s Exotic Perk is Conserve Momentum, which make the weapon charge faster the more non-lethal hits you make. Basically if you continue hitting enemies but not killing them you’ll have a faster charge time on the weapon until you get that kill, which sounds incredibly handy for bosses.

The rest of the stats are; Chambered Compensator, which increases Stability, Moderately Controls Recoil, and slightly decreases Handling Speed. Extended Mag greatly increases Magazine Size whilst greatly decreasing Reload Speed, Impetus increases damage if you reload immediately after making a kill, and Fitted Stock moderately controls Recoil and slightly decreases Handling Speed.

All of these stats add up to a fairly stable weapon that you can manipulate into doing a lot of damage quickly. In Destiny 2 PVE all you need to do is continue hitting a boss, which won’t die in one hit, and you’ll have the fastest charge time imaginable until you get a kill. In PVP the same can be said if you keep hitting Guardians but not killing them, but then if you reload straight after that kill you could well get another if there’s another Guardian nearby.

Hunter Gauntlets: Young Ahamkara’s Spine – 23 Legendary Shards

This week Hunters can get an Exotic that’s made the transition from Destiny 1. These Gauntlets increase Resilience and Health Recovery, the Exotic Perk, Wish-Dragon Teeth, increases the duration of Tripmine Grenades and marks enemies who are damaged by the blast of it.

Titan Helmet: Mask of the Quiet One: 23 Legendary Shards

Titans this week can get their hands on a Helmet that looks like it was an asset ripped straight from Dark Souls. This Helmet looks incredible and with it you’ll appear to be a Void knight of old. The Helmet greatly increases Resilience and the Exotic Perk, Dreaded Visage, grants Grenade, Melee, and Class Ability energy when you get damaged. Any Void ability kills will also grant health regeneration.

Warlock Chest Armour: Wings of Sacred Dawn – 23 Legendary Shards

Once again Xur is selling my favourite Warlock Armour of all time, because it makes you look like an ancient angel of death. This Chest Armour greatly increases Mobility and increases Health Recovery. The Exotic Perk, Tome of Dawn, suspends you for a short time in mid-air when aiming weapons with Dawnblade equipped, any precision hits will extend the mid-air suspension.

It’s a tough one this week but if you don’t have a clear choice by now I’d go for the Warlock Chest Armour, simply because it looks fantastic. The Titan Helmet has some great perks and looks awesome too, but if your main is a Hunter you should probably get the Hunter Exotic just in case you need it. As always, collect anything you don’t have, the Engram Xur offers will help you with this. Finally I want to say that Merciless appears to be a good Exotic but doesn’t look like it’s that impressive. I think it would serve you well in both PVE and PVP but if you have a better weapon already then the Armour might be a better option.

Image Source: USGamer

Xur Inventory Destiny 2 – December 29th to January 1st

Xur has returned to Destiny for the final time in 2017, bringing with him some familiar goods as well as a good sign for the future and 2018. Let’s take a look at what he’s selling.

Firstly we have a Fated Engram for the first time since Bungie announced they would be heading to Xur‘s inventory. This can be purchased for a whopping 97 Legendary Shards but it’s worth it because you’ll only get an Exotic item that you don’t already have. If you’re not interested in anything else in this list then buy it.

Exotic Pulse Rifle: Vigilance Wing – 29 Legendary Shards

This Pulse Rifle looks like it’s from Osiris’ armoury but it was sold by Xur way before then. It fires 530 rounds per minute, has Impact of 33, Range of 64, Stability of 64, Reload Speed of 46, and Handling of 40. The hidden stats are Zoom of 17, Inventory Size of 55, Aim Assistance of 60, and Recoil Direction of 79. All in all these stats are right in the middle and not the best for an Exotic Weapon.

The Exotic Perk, Harsh Truths, means the weapon fires 5 rounds per shot, and increases health regeneration and movement speed when a nearby ally is killed. When it comes to the rest of the perks it starts with Corkscrew Rifling, a balanced barrel that slightly increases Range and Stability as well as Handling Speed. Alloy Magazine makes it faster to reload when the Magazine is empty, and Last Stand improves weapon performance when the wielder is the last member of a Fireteam alive. Finally, Composite Stock slightly increases Stability and Handling Speed.

In all honesty I’ve used this weapon and found that there are a number of better Legendary ones. It’s definitely better for you to buy anything else, unless this is required for your collection.

Hunter Helmet: Foetracer – 23 Legendary Shards

Foetracer is a strange looking helmet that increases Resilience and Health Recovery. The Exotic Perk, Relentless Tracker, visually marks targeted enemies, dealing more damage to those marked with low health.

Titan Leg Armour: Peacekeepers – 23 Legendary Shards

This Leg Armour boosts Mobility and Health Recovery. The Exotic Perk, Mecha Holster, reloads your stowed Submachine Guns and allows you to ready them instantly, making short work of enemies while you’ve got Power Ammo.

Warlock Helmet: Eye of Another World – 23 Legendary Shards

Apart from looking brilliant this Helmet increases Mobility and Health Recover. The Exotic Perk, Cerebral Uplink, will highlight priority targets, and improve the regeneration speed of grenades, melee, and rift abilities.

Ultimately I would tell you to buy the Warlock Helmet because it looks incredible! However, you should always buy what you on’t have in order to bolster your collection. The Exotic Weapon this week might well be complete trash but that doesn’t mean you shouldn’t buy it if you don’t have it. That Warlock Helmet is pretty damn great though.

Image Source: DestinyWiki

Xur Location Destiny 2 – December 22nd to 26th

Xur has arrived once again in Destiny 2 to sell some Exotic wears, this time he’s on Titan right near The Rig fast travel point. This is the second to last time he’ll be appearing in 2017 but it’s also the time for doing some Christmas shopping with him, especially with The Dawning going on right now. But what’s he brought with him?

Riskrunner Exotic Submachine Gun – 29 Legendary Shards

Riskrunner is a really interesting weapon, firing 900 Rounds per Minute, Impact of 20, Range of 55, Stability of 60, Reload Speed of 42, and Handling of 51. The hidden perks are Zoom of 12, Inventory Size of 36, Aim Assistance of 50, and Recoil Direction of 94. Now these stats alone tell a lot about the weapon, and that firing rate is no joke. I’ve used this weapon and it completely decimates enemies despite the poor Impact.

In terms of Perks the Exotic Perk for Riskrunner is Arc Conductor, which increases damage when taking Arc damage and simultaneously increases Arc resistance. Any kills while the weapon is in this overcharged state only prolongs the Perks effects. Arrowhead Brake greatly controls recoil and increases Handling Speed, Extended Mag increases Magazine Size while decreasing Reload Speed slightly. Superconductor grants a chance to chain lightning and return ammo when Arc Conductor is active, and finally Short-Action Stock greatly increases Handling Speed.

This is a really great weapon that you should have in your collection regardless of how you play. It’s quite effective when being used against Fallen Walkers up close, but any enemy that uses Arc damage will only aid their demise when you’re blasting them with this.

Hunter Leg Armour: Lucky Pants – 23 Legendary Shards

This Hunter Leg Armour has the Exotic Perk Illegally Modded Holster. This loads one round into the chamber of stowed Hand Cannons when you make a precision hit. The Leg Armour also increases Mobility and Resilience.

Titan Gauntlets: Doom Fang Pauldron – 23 Legendary Shards

These Gauntlets increase Resilience and Health Recovery, and they look badass with their purple highlights. The Exotic Perk, Horns of Doom, recharges your Shield Throw when you make a kill with Shield Bash. Melee kills will also recharge Sentinel Super Shield.

Warlock Chest Armour: Wings of Sacred Dawn – 23 Legendary Shards

These are possibly the best looking bit of Chest Armour in the entirety of Destiny 2. The Armour increases Mobility and Health Recovery, and the Exotic Perk, Tome of Dawn does a lot more. The Exotic Perk suspends a Guardian in midair when they aim while in midair with Dawnblade equipped. Precision hits during this time will extend the effect.

In all honestly I would purchase the Wings of Sacred Dawn regardless of your main class because they look brilliant. However, if you’re picking up some new Exotic gear for your main character then try to go for that, though Lucky Pants are pretty prevalent for Hunters so you might want to work on your collection for other class gear. Riskrunner is a must have weapon if you don’t have it. As far as Submachine Guns go it’s got to be the best one I’ve used, if not one of the best in the whole game. Let us know what you think in the comments.

Image Source: DestinyTracker

Xur Location Destiny 2 – December 15th to 19th

Xur has returned to Destiny 2 this week as he does every week, bringing with him Exotic armours and a weapon from his masters, The Nine. This vendor is probably the best way to procure Exotic Weapons and Armour fast, an if your Power Level is low then it can help you to up it fast. This week Xur has appeared in the Hanger in The Tower of all places, and probably the first time ever in a social space that I can remember since the game launched. But what does he have for us this week?

Exotic Sniper Rifle D.A.R.C.I – 19 Legendary Shards

This weapon is something that  Xur has sold before, and it’s pretty awesome. The weapon has an Impact of 55, Range of 37, Stability of 78, Reload Speed of 64, and Handling of 78. The hidden stats are Zoom of 49, Inventory Size of 60, and Recoil Direction of 100.

In terms of Perks it has an Exotic Perk or Personal Assistant which lets you see an enemy’s health and other critical information when you aim at them. This perk is particularly useful in the Crucible for tracking the health of other Guardians in the match. Extended Barrel increases Range and decreases Handling Speed, Extended Mag increases magazine size greatly but also greatly decreases Reload Speed. Target Acquired improves target acquisition and deals more precision damage when the Exotic Perk is active. Finally this weapon has Short-Action Stock which greatly increases Handling Speed.

I have to say that this is a weapon worth having for all kinds of reasons, but if it’s not in your collection then I’d recommend it regardless because collecting is important. There are also those who say this can give you the edge in the Crucible, so if that’s your core game mode I’d recommend it even more.

Hunter Helmet Celestial Nighthawk – 23 Legendary Shards

This Helmet is awesome! Well that’s just my opinion as a Hunter main. The Exotic Perk, Hawkeye Hack, alters a Hunter’s Golden Gun ability from 3 shots to 1 incredibly powerful shot. Any enemies killed by this will explode in a spectacular fashion. It goes without saying that you need to be using the Gunslinger Subclass for this. The Helmet also increases Resilience and Health Recovery.

Titan Chest Armour Hallowfire Heart – 23 Legendary Shards

This Titan Chest Armour is also themed around fire and increases Resilience and Health Recovery. The Exotic Perk, Sunfire Furnace, greatly increases the recharge rates of Solar abilities while Hammer of Sol is active. This makes for one powerful Super when rocking the Sunbreaker Subclass, but only if you take advantage of all of the abilities while Hammer of Sol is active.

Warlock Helmet Eye of Another World – 23 Legendary Shards 

This Helmet looks absolutely mental, increasing Mobility and Health Recovery at a base level. The Exotic Perk, Cerebral Uplink, Highlights priority targets and improves the regeneration speed of melee, grenade, and rift abilities. Many guardians love this Helmet because it’s Exotic Perk is 100% passive, requiring no gameplay style changes on the payer’s part which means you can keep on playing how you want and reap the benefits of this crazy old piece of armour.

Honest advice for what to buy this week is the same as every other week in part, get the Armour or you main class if you don’t have it, but also buy what you don’t have for your collection. As for the weapon it’s 100% worth having, but if your a Warlock main then I’d say the Helmet is more important for you this week. Let us know your thoughts in the comments.

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How Masterworks Weapons Work in Destiny 2

Masterworks weapons have finally come to Destiny 2, but the full list of Masterworks weapons is still incomplete as Guardians battle to get as many as they can. Even if you have a Masterwork weapon at this point you may be wondering what the difference between them and normal Legendary weapons is. Let’s have a more in-depth look at them.

First off it’s important to note that Masterworks are Legendary weapons with one randomly rolled perk and the ability to generate Orbs with Multikills. When you dismantle these weapons you’ll get Masterworks cores, between one and three for each one dismantled. These are used for upgrading existing Legendary weapons into Masterworks, meaning you can bring your favourite weapon up to top tier damage levels if you put in a bit of grinding.

Within the Masterworks tier there are two types of weapons. the first are Vanguard Masterworks which track enemies killed in the PVE sandbox, and Crucible Masterworks which track kills int he Crucible multiplayer matches. While the difference isn’t massive it’s definitely something you should consider when using the weapon as it’ll benefit you where you use it the most. You can swap between the two types for ten Masterworks Cores and 25 Legendary Shards.

The re-rollable perks that each Masterworks weapon comes with can be re-rolled if you’d like to try your luck for a better perk for 3 Masterworks Cores and 25 Legendary Shards. The list of perks available will achieve one of the following in your weapon, so don’t continue rolling if you’ve seen them all and are still bitterly disappointed.

  • Impact: 5 points – swords, sniper rifles and fusion rifles
  • Range: 5 or 10 points – all weapons except grenade and rocket launchers
  • Stability: 5 or 10 points – all weapons except swords
  • Handling: 5 or 10 points – all weapons
  • Reload: 10 points – all weapons except swords
  • Magazine: 10% increase – all weapons
  • Blast radius: 5 points – rocket and grenade launcher only
  • Velocity: 5 points – rocket and grenade launcher only

While these may not seem like the largest effects to apply to weapons you’ll notice the difference if you’re playing with guns you use a lot. It’s likely that you’ll only really see the benefit when you’re maxed out on Light and Power level, but even those who like to min/max their build for the Crucible should see the difference a Masterworks weapon makes in a tight corner.

Image Source: Gamespot

Xur Location Destiny 2 – December 8th to 12th

This week is the first time the Exotic vendor Xur has arrived in Destiny 2 post-launch of the first Expansion, the Curse of Osiris. Does this mean he’ll bring four new items that are all from the latest DLC? Or does it mean he’ll be packing some Exotic items from the base game that many of us have already and aren’t excited about in any way? Let’s find out.

The Exotic Weapon Xur has brought is indeed from Destiny 2’s first expansion, and it’s one that causing a lot of fuss right not, Prometheus Lens. The Trace Rifle can be purchased for 29 Legendary Shards, it has Impact of 6, which is dreadfully measly, Range of 64, Stability of 50, Handling of 42, and a Reload Speed of 46. The hidden stats are a Zoom of 16, aim Assistance of 100, and Recoil Direction of 90.

The Exotic Perk is Prismatic Inferno, which fires a Solar Trace Beam that creates an ever-growing fiery aura around the target while they’re being shot. Chambered Compensator increases Stability, moderately controls Recoil, and slightly decreases Handling Speed. Projection Fuse increases Range, while Flame Reaction return ammo to the magazine for each kill, increasing beam duration. Finally the Composite Stock slightly increases Stability and Handling Speed.

This week Hunters can get some Chest Armour, The Dragon’s Shadow. This armour slightly increases Mobility but greatly increases Resilience. The Exotic Perk Wraithmetal Mail grants increases movement and weapon handling after a dodge. This sounds perfect for the way I play as a Hunter, though those who like to hold back and kill from afar may not see the point.

Titans can pick up the MK.44 Stand Aside Leg Armour, which Guardians can use to increase either Mobility or Resilience. The Exotic Perk Seriously, Watch Out, grants and overshield while sprinting with Seismic Strike, Hamer Strike, or Shield Bash equipped. Any hit with these abilities recharge health. Again, this armour is perfect for those who want to run in and get stuck into the fight, those who enjoy fighting from afar should leave it alone.

Warlocks can get the Exotic Helmet, Nazarec’s Sin. This thing looks mental and would scare the crap out of any enemy. The Exotic Perk Abyssal Extractors, increase ability recharge rates when you make kills with Void damage. It also increases either Resilience or Recovery. As I’ve said with the last two pieces of armour this is all about being in the heat of the fight, don’t bother unless you’re collecting if you fight from afar.

All of these are well worth buying if you want to keep up that collection, but if you want one that makes a difference to your play style then maybe just consider the Prometheus Lens. This thing is a beats for good reason, and Bungie is even nerfing it because of how great it is. Even once the weapon is changed I guarantee it’ll still be good enough to help out everywhere, but especially in the Crucible. If you’re not sure that’s true, just remember the only other Trace Rifle in the game, Coldheart, is also a superpower that can boost your Destiny elo.

Image Source: Destiny2Wiki

Destiny 2 December And New Year Weapon Updates

In their Destiny 2 news blog post, the state of Destiny 2, Bungie detailed a number of updates that will be hitting Destiny 2 in both December and the new year. We’re breaking that blog post down into the nitty gritty chunks to analyse exactly what’s coming for each part of the game in the future. This post is all about the updates coming for weapons, which has some exciting news about more powerful weapons.

Starting from December 12th players will also be able to pick up better versions of Legendary Weapons called Masterworks. The added benefits of Masterworks weapons begin with the ability to track either the total kills across the game with it, or just in the Crucible. Multi-kills with a Masterwork weapon will generate Orbs for you and your Fireteam, and I can only imagine this has to be in the Crucible and in PVE. Finally, these weapons will take from a small pool of re-rollable perks to give them an advantage over their standard Legendary equivalents.

Masterworks weapons will drop from any source of Legendary weapons for Guardians of a Power Level over 250. If you don’t like your Masterwork weapon then you can dismantle it for parts that let you upgrade another Legendary weapon into a Masterwork, which sounds really fair. The Raid and Trials of the Nine have a high probability of dropping Masterworks weapons, so if you’re not at that point yet get on it.

Finally, Masterworks is a concept that Bungie is hoping to expand to other areas of a Guardian’s gear. They really want to expose people to how many kills they’ve made in what could either be an attempt to make them feel bad, or more likely an attempt to make them realise how great they are at murdering aliens.

With Perks being fixed for each weapon there hasn’t been a lot of fuss about re-rolling for the best weapon meta-wise since Destiny 1, and I’ve got to say I’m glad of that. But I think the Perks on Masterworks might bring some of this back, which isn’t necessarily a bad thing for those who are really into their stats, as long as it doesn’t affect the game and community as it did in Destiny 1.

Image Source: Bungie

Destiny 2 December Vendor Updates

As part of their blog post on the state of Destiny 2 Bungie have given us a wealth of information on how they’ll be altering vendors in December.

Firstly I think it’s important to talk about how Xur is being altered. Don’t panic, we won’t be seeing the same old Exotics from him on a regular basis because we now have an option to avoid ever getting another duplicate again.

Once the December update goes live you’ll be able to buy a Fated Engram from Xur with Legendary Shards, how many hasn’t been confirmed. These Engrams decrypt as Exotics, either armour or weapons, that you don’t have. As a collector I am very excited about this because it puts my mind at rest that no matter what there’s going to be a way for me to get a hold of every Exotic without having to grind for years on top of the Exotic quests.

Xur will also be selling a simplified Three of Coins consumable that boosts the drop rate of Exotics for four hours as opposed to any of this percentage nonsense. These will also not stack so you don’t even need to think about any of that rubbish, and these will also cost Legendary Shards so it’s another place to get rid of those.

Moving onto other vendors, Banshee-44 has some updates for us. Rare Mods will now dismantle into Gunsmith Materials, with a chance to produce Legendary quality mod Components. For anyone who’s after Legendary Mods specifically Banshee-44 will be selling them directly with a bunch rotating on a daily basis.

Master Rahool is going to begin selling off his hoard of Legenday Engrams for Legendary Shards, great for anyone trying to get a certain weapon.  Commander Zavala and Lord Shaxx will also be selling good now in the form of Gifts. These Gifts can be consumed in Strikes or the Crucible for bonus rewards to everyone on your team, or reward anything from Faction Tokens to Exotic Engrams on the completion of a match.

Finally vendors will be beckoning us to them at the Tower or their chosen hide away on a planet when we have enough tokens to claim a reward, and not before. Thank you Bungie for saving me hours and hours of my life.

Across the board the earning of reputation tokens is being increased. Daily Challenges will have a set number, and Cayde-6‘s Treasure Chests will, at a minimum, hand out reputation tokens. Strikes will soon dump a load of reputation tokens upon completion, and common destination resource tokens will have their drop rate increased to 100%. Reputation acquired per Engram is going up for destination Factions by 37% and 50% for the Gunsmith Banshee-44. Last but not least Leviathan Raid tokens will be redemed at Benedict at the moment you obtain a token, without the need for a full clear.

How do these vendor changes affect you? Let us know in the comments.

Image Source: VG247