Destiny Xur Inventory: Should You Buy The 4th Horseman?

It just so happens that Xur is selling the 4th Horseman this week, but is it a viable weapon to purchase at this point for all you Destiny needs?

The 4th Horseman is a shotgun with arc damage, meaning it’s very similar to Invective, though it can’t regenerate ammo over time. It has three perks that make it particularly interesting, the first of which is Thunderer and allows the weapon to be fired in full auto. As you can imagine, for a shotgun this is pretty devastating to both your aim and you enemies. On the one hand you’re almost guaranteed to get a kill by holding down the trigger, but the recoil will be so bad that you’ll be staring at the ceiling by the end of it, leaving you open to pot shots from hidden enemies.

A second perk works in conjunction with Thunderer to help alleviate the stress of wanting to release your entire clip in one go, Final Round. This perk makes the last round in the clip deal additional damage, meaning that if the first three shots didn’t kill your enemy, this last one will. When using the shotgun it never feels great to fire in full auto, except in a pinch, so the rest of the time you need to be running around with the last shot in the barrel ready to go. This shot should kill an enemy, though in PVP it might be a bit trickier, and it won’t blast so hard that you’re staring at the ceiling like you’ve just woken up from a hard night out.

The final perk that works in this weapon’s trio to make it one of the more interesting exotics is Return to Sender, meaning each kill you make has a chance to return ammo to the magazine. Again this is an incentive to not fire the shotgun in full auto, and reserve that use for dire situations. The key to using this perk is to ensure you’re always on one bullet, run around the arena, make a kill, and hope that this perk kicks in and gives you another round to continue running around with. The additional damage will still apply to this cheekily-gained final round, and you’ll be an almost unstoppable killing machine.

Obviously all three of three of these perks are brilliant for PVP, and the shotgun is pretty much made for use in the Crucible. However, in PVE you will find that being able to deal a huge amount of damage at once with that full auto perk is wonderful in the right situations. The real key to using The 4th Horseman in PVE is to keep it in reserve with that one round in the chamber. Special ammo is plentiful enough here that you don’t need to grieve the loss of every missed shot. Keeping the weapon in your special slot with that one round that could kill a sun is going to save you when an Ultra tries to rip your face off after your Primary fire has left it with a quarter of its health. We recommend The 4th Horseman to anyone who ventures into PVP, but even if you’re sole interest is PVE it’s got some charms that could make it invaluable to your loadout.

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Xur Location and Inventory for February 25th and 26th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

This week Xur has moved into the Tower, and hidden himself away a little next to the Crucible Quartermaster. Head straight forward from spawn and then go down the stairs. Once you’ve passed Eris and her scary old cauldron then go for the Crucible Quartermaster on the left, Xur is the creepy guy staring at you from behind him in the shadows.

Xur’s Inventory

Exotic Weapon: Hawkmoon (Exotic Hand Cannon) 23 Strange Coins

Well, well, the Hawkmoon is back once again from Xur. We’ve already covered whether you should buy this weapon from him, but just to refresh your memory, the perks for this gun give three random bullets additional damage. With a smaller magazine that means that you’re going to be blasting off very powerful shots quite often.

Exotic Chest Armour: Twilight Garrison (Titan class) 13 Strange Coins

This armour has an exotic perk that allows you to dodge while airborne, quite important for a number of reasons. Firstly, if you’re using a weapon that has a perk increasing it’s damage while airborne, this will allow you to deal more damage. Likewise, when there’s a modifier increasing damage while airborne then this armour is vital.

Exotic Helmet: Celestial Nighthawk (Hunter Class) 13 Strange Coins

This helmet is a bit great. If you’re running with Gunslinger class then it’s really quite powerful, providing you’re willing to sacrifice three Golden Gun shots for one. The advantage is that you get six times the damage from that one Golden Gun shot, making short work of bosses and turning you into an important part of your fireteam.

Exotic Gauntlets: Claws of Ahamkara (Warlock Class) 13 Strange Coins

These gauntlets are applicable to all Warlock classes, granting an additional melee charge. This is very helpful for all kinds of PVE, and particularly PVP when you’re running around shooting a lot and need that final punch to finish off your enemies.

Legacy Engram: (Exotic Body Armour) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

If you’ve already bought Hawkmoon then you’re good, but if not then go and buy it! The Celestial Nighthawk is one of the best Hunter helmets, so it’s also worth buying if you’re running a Hunter these days. The rest of the armour is good but it’s down to what class you’re using mainly at the moment that will make the decision on what you buy.

Destiny Xur’s Inventory: Should You Buy Hard Light?

This week Xur is selling, among other things, Hard Light. This Exotic Auto Rifle is one of the most interesting in Destiny, with a unique perk that makes it incredibly useful to those who like to hold the trigger down until the bullets are gone. Volatile Light, the exotic perk, means that rounds fired from this gun have no damage falloff, overpenetrate targets, and ricochet off hard surfaces.

If your rounds have no damage falloff, then they will do as much damage to your target when they hit them from a hundred metres away, as they they would if they hit them from three feet away. This alone is deadly, as damage falloff is a big part of how enemies get away from your shots in both PVE and PVP. I would say thanks to this the weapon performs better in PVP because there is less change for enemies to avoid serious damage from you shooting at them from a distance.

Overpenetrating bullets will pass through enemies and hit others behind them. In PVP this won’t come in handy too often, but you know how important this could be in PVE. This part of the perk will make Hard Light perform well in strikes and Raids. You’d be surprised how useful this is when facing hordes of smaller enemies, even just when you’re out patrolling.

Finally we come to what makes this weapon so interesting, the bullets that ricochet off of surfaces. If you fire the gun at a surface then you’ll see the bullets bounce off at an angle, it’s that simple. You may not notice this at first, but you will see some bullets bouncing around as you kill foes in PVE, but taking the gun into PVP is where you’ll make the most of it. Hard Light lets you effectively shoot enemies from around corners, so if you master the angles that the bullets bounce off at, you could kill an enemy as they hide from you.

I have found Hard Light to be a really useful Exotic weapon, though not as good as some of the others out there. Really it depends on what activities you participate in the most, but I will put it out there that this gun is more well-suited to PVP than it is PVE. Taking the gun into a raid might make you the enemy of your fireteam however, because it’s not as good as some of the other exotics out there. If you enjoy using the gun, then go for it, it will do a lot of damage and it will help you reach those achievements that you haven’t met just yet.

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Xur Location and Inventory for February 17th and 18th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

If you want to find Xur for some exotic goodness this week then head to the Reef, the only social space that isn’t on Earth. From Spawn you need to head right and down the stairs all the way, then turn right again. In front of you should be a small entrance on the left, go in there and you’ll find Xur skulking around at the back, no doubt surrounded by loads of other Guardians eager to get their hands on his wares.

Xur’s Inventory

Exotic Weapon: Hard Light (Exotic Auto Rifle) 23 Strange Coins

Hard Light’s exotic perk, Volatile Light, make its bullets super powerful, never losing damage over distance, over penetrating targets, and bouncing off of surfaces. This perk alone makes this weapon fantastic for shooting around corners and generally annoying Guardians in the Crucible. The other perks build on this one to make it far better to spray as many bullets as you can, with reduced recoil and increased damage from the second half of every magazine.

Exotic Helmet: Eternal Warrior (Titan class) 13 Strange Coins

This helmet is pretty great, giving you the Unstoppable ability for your First of Havoc, as well as one of four random perks that boost you in different ways. This week the roll is Intelligence: 42, quite bad considering the max is 104, and Strength: 43, which is about midway between the min and max for this helmet. Honestly I would avoid buying the helmet this week if you’re trying to create a specific build, but for collectors this is a must have.

Exotic Chest Armour: Lucky Rasberry (Hunter Class) 13 Strange Coins

The exotic perk for Luck Raspberry lets you spawn with full grenade energy, and makes your Arc Grenade Chains reach further. This week the roll is 103 Discipline, which is okay considering the max is 138, so it might be worth buying if you’re building a Discipline character. I will say that Bladedancer is a very powerful Subclass, and if you’re using it without this then you’re doing it wrong.

Exotic Chest Armour: Purifier Robes (Warlock Class) 13 Strange Coins

Purifier Robes are pretty great for a Solar Warlock build. The perk Burn Brighter means you disorient any enemies nearby when you use Radiance, and Solar Armour gives you additional armour when using a Solar-based subclass. The roll this week is Intelligence: 55, just above the minimum of 51 and nowhere near the max of 138, and Discipline: 57, again much closer to the minimum of 51 and nowhere near the maximum of 86. This week it’s a bad roll I’,m afraid, but if the perks sound good for the Guardian you’re playing the most then I would go for it. 

Legacy Engram: (Exotic Body Armour) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

This week we’re not getting the best stuff from Xur, it has to be said. Hard Light is a really great weapon, and if you’ve never had it I would thoroughly recommend picking it up just to see those bullets bounce around everywhere. The armour he’s offering is pretty bad in terms of rolls, but Purifier Robes are definitely going to be useful if you’re running with a Solar subclass on your Warlock. Sadly this isn’t the best week for Xur, but there’s always next week if you don’t get what you want this week.

Destiny Xur’s Inventory: Should You Buy Hawkmoon?

This week Xur is selling Hawkmoon, probably the best hand cannon in Destiny. Even if hand cannon’s aren’t your usual gun of choice this is definitely worth considering just because of how good it is in both PVP and PVE.

The primary perks for the gun are Luck in the Chamber, which gives one random bullet increased damage, and Holding Aces, which gives another two bullet randomly increased damage. In a magazine of thirteen bullets, you can almost guarantee that the enemy you’re shooting at is going to get one of these bullets in their face. However, these perks are also dangerous, as they will keep you from reloading if you know some of these bullets with extra damage haven’t been used yet. It might feel like a bit of a numbers game, but the bullets really can make a huge difference to your situation in PVP when face to face with a foe, or PVE when bearing down on a boss.

In PVE this gun excels because you can smash huge enemies in next to no time, as long as you get to fire off all your bullets in one sitting. Luckily the gun has great draw speed and rate of fire, so you can pretty much guarantee that all your shots will be used within a few seconds. However, the range is not fantastic and that makes this gun a bit useless for some bosses, particularly in Raids. With Strike bosses you can get up close and personal, so this gun should come in pretty handy, but if all you’re doing is hitting Raids then maybe this isn’t what will persuade you.

In PVP this gun is awesome. Again, you’ll be holding onto the bullets in your magazine, counting down the ones with additional damage and hoping that an enemy comes around the corner to soak them up. The speed with which you can equip, aim, and fire the gun is what will help you reach the top of the leaderboard, and it might help boots your K/D radio too. Even if PVP isn’t what you’re into, I’d still recommend this gun just because of how brilliant it is with that additional damage, the only thing left is to count those Strange Coins.

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Destiny Xur Inventory: Should You Buy Invective?

This weekend Xur is selling Invective as the Exotic weapon. This is a shotgun that has two very special features that make it interesting, but is it worth buying?

When it comes to Invective there are two things you need to know. First, this shotgun regenerates it’s own ammunition, and second that it can be fired at full auto. Both of these things make this gun awesome in PVP, because you can run around using your Primary weapon for a bit while you wait for your Special ammo to regenerate, and you can destroy your enemies by spraying all four shots in the magazine in their face.

The ammo regeneration is obviously a fantastic perk, in PVP and PVE, but the full auto perk doesn’t exactly work that well in practice. You see the issue with firing all your shots at once, is that you get four shots worth of recoil at once. That means that while you will probably kill the enemy in front of you, you’ll be staring at the ceiling or the sky after all those shots are gone. Most people don’t want to be staring at the sky in PVP, which is why this gun isn’t used all that much in the Crucible. While it compares well to Icebreaker because of the ammo regeneration, it isn’t anywhere near as good for getting kills. With that said, if you’re a Guardian of the persuasion that running, sliding, shotgunning, and melee attacking is okay, then this is totally the best gun for you.

This weapon does solar damage, which can be incredibly useful for the various activities in Destiny. The ammo regeneration can also play a massive part in keeping you alive during raids and the Nightfall strike each week, but it’s up to you as to whether this is the exotic weapon you want by your side in any of those. Personally I would only buy this gun to add to the exotic collection, but if you only have enough for something useful then wait until next week. I like using the invective more for PVP than PVE, and it is a fun weapon to play around with, but not as much fun as some of the other exotics out there.

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Destiny Xur Inventory: Should You Buy The Zhalo Supercell?

The Zhalo Supercell is a primary Auto Rifle Xur is selling this week. While it’s one of the exotic weapons that was added with The Taken King expansion, it’s still a viable weapon when it comes to both PVP and PVE, even compared to Rise Of Iron weapons. I have to say that this gun looks fantastic, and if you don’t already own it for collection purposes, then that alone is a reason to buy it.

As one of the few exotic weapons with elemental properties, the Zhalo Supercell is perfect for many PVE activities, including the Nightfall, Raids, and Prison of Elders. The reason the elemental damage helps is to do with the modifiers applied to each activity each weekly reset. Arc Burn is the most obvious modifier this gun is suited to, since it increases Arc damage for that activity. Other modifiers change the enemy’s shield variants, and increase different types of damage for different shields, making this gun extremely valuable to anyone who frequents these weekly activities.

Prison of Elders has various modifiers for each round, and this gun is bound to be useful for at least one, if not all of them. Raids are slightly different, but modifiers still apply, and it may be that this week there’s a boss the Zhalo Supercell could help dispatch faster than normal. Heroic strikes could also make great use of the gun, particularly if you aren’t at maximum Light level yet, so if you’re finding those hard it could be worth your while buying this.

The gun’s unique perk means lightning is chained between enemies that are close to each other, further increasing damage. When combined with its other perks, improved accuracy the longer it is fired and ammo and super energy recharge from double kills, the Zhalo Supercell can see you slaying minions of the Darkness faster than any other Guardian in your Fireteam. As far as elemental primary weapons go, this gun is also not only one of the few exotics, but one of the few primary weapons in general that has elemental damage.

When it comes to PVP this gun isn’t as great as it is in PVE. However, Bungie designer Luke Smith has confirmed that no more elemental primary weapons are on their way, so it’s worth having simply for that. In Trials of Osiris a clutch Super can sometimes save the team from losing, but your chances of getting a double kill in this mode are slim. Larger Crucible games could benefit from the increased Super energy and ammo regeneration perk, but again you need to be getting a decent amount of double kills to make it viable. One thing I will say is that in Control matches, when enemy players will be in close proximity to each other on certain points, this gun could cause massive damage and ruin the enemy’s efforts at taking your points.