Destiny: Xur’s Inventory for May 5th and 6th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

This week if you’re looking for Xur you need look no further than the Tower. Head straight down from spawn, all the way into the Hall of Vanguard. If you get to the big table in the middle you’ve gone too far. Instead, make your way up to the balcony, the right hand side specifically, and you’ll find Xur lurking around behind of the wings there.

Xur’s Inventory

Exotic Weapon: MIDA Multi-Tool (Exotic Scout Rifle) 23 Strange Coins

This is a weapon of legends we have to be honest. As a scout rifle it’s got superb qualities for those who want to fire fast or slow. The gun was used to source the hidden chests in the Vault of Glass, though of course it’s hidden perk of being able to find these chests is now a subject of much debate. The first listed perk, MIDA Multi-Tool, boosts movement speed and makes the weapon fire on a hair trigger. Third Eye, the second perk, allows your radar to be visible when aiming down sights, part of how it was used to track certain hidden chests.

Check out our analysis of MIDA Multi-Tool to see if you’re interested.

Exotic Chest Armour: Twilight Garrison (Titan class) 13 Strange Coins

If you’ve ever wanted it to look like you’ve got a massive eye at the top centre of your chest, this is the armour for you. The exotic perk, Tactical Air Support, allows you to evade while in mid-air. This is a great perk for Titans as they can hover in mid-air, and having the ability to dodge as well will make for interesting Crucible takedowns.

Exotic Chest Armour: Voidfang Vestments (Warlock Class) 13 Strange Coins

This Chest Armour has been available from Xur before, but that makes it no less exotic so it’s always worth a gander if you don’t have it. The exotic perk, Hungering Void, allows Guardians to spawn with full grenade energy for their Axion Bolt grenade, and spawns an additional seeker.

Exotic Gauntlets: Don’t Touch Me (Hunter Class) 13 Strange Coins

When you run Crota’s End, because we know everyone will have to run it again at least once for that record book and the sweet loot, these can be priceless. The perk, Defensive Reflex, makes you briefly invisible when you take melee damage from enemies. I can’t begin to tell you how important it is to be invisible when taking down Crota, as the Swordbearing duty often falls to a Hunter. Furthermore, in Prison of Elders, the invisibility can help you avoid destruction at the hands of Skolas should you choose to take him on.

Weapon Bundles

Zhalo Supercell and Shock Hazard: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

Maybe try a different route for the ornament if you already have the weapon, but honestly the Zhalo Supercell is a superior weapon, which you should buy if you’re looking to purchase a bundle.

Monte Carlo and Royal Flush: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

We will always say that it’s better to try to get the ornaments from treasures every week, or from the Silver Dust store. Monte Carlo however, is a great weapon and worth your time if you’ve got the spare currencies.

Legacy Engram: (Exotic Special Weapon) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

The MIDA Multi-Tool is a really great weapon, but Don’t Touch Me are also some of the best Gauntlets available for Hunters. As we suggest with many weeks though, you should look at your record book and decide what you need in order to complete it, because there won’t be enough Xur visits to ensure you pick up everything before the time is up. Whatever your main character is, the MIDA Multi-Tool is a fast and reliable weapon with which it’s hard to go wrong.

How Good Is The Trespasser?

This week Xur is sporting the Trespasser, a truly fantastic exotic weapon for a number of reasons, but should you buy it, and how good is it?

As an exotic Sidearm Trespasser is one of only 2 such items in Destiny, both of which are pretty incredible. Sidearms are meant to be whipped out after you’ve shot the crap out of a target with your primary, but not enough to kill them and bring them down.

Trespasser sport Arc energy, which can be useful for a number of activities, particularly those that have heroic modifiers such as the new 390 Light Raids and Heroic or Nightfall Strikes.

The first exotic perk, Be The Danger, makes the weapon fire bursts instead of single bullets. This makes for huge damage dealing from a sidearm, and you’ll see that when you use it. A second perk Relentless Tracker, enhanced motion tracker resolution with each kill. Already here we have increased damage dealt, though some recoil control may be required, and with each kill you’re tracking the enemy with more and more efficiency.

Now we add another perk, Unrepentant, which causes a superburst the next time you fire, if you reload straight after a kill. This superburst does even more damage, and makes short work of most enemies, especially those weak to Arc damage.

With all of these perks taken into consideration, it’s not hard to see where this weapon would be most useful. In terms of PVE it’s Strikes where the weapon finds its home. Lots of enemies ganging up on you can be incredibly overwhelming, when you’re primary magazine runs out this thing is your best friend, clearing space around and in front of you.

When it comes to PVP you need fast weapons, and Trespasser is the definition of fast. Whatever you’re running as your primary there’s a good chance you won’t be able to kill every Guardian you see. Trespasser can be whipped out in an instant and deal more than enough damage to finish off an enemy. The enhanced motion tracking will also help you maintain a decent aim while you run after and finish off this enemy, and superbursts could help you get team kills in Trials of Osiris.

How Good Is The SUROS Regime?

The SUROS Regime was recently on sale from Xur during his last brief visit to the Tower. While many of you may have purchased it to boost your collection in order to achieve that Age of Triumph record book stamp, you might not know what you now have sitting in your inventory.

The main perk of the SUROS Regime is SUROS Legacy. This perk grants additional damage to the bottom half of each magazine. If you get a kill with this second half of the magazine you also have a chance to regenerate health. What this results in is you blasting out half the magazine before you’ve seen anything, in PVP at least. In PVE this weapon may grant you some health in a clutch moment, but it’s PVP where it exceeds. That additional damage will mean you get the kill before your opponent, and you’ll probably get a decent health buff if they’ve been aiming at your head. Having the advantage in one on one fights in PVP is so important, and that’s why this gun is extremely viable for all Crucible matches.

Other set perks include Spinning Up, which causes the weapon to be fired faster the longer the trigger is held. Thunderlord also comes with this perk, and it’s really great to see in action, bolstering the weapon’s capabilities in PVP even further. This perk can be switched out for Focused Fire, which slows the rate of fire when zooming in on targets, conversely increasing damage dealt at the same time. This one can feel a bit counter-intuitive, but if you’re a Guardian who enjoys firing down a scope then this is the perk to go for.

A second set of perks include Hammer Forged, which improves accuracy and range, great for Focused Fire and anyone who likes to aim down sights to blast their enemies away. Or you can switch it out to Lightweight, which grants +2 agility to your character. Other weapons with this perk really help you out in Strikes and Raids, and it’s worth having that additional agility if you can get hold of it.

To conclude, SUROS Regime is almost certainly a PVP focused weapon, and it’s always been that way since Year 1. With that said, in PVE it can help you move around and dodge enemies faster than anyone else, get clutch health boosts against minions of the Darkness, and help you finish off tougher enemies with the last half of the magazine.

Image Source: VG247

How To Get All 6 Class Specific Weapons

Ever since the launch of The Taken King the Gunsmith has been offering Guardians the chance to earn reputation with him. This reputation leads to weapon orders for prototype Legendary weapons, some of which are well worth trying out. This isn’t all however, as sometimes he’ll offer up a quest, an opportunity to earn something more from him, something exotic. This is the beginning of class-specific exotics, one for Hunter, Warlock, and Titan, and all three will be needed in order to complete the Age of Triumph record book. Here is a quick guide as to how to obtain these weapons, but be aware that in the background you should probably be paying the Gunsmith a bit of attention already, to rank up in the meantime if nothing else.

Step 1: reach rank 2 with the Gunsmith

This step is pretty self-explanatory, you need to earn enough reputation with the Gunsmith to reach rank 2. This can be done by earning reputation in Golden Age Relic drops, or by completing the weapon tests he sets each week. You can complete up to five each week, so it’s worth doing that now if you want a chance of earning the goodies.

Once you reach rank 2 you’ll receive the Back in the Saddle quest, which will lead to a Legendary class-specific weapon, Susanoo for Warlocks, Immobius for Titans, and Stillpiercer for Hunters.

Back in the Saddle

The first part of the quest tasks you with killing enemies with a certain weapon while a certain telemetry is active. The second part of the quest requires you to gather weapon parts from Rare or Legendary weapons of the type that the eventual Legendary you’ll receive is, Shotgun for example. You need to dismantle 10 weapons to gather all of these. This is how you obtain the Legendary class weapons, but those exotics are what matters.

Rinse and Repeat

The Gunsmith will task you with doing the same as above, though this time it’s primary weapons with primary telemetry. You’ll have to dismantle rare and legendary weapons once again to get 10 weapon parts, and afterwards you’ll be rewarded with the following.

Tlaloc is a Warlock exclusive exotic Scout Rifle. The exotic perk, Overflow, increases handling, rate of fire, and stability while the user’s Super is charged.

Fabian Strategy is a Titan exclusive Auto Rifle. The exotic perk, Front Lines, increases handling, stability, and rate of fire when enemies are close. Kills will also partially reload the magazine, making for very easy killing.

Ace of Spades is a Hunter exclusive hand cannon. The exotic perk, Maverick, moves one round from your ammo reserves to the magazine when you land a precision kill.

Image Source: PlanetDestiny

King’s Fall 390 Light Challenge Guide

King’s Fall is this week’s Raid to be upgraded to the new Light level of 390 thanks to Age of Triumph. While other raids have seen a significant increase in difficulty due to both the enemy level increase and new challenges being added, King’s Fall is different. Thankfully King’s Fall has the same challenges as before the Light level increase, but here is a guide to each of the three challenges just in case you’ve forgotten how to do them.

Warpriest

This challenge is both easy and a great one for rewarding you with loot. Here the challenge is that no person must be the aura carrier twice. The easy way around this is to number yourselves and assign everyone to a side or the middle. As each you activate the plates on the floor you need to be aware of who has already had the Aura of Initiate and who hasn’t, in order to ensure that you don’t lose the challenge. As long as you number each other and keep alternating on the plates, you’ll be okay.

Golgoroth

In order to complete the Golgoroth challenge you’ll need to ensure everyone holds his gaze once. Players shoot Golgoroth in the back to gain his gaze, each player needs to do this after holding the gaze for about 15 seconds. When the last Guardian has the gaze you need to let it expire so that everyone has held it for an equal amount of time. Stick to this tactic and you’ll ensure everyone holds the gaze and the challenge is completed.

Oryx

Obviously Oryx is the big bad of the raid, so his challenge is going to be the hardest. This challenge requires sixteen orbs to be detonated at once, which will one-shot Oryx, so kill those Ogres straight away. There needs to be four plate holders, each jumping on the platform clockwise to where the relic appears. Jumpers should only land on their plate after the previous member is on.

One runner needs to run across the plates generated by the plate holders. They will work counter clockwise until they can steal the Aura of Invincibility from the Vessel of Oryx.

The last player needs to run around killing enemies and generally making life easier for the players completing the challenge, as this can get very tricky.

You need to collapse the process quickly once the runner has the Aura, as the orbs from the Ogres need to be as close to each other as possible, allowing for a stacking effect.

After a while Oryx will slam down a fist and reveal his chest, this is where your team needs to focus its fire in order to make him stagger. After this you need to kill enemies and make a clear path for the next run for an orb, and continue working away out of Oryx’s eye blasts.

After the fourth run players will need to detonate their bombs, this will send Oryx spinning into the orbit of Saturn. If this is done properly all players will need to rush to the end of the platform to damage Oryx’s chest again, which should kill him and leave the universe with one less threat.

Image Source: VG247

Destiny: How Good Is No Land Beyond?

Last weekend Xur was selling No Land Beyond, arguably one of the most controversial exotic weapons in Destiny. This weapon is a Sniper Rifle that sits in your primary slot, and believe it or not that’s the exotic perk it has. While this might sound amazing, it’s really not as good as it sounds when you take into account that this weapon has a dreadful rate of fire, and an even worse reload speed.

However, there are players who have taken this weapon and made it their own, which is of course the case with every weapon in Destiny. What makes No Land Beyond more bearable as a Sniper Rifle are rest of its perks. Mulligan has a chance to grant a bullet back in the magazine if you miss a shot, which is great because you’re going to miss lots and lots to begin with. After a while though, you’ll start to notice how many bullets you have left, which is important as this is a two shot body kill. If you need that extra bullet then you can deliberately miss and hope to get the extra shot that’ll give you the kill. You could also get another shot at the crucial moment when aiming for someone’s head in the Crucible.

The Master, the weapon’s second perk, increases precision damage, and grants additional damage to the next target if you make a kill. This perk makes it so that you can get a body shot kill, aim directly for an enemy, and most likely destroy them in one shot. This perk is definitely catered more towards Crucible matches, and as far as I’m aware this is the place where No Land Beyond exceeds.

One question you need to ask yourself right away is whether you want a Sniper Rifle primary or secondary, because if you want it as a secondary then you won’t be using this gun.

With that out of the way we know you want to use No Land Beyond, but how do you make the best use of it? First you’ll need to level it up and get all of the perks activated, which is far easier to do in PVE that it is PVP. You will encounter a lot of comments about how bad the weapon is if you’re using it for Raids or Prison of Elders, it’s just about acceptable in Strikes but if you’re the reason the team wipes then you’d better be ready to pay for it.

When you’ve fully upgraded the weapon you want to head to PVP and start learning how to use it best. It’s going to take a lot of work but once you’ve learned how long it takes to get a second shot off on a target you’ll be good for competitive play. The real trick is to master the Mulligan perk, and make it so that the only time you miss a shot is when you mean to, sometimes scaring the enemy and moving them towards a team mate’s line of fire is the better option. Finally, when you’ve got all of that down, you’ll be ready to Trials of Osiris and making people feel truly awful about themselves by using this against the greatest raid weapons ever seen.

Destiny Xur’s Inventory for March 31st and April 1st

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

It’s the first visit from Xur in the Age of Triumph! Now he’s got a couple of new items this week that we can go through below, but first you need to find him! Luckily he’s in the Tower, so head there and go straight from spawn down the stairs as if you were going to meet the Vanguard. Stop before you get there! You need to go and see Lord Shaxx instead because Xur is creeping out around him, making him very uncomfortable.

Xur’s Inventory

Exotic Weapon: No Land Beyond (Exotic Sniper Rifle) 17 Strange Coins

Now please don’t get excited, this is a Sniper Rifle that sits in your primary slot but it is very slot to fire, and very slow to reload. However, if you master it then it’s lethal, and nothing hurts more than being killed by this in the Crucible. The exotic perk, is literally that it’s a Sniper Rifle in your primary slot, but it does come with Mulligan, so there’s a chance for missing shots to return ammo to the clip, and The Master which briefly increases damage against the next target after a kill.

Keep an eye out for a more detailed analysis of No Land Beyond this weekend.

Exotic Gauntlets: Ruin Wings (Titan class) 13 Strange Coins

Ruin Wings are badass-looking Gauntlets, but they’re much more than that if you’re into your heavy ammo. Their perk, Seeds Of Ruin, makes heavy ammo drop more often and when you pick up heavy ammo from crates you get more from them. This is pretty great for strikes and raids, but in the Crucible you might find heavy weapons a little slow paced.

Exotic Helmet: Astrocyte Verse (Warlock Class) 13 Strange Coins

This makes you look like the void is your skull, I don’t know what more you’d want from that. The exotic perk, Move to Survive, causes a temporary increase to Blink recovery, meaning you can blink more often and avoid whatever hellishness the Darkness is throwing at you.

Exotic Leg Armour: Fr0st-EE5 (Hunter Class) 13 Strange Coins

These look really nice, and as far as Hunter Leg Armour goes that is pretty rare. The exotic perk Rapid Cooldown, gives you a tighter radius while turning, avoid that feeling of steering a whale around the ocean, and increases grenade and melee regeneration while sprinting. I don’t think I need to explain this much more, but if you’re someone who sprints a lot then this is good for your Hunter. Sprinting is essential for getting out of the way of death, so I do it all the time and will be buying these.

Weapon Bundles

Zhalo Supercell and Shock Hazard: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

This is a new item from Xur, allowing you to buy both a weapon and an ornament for it. The Zhalo Supercell is a pretty great Auto Rifle, which we’ve already done an in-depth look at here if you’re interested. Bear in mind that you can buy Ornaments separately so this isn’t an essential purchase if that’s what you’re after.

Monte Carlo and Royal Flush: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

The Monte Carlo is a sought after Auto Rifle because it’s just pretty damn awesome. We haven’t done an in-depth look at this one before, but the exotic perk, The Monte Carlo Method, means that kills have a chance to refill your melee bar, and reduces the melee bar cooldown.

Legacy Engram: (Exotic Leg Armour) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

It’s the Age of Triumph so really you need to be thinking about what you need for that Record Book. With that said, don’t go crazy on a weapon bundle just because they’re there, only go for those if you need both the weapon and the Ornament. For us, those Hunter boots are essential and will be purchased, alongside the Warlock helmet if there are enough Strange Coins to go around. These two are missing from the collection and therefore need to be included to get that sweet sweet gratification from the playerbase of Destiny!

Destiny: Xur’s Inventory for March 10th and 11th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

After the announcement of the Age of Triumph Xur seems to have rejected the Tower in favour of the Reef! So here’s where you go. Go right from spawn and go down the stairs. There is an entrance ahead of you, and if you go in there, Xur will be on the right hand side like a real creepy guy, and let’s face it he is very creepy.

Xur’s Inventory

Exotic Weapon: Truth (Exotic Rocket Launcher) 17 Strange Coins

As far as exotic weapons go, this thing is one behind the Gjallarhorn. The exotic perks that make it are really interesting, starting with Prototype Trueseeker, which makes the rounds from the weapon seek their target aggressively. Another perk, Grenades and Horseshoes, detonates rounds depending on their proximity to enemies, meaning they’ll explode just when they’re close to the enemy instead of needing to hit them. These two perks make for a very interesting weapon, and as I said earlier they’re only second to the Gjallarhorn’s.

Keep an eye out for a more detailed analysis of the weapon later on today.

Exotic Helmet: Empyrean Bellicose (Titan class) 13 Strange Coins

On top of looking awesome this helmet should help you take you enemies by surprise. Its perk, Antigrav Thrusters, will hold you in place if you aim in the air, at least for a while. This way you can jump above some cover in the Crucible and destroy anyone who’s trying to hide from you. The perk also recharges your melee ability when you collect orbs and your Super is full.

Exotic Helmet: Knucklehead Radar (Hunter Class) 13 Strange Coins

Personally I think this is one of the greatest helmets in the game. while it looks like you’ve got a target right where your eyes should be, this helmet isn’t designed to help your enemies. Instead the perk, Sensor Pack, leaves your radar visible in your hud while aiming. This is really useful if you’ve got perks elsewhere that increase your speed while aiming, as it allows you to run and gun better than anyone out there.

Exotic Gauntlets: Nothing Manacles (Warlock Class) 13 Strange Coins

Sharing the theme of awesome looking armour this week, these Gauntlets will make a big difference to your Warlock. The exotic perk, Scatter Charge, allows tracking for Scatter Grenades, resulting in you getting more kills with those clutch grenades after your opponent runs off or hides just out of sight.

Legacy Engram: (Exotic Body Armour) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

With Age of Triumph coming soon you need to make sure you’ve got everything, so buying a Legacy Engram is a must I’m afraid. On top of that, Truth is one of the best weapons in the game, particularly among the heavy exotics. If it were us, we’d be buying Truth, and then whichever piece of armour we don’t currently own, though Knucklehead Radar does have the best name, perk, and look.

Iron Banner Tips: February 28th to March 3rd

The Iron Banner is an event usually held on a monthly basis, in which Guardians can compete for unique event gear, weapons, and glory. The Iron Banner changes each time, using a different game mode from all Crucible match types, and enables levels to make a difference. That means that all your gear and weapon Light levels, coupled with your Guardian level, all affect the damage you deal and take in every match. The event lasts until the next weekly reset, which is March 3rd this week.

There are four weekly bounties which you should pick up as early as possible to ensure you complete them for reputation gain. Each rank allows you to buy better gear and weapons from Lady Efrideet. This week you can purchase class specific Leg Armour at Rank 3, a Helmet or The Laughing Heart Sniper Rifle at Rank 4, and The Lingering Song, a Hand Cannon, at Rank 5.

This week the Iron Banner game mode is Supremacy, which requires you to pick up the Crest a Guardian drops when you kill them. Each Crest is worth two points, but you also need to gather the Crest your teammates drop in order to prevent the enemy team from scoring, if you can.

Our Advice

Even if you have better gear and weapons than what is being sold, the Iron Banner is an essential event to ensure you have the best gear. The loot drops at the end of each match will be relevant, and usually above, your Light level, meaning you can easily move up if you compete in a few matches. The Iron Banner Bounties also grant loot at or above your Light level in addition to reputation.

This week it is certainly worth getting to Rank 5 for The Lingering Song, arguably the best Hand Cannon currently in the game. This weapon is superior to all others of its type, and many have even been swayed from their precious Hawkmoon in favour of it.

Our final piece of advice is to those who aim to collect the rarest loot, the best rolls in weapons, the items other Guardians weep over. Rewards from timed events such as The Dawning, and Crimson Days can be dropped from Iron Banner matches, and if you don’t have them then trust us, you need them. Items such as the Crimson Shell, and Sugary Shell are admired by all, and you’d do well to own them.

Image Source: PlanetDestiny