King’s Fall 390 Light Challenge Guide
King’s Fall is this week’s Raid to be upgraded to the new Light level of 390 thanks to Age of Triumph. While other raids have seen a significant increase in difficulty due to both the enemy level increase and new challenges being added, King’s Fall is different. Thankfully King’s Fall has the same challenges as before the Light level increase, but here is a guide to each of the three challenges just in case you’ve forgotten how to do them.
This challenge is both easy and a great one for rewarding you with loot. Here the challenge is that no person must be the aura carrier twice. The easy way around this is to number yourselves and assign everyone to a side or the middle. As each you activate the plates on the floor you need to be aware of who has already had the Aura of Initiate and who hasn’t, in order to ensure that you don’t lose the challenge. As long as you number each other and keep alternating on the plates, you’ll be okay.
In order to complete the Golgoroth challenge you’ll need to ensure everyone holds his gaze once. Players shoot Golgoroth in the back to gain his gaze, each player needs to do this after holding the gaze for about 15 seconds. When the last Guardian has the gaze you need to let it expire so that everyone has held it for an equal amount of time. Stick to this tactic and you’ll ensure everyone holds the gaze and the challenge is completed.
Obviously Oryx is the big bad of the raid, so his challenge is going to be the hardest. This challenge requires sixteen orbs to be detonated at once, which will one-shot Oryx, so kill those Ogres straight away. There needs to be four plate holders, each jumping on the platform clockwise to where the relic appears. Jumpers should only land on their plate after the previous member is on.
One runner needs to run across the plates generated by the plate holders. They will work counter clockwise until they can steal the Aura of Invincibility from the Vessel of Oryx.
The last player needs to run around killing enemies and generally making life easier for the players completing the challenge, as this can get very tricky.
You need to collapse the process quickly once the runner has the Aura, as the orbs from the Ogres need to be as close to each other as possible, allowing for a stacking effect.
After a while Oryx will slam down a fist and reveal his chest, this is where your team needs to focus its fire in order to make him stagger. After this you need to kill enemies and make a clear path for the next run for an orb, and continue working away out of Oryx’s eye blasts.
After the fourth run players will need to detonate their bombs, this will send Oryx spinning into the orbit of Saturn. If this is done properly all players will need to rush to the end of the platform to damage Oryx’s chest again, which should kill him and leave the universe with one less threat.
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