Best Way To Earn Faction Tokens In Destiny 2 This Week

Faction Rallies have returned to Destiny 2! After the complete mess that was the last event, because people found illegitimate ways to earn Faction Tokens, Bungie has fixed a bunch of things in order to make the event feel a lot more wholesome. There are, as always, illegitimate ways of getting these Tokens but that’s not how we want to be playing. So here are the best ways to earn Faction Tokens this week in Destiny 2.

If you want to put the grind into the game, and I know you do, then you can earn around 80 Tokens an hour by doing the following. This process involves hitting Earth and Nessus for Public Events, and it’s better if you’re with a Fireteam. If you complete a Heroic Public Event then you can earn 5 Tokens, which is why running around on Earth and Nessus is key because Public Events are common on both of these planets.

In addition to this there is now a good way to earn Tokens from Lost Sectors. While running around them you can shoot enemy supplies which counts towards Daily/Weekly Challenges that will of course earn Faction Tokens. What you want to do is take down the Runner and the Boss in the Lost Sector to earn yourself 5 more. Do this while you’re waiting for Public Events to drop and you’ll be on your way to more and more Faction Engrams.

There are of course other ways to earn Tokens. If you compete in Crucible matches you can earn around 30 Tokens an hour, and that’s if you win every match. In Strikes you can earn about 18 an hour if you’re really lucky with the drops, but the best way to earn Tokens by far is with the Public Event and Lost Sector method above.

Of course there are other ways to earn Tokens which I’ll outline below now;

  • 10-18 Faction Tokens for first Nightfall completion once per character per week
  • 5-9 Faction Tokens per Strike completion
  • 5 Factions Tokens for every Heroic Public Event completion, a few less are given for regular Public Events
  • 5 Faction Tokens for every Crucible win
  • 2 Faction Tokens for every Crucible loss
  • Trials of the Nine will also earn a similar amount as a Crucible event
  • 3 Tokens for everyone in the Fireteam with every Lost Sector Chest opened
  • Scannables throughout the system will also earn you Faction Tokens, possibly 1 per scan
  • Picking up Supply Drops will also earn you some Tokens, though this number isn’t set

Let us know how many Faction Tokens you earn this Faction Rallies in the comments.

Image Source: Gamespot

Destiny 2 Nightfall Strike Guide: A Garden World

This week marks the first Nightfall Strike of 2018, bringing with it some new challenges and modifiers for Guardians to take on and conquer. The Nightfall modifiers and challenges may change from week to week so keep an eye out on the site for details on what the Strikes are each week.

The Nightfall Strike this week is A Garden World which takes place on Mercury and sees Guardians battling the Vex around the planet, throughout time, and inside The Infinite Forest.

This week the Modifiers are Torrent and Timewarp: Zero Hour. Torrent is a fun Modifier because it increases Guardian ability recharge rates, but Timewarp: Zero Hour makes it so that you can’t extend the time limit of the Strike, meaning Guardians need to be fast and efficient in order to complete the Nightfall this week. This second Modifier is particularly Vexing (see what I did there?) if you’re trying to complete the Nightfall Challenges as well.

The Challenges for A Garden World this week are Speed of Dark, Unbroken, and Shielded Minotaur. Speed of Dark requires your to finish the Strike with at least five minutes left on the timer, not so bad to be honest. Unbroken requires you to complete the Strike with fewer than three deaths, which isn’t too hard if you’re good at the Strike and have some decent gear. Finally the Shielded Minotaur Challenge requires you to destroy the Shielded Minotaurs in less than 90 seconds during the encounter with them, which is going to make finishing the Strike and completing this Challenge incredibly tough.

The Nightfall Strike is available now, but Destiny 2 is going down for maintenance tomorrow so our best bet is either today or tomorrow if you’re looking to team up with other Guardians looking to complete the challenges as soon as possible.

In terms of level of difficulty this week is quite a hard Nightfall to try and complete all the Challenges for. With that said, harder Challenges reap better rewards, and if you’re already really good at Destiny 2 then this should make for a more Challenging run for you. With a higher Power Level to attain the Nightfall Strike is the perfect way to get the gear to get you there, so get on DestinyLFG or the Subreddit and find a Fireteam to take it on with now. Let us know how you get on in the comments.

Image Source: USGamer

How To Get The Destiny 2 Curse Of Osiris Exotic Ghost Shell

Destiny 2 The Curse of Osiris brings a whole host of new content to the game, some of which Bungie spoke about before release and some that’s only now being discovered. One of those things that wasn’t discussed is directly related to something Bungie deliberately avoided talking about, the new Exotic Ghost Shell. This Ghost Shell, as you can see from the image, is basically Sagira and offers Guardians a bunch of new Mercury-related perks that will really help push through the new Destiny 2 end game.

How do you get this new fancy Ghost Shell then?

Well first things first you need to finish the Curse of Osiris campaign. Before that’s done nothing else in this guide is going to happen because it’s all locked in the new Destiny 2 end game. With the new campaign finished you need to go and see Brother Vance because now he’s offering you something called Lost Prophecies. These are a set of, initially 10, 11 verses that have specific items that are collected from different activities in order for you to complete them. Upon completion you can use the Forge in the Lighthouse to craft one of 10 exclusive weapons that are only available from this process.

Whilst completing these 10 verses you may be given a quest from Brother Vance that results in you getting a nice new Shotgun. This quest can drop at any point while working through the verses, but at the very least it will drop when you’ve completed all 10.

Once this, which is effectively the 11 verse, is complete you’ll have an Emblem and a shiny new Exotic Ghost Shell drop. The shell is called Sagira’s Shell, and the Perks on it are; Scion of Mercury, which increases Glimmer earned and the chance to obtain more faction consumables on Mercury, Omni-telemetry, which generates Gunsmith Telemetry data on any elemental weapon kills, and You’re Welcome, which detects caches and resources within a 75 metre radius on Mercury.

If you’re trying to earn this quickly then you need to finish the Curse of Osiris questline as fast as you can. Once that’s done you can pick up all three of these verses per week from Brother Vance to maximise your chance of getting through all 11 sooner. As time goes on it looks like Bungie will only try to improve the endgame of Destiny 2, which means activities like this on planets like Mercury, so getting through this as soon as possible will mean you’re ready for whatever comes next. Let us know what you think in the comments.

Image Source: Gamespot

How Masterworks Weapons Work in Destiny 2

Masterworks weapons have finally come to Destiny 2, but the full list of Masterworks weapons is still incomplete as Guardians battle to get as many as they can. Even if you have a Masterwork weapon at this point you may be wondering what the difference between them and normal Legendary weapons is. Let’s have a more in-depth look at them.

First off it’s important to note that Masterworks are Legendary weapons with one randomly rolled perk and the ability to generate Orbs with Multikills. When you dismantle these weapons you’ll get Masterworks cores, between one and three for each one dismantled. These are used for upgrading existing Legendary weapons into Masterworks, meaning you can bring your favourite weapon up to top tier damage levels if you put in a bit of grinding.

Within the Masterworks tier there are two types of weapons. the first are Vanguard Masterworks which track enemies killed in the PVE sandbox, and Crucible Masterworks which track kills int he Crucible multiplayer matches. While the difference isn’t massive it’s definitely something you should consider when using the weapon as it’ll benefit you where you use it the most. You can swap between the two types for ten Masterworks Cores and 25 Legendary Shards.

The re-rollable perks that each Masterworks weapon comes with can be re-rolled if you’d like to try your luck for a better perk for 3 Masterworks Cores and 25 Legendary Shards. The list of perks available will achieve one of the following in your weapon, so don’t continue rolling if you’ve seen them all and are still bitterly disappointed.

  • Impact: 5 points – swords, sniper rifles and fusion rifles
  • Range: 5 or 10 points – all weapons except grenade and rocket launchers
  • Stability: 5 or 10 points – all weapons except swords
  • Handling: 5 or 10 points – all weapons
  • Reload: 10 points – all weapons except swords
  • Magazine: 10% increase – all weapons
  • Blast radius: 5 points – rocket and grenade launcher only
  • Velocity: 5 points – rocket and grenade launcher only

While these may not seem like the largest effects to apply to weapons you’ll notice the difference if you’re playing with guns you use a lot. It’s likely that you’ll only really see the benefit when you’re maxed out on Light and Power level, but even those who like to min/max their build for the Crucible should see the difference a Masterworks weapon makes in a tight corner.

Image Source: Gamespot

Xur Location Destiny 2 – December 1st to 5th

The Xur location changes every week and you can find it from your map of the Solar System all on your own. What you can’t find is seriously detailed information on all of the items this Exotic Vendor is selling each and every week, which is where we come in. As I said you don’t need us to know where he is, but if you’re not sure he’s n the European Dead Zone at Winding Cove.

The weapon Xur is selling is Sweet Business, an Exotic Auto Rifle for 29 Legendary Shards. This gun fires 360 rounds per minute, has an Impact of 18, a Range of 37, Stability of 46, Reload Speed of 10, and Handling of 10. The hidden perks are a Zoom of 16, Inventory Size of 80, Aim Assistance of 80, and Recoil Direction of 100.

The weapon has an Exotic Perk called Payday which provides a larger magazine and increased accuracy when firing from the hip, so avoid the sights! Polygonal Rifling gives the gun a barrel optimised for recoil reduction and increases Stability, High-Caliber Rounds mean the shots knock targets back further and slightly increases the Range. Business Time gives the weapon greater Range the longer the trigger is held down for and automatically loads ammo pickups into the magazine. Finally Composite Stock means this weapon has a dual-purpose stock, with slightly increased Stability and Handling Speed.

If you don’t have this one already it’s probably worth acquiring just for the collection, but otherwise it’s a fairly average Auto Rifle at this point that may well see an upgrade in the new year updates.

Xur’s Hunter Armour this week is Chest Armour,  Lucky Raspberry for 23 Legendary Shards. This armour boosts Resiliance and increased Health Recovery thanks to the built in mods, and the Exotic Perk, Probability Matrix, increases the chaining capabilities of the Arc Bolt Grenade, granting a chance to charge it every time it deals damage.

The Titan Armour for this week is Gauntlets, Synthoceps. These too boost Resiliance and Health Recovery thanks to their Mods, and the Exotic Perk Biotic Enhancements increases the lunge range of your melee attack and improves melee damage when surrounded.

Finally we have the Warlock Armour for this week which is a Helmet, Skull of Dire Ahamkara. This Helmet boosts Mobility and Health Recovery with Mods, and the Exotic Perk Actual Grandeur provides additional resistance to damage during Nova Bomb. Nova Bomb kills will also grant you Super Energy.

As a mainline Hunter I would suggest you get Lucky Raspberry, but really you should go for what’s going to benefit the Class you play as most. However, the collection is always worth bearing in mind because in Destiny 1 it became a core part of gameplay towards the end of Year 3. With that said, the perks here definitely favour Warlocks this week, and if I had to choose one it would be the Skull of Ahamkara because of how powerful it is. Let us know your thoughts in the comments.

Image Source: Polygon

Destiny: Xur’s Inventory for May 5th and 6th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

This week if you’re looking for Xur you need look no further than the Tower. Head straight down from spawn, all the way into the Hall of Vanguard. If you get to the big table in the middle you’ve gone too far. Instead, make your way up to the balcony, the right hand side specifically, and you’ll find Xur lurking around behind of the wings there.

Xur’s Inventory

Exotic Weapon: MIDA Multi-Tool (Exotic Scout Rifle) 23 Strange Coins

This is a weapon of legends we have to be honest. As a scout rifle it’s got superb qualities for those who want to fire fast or slow. The gun was used to source the hidden chests in the Vault of Glass, though of course it’s hidden perk of being able to find these chests is now a subject of much debate. The first listed perk, MIDA Multi-Tool, boosts movement speed and makes the weapon fire on a hair trigger. Third Eye, the second perk, allows your radar to be visible when aiming down sights, part of how it was used to track certain hidden chests.

Check out our analysis of MIDA Multi-Tool to see if you’re interested.

Exotic Chest Armour: Twilight Garrison (Titan class) 13 Strange Coins

If you’ve ever wanted it to look like you’ve got a massive eye at the top centre of your chest, this is the armour for you. The exotic perk, Tactical Air Support, allows you to evade while in mid-air. This is a great perk for Titans as they can hover in mid-air, and having the ability to dodge as well will make for interesting Crucible takedowns.

Exotic Chest Armour: Voidfang Vestments (Warlock Class) 13 Strange Coins

This Chest Armour has been available from Xur before, but that makes it no less exotic so it’s always worth a gander if you don’t have it. The exotic perk, Hungering Void, allows Guardians to spawn with full grenade energy for their Axion Bolt grenade, and spawns an additional seeker.

Exotic Gauntlets: Don’t Touch Me (Hunter Class) 13 Strange Coins

When you run Crota’s End, because we know everyone will have to run it again at least once for that record book and the sweet loot, these can be priceless. The perk, Defensive Reflex, makes you briefly invisible when you take melee damage from enemies. I can’t begin to tell you how important it is to be invisible when taking down Crota, as the Swordbearing duty often falls to a Hunter. Furthermore, in Prison of Elders, the invisibility can help you avoid destruction at the hands of Skolas should you choose to take him on.

Weapon Bundles

Zhalo Supercell and Shock Hazard: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

Maybe try a different route for the ornament if you already have the weapon, but honestly the Zhalo Supercell is a superior weapon, which you should buy if you’re looking to purchase a bundle.

Monte Carlo and Royal Flush: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

We will always say that it’s better to try to get the ornaments from treasures every week, or from the Silver Dust store. Monte Carlo however, is a great weapon and worth your time if you’ve got the spare currencies.

Legacy Engram: (Exotic Special Weapon) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

The MIDA Multi-Tool is a really great weapon, but Don’t Touch Me are also some of the best Gauntlets available for Hunters. As we suggest with many weeks though, you should look at your record book and decide what you need in order to complete it, because there won’t be enough Xur visits to ensure you pick up everything before the time is up. Whatever your main character is, the MIDA Multi-Tool is a fast and reliable weapon with which it’s hard to go wrong.

How Good Is The Trespasser?

This week Xur is sporting the Trespasser, a truly fantastic exotic weapon for a number of reasons, but should you buy it, and how good is it?

As an exotic Sidearm Trespasser is one of only 2 such items in Destiny, both of which are pretty incredible. Sidearms are meant to be whipped out after you’ve shot the crap out of a target with your primary, but not enough to kill them and bring them down.

Trespasser sport Arc energy, which can be useful for a number of activities, particularly those that have heroic modifiers such as the new 390 Light Raids and Heroic or Nightfall Strikes.

The first exotic perk, Be The Danger, makes the weapon fire bursts instead of single bullets. This makes for huge damage dealing from a sidearm, and you’ll see that when you use it. A second perk Relentless Tracker, enhanced motion tracker resolution with each kill. Already here we have increased damage dealt, though some recoil control may be required, and with each kill you’re tracking the enemy with more and more efficiency.

Now we add another perk, Unrepentant, which causes a superburst the next time you fire, if you reload straight after a kill. This superburst does even more damage, and makes short work of most enemies, especially those weak to Arc damage.

With all of these perks taken into consideration, it’s not hard to see where this weapon would be most useful. In terms of PVE it’s Strikes where the weapon finds its home. Lots of enemies ganging up on you can be incredibly overwhelming, when you’re primary magazine runs out this thing is your best friend, clearing space around and in front of you.

When it comes to PVP you need fast weapons, and Trespasser is the definition of fast. Whatever you’re running as your primary there’s a good chance you won’t be able to kill every Guardian you see. Trespasser can be whipped out in an instant and deal more than enough damage to finish off an enemy. The enhanced motion tracking will also help you maintain a decent aim while you run after and finish off this enemy, and superbursts could help you get team kills in Trials of Osiris.

How Good Is The SUROS Regime?

The SUROS Regime was recently on sale from Xur during his last brief visit to the Tower. While many of you may have purchased it to boost your collection in order to achieve that Age of Triumph record book stamp, you might not know what you now have sitting in your inventory.

The main perk of the SUROS Regime is SUROS Legacy. This perk grants additional damage to the bottom half of each magazine. If you get a kill with this second half of the magazine you also have a chance to regenerate health. What this results in is you blasting out half the magazine before you’ve seen anything, in PVP at least. In PVE this weapon may grant you some health in a clutch moment, but it’s PVP where it exceeds. That additional damage will mean you get the kill before your opponent, and you’ll probably get a decent health buff if they’ve been aiming at your head. Having the advantage in one on one fights in PVP is so important, and that’s why this gun is extremely viable for all Crucible matches.

Other set perks include Spinning Up, which causes the weapon to be fired faster the longer the trigger is held. Thunderlord also comes with this perk, and it’s really great to see in action, bolstering the weapon’s capabilities in PVP even further. This perk can be switched out for Focused Fire, which slows the rate of fire when zooming in on targets, conversely increasing damage dealt at the same time. This one can feel a bit counter-intuitive, but if you’re a Guardian who enjoys firing down a scope then this is the perk to go for.

A second set of perks include Hammer Forged, which improves accuracy and range, great for Focused Fire and anyone who likes to aim down sights to blast their enemies away. Or you can switch it out to Lightweight, which grants +2 agility to your character. Other weapons with this perk really help you out in Strikes and Raids, and it’s worth having that additional agility if you can get hold of it.

To conclude, SUROS Regime is almost certainly a PVP focused weapon, and it’s always been that way since Year 1. With that said, in PVE it can help you move around and dodge enemies faster than anyone else, get clutch health boosts against minions of the Darkness, and help you finish off tougher enemies with the last half of the magazine.

Image Source: VG247

How To Get All 6 Class Specific Weapons

Ever since the launch of The Taken King the Gunsmith has been offering Guardians the chance to earn reputation with him. This reputation leads to weapon orders for prototype Legendary weapons, some of which are well worth trying out. This isn’t all however, as sometimes he’ll offer up a quest, an opportunity to earn something more from him, something exotic. This is the beginning of class-specific exotics, one for Hunter, Warlock, and Titan, and all three will be needed in order to complete the Age of Triumph record book. Here is a quick guide as to how to obtain these weapons, but be aware that in the background you should probably be paying the Gunsmith a bit of attention already, to rank up in the meantime if nothing else.

Step 1: reach rank 2 with the Gunsmith

This step is pretty self-explanatory, you need to earn enough reputation with the Gunsmith to reach rank 2. This can be done by earning reputation in Golden Age Relic drops, or by completing the weapon tests he sets each week. You can complete up to five each week, so it’s worth doing that now if you want a chance of earning the goodies.

Once you reach rank 2 you’ll receive the Back in the Saddle quest, which will lead to a Legendary class-specific weapon, Susanoo for Warlocks, Immobius for Titans, and Stillpiercer for Hunters.

Back in the Saddle

The first part of the quest tasks you with killing enemies with a certain weapon while a certain telemetry is active. The second part of the quest requires you to gather weapon parts from Rare or Legendary weapons of the type that the eventual Legendary you’ll receive is, Shotgun for example. You need to dismantle 10 weapons to gather all of these. This is how you obtain the Legendary class weapons, but those exotics are what matters.

Rinse and Repeat

The Gunsmith will task you with doing the same as above, though this time it’s primary weapons with primary telemetry. You’ll have to dismantle rare and legendary weapons once again to get 10 weapon parts, and afterwards you’ll be rewarded with the following.

Tlaloc is a Warlock exclusive exotic Scout Rifle. The exotic perk, Overflow, increases handling, rate of fire, and stability while the user’s Super is charged.

Fabian Strategy is a Titan exclusive Auto Rifle. The exotic perk, Front Lines, increases handling, stability, and rate of fire when enemies are close. Kills will also partially reload the magazine, making for very easy killing.

Ace of Spades is a Hunter exclusive hand cannon. The exotic perk, Maverick, moves one round from your ammo reserves to the magazine when you land a precision kill.

Image Source: PlanetDestiny

King’s Fall 390 Light Challenge Guide

King’s Fall is this week’s Raid to be upgraded to the new Light level of 390 thanks to Age of Triumph. While other raids have seen a significant increase in difficulty due to both the enemy level increase and new challenges being added, King’s Fall is different. Thankfully King’s Fall has the same challenges as before the Light level increase, but here is a guide to each of the three challenges just in case you’ve forgotten how to do them.


This challenge is both easy and a great one for rewarding you with loot. Here the challenge is that no person must be the aura carrier twice. The easy way around this is to number yourselves and assign everyone to a side or the middle. As each you activate the plates on the floor you need to be aware of who has already had the Aura of Initiate and who hasn’t, in order to ensure that you don’t lose the challenge. As long as you number each other and keep alternating on the plates, you’ll be okay.


In order to complete the Golgoroth challenge you’ll need to ensure everyone holds his gaze once. Players shoot Golgoroth in the back to gain his gaze, each player needs to do this after holding the gaze for about 15 seconds. When the last Guardian has the gaze you need to let it expire so that everyone has held it for an equal amount of time. Stick to this tactic and you’ll ensure everyone holds the gaze and the challenge is completed.


Obviously Oryx is the big bad of the raid, so his challenge is going to be the hardest. This challenge requires sixteen orbs to be detonated at once, which will one-shot Oryx, so kill those Ogres straight away. There needs to be four plate holders, each jumping on the platform clockwise to where the relic appears. Jumpers should only land on their plate after the previous member is on.

One runner needs to run across the plates generated by the plate holders. They will work counter clockwise until they can steal the Aura of Invincibility from the Vessel of Oryx.

The last player needs to run around killing enemies and generally making life easier for the players completing the challenge, as this can get very tricky.

You need to collapse the process quickly once the runner has the Aura, as the orbs from the Ogres need to be as close to each other as possible, allowing for a stacking effect.

After a while Oryx will slam down a fist and reveal his chest, this is where your team needs to focus its fire in order to make him stagger. After this you need to kill enemies and make a clear path for the next run for an orb, and continue working away out of Oryx’s eye blasts.

After the fourth run players will need to detonate their bombs, this will send Oryx spinning into the orbit of Saturn. If this is done properly all players will need to rush to the end of the platform to damage Oryx’s chest again, which should kill him and leave the universe with one less threat.

Image Source: VG247