Destiny 2 Tips For Control In The Crucible

The recent Iron Banner event that showed us just how much Bungie is changing things in Destiny 2 didn’t manage to change everything, Control is still here! I player a whole lot of the classic Crucible mode and I know that with a slew of new players just in from the PC launch there will be Guardians out there looking for tips on basically anything they can get. Here are my tips for playing Control and how to help your team win.


The biggest mistake most players make in Control is trying to kill as many of the enemy as physically possible, completely ignoring the capture points. This game mode is all about gaining control of as many points as you can as a team and holding onto that control for as long as possible. With that said, all a team really needs to do is capture two points out of the possible three, and hold onto them for the rest of the match. I’ve seen so many teams lose, including my own, because they’re too focused on getting the next point that they don’t control. I cannot stress enough that if you want to win in this mode all you need to do is get two of the points. If the enemy takes a point from you, then go and get the one furthest away from them, but always maintain control over two.


First off you need to know that you’ll be spawning in some very questionable areas. Bungie is pretty good at not spawning you right in an enemy nest but it does happen, so you need to be ready right from the word go to kill every member of the opposing team if it comes to it.  With that said, you also generally spawn quite far away from all of the Control points, so you need to become familiar with where these are pretty fast to help you know where to run from anywhere on the map.


This isn’t a mode where you need to bring the absolute best gun in Destiny 2, all you need is something you’re comfortable with. For me this means a Hand Cannon with a high rate of fire, though I’m usually taken out by Auto Rifles so I’d say they were a good bet as well. What I’m trying to say is don’t bring something fancy, bring something safe because at the end o the day you need to kill all of the enemies on a control point as fast as possible in order to hold it or take it.


Working as a team is the only way you’ll win in Control. I understand more than most that players without microphones are generally crapped upon, but that’s no excuse for playing poorly. You need to follow your team mates and present a united front to the enemy, gunning down every enemy you come across regardless of where you are. What I mean to say is stick with your team, follow at least one of them from the get go and you’ll be alright. Two Guardians is better than one unless the one has something ridiculous like Wardcliff Coil.

Image Source: Eurogamer

Why Guided Games Is Essential For Destiny 2

Bungie is introducing a brand new system into Destiny 2 that will help all those who enjoy the solo experience of the game, and those who simply don’t have enough mates playing the game.

In Destiny it has always been the way that when you hit the end game content you find yourself up against a wall of missions and activities that require you to meet up and join with people you know in order to compete. Even if you join a clan, some people simply don’t have the time to dedicate to a weekly raid, or a specific time for playing through round after round of Trials of Osiris.

Guided Games is a completely different experience. In Destiny 2 we’ll definitely still have a Raid, but there will no doubt be other activities such as Trials of Osiris that require you to meet up with mates, or clan members, in order to complete them. With Guided Games you can do these activities, and you don’t need to wait until a specific time or day just to do them.

With Guided Games clans will be brought into the game proper, and players will be able to browse them in order to find groups who are in need of one or two additional players for their activities. A small description of each clan will be shown, and then it’s down to you if they sound like a decent group to roll with. There is no pressure to join the clan, and you can move on and raid with a new one the very next day if you wish so.

This new system will completely change how people play Destiny 2, as there won’t be a need to be part of a clan. I suspect that people will remain a part of the clans they’re currently aligned with more out of loyalty and convenience. Guardians will be used to running with their clan each week, and changing this habit is going to be very difficult for people who have built up strong friendships.

For those of us who enjoy a more solitary experience in Destiny, meeting up with random players through the Subreddit or LFG sites, Guided Games will be essential. Having a system that makes it easier to complete all activities in the game each week, and it makes Destiny the game all Guardians want it to be, not just a game that has some aspects all players will enjoy.