Destiny Xur’s Inventory: Should You Buy Thunderlord?

This week Xur has brought with him the Thunderlord, one of the few exotic Machine Guns, but one that I think is worth investing in.

Firstly, you need to consider that this gun looks, feels, and has the name of something like what you expect Gods to wield. This Machine Gun deals Arc damage, so is really useful when modifiers play to Arc weapon strength, but it’s also got two unique perks that enable it to be viable for both PVE and PVP.

The first perk, Lightning Rounds, makes the gun more accurate the longer you hold the trigger. Let’s just pause for a moment and think about every weapon in Destiny, and what happens when you hold or hammer that trigger for any length of time. That’s right, you end up staring at the sky, or veering away from your target so that bullets dance lightly around it in the distance and you have a small stroke in frustration. Alleviating the recoil on a Machine Gun is not only unfair to anything that’s going to be in your crosshaird, it’s also a move that makes this weapon extremely viable for Raid and Strike bosses in PVE, as well as any enemy in the Crucible. Can you imagine seeing a group of Guardians off in the distance, aiming down the sights at them, and hammering a hundred or so bullets at them in one long streak? I’ve done this, and it’s one of the few times I’ve wiped out a team.

The second perk, Feeding Frenzy, reduces reload time with every kill. While this doesn’t sound amazing, you need to remind yourself that this is a Machine Gun, a weapons that reloads so slowly that you could go and make a cup of tea in the time it takes to load the first bullet of your next clip in the chamber. The number of times I’ve been reloading and have been killed in both PVE and PVP is too high to write, but you must know how frustrating it is. This perk makes life easier for the active reloader, the person who kills whatever is in front of them and hits the reload button so they’re already working on it before they see another target. With increased reload speed you can hammer a group of foes and rack up some kills, reload while you’ve got plenty of time, and then smash another group of foes safe in the knowledge that you have a full clip.

Even if you’ve got a better heavy exotic for your Guardian this is worth having to rack up the Grimoire Cards and your exotic weapon count. Bother of these are important in Age of Triumph, and you’ll kick yourself if you didn’t pick it up when you had the opportunity to do so. However, it’s worth noting that if you despise Machine Guns then this will just sit in your Vault, because it’s the ultimate Machine Gun.

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Destiny Xur’s Inventory: Should You Buy Telesto?

For those paying attention to Xur’s inventory this week you’ll know he’s brought a pretty decent Special weapon with him, Telesto. This weapon is more like the Needler from the Halos series than anything else out there, and that’s thanks to it’s unique exotic perk.

Unplanned Reprieve, a perk that causes fusion projectiles to attach and detonate with a delayed Void blast. This is what makes the Fusion Rifle look and act so much like the Needler, the fact that you see those projectiles fire away and lodge themselves in your enemy, only to explode moments later. It’s so incredibly satisfying to pump ta Guardian full of those Fusion Projectiles, watch them move out of the way and think they’ve survived, only to explode in a glorious purple blast that you can see from miles back.

When it comes to PVE this weapon is brilliant, it looks really cool and the fact that you can pump enemies full of damage and have them explode really helps against bosses. When certain enemies stagger it’s important to hit them with as much damage as possible before they come back to their senses and attack you again, these projectiles ensure that damage happens when you want it to. However, you can lose out on that damage if you fire too late, and that’s one of the only downsides to Telesto. In Strikes and Raids this weapon performs admirably, particualrly against fast moving foes such as Sepiks Prime, but it’s in PVP that it finds it’s home.

When it comes to the Crucible this is a devastating and satisfying weapon. The only problem you have is that you need to constantly keep on top of your ammo, which we all know is pretty scarce for Special Weapons in PVP. Sadly Telesto doesn’t regenerate ammo like Invective, so you’re stuck with having to pick up the ammo as you see it. With that said, the weapon is incredibly useful when you’re having a hard time getting kills with your primary, and you just need something to get you out of that no kill hump.

With Age of Triumph releasing very soon, this will be more than a decent shooting stick, it’ll be a collectable. If you’ve peaked, you’re level 40, Light 400, and have the best armour set and weapons the meta allows, then this is a valuable item for your Record Book. If you complete the Record Book in time you gain access to a t-shirt that lets every Guardian know just how much time you’ve sunk into the game, and how much of a legend you are. For this reason if nothing else, Telesto is worth buying.

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Destiny Xur’s Inventory: Should You Buy Truth?

This week Xur has brought with him the exotic rocket launcher, Truth. However, just because a weapon is exotic is not enough to warrant it’s purchase, so we’re here to help you decide whether or not you need this very fine rocket launcher.

Truth has two perks tat make it extremely useful in battle wherever you are. The first is Prototype Trueseeker, which makes rounds from this weapon seek their target aggressively. Now you may not understand why that’s important when your aim is amazing, but trust s when we say that a little extra help from what is effectively a guided missile never goes amiss.

The second exotic perk for Truth is Grenades and Horseshoes, which makes rockets detonate early depending on their proximity to their target. This means that if your target sidesteps your rocket and continues shooting, you know that the rocket is going to blow up when it gets close to them anyway. So you can turn around and walk away as you wait for the sound of your enemy’s scream and a massive explosion to fill the air.

When these two perks are brought together in one weapon there’s very little they can’t do. Take Raids for example, when you come up against a boss you need to make every shot count. What better way to make your rockets count that to have them explode even when they’re just near your target, and gently guide themselves towards them? Add in the fact that the weapon can be infused up the the highest Light level and you’re in for a real treat.

In PVP the weapon performs even better. Every time you’ve picked up heavy ammo, loaded that rocket into the chamber, and fired only to see your enemy jump or dodge out of the way can no be made up for. Truth will actively seek out your target, and we’re talking about way more than a simple nudge in the right direction. Truth rockets can whizz past your foe and make you look like an idiot, but seconds late that rocket will return and blow their backs off.

While it might not be the recommended rocket launcher for use by pro Crucible players, this weapon is far better than any Legendary rocket launcher you’ll pick up from vendors. It’s also going to count towards your Age of Triumph Record Book when the time comes for you to fill it out. You’ll need every Grimoire card and every exotic weapon, and if you don’t have this it counts for two of those things. If you’re at a loose end for what to do with your Strange Coins, it’s a pretty great way to throw them away at the very least.

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Destiny: Xur’s Inventory for March 10th and 11th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

After the announcement of the Age of Triumph Xur seems to have rejected the Tower in favour of the Reef! So here’s where you go. Go right from spawn and go down the stairs. There is an entrance ahead of you, and if you go in there, Xur will be on the right hand side like a real creepy guy, and let’s face it he is very creepy.

Xur’s Inventory

Exotic Weapon: Truth (Exotic Rocket Launcher) 17 Strange Coins

As far as exotic weapons go, this thing is one behind the Gjallarhorn. The exotic perks that make it are really interesting, starting with Prototype Trueseeker, which makes the rounds from the weapon seek their target aggressively. Another perk, Grenades and Horseshoes, detonates rounds depending on their proximity to enemies, meaning they’ll explode just when they’re close to the enemy instead of needing to hit them. These two perks make for a very interesting weapon, and as I said earlier they’re only second to the Gjallarhorn’s.

Keep an eye out for a more detailed analysis of the weapon later on today.

Exotic Helmet: Empyrean Bellicose (Titan class) 13 Strange Coins

On top of looking awesome this helmet should help you take you enemies by surprise. Its perk, Antigrav Thrusters, will hold you in place if you aim in the air, at least for a while. This way you can jump above some cover in the Crucible and destroy anyone who’s trying to hide from you. The perk also recharges your melee ability when you collect orbs and your Super is full.

Exotic Helmet: Knucklehead Radar (Hunter Class) 13 Strange Coins

Personally I think this is one of the greatest helmets in the game. while it looks like you’ve got a target right where your eyes should be, this helmet isn’t designed to help your enemies. Instead the perk, Sensor Pack, leaves your radar visible in your hud while aiming. This is really useful if you’ve got perks elsewhere that increase your speed while aiming, as it allows you to run and gun better than anyone out there.

Exotic Gauntlets: Nothing Manacles (Warlock Class) 13 Strange Coins

Sharing the theme of awesome looking armour this week, these Gauntlets will make a big difference to your Warlock. The exotic perk, Scatter Charge, allows tracking for Scatter Grenades, resulting in you getting more kills with those clutch grenades after your opponent runs off or hides just out of sight.

Legacy Engram: (Exotic Body Armour) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

With Age of Triumph coming soon you need to make sure you’ve got everything, so buying a Legacy Engram is a must I’m afraid. On top of that, Truth is one of the best weapons in the game, particularly among the heavy exotics. If it were us, we’d be buying Truth, and then whichever piece of armour we don’t currently own, though Knucklehead Radar does have the best name, perk, and look.

Destiny Xur Inventory: Should You Buy The 4th Horseman?

It just so happens that Xur is selling the 4th Horseman this week, but is it a viable weapon to purchase at this point for all you Destiny needs?

The 4th Horseman is a shotgun with arc damage, meaning it’s very similar to Invective, though it can’t regenerate ammo over time. It has three perks that make it particularly interesting, the first of which is Thunderer and allows the weapon to be fired in full auto. As you can imagine, for a shotgun this is pretty devastating to both your aim and you enemies. On the one hand you’re almost guaranteed to get a kill by holding down the trigger, but the recoil will be so bad that you’ll be staring at the ceiling by the end of it, leaving you open to pot shots from hidden enemies.

A second perk works in conjunction with Thunderer to help alleviate the stress of wanting to release your entire clip in one go, Final Round. This perk makes the last round in the clip deal additional damage, meaning that if the first three shots didn’t kill your enemy, this last one will. When using the shotgun it never feels great to fire in full auto, except in a pinch, so the rest of the time you need to be running around with the last shot in the barrel ready to go. This shot should kill an enemy, though in PVP it might be a bit trickier, and it won’t blast so hard that you’re staring at the ceiling like you’ve just woken up from a hard night out.

The final perk that works in this weapon’s trio to make it one of the more interesting exotics is Return to Sender, meaning each kill you make has a chance to return ammo to the magazine. Again this is an incentive to not fire the shotgun in full auto, and reserve that use for dire situations. The key to using this perk is to ensure you’re always on one bullet, run around the arena, make a kill, and hope that this perk kicks in and gives you another round to continue running around with. The additional damage will still apply to this cheekily-gained final round, and you’ll be an almost unstoppable killing machine.

Obviously all three of three of these perks are brilliant for PVP, and the shotgun is pretty much made for use in the Crucible. However, in PVE you will find that being able to deal a huge amount of damage at once with that full auto perk is wonderful in the right situations. The real key to using The 4th Horseman in PVE is to keep it in reserve with that one round in the chamber. Special ammo is plentiful enough here that you don’t need to grieve the loss of every missed shot. Keeping the weapon in your special slot with that one round that could kill a sun is going to save you when an Ultra tries to rip your face off after your Primary fire has left it with a quarter of its health. We recommend The 4th Horseman to anyone who ventures into PVP, but even if you’re sole interest is PVE it’s got some charms that could make it invaluable to your loadout.

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Xur Location and Inventory for February 25th and 26th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

This week Xur has moved into the Tower, and hidden himself away a little next to the Crucible Quartermaster. Head straight forward from spawn and then go down the stairs. Once you’ve passed Eris and her scary old cauldron then go for the Crucible Quartermaster on the left, Xur is the creepy guy staring at you from behind him in the shadows.

Xur’s Inventory

Exotic Weapon: Hawkmoon (Exotic Hand Cannon) 23 Strange Coins

Well, well, the Hawkmoon is back once again from Xur. We’ve already covered whether you should buy this weapon from him, but just to refresh your memory, the perks for this gun give three random bullets additional damage. With a smaller magazine that means that you’re going to be blasting off very powerful shots quite often.

Exotic Chest Armour: Twilight Garrison (Titan class) 13 Strange Coins

This armour has an exotic perk that allows you to dodge while airborne, quite important for a number of reasons. Firstly, if you’re using a weapon that has a perk increasing it’s damage while airborne, this will allow you to deal more damage. Likewise, when there’s a modifier increasing damage while airborne then this armour is vital.

Exotic Helmet: Celestial Nighthawk (Hunter Class) 13 Strange Coins

This helmet is a bit great. If you’re running with Gunslinger class then it’s really quite powerful, providing you’re willing to sacrifice three Golden Gun shots for one. The advantage is that you get six times the damage from that one Golden Gun shot, making short work of bosses and turning you into an important part of your fireteam.

Exotic Gauntlets: Claws of Ahamkara (Warlock Class) 13 Strange Coins

These gauntlets are applicable to all Warlock classes, granting an additional melee charge. This is very helpful for all kinds of PVE, and particularly PVP when you’re running around shooting a lot and need that final punch to finish off your enemies.

Legacy Engram: (Exotic Body Armour) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

If you’ve already bought Hawkmoon then you’re good, but if not then go and buy it! The Celestial Nighthawk is one of the best Hunter helmets, so it’s also worth buying if you’re running a Hunter these days. The rest of the armour is good but it’s down to what class you’re using mainly at the moment that will make the decision on what you buy.

Destiny Xur’s Inventory: Should You Buy Hard Light?

This week Xur is selling, among other things, Hard Light. This Exotic Auto Rifle is one of the most interesting in Destiny, with a unique perk that makes it incredibly useful to those who like to hold the trigger down until the bullets are gone. Volatile Light, the exotic perk, means that rounds fired from this gun have no damage falloff, overpenetrate targets, and ricochet off hard surfaces.

If your rounds have no damage falloff, then they will do as much damage to your target when they hit them from a hundred metres away, as they they would if they hit them from three feet away. This alone is deadly, as damage falloff is a big part of how enemies get away from your shots in both PVE and PVP. I would say thanks to this the weapon performs better in PVP because there is less change for enemies to avoid serious damage from you shooting at them from a distance.

Overpenetrating bullets will pass through enemies and hit others behind them. In PVP this won’t come in handy too often, but you know how important this could be in PVE. This part of the perk will make Hard Light perform well in strikes and Raids. You’d be surprised how useful this is when facing hordes of smaller enemies, even just when you’re out patrolling.

Finally we come to what makes this weapon so interesting, the bullets that ricochet off of surfaces. If you fire the gun at a surface then you’ll see the bullets bounce off at an angle, it’s that simple. You may not notice this at first, but you will see some bullets bouncing around as you kill foes in PVE, but taking the gun into PVP is where you’ll make the most of it. Hard Light lets you effectively shoot enemies from around corners, so if you master the angles that the bullets bounce off at, you could kill an enemy as they hide from you.

I have found Hard Light to be a really useful Exotic weapon, though not as good as some of the others out there. Really it depends on what activities you participate in the most, but I will put it out there that this gun is more well-suited to PVP than it is PVE. Taking the gun into a raid might make you the enemy of your fireteam however, because it’s not as good as some of the other exotics out there. If you enjoy using the gun, then go for it, it will do a lot of damage and it will help you reach those achievements that you haven’t met just yet.

Image Source: PlanetDestiny

Xur Location and Inventory for February 17th and 18th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

If you want to find Xur for some exotic goodness this week then head to the Reef, the only social space that isn’t on Earth. From Spawn you need to head right and down the stairs all the way, then turn right again. In front of you should be a small entrance on the left, go in there and you’ll find Xur skulking around at the back, no doubt surrounded by loads of other Guardians eager to get their hands on his wares.

Xur’s Inventory

Exotic Weapon: Hard Light (Exotic Auto Rifle) 23 Strange Coins

Hard Light’s exotic perk, Volatile Light, make its bullets super powerful, never losing damage over distance, over penetrating targets, and bouncing off of surfaces. This perk alone makes this weapon fantastic for shooting around corners and generally annoying Guardians in the Crucible. The other perks build on this one to make it far better to spray as many bullets as you can, with reduced recoil and increased damage from the second half of every magazine.

Exotic Helmet: Eternal Warrior (Titan class) 13 Strange Coins

This helmet is pretty great, giving you the Unstoppable ability for your First of Havoc, as well as one of four random perks that boost you in different ways. This week the roll is Intelligence: 42, quite bad considering the max is 104, and Strength: 43, which is about midway between the min and max for this helmet. Honestly I would avoid buying the helmet this week if you’re trying to create a specific build, but for collectors this is a must have.

Exotic Chest Armour: Lucky Rasberry (Hunter Class) 13 Strange Coins

The exotic perk for Luck Raspberry lets you spawn with full grenade energy, and makes your Arc Grenade Chains reach further. This week the roll is 103 Discipline, which is okay considering the max is 138, so it might be worth buying if you’re building a Discipline character. I will say that Bladedancer is a very powerful Subclass, and if you’re using it without this then you’re doing it wrong.

Exotic Chest Armour: Purifier Robes (Warlock Class) 13 Strange Coins

Purifier Robes are pretty great for a Solar Warlock build. The perk Burn Brighter means you disorient any enemies nearby when you use Radiance, and Solar Armour gives you additional armour when using a Solar-based subclass. The roll this week is Intelligence: 55, just above the minimum of 51 and nowhere near the max of 138, and Discipline: 57, again much closer to the minimum of 51 and nowhere near the maximum of 86. This week it’s a bad roll I’,m afraid, but if the perks sound good for the Guardian you’re playing the most then I would go for it. 

Legacy Engram: (Exotic Body Armour) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

This week we’re not getting the best stuff from Xur, it has to be said. Hard Light is a really great weapon, and if you’ve never had it I would thoroughly recommend picking it up just to see those bullets bounce around everywhere. The armour he’s offering is pretty bad in terms of rolls, but Purifier Robes are definitely going to be useful if you’re running with a Solar subclass on your Warlock. Sadly this isn’t the best week for Xur, but there’s always next week if you don’t get what you want this week.

Destiny Xur’s Inventory: Should You Buy Hawkmoon?

This week Xur is selling Hawkmoon, probably the best hand cannon in Destiny. Even if hand cannon’s aren’t your usual gun of choice this is definitely worth considering just because of how good it is in both PVP and PVE.

The primary perks for the gun are Luck in the Chamber, which gives one random bullet increased damage, and Holding Aces, which gives another two bullet randomly increased damage. In a magazine of thirteen bullets, you can almost guarantee that the enemy you’re shooting at is going to get one of these bullets in their face. However, these perks are also dangerous, as they will keep you from reloading if you know some of these bullets with extra damage haven’t been used yet. It might feel like a bit of a numbers game, but the bullets really can make a huge difference to your situation in PVP when face to face with a foe, or PVE when bearing down on a boss.

In PVE this gun excels because you can smash huge enemies in next to no time, as long as you get to fire off all your bullets in one sitting. Luckily the gun has great draw speed and rate of fire, so you can pretty much guarantee that all your shots will be used within a few seconds. However, the range is not fantastic and that makes this gun a bit useless for some bosses, particularly in Raids. With Strike bosses you can get up close and personal, so this gun should come in pretty handy, but if all you’re doing is hitting Raids then maybe this isn’t what will persuade you.

In PVP this gun is awesome. Again, you’ll be holding onto the bullets in your magazine, counting down the ones with additional damage and hoping that an enemy comes around the corner to soak them up. The speed with which you can equip, aim, and fire the gun is what will help you reach the top of the leaderboard, and it might help boots your K/D radio too. Even if PVP isn’t what you’re into, I’d still recommend this gun just because of how brilliant it is with that additional damage, the only thing left is to count those Strange Coins.

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Destiny Xur Inventory: Should You Buy Invective?

This weekend Xur is selling Invective as the Exotic weapon. This is a shotgun that has two very special features that make it interesting, but is it worth buying?

When it comes to Invective there are two things you need to know. First, this shotgun regenerates it’s own ammunition, and second that it can be fired at full auto. Both of these things make this gun awesome in PVP, because you can run around using your Primary weapon for a bit while you wait for your Special ammo to regenerate, and you can destroy your enemies by spraying all four shots in the magazine in their face.

The ammo regeneration is obviously a fantastic perk, in PVP and PVE, but the full auto perk doesn’t exactly work that well in practice. You see the issue with firing all your shots at once, is that you get four shots worth of recoil at once. That means that while you will probably kill the enemy in front of you, you’ll be staring at the ceiling or the sky after all those shots are gone. Most people don’t want to be staring at the sky in PVP, which is why this gun isn’t used all that much in the Crucible. While it compares well to Icebreaker because of the ammo regeneration, it isn’t anywhere near as good for getting kills. With that said, if you’re a Guardian of the persuasion that running, sliding, shotgunning, and melee attacking is okay, then this is totally the best gun for you.

This weapon does solar damage, which can be incredibly useful for the various activities in Destiny. The ammo regeneration can also play a massive part in keeping you alive during raids and the Nightfall strike each week, but it’s up to you as to whether this is the exotic weapon you want by your side in any of those. Personally I would only buy this gun to add to the exotic collection, but if you only have enough for something useful then wait until next week. I like using the invective more for PVP than PVE, and it is a fun weapon to play around with, but not as much fun as some of the other exotics out there.

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