Destiny 2 Honours Destiny Players With Emblems

Bungie is staying quiet on most of the ways in which they’ll be honouring players of Destiny 1 in Destiny 2, but they have revealed some of the emblems veterans will be receiving.

Emblems are banners that display behind a player’s name badge when playing on their own or as a Fireteam, and act as a way for players to display their achievements as well as a bit of flair or personality. These emblems are usually rewarded for completing activities in the game, but some can be purchased from vendors throughout the social spaces.

In Destiny 2 emblems are being tweaked slightly in that they’ll be shown in the menu screen at all times, as well as when other players view your Guardian. A nice touch from Bungie.

There will be seven emblems that are exclusive to Destiny 1 players in Destiny 2. These will be rewarded based on the achievements these players have accomplished. The first two relate to the Year 1 moments of triumph. The first can be gained by completing any of them, such as killing Skolas, Crota, or Atheon in the Raid level events. The second is only being awarded to those Year 1 players who accomplished every single one of the moments of triumph.

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The second set of emblems is much the same. The first is awarded to those who completed one of the Year 2 moments of triumph, killing Oryx for example, while the second is exclusive to those who completed all of the Year 2 moments of triumph. In both the case of Year 1 and Year 2 emblem rewards, if players didn’t complete them at the time, they can never get the emblems.

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The final three emblems relate to Year 3 moments of triumph. The first is rewarded to those who hit Rank 2 in the Age of Triumph record book, and the second is rewarded for reaching Rank 7. The final emblem is rewarded to those who reached a Grimoire score of 5,000, which is no easy feat.

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All of these emblems will show those in Destiny 2 who the veterans are, and who the brand new kinderguardians are. It’s nice to see Bungie already planning how they’ll give a nod to old players of the series, but many players would still like to see more.

Destiny Won’t Receive Any More Balance Updated or Design Passes, At Least For Now

In the latest weekly update from Bungie we were told that Destiny won’t be receiving anymore updates in terms of balance, design passes or tweaks for the foreseeable future. The sold focus for Bungie at this point is Destiny 2, which is entirely understandable given that the release date is sneaking up on us fast.

The update did say that once Destiny 2 is out and the studio is has a bit more time on their hands they have a host of new updates for Destiny. These updates are the product of listening to fan feedback and will, according to bungie, make it the game fans are crying out for.

Since release Destiny has been balanced and re-balanced every week, with new bits and pieces being added to the world, taken out, and weapons have been buffed or nerfed depending on what the Crucible meta is. Part of Destiny’s success is the fact that it has been so carefully looked after since it launched, with everything being constantly changes in order to keep the game fair and fun for everyone.

Some memorable changes Bungie has brought to the game are the huge nerfing that Shotguns suffered, which were all people used in the Crucible for a while, the destruction of the loot cave, which is now part of the Age of Triumph record book, and the nerfing of the Vex Mythoclast, which was the only elemental primary weapon for quite some time.

The Destiny 2 beta will launch later this year, giving everyone a chance to try out the game in some small form before it launches. In Destiny the beta consisted of four main story missions, one of which was a Strike for players to enjoy as a group. Destiny 2 is set to be a much larger game, not just in terms of the number of missions but also the amount of activities to do outside of the core story. The beta for Destiny 2 will most likely include the European Deadzone open world, a small number of missions and a Strike, and some additional open world events such as Lost Sectors. The goal of the beta will be to iron out any glaringly obvious bugs that Bungie have missed, so it will be imperative for as many people as possible to play it.

Iron Banner Tips: 11th April to 17th April

The Iron Banner returns this week! If you missed the last one then head over to our last article where we handed out some tips about competing. Of course we’re going to cover the same ground here, and it’ll be that much more relevant because the game mode has changed, as it does every Iron Banner. This week until April 17th, the next weekly reset, you’ll be able to compete in Iron Banner Control matches, which are no different to normal Control matches other than the fact that you’ll get wrecked if you’re a lower level player.

How do you play Control?

Control is a pretty simple game mode where there are certain points all over the map that can be claimed and controlled by one team. Guardians will be split into two teams and they must gain control of as many points for as long as possible in order to boost the points they get from kills and assists to help them win. In short, the more control points your team has, the faster you’ll win. Many Guardians forget that the point of Control is to claim these points, and you’ll se the rookies running around killing the enemy and ignoring every point around them. Be a team player and claim these control points, because they’ll lead to more success for you and your team than running and gunning will. There is honestly nothing worse than being in a team who just run and kill even when Lord Shaxx is screaming at you about all the control zones being controlled by the enemy.

What’s the loot like?

Iron Banner is brilliant, in that the loot drops seem to be from pretty much everything that has ever happened in Destiny, excluding the promotional content. This means you can claim items like the Crimson and Sugary Shell, from Crimson Days, as rewards from matches. Anyone looking to collect all of these items should definitely consider hunting in the Iron Banner for a while.

With that said, you’re probably concerned about the Light level drop of the loot. I’m very pleased to say that loot drops at and above your Light level, meaning you can easily use the Iron Banner to increase your Light level over the next week. For anyone trying to get to that elusive 390 Light for the challenge mode Raids, this is the place to be. The armour and weapon drops tend to lead towards the Iron Banner loot, but there is every chance that you could even get an exotic drop out of a match.

Will it help with Age of Triumph?

If you’re concerned about spending a week levelling up when you should be completing that Age of Triumph record book, then don’t be. One of the tasks in the book is to reach Rank 5 with the Iron Banner once, and that’s after the update for Age of Triumph so everyone has to do it. You’ll also need to be reaching Rank 25 with all three factions before you finish the book, so this is an opportunity to earn additional reputation with those factions that need some love in order to meet the record book requirement.

Destiny: Age Of Triumph Weekly Rituals, And More Revealed

Bungie held their second reveal livestream for Age of Triumph this week, as part of the three part stream series leading up to the release of the live event.

This week Bungie began by telling fans how they would now be able to receive a Treasure of Ages loot box for each weekly activity, the Nightfall Strike, Story Mission, and Crucible Playlist. These lootboxes can reward Guardians will items from all previous live events, The Dawning, Festival of the Lost, even Crimson Days. This is a great opportunity for players to get their hands on those items that they’ve been after since they first heard about them in the live event reveal. For collectors, these boxes are a Godsend. However, there will also be new items available from these lootboxes, including Emblems of Ages, Legendary Emotes of Ages, Days of Iron Emblem, Orange Chroma, Ornaments for Touch of Malice, Nechrocasm and Vex Mythoclast. The rest we will have to wait until next week to find out about, as they will all relate directly to Age of Triumph.

The Speaker will be stepping into the light as Destiny comes to a close, handing out quests relating to almost all activities, excluding the Raids as far as we know right now.

The Crucible Handler Lord Shaxx will be offering new bounties centred around 6v6 activities such as Control matches. These reward you with Crucible Engrams upon completion.

Weekly rituals were the main focus of this week’s livestream. These rituals will feature playlists of weekly story missions, Crucible match types, Challenge of Elders, and more. These rituals will reward players will Legendary marks, and give them the opportunity to earn up to 20 per week.

A new modifier called Daybreak will be on the Nightfall Strike. This increases the recharge rate which Bungie think will make the times Nightfall bounty more attainable for players who have been struggling. However, community manager Deej admitted that this would only be available once a month to avoid making the Nightfall too easy. With that said, in July there will be a six week period where it is available every week. This is to help players complete their Age of Triumph Record Books before the end of August. The reason for this time-specific Daybreak modifier is because Destiny 2 will probably be releasing in September, just as Destiny did.

Next week Bungie will be talking about the Sandbox update hitting Destiny with Age of Triumph, as well as new and old weapons and armour from raids.

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Destiny Xur Inventory: Should You Buy The 4th Horseman?

It just so happens that Xur is selling the 4th Horseman this week, but is it a viable weapon to purchase at this point for all you Destiny needs?

The 4th Horseman is a shotgun with arc damage, meaning it’s very similar to Invective, though it can’t regenerate ammo over time. It has three perks that make it particularly interesting, the first of which is Thunderer and allows the weapon to be fired in full auto. As you can imagine, for a shotgun this is pretty devastating to both your aim and you enemies. On the one hand you’re almost guaranteed to get a kill by holding down the trigger, but the recoil will be so bad that you’ll be staring at the ceiling by the end of it, leaving you open to pot shots from hidden enemies.

A second perk works in conjunction with Thunderer to help alleviate the stress of wanting to release your entire clip in one go, Final Round. This perk makes the last round in the clip deal additional damage, meaning that if the first three shots didn’t kill your enemy, this last one will. When using the shotgun it never feels great to fire in full auto, except in a pinch, so the rest of the time you need to be running around with the last shot in the barrel ready to go. This shot should kill an enemy, though in PVP it might be a bit trickier, and it won’t blast so hard that you’re staring at the ceiling like you’ve just woken up from a hard night out.

The final perk that works in this weapon’s trio to make it one of the more interesting exotics is Return to Sender, meaning each kill you make has a chance to return ammo to the magazine. Again this is an incentive to not fire the shotgun in full auto, and reserve that use for dire situations. The key to using this perk is to ensure you’re always on one bullet, run around the arena, make a kill, and hope that this perk kicks in and gives you another round to continue running around with. The additional damage will still apply to this cheekily-gained final round, and you’ll be an almost unstoppable killing machine.

Obviously all three of three of these perks are brilliant for PVP, and the shotgun is pretty much made for use in the Crucible. However, in PVE you will find that being able to deal a huge amount of damage at once with that full auto perk is wonderful in the right situations. The real key to using The 4th Horseman in PVE is to keep it in reserve with that one round in the chamber. Special ammo is plentiful enough here that you don’t need to grieve the loss of every missed shot. Keeping the weapon in your special slot with that one round that could kill a sun is going to save you when an Ultra tries to rip your face off after your Primary fire has left it with a quarter of its health. We recommend The 4th Horseman to anyone who ventures into PVP, but even if you’re sole interest is PVE it’s got some charms that could make it invaluable to your loadout.

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Character Bio – The Guardian

Every Destiny player knows that their character is The Guardian, one of many who have been revived by a Ghost. Ghosts were the last, dying effort of the Traveller to protect Earth and The Last City, so we can therefore assume that the Guardians are that protection. Imbued with the Traveller’s Light, Guardians summon amazing abilities to fight back against the Darkness.

Why is each Guardian chosen?

We don’t know anything about the thought process behind reviving a Guardian from whatever stage of decomposition they might have been in when their Ghost found them, but what must be important is character. Each Guardian must be strong willed and be able to accept the gift of Light from the Traveller, which isn’t everyone.

The Guardians are responsible for helping push back against the Darkness, which means fighting oppressive foes such as Crota and Oryx, and exploring the darkest dungeons like the Vault of Glass in order to prevent enemies such as the Vex from bringing back world-ending gods.

Guardian Races

The first race that the Guardians can be is humans. Humanity have always remained on Earth, fleeing into the woods and other rural areas when the Fallen invaded. While humans may have once ruled Earth, it’s safe to say that now they’re only claiming it back thanks to the help of others who have been touched by the Light.

The Exo may look like machines that once served humans in the Golden Age, when the Traveller’s Light brought untold advances in technology and space travel, but they’re so much more. Over time the AI in each Exo degrades, and bugs form in their programming. It’s these bugs, formed by the experiences each Exo has been through, that have created personalities over time. These personalities are what determine whether a Ghost will choose a certain Exo or not.

Finally we have the Awoken, a beautiful and mysterious race. During The Collapse, when the Darkness descended on Human space, many humans tried to flee out of the area. While many perished, some survived and made it to the edge of Human-controlled space, which is where something happened to them. Now these ashen-faced descendants of humans mainly live out in the Reef. Ghosts no doubt choose Awoken as Guardians because they possess the same traits as humans, though with little something else added in there.

Image Source: DestinyWIKI