Is The Time-Worn Spire The Best Iron Banner Weapon In Destiny 2?

The first Iron Banner live event is currently running in Destiny 2, and the fans have a lot to say about the new Iron Banner weapons that are dropping left, right, and centre for them. The Time-Worn Spire is just one of those weapons, a Pulse Rifle, but it’s being said to be one of the best, if not the best weapon that you can get from the Iron Banner.

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The weapon doesn’t look like it’s any special, and apart from the colour scheme and tiny badge it doesn’t look that different to any other Pulse Rifle. The impact is very low, almost non-existent, and the range isn’t much better, but the stability of the weapon is where it helps you land the hits and that’s extremely good. The handling and reload speed are average, but with that kind of stability you can be sure that you’re going to land a number of hits.

The intrinsic perk on the weapon is Rapid-Fire Frame, which gives you deeper ammo reserves, and slightly faster reload speed when the magazine is empty. This is pretty great for a Pulse Rifle as you tend to exhaust the magazine in one go, so more bullets is one thing, but being able to reload faster and finish off that enemy with a final burst is another entirely.

There are three types of aim, first is Hitmark IS, which increases handling speed and gives a slight boost to range. The second is Red Dot Micro which increases handling speed and range. Finally there is the Rifle Scope SSF which slightly increases range and slightly decreases handling speed. The best of these is the Red Dot Micro because it furthers your range which is sorely needed with the stability this weapon provides.

Other perks on this weapon are Tactical Mag, which increases stability, reload speed and magazine size. This perk alone is enough to boost the entire weapon’s stats up to make it even more awesome, giving it almost perfect stability.

Accurized Rounds increases the range of the weapon and each bullet individually, while Zen Moment increases stability when dealing damage with the weapon. Both of these make great bedfellows when they work, but it can be tricky to get the balance right in the middle of a firefight.

During combat the weapon is snappy and can bring down enemies quickly and efficiently. However, even with the increased stability it can be very hard to a land a hit, frustratingly so. With that said, the increased magazine size means you can make short work of an enemy and miss them a few times, reloading faster than normal when you hear the empty  magazine click thanks to that intrinsic perk.

But is this the best Iron Banner weapon of Destiny 2? There are those who say that the SMG that can drop is better, but in my opinion they’re fairly matched. In that case I think it depends which weapon you prefer using, but this is definitely one of the top two weapons from the event so far.

Image Source: Comicbook

Coldheart Exotic Trace Rifle Reveals A New Weapon Type

Now that Coldheart has been revealed as pre-order bonus for Destiny 2, we need to talk about what it might tell us, and what it definitely tells us, about the game proper. the thing I must start with is that Coldheart is an exotic weapon that is a timed exclusive for those who pre-order the game. Depending on where you pre-ordered the game you might not actually get the weapon, so if you’re very bothered I recommend you go and check if you will be receiving it at launch or not now.

Coldheart said two very big things to me when I saw it for the first time. Initially I thought we had a new element type, but I’m not so certain about that so we’ll need to explore it deeper. Second, we now definitely know about an entirely new type of weapon that we’ll be blasting the crap out of each other with, the Trace Rifle.

A Trace rifle seems to be a type of weapon that shoots a continuous blast of energy at an enemy. From the clips we’ve seen it seems as though you’ll be battling with recoil as it fires in a similar way to how you do when you fire a Machine Gun. I think the key element of the name is Rifle, meaning it will be similar to a Scout, Sniper, Pulse, and Fusion Rifle which all have scopes and can be aimed over medium to long distances.

The advantage of firing what is effectively a laser beam over a long distance means you can deal loads of damage in a short burst. The disadvantage is that you give away your position massively, which you wouldn’t do with a Sniper Rifle or other Kinetic Rifle because the bullet passes mostly unnoticed. However, I feel like the trade off here is acceptable given that the damage you’ll be dealing is more than likely akin to the amount you deal when blasting someone full in the face with a Fusion Rifle, deadly.

What really gets me about Coldheart is its name. Cold indicates a new kind of element, but we know from the promotional material shown so far that this weapon uses Arc damage. If something has cold at its heart, it’s icy right? I think Bungie is hiding a spoiler in plain sight with this one. Yes okay the weapon will be using Arc damage when we receive it, but there’s nothing to say it can’t use multiple elements.

If you played the beta for Destiny 2 then you’ll know that the element of a weapon is set by an elemental damage modification for it. This means you can switch out any element into a weapon, which is a bonus considering each weapon now only comes with a single set of unique perks.

I’m saying that Bungie is holding back on the announcement of an ice element here. I mean we have three core elements, and there’s a Subclass for each, so why shouldn’t there be an entirely new element that also features in the new Subclass list? Subsequently meaning we have a new elemental weapon mod.

Let me know what you think.

Image Source: GameRant

Destiny 2 Vendors for Collectors

Part of the Age of Triumph Record Book requires Destiny players to collect Exotic Weapons and Armour, as well as Ghosts and other items from each Expansion. Many players jumped on these items as soon as they realised they were there, grabbing them all for their own collector’s needs, but also to earn the sweet reward of a new Exotic weapon or Legendary item.

However, there are players who want to collect every item there is in the game. Since Year 1 it has been a collector’s dream to own all the Shaders and Emblems available, and some have made this dream a reality. With the recent news that weapons and armour are now all going to have specific roles, and therefore be completely individual in their own right, players are going to want to collect them all more than ever.

Over on the Destiny Subreddit some users have been exploring the idea of Legendary weapon and armour vendors. Given that all weapons will now been completely individual, this type of vendor would be extremely appealing to both collectors, and those who just want to be able to buy different weapons.

The problem with a legendary weapon vendor is that players won’t want to complete certain activities because they can just do what’s easy for them to earn cash, and buy the guns they want. What might be better is if players are able to buy the legendary weapons they’ve earned over their career from a vendor when they want them back, but at their maximum Light level. This would help players ensure they’ve always got the best gear for a Raid, and if a kind of currency only earned through end-game content is used to buy them then it might be fairer.

One thing that must be missing from a legendary weapon vendor is weapons that are exclusive to certain Strikes, Raids, and other events. These weapons are a collector’s nightmare, because their rate drop is extremely low. But these weapons are what will get weapon collectors playing all of Destiny 2’s content over and over again, and as long as they’re not at a Legendary Weapon Vendor, the new shop might be a welcome sight.

Image Source: Twitter

Goodbye Destiny Loot Grind

Luke Smith has been talking about the loot grind in Destiny, specifically how it’s going to disappear in Destiny 2 in favour of a much fairer system for both players and developers.

Currently in Destiny we have a situation called the Loot Grind. What this boils down to is hammering away at every single activity until Guardians get Engrams to take back to the Cryptarch and decode. At the moment these Engrams could be anything depending on whether they’re rare or legendary. Most players prefer a legendary Engram for the loot it provides. This legendary loot could then be something that the Guardian already owns, but the grind teaches us that it might have slightly better stats, and that’s what we’re all after.

Of course we also now have infusion, the process through which a player can upgrade gear and weapons with other gear and weapons of a higher Light level by combining them. This means that once players find some gear they really like, they can continually upgrade that gear as they earn other items of higher Light levels. While this is a system that solves the problem of wanting to have those perfect stats on your best gear, it’s problematic for Bungie.

For example, if a particular weapon with a certain set of stats, which can be re-rolled, has a superior edge in the Crucible, Bungie need to correct the advantage in order to keep the game fair for everyone. However, correcting the imbalance requires Bungie to change the stats for all of a certain type of weapon, because no one weapon can be singled out.

In Destiny 2 this is all changing. Each piece of gear, armour, and weapon is handcrafted to have specific stats and work in a certain way. This means that you’re never looking for a better version of Clever Dragon, you’re just looking to up the Light level. For Bungie, this means that if a weapon is overpowered or imbalanced, they can just tweak it in an update, or tweak a few other weapons to match it.

This might not sound like a huge change to the game, but for Bungie it is. Now the updates they push out don’t need to nerf all of a type of weapon, they just need to nerf that one pesky weapon that’s getting in the way. This frees Bungie developers up to focus on important things, such as loot caves, the placement of collectables, and making Raids as awesome as possible.

Image Source: VG247

Destiny: Xur’s Inventory for May 5th and 6th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

This week if you’re looking for Xur you need look no further than the Tower. Head straight down from spawn, all the way into the Hall of Vanguard. If you get to the big table in the middle you’ve gone too far. Instead, make your way up to the balcony, the right hand side specifically, and you’ll find Xur lurking around behind of the wings there.

Xur’s Inventory

Exotic Weapon: MIDA Multi-Tool (Exotic Scout Rifle) 23 Strange Coins

This is a weapon of legends we have to be honest. As a scout rifle it’s got superb qualities for those who want to fire fast or slow. The gun was used to source the hidden chests in the Vault of Glass, though of course it’s hidden perk of being able to find these chests is now a subject of much debate. The first listed perk, MIDA Multi-Tool, boosts movement speed and makes the weapon fire on a hair trigger. Third Eye, the second perk, allows your radar to be visible when aiming down sights, part of how it was used to track certain hidden chests.

Check out our analysis of MIDA Multi-Tool to see if you’re interested.

Exotic Chest Armour: Twilight Garrison (Titan class) 13 Strange Coins

If you’ve ever wanted it to look like you’ve got a massive eye at the top centre of your chest, this is the armour for you. The exotic perk, Tactical Air Support, allows you to evade while in mid-air. This is a great perk for Titans as they can hover in mid-air, and having the ability to dodge as well will make for interesting Crucible takedowns.

Exotic Chest Armour: Voidfang Vestments (Warlock Class) 13 Strange Coins

This Chest Armour has been available from Xur before, but that makes it no less exotic so it’s always worth a gander if you don’t have it. The exotic perk, Hungering Void, allows Guardians to spawn with full grenade energy for their Axion Bolt grenade, and spawns an additional seeker.

Exotic Gauntlets: Don’t Touch Me (Hunter Class) 13 Strange Coins

When you run Crota’s End, because we know everyone will have to run it again at least once for that record book and the sweet loot, these can be priceless. The perk, Defensive Reflex, makes you briefly invisible when you take melee damage from enemies. I can’t begin to tell you how important it is to be invisible when taking down Crota, as the Swordbearing duty often falls to a Hunter. Furthermore, in Prison of Elders, the invisibility can help you avoid destruction at the hands of Skolas should you choose to take him on.

Weapon Bundles

Zhalo Supercell and Shock Hazard: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

Maybe try a different route for the ornament if you already have the weapon, but honestly the Zhalo Supercell is a superior weapon, which you should buy if you’re looking to purchase a bundle.

Monte Carlo and Royal Flush: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

We will always say that it’s better to try to get the ornaments from treasures every week, or from the Silver Dust store. Monte Carlo however, is a great weapon and worth your time if you’ve got the spare currencies.

Legacy Engram: (Exotic Special Weapon) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

The MIDA Multi-Tool is a really great weapon, but Don’t Touch Me are also some of the best Gauntlets available for Hunters. As we suggest with many weeks though, you should look at your record book and decide what you need in order to complete it, because there won’t be enough Xur visits to ensure you pick up everything before the time is up. Whatever your main character is, the MIDA Multi-Tool is a fast and reliable weapon with which it’s hard to go wrong.

Destiny: Xur’s Inventory for April 28th and 29th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

It’s that time of week again! Xur has returned and he’s in the Tower once more. Head left from spawn and all the way down those stairs because you’re going to see the Speaker, or at least look at him. Stop outside the entrance to his chamber and turn around because Xur is lurking right there in front of that big old door. 

Xur’s Inventory

Exotic Weapon: Trespasser (Exotic Sidearm) 17 Strange Coins

This week it’s a golden oldie, which is only because the weapon was offered up to Guardians by Xur the week before Rise of Iron launched. This is one of only two Exotic Sidearms and for that fact alone it’s worth having. The first exotic perk, Relentless Tracker, grants increased motion tracker resolution after kills. The second, Be The Danger, makes the weapon fire bursts of bullets instead of single shots. Finally, Unrepentant, gives you a superburst the next time you fire if you reload right after a kill.

Check out our analysis of Trespasser to see if you’re interested.

Exotic Gauntlets: Immolation Fists (Titan class) 13 Strange Coins

I can’t look at these without being impressed, they’re just so cool. On top of that, the first exotic perk, Accelerant, unlocks the subclass node Explosive Pyre for Sunbreakers without it taking up a class slot. Any enemies you kill with your hammer will explode and chain fire damage to other enemies. The second exotic perk, Rain Blows, increases melee attack speed. I don’t have to tell you how special it is to get a class ability for free, just because of this these are worth getting. 

Exotic Helmet: Obsidian Mind (Warlock Class) 13 Strange Coins

This helmet looks so dark that I don’t think light can escape it. The exotic perk, Insatiable, makes Nova Bomb kills reduce the cooldown of your next Nova Bomb. Since Nova Bombs are huge enough that they can kill whole groups of enemies, it’s always worth having more of them. 

Exotic Helmet: Knucklehead Radar (Hunter Class) 13 Strange Coins

This helmet is great for making the enemy think you’ve got either three eyes, or can’t see at all thanks to that target on your face. Anyway, the first exotic perk, Sensor Pack, means that your radar remains active while aiming down sights on primary weapons. The second, Inverse Shadow, increases super energy gained from killing minions of the Darkness. The ability to have your radar up while aiming is almost invaluable, trust me when I say you should seriously consider buying this.

Weapon Bundles

Invective and Storm’s Reproach: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

Invective is really a fantastic weapon. A special weapon that regenerates ammo over time, making it great for both PVE and PVP. Ornaments can be purchased at all times, but Invective is only on sale when Xur offers it. Check out our thoughts on Invective to help your decision.

Telesto and Lingering Vestige: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

Telesto is one of the best Special weapons there is. Again the Ornament can be purchased at any time, but youshould seriously consider buying the weapon if you need something good in the Special slot. Check out our thoughts on Telesto to help you decide.

Legacy Engram: (Exotic Special Weapon) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

Well, this week is a pretty good week if you’re a newcomer to Destiny. Trespasser is a great Exotic weapon, and given that it’s one of the only Sidearms that’s exotic it’s almost definitely worth having for that alone. There’s also some really great exotic armour, depending on what class your main character is, but above all of it you should be keen to purchase Immolation fists. A free class ability is nothing to turn your nose up at. Keep an eye out for our take on Trespasser later this weekend. 

How Good Is The SUROS Regime?

The SUROS Regime was recently on sale from Xur during his last brief visit to the Tower. While many of you may have purchased it to boost your collection in order to achieve that Age of Triumph record book stamp, you might not know what you now have sitting in your inventory.

The main perk of the SUROS Regime is SUROS Legacy. This perk grants additional damage to the bottom half of each magazine. If you get a kill with this second half of the magazine you also have a chance to regenerate health. What this results in is you blasting out half the magazine before you’ve seen anything, in PVP at least. In PVE this weapon may grant you some health in a clutch moment, but it’s PVP where it exceeds. That additional damage will mean you get the kill before your opponent, and you’ll probably get a decent health buff if they’ve been aiming at your head. Having the advantage in one on one fights in PVP is so important, and that’s why this gun is extremely viable for all Crucible matches.

Other set perks include Spinning Up, which causes the weapon to be fired faster the longer the trigger is held. Thunderlord also comes with this perk, and it’s really great to see in action, bolstering the weapon’s capabilities in PVP even further. This perk can be switched out for Focused Fire, which slows the rate of fire when zooming in on targets, conversely increasing damage dealt at the same time. This one can feel a bit counter-intuitive, but if you’re a Guardian who enjoys firing down a scope then this is the perk to go for.

A second set of perks include Hammer Forged, which improves accuracy and range, great for Focused Fire and anyone who likes to aim down sights to blast their enemies away. Or you can switch it out to Lightweight, which grants +2 agility to your character. Other weapons with this perk really help you out in Strikes and Raids, and it’s worth having that additional agility if you can get hold of it.

To conclude, SUROS Regime is almost certainly a PVP focused weapon, and it’s always been that way since Year 1. With that said, in PVE it can help you move around and dodge enemies faster than anyone else, get clutch health boosts against minions of the Darkness, and help you finish off tougher enemies with the last half of the magazine.

Image Source: VG247

Destiny: Xur’s Inventory for April 21st and 22nd

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

Well now if you need to find Xur you’re going to head to the Tower! Once there you need to go left from spawn, all the way down the stairs and pas that pointless New Monarchy representative. Make a run like you’re going to see the Speaker, but at the last minute just keep on running past the entrance to his chamber so he thinks he has a friend but actually ends up crying creepy tears. If you make it to the balcony have a look around, Xur is lurking against the barriers like he wants to push you off.

Xur’s Inventory

Exotic Weapon: Suros Regime (Exotic Auto Rifle) 23 Strange Coins

The Suros Regime is an iconic weapon that’s been a part of Destiny since year 1. It might have had a paint job since then, but its perks are still formidable. The SUROS Legacy perk grants additional damage to the bottom half of all magazines, and gives you a chance to heal with every kill.

Check out our analysis of the Suros Regime to see if you’re interested.

Exotic Helmet: An Insurmountable Skullfort (Titan class) 13 Strange Coins

This helmet changes your face into something that’s both digital and incredibly shiny. It’s perk, Improved Transfusion, makes it so kills with Storm Fist immediately grant health regeneration. You’ll also respawn with full melee charge, and gain a second one to boot.

Exotic Gauntlets: Nothing Manacles (Warlock Class) 13 Strange Coins

These gauntlets are badass, that’s all I’ve got to say about how they look because it’s undeniable. Seriously just go and check them out quickly. Now you’ve done that, the perk, Scatter Charge, will enable tracking for Scatter Grenades, and allow you to hold an extra Scatter charge. I don’t need to tell you just ho crazy this is, especially in PVP. 

Exotic Gauntlets: Shinobu’s Vow (Hunter Class) 13 Strange Coins

Don’t be fooled by these gauntlets. They’re not the fanciest of armour for a Hunter by any means, but they do allow you that little exotic advantage. The perk, New Tricks, grants an improved skip grenade, and an additional grenade charge so that you’ve got plenty of them going around. To top that off you’ll be throwing those grenades faster thanks to the Fastball perk.

Weapon Bundles

Dragon’s Breath and Tiger Shark: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

Dragon’s Breath is yet another iconic weapon of Destiny year 1, getting added with The Dark Below. Dragon’s Breath allows you to create what is essentially a small sun on the battlefield with each shot, and having look like a tiger is just something else.

Zhalo Supercell and Shock Hazard: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

The Zhalo Supercell is a pretty awesome weapon, check out our analysis of it here. With regards to the ornament, we’ll let you judge how much you want to spend on it.

Legacy Engram: (Exotic Special Weapon) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

Okay, so there’s a good range of armour on display this week, but the Suros Regime is definitely where it’s at. We’d recommend you buy that and just get on with your week, but if you’ve already earned it elsewhere then some of that armour to build up your collection might be worth a shout. Honestly though, if you’re heading from Light 300 to 400, get some of this stuff, because it’ll make your life easier in the long run. 

How To Get All 6 Class Specific Weapons

Ever since the launch of The Taken King the Gunsmith has been offering Guardians the chance to earn reputation with him. This reputation leads to weapon orders for prototype Legendary weapons, some of which are well worth trying out. This isn’t all however, as sometimes he’ll offer up a quest, an opportunity to earn something more from him, something exotic. This is the beginning of class-specific exotics, one for Hunter, Warlock, and Titan, and all three will be needed in order to complete the Age of Triumph record book. Here is a quick guide as to how to obtain these weapons, but be aware that in the background you should probably be paying the Gunsmith a bit of attention already, to rank up in the meantime if nothing else.

Step 1: reach rank 2 with the Gunsmith

This step is pretty self-explanatory, you need to earn enough reputation with the Gunsmith to reach rank 2. This can be done by earning reputation in Golden Age Relic drops, or by completing the weapon tests he sets each week. You can complete up to five each week, so it’s worth doing that now if you want a chance of earning the goodies.

Once you reach rank 2 you’ll receive the Back in the Saddle quest, which will lead to a Legendary class-specific weapon, Susanoo for Warlocks, Immobius for Titans, and Stillpiercer for Hunters.

Back in the Saddle

The first part of the quest tasks you with killing enemies with a certain weapon while a certain telemetry is active. The second part of the quest requires you to gather weapon parts from Rare or Legendary weapons of the type that the eventual Legendary you’ll receive is, Shotgun for example. You need to dismantle 10 weapons to gather all of these. This is how you obtain the Legendary class weapons, but those exotics are what matters.

Rinse and Repeat

The Gunsmith will task you with doing the same as above, though this time it’s primary weapons with primary telemetry. You’ll have to dismantle rare and legendary weapons once again to get 10 weapon parts, and afterwards you’ll be rewarded with the following.

Tlaloc is a Warlock exclusive exotic Scout Rifle. The exotic perk, Overflow, increases handling, rate of fire, and stability while the user’s Super is charged.

Fabian Strategy is a Titan exclusive Auto Rifle. The exotic perk, Front Lines, increases handling, stability, and rate of fire when enemies are close. Kills will also partially reload the magazine, making for very easy killing.

Ace of Spades is a Hunter exclusive hand cannon. The exotic perk, Maverick, moves one round from your ammo reserves to the magazine when you land a precision kill.

Image Source: PlanetDestiny

Iron Banner Tips: 11th April to 17th April

The Iron Banner returns this week! If you missed the last one then head over to our last article where we handed out some tips about competing. Of course we’re going to cover the same ground here, and it’ll be that much more relevant because the game mode has changed, as it does every Iron Banner. This week until April 17th, the next weekly reset, you’ll be able to compete in Iron Banner Control matches, which are no different to normal Control matches other than the fact that you’ll get wrecked if you’re a lower level player.

How do you play Control?

Control is a pretty simple game mode where there are certain points all over the map that can be claimed and controlled by one team. Guardians will be split into two teams and they must gain control of as many points for as long as possible in order to boost the points they get from kills and assists to help them win. In short, the more control points your team has, the faster you’ll win. Many Guardians forget that the point of Control is to claim these points, and you’ll se the rookies running around killing the enemy and ignoring every point around them. Be a team player and claim these control points, because they’ll lead to more success for you and your team than running and gunning will. There is honestly nothing worse than being in a team who just run and kill even when Lord Shaxx is screaming at you about all the control zones being controlled by the enemy.

What’s the loot like?

Iron Banner is brilliant, in that the loot drops seem to be from pretty much everything that has ever happened in Destiny, excluding the promotional content. This means you can claim items like the Crimson and Sugary Shell, from Crimson Days, as rewards from matches. Anyone looking to collect all of these items should definitely consider hunting in the Iron Banner for a while.

With that said, you’re probably concerned about the Light level drop of the loot. I’m very pleased to say that loot drops at and above your Light level, meaning you can easily use the Iron Banner to increase your Light level over the next week. For anyone trying to get to that elusive 390 Light for the challenge mode Raids, this is the place to be. The armour and weapon drops tend to lead towards the Iron Banner loot, but there is every chance that you could even get an exotic drop out of a match.

Will it help with Age of Triumph?

If you’re concerned about spending a week levelling up when you should be completing that Age of Triumph record book, then don’t be. One of the tasks in the book is to reach Rank 5 with the Iron Banner once, and that’s after the update for Age of Triumph so everyone has to do it. You’ll also need to be reaching Rank 25 with all three factions before you finish the book, so this is an opportunity to earn additional reputation with those factions that need some love in order to meet the record book requirement.