Destiny 2 Tips For Control In The Crucible

The recent Iron Banner event that showed us just how much Bungie is changing things in Destiny 2 didn’t manage to change everything, Control is still here! I player a whole lot of the classic Crucible mode and I know that with a slew of new players just in from the PC launch there will be Guardians out there looking for tips on basically anything they can get. Here are my tips for playing Control and how to help your team win.

Objective

The biggest mistake most players make in Control is trying to kill as many of the enemy as physically possible, completely ignoring the capture points. This game mode is all about gaining control of as many points as you can as a team and holding onto that control for as long as possible. With that said, all a team really needs to do is capture two points out of the possible three, and hold onto them for the rest of the match. I’ve seen so many teams lose, including my own, because they’re too focused on getting the next point that they don’t control. I cannot stress enough that if you want to win in this mode all you need to do is get two of the points. If the enemy takes a point from you, then go and get the one furthest away from them, but always maintain control over two.

Spawn

First off you need to know that you’ll be spawning in some very questionable areas. Bungie is pretty good at not spawning you right in an enemy nest but it does happen, so you need to be ready right from the word go to kill every member of the opposing team if it comes to it.  With that said, you also generally spawn quite far away from all of the Control points, so you need to become familiar with where these are pretty fast to help you know where to run from anywhere on the map.

Weapons

This isn’t a mode where you need to bring the absolute best gun in Destiny 2, all you need is something you’re comfortable with. For me this means a Hand Cannon with a high rate of fire, though I’m usually taken out by Auto Rifles so I’d say they were a good bet as well. What I’m trying to say is don’t bring something fancy, bring something safe because at the end o the day you need to kill all of the enemies on a control point as fast as possible in order to hold it or take it.

Defence

Working as a team is the only way you’ll win in Control. I understand more than most that players without microphones are generally crapped upon, but that’s no excuse for playing poorly. You need to follow your team mates and present a united front to the enemy, gunning down every enemy you come across regardless of where you are. What I mean to say is stick with your team, follow at least one of them from the get go and you’ll be alright. Two Guardians is better than one unless the one has something ridiculous like Wardcliff Coil.

Image Source: Eurogamer

Destiny: Xur’s Inventory for May 5th and 6th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

This week if you’re looking for Xur you need look no further than the Tower. Head straight down from spawn, all the way into the Hall of Vanguard. If you get to the big table in the middle you’ve gone too far. Instead, make your way up to the balcony, the right hand side specifically, and you’ll find Xur lurking around behind of the wings there.

Xur’s Inventory

Exotic Weapon: MIDA Multi-Tool (Exotic Scout Rifle) 23 Strange Coins

This is a weapon of legends we have to be honest. As a scout rifle it’s got superb qualities for those who want to fire fast or slow. The gun was used to source the hidden chests in the Vault of Glass, though of course it’s hidden perk of being able to find these chests is now a subject of much debate. The first listed perk, MIDA Multi-Tool, boosts movement speed and makes the weapon fire on a hair trigger. Third Eye, the second perk, allows your radar to be visible when aiming down sights, part of how it was used to track certain hidden chests.

Check out our analysis of MIDA Multi-Tool to see if you’re interested.

Exotic Chest Armour: Twilight Garrison (Titan class) 13 Strange Coins

If you’ve ever wanted it to look like you’ve got a massive eye at the top centre of your chest, this is the armour for you. The exotic perk, Tactical Air Support, allows you to evade while in mid-air. This is a great perk for Titans as they can hover in mid-air, and having the ability to dodge as well will make for interesting Crucible takedowns.

Exotic Chest Armour: Voidfang Vestments (Warlock Class) 13 Strange Coins

This Chest Armour has been available from Xur before, but that makes it no less exotic so it’s always worth a gander if you don’t have it. The exotic perk, Hungering Void, allows Guardians to spawn with full grenade energy for their Axion Bolt grenade, and spawns an additional seeker.

Exotic Gauntlets: Don’t Touch Me (Hunter Class) 13 Strange Coins

When you run Crota’s End, because we know everyone will have to run it again at least once for that record book and the sweet loot, these can be priceless. The perk, Defensive Reflex, makes you briefly invisible when you take melee damage from enemies. I can’t begin to tell you how important it is to be invisible when taking down Crota, as the Swordbearing duty often falls to a Hunter. Furthermore, in Prison of Elders, the invisibility can help you avoid destruction at the hands of Skolas should you choose to take him on.

Weapon Bundles

Zhalo Supercell and Shock Hazard: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

Maybe try a different route for the ornament if you already have the weapon, but honestly the Zhalo Supercell is a superior weapon, which you should buy if you’re looking to purchase a bundle.

Monte Carlo and Royal Flush: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

We will always say that it’s better to try to get the ornaments from treasures every week, or from the Silver Dust store. Monte Carlo however, is a great weapon and worth your time if you’ve got the spare currencies.

Legacy Engram: (Exotic Special Weapon) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

The MIDA Multi-Tool is a really great weapon, but Don’t Touch Me are also some of the best Gauntlets available for Hunters. As we suggest with many weeks though, you should look at your record book and decide what you need in order to complete it, because there won’t be enough Xur visits to ensure you pick up everything before the time is up. Whatever your main character is, the MIDA Multi-Tool is a fast and reliable weapon with which it’s hard to go wrong.

Destiny: Xur’s Inventory for April 28th and 29th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

It’s that time of week again! Xur has returned and he’s in the Tower once more. Head left from spawn and all the way down those stairs because you’re going to see the Speaker, or at least look at him. Stop outside the entrance to his chamber and turn around because Xur is lurking right there in front of that big old door. 

Xur’s Inventory

Exotic Weapon: Trespasser (Exotic Sidearm) 17 Strange Coins

This week it’s a golden oldie, which is only because the weapon was offered up to Guardians by Xur the week before Rise of Iron launched. This is one of only two Exotic Sidearms and for that fact alone it’s worth having. The first exotic perk, Relentless Tracker, grants increased motion tracker resolution after kills. The second, Be The Danger, makes the weapon fire bursts of bullets instead of single shots. Finally, Unrepentant, gives you a superburst the next time you fire if you reload right after a kill.

Check out our analysis of Trespasser to see if you’re interested.

Exotic Gauntlets: Immolation Fists (Titan class) 13 Strange Coins

I can’t look at these without being impressed, they’re just so cool. On top of that, the first exotic perk, Accelerant, unlocks the subclass node Explosive Pyre for Sunbreakers without it taking up a class slot. Any enemies you kill with your hammer will explode and chain fire damage to other enemies. The second exotic perk, Rain Blows, increases melee attack speed. I don’t have to tell you how special it is to get a class ability for free, just because of this these are worth getting. 

Exotic Helmet: Obsidian Mind (Warlock Class) 13 Strange Coins

This helmet looks so dark that I don’t think light can escape it. The exotic perk, Insatiable, makes Nova Bomb kills reduce the cooldown of your next Nova Bomb. Since Nova Bombs are huge enough that they can kill whole groups of enemies, it’s always worth having more of them. 

Exotic Helmet: Knucklehead Radar (Hunter Class) 13 Strange Coins

This helmet is great for making the enemy think you’ve got either three eyes, or can’t see at all thanks to that target on your face. Anyway, the first exotic perk, Sensor Pack, means that your radar remains active while aiming down sights on primary weapons. The second, Inverse Shadow, increases super energy gained from killing minions of the Darkness. The ability to have your radar up while aiming is almost invaluable, trust me when I say you should seriously consider buying this.

Weapon Bundles

Invective and Storm’s Reproach: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

Invective is really a fantastic weapon. A special weapon that regenerates ammo over time, making it great for both PVE and PVP. Ornaments can be purchased at all times, but Invective is only on sale when Xur offers it. Check out our thoughts on Invective to help your decision.

Telesto and Lingering Vestige: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

Telesto is one of the best Special weapons there is. Again the Ornament can be purchased at any time, but youshould seriously consider buying the weapon if you need something good in the Special slot. Check out our thoughts on Telesto to help you decide.

Legacy Engram: (Exotic Special Weapon) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

Well, this week is a pretty good week if you’re a newcomer to Destiny. Trespasser is a great Exotic weapon, and given that it’s one of the only Sidearms that’s exotic it’s almost definitely worth having for that alone. There’s also some really great exotic armour, depending on what class your main character is, but above all of it you should be keen to purchase Immolation fists. A free class ability is nothing to turn your nose up at. Keep an eye out for our take on Trespasser later this weekend. 

How Good Is The SUROS Regime?

The SUROS Regime was recently on sale from Xur during his last brief visit to the Tower. While many of you may have purchased it to boost your collection in order to achieve that Age of Triumph record book stamp, you might not know what you now have sitting in your inventory.

The main perk of the SUROS Regime is SUROS Legacy. This perk grants additional damage to the bottom half of each magazine. If you get a kill with this second half of the magazine you also have a chance to regenerate health. What this results in is you blasting out half the magazine before you’ve seen anything, in PVP at least. In PVE this weapon may grant you some health in a clutch moment, but it’s PVP where it exceeds. That additional damage will mean you get the kill before your opponent, and you’ll probably get a decent health buff if they’ve been aiming at your head. Having the advantage in one on one fights in PVP is so important, and that’s why this gun is extremely viable for all Crucible matches.

Other set perks include Spinning Up, which causes the weapon to be fired faster the longer the trigger is held. Thunderlord also comes with this perk, and it’s really great to see in action, bolstering the weapon’s capabilities in PVP even further. This perk can be switched out for Focused Fire, which slows the rate of fire when zooming in on targets, conversely increasing damage dealt at the same time. This one can feel a bit counter-intuitive, but if you’re a Guardian who enjoys firing down a scope then this is the perk to go for.

A second set of perks include Hammer Forged, which improves accuracy and range, great for Focused Fire and anyone who likes to aim down sights to blast their enemies away. Or you can switch it out to Lightweight, which grants +2 agility to your character. Other weapons with this perk really help you out in Strikes and Raids, and it’s worth having that additional agility if you can get hold of it.

To conclude, SUROS Regime is almost certainly a PVP focused weapon, and it’s always been that way since Year 1. With that said, in PVE it can help you move around and dodge enemies faster than anyone else, get clutch health boosts against minions of the Darkness, and help you finish off tougher enemies with the last half of the magazine.

Image Source: VG247

Destiny: Xur’s Inventory for April 21st and 22nd

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

Well now if you need to find Xur you’re going to head to the Tower! Once there you need to go left from spawn, all the way down the stairs and pas that pointless New Monarchy representative. Make a run like you’re going to see the Speaker, but at the last minute just keep on running past the entrance to his chamber so he thinks he has a friend but actually ends up crying creepy tears. If you make it to the balcony have a look around, Xur is lurking against the barriers like he wants to push you off.

Xur’s Inventory

Exotic Weapon: Suros Regime (Exotic Auto Rifle) 23 Strange Coins

The Suros Regime is an iconic weapon that’s been a part of Destiny since year 1. It might have had a paint job since then, but its perks are still formidable. The SUROS Legacy perk grants additional damage to the bottom half of all magazines, and gives you a chance to heal with every kill.

Check out our analysis of the Suros Regime to see if you’re interested.

Exotic Helmet: An Insurmountable Skullfort (Titan class) 13 Strange Coins

This helmet changes your face into something that’s both digital and incredibly shiny. It’s perk, Improved Transfusion, makes it so kills with Storm Fist immediately grant health regeneration. You’ll also respawn with full melee charge, and gain a second one to boot.

Exotic Gauntlets: Nothing Manacles (Warlock Class) 13 Strange Coins

These gauntlets are badass, that’s all I’ve got to say about how they look because it’s undeniable. Seriously just go and check them out quickly. Now you’ve done that, the perk, Scatter Charge, will enable tracking for Scatter Grenades, and allow you to hold an extra Scatter charge. I don’t need to tell you just ho crazy this is, especially in PVP. 

Exotic Gauntlets: Shinobu’s Vow (Hunter Class) 13 Strange Coins

Don’t be fooled by these gauntlets. They’re not the fanciest of armour for a Hunter by any means, but they do allow you that little exotic advantage. The perk, New Tricks, grants an improved skip grenade, and an additional grenade charge so that you’ve got plenty of them going around. To top that off you’ll be throwing those grenades faster thanks to the Fastball perk.

Weapon Bundles

Dragon’s Breath and Tiger Shark: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

Dragon’s Breath is yet another iconic weapon of Destiny year 1, getting added with The Dark Below. Dragon’s Breath allows you to create what is essentially a small sun on the battlefield with each shot, and having look like a tiger is just something else.

Zhalo Supercell and Shock Hazard: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

The Zhalo Supercell is a pretty awesome weapon, check out our analysis of it here. With regards to the ornament, we’ll let you judge how much you want to spend on it.

Legacy Engram: (Exotic Special Weapon) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

Okay, so there’s a good range of armour on display this week, but the Suros Regime is definitely where it’s at. We’d recommend you buy that and just get on with your week, but if you’ve already earned it elsewhere then some of that armour to build up your collection might be worth a shout. Honestly though, if you’re heading from Light 300 to 400, get some of this stuff, because it’ll make your life easier in the long run. 

Destiny: Xur’s Inventory For April 14th and 15th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

If you’re looking to get something out of the tentacle-faced servant of The Nine then you’re in luck, because he’s here today! Go to The Reef, head right from spawn and go all the way down the stairs. Xur is lurking off in the open doorway on the right hand side, you may not see him but that’s because his clothes are so dirty they blend into the dark surroundings. 

Xur’s Inventory

Exotic Weapon: Hard Light (Exotic Auto Rifle) 17 Strange Coins

Hard Light is one of the few exotic weapons that you can tell someone is shooting at you in the Crucible. It’s exotic perk, Volatile Light, causes the rounds to have no damage falloff over distance. The perk also makes rounds overpenetrate targets, and ricochet off of nearby walls. This last part is how you tell it’s being used against you, the rounds are bright and often come out of nowhere to destroy your killstreak.

Check out our analysis of Hard Light to see if you’re interested.

Exotic Gauntlets: ACD/0 Feedback Fence (Titan class) 13 Strange Coins

In addition to looking awesome, these Guantlets allow you to deal damage to an area around you when you take melee damage thanks to its exotic perk, Wrath Conductors. If you buy them they’ll come with another perk, Rain Blows, that increases melee attack attack speed, perfect if you’re up for punching the living snot out of enemies of the Tower and other Guardians. 

Exotic Chest Armour: Heart of the Praxic Fire (Warlock Class) 13 Strange Coins

Perfect for raiding, this Chest Armour completely upgrades your Warlock. The exotic perk, Praise the Sun, while being a little tip of the hat to the Dark Souls series, decreases all ability cooldowns while Radiance is active, as well as greatly increasing your agility. You also gain increased armour when using a Solar based Subclass, as if you wouldn’t with this though.

Exotic Leg Armour: Bones of Eao (Hunter Class) 13 Strange Coins

I really have to say that these are some of the best pieces of Leg Armour you can get for a Hunter, and with many needing decent gear to Raid with at the moment, they couldn’t come at a better time. The exotic perk, Not Bound By Law, upgrades the Hunter’s Double Jump with an additional jump. King’s Fall requires quite a log of jumping, so I have to say that for this week’s Raid these boots are the boots to be in.

Weapon Bundles

The Last Word and Addendum: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

The Last Word is one of the best handguns in the game, focusing on firing from the hip and barely aiming. Of course the Ornament is perfect for that collection of yours, and it makes the weapon look pretty awesome as well.

Red Death and White Witch: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

Red Death is a notorious Auto Rifle because it allows the user to regain health with every kill. You can’t deny that for everything in Destiny that sounds pretty damn great. The weapon is needed if you don’t have it in your collection already for Age of Triumph, and the Ornament is perfect for making it look incredible.

Legacy Engram: (Exotic Special Weapon) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

This week’s exotic weapon is great for PVP, but not necessarily for PVE. If you’re already on the way to Rank 5 of the Iron Banner, and don’t need it for your collection, then leave it. Any one of the armour pieces from this week will make for a great addition to your collection, and be really useful in Raids. This week with King’s Fall being the new 390 Raid, the Bones of Eao are going to be particularly useful.

Iron Banner Tips: 11th April to 17th April

The Iron Banner returns this week! If you missed the last one then head over to our last article where we handed out some tips about competing. Of course we’re going to cover the same ground here, and it’ll be that much more relevant because the game mode has changed, as it does every Iron Banner. This week until April 17th, the next weekly reset, you’ll be able to compete in Iron Banner Control matches, which are no different to normal Control matches other than the fact that you’ll get wrecked if you’re a lower level player.

How do you play Control?

Control is a pretty simple game mode where there are certain points all over the map that can be claimed and controlled by one team. Guardians will be split into two teams and they must gain control of as many points for as long as possible in order to boost the points they get from kills and assists to help them win. In short, the more control points your team has, the faster you’ll win. Many Guardians forget that the point of Control is to claim these points, and you’ll se the rookies running around killing the enemy and ignoring every point around them. Be a team player and claim these control points, because they’ll lead to more success for you and your team than running and gunning will. There is honestly nothing worse than being in a team who just run and kill even when Lord Shaxx is screaming at you about all the control zones being controlled by the enemy.

What’s the loot like?

Iron Banner is brilliant, in that the loot drops seem to be from pretty much everything that has ever happened in Destiny, excluding the promotional content. This means you can claim items like the Crimson and Sugary Shell, from Crimson Days, as rewards from matches. Anyone looking to collect all of these items should definitely consider hunting in the Iron Banner for a while.

With that said, you’re probably concerned about the Light level drop of the loot. I’m very pleased to say that loot drops at and above your Light level, meaning you can easily use the Iron Banner to increase your Light level over the next week. For anyone trying to get to that elusive 390 Light for the challenge mode Raids, this is the place to be. The armour and weapon drops tend to lead towards the Iron Banner loot, but there is every chance that you could even get an exotic drop out of a match.

Will it help with Age of Triumph?

If you’re concerned about spending a week levelling up when you should be completing that Age of Triumph record book, then don’t be. One of the tasks in the book is to reach Rank 5 with the Iron Banner once, and that’s after the update for Age of Triumph so everyone has to do it. You’ll also need to be reaching Rank 25 with all three factions before you finish the book, so this is an opportunity to earn additional reputation with those factions that need some love in order to meet the record book requirement.

Destiny: Xur’s Inventory For April 7th and 8th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

This week Xur has deemed the Hanger in the Tower as worthy of his presence. Head right from spawn and go through the tunnel and down the first set of stairs. At the bottom of this first set of stairs stop, turn right, and there you’ll see old tentacle face.

Xur’s Inventory

Exotic Weapon: Invective (Exotic Shotgun) 17 Strange Coins

This shotgun is awesome in three ways. Firstly it regenerates ammo over time, making it a pretty important Special weapon for PVP if you haven’t already got an exotic that you’re comfortable with. The second perk allows it to be blasted in full auto mode, which is incredible if you’re faced with what might seem like impossible odds. Finally, this weapon also has Final Round, meaning the last round in the chamber deals additional damage. I don’t need to tell you that on a weapon that regenerates ammo from nothing this is super useful in PVP.

Check out our analysis of Invective to see if you’re interested.

Exotic Chest Armour: Crest of Alpha Lupi (Titan class) 13 Strange Coins

A common exotic if there is such a thing, each class has their own version. The exotic perk, Keeper of the Pack, allows you to revive teammates faster, and be revived a lot faster as well. In addition, you’ll generate one extra orb from using your Super. This exotic is pretty phenomenal for scenarios when you’ll need to be revived, and revive others, such as all 390 Light PVE activities.

Exotic Helmet: The Ram (Warlock Class) 13 Strange Coins

The Ram is one scary looking piece of armour, and you wouldn’t want it anywhere but your head. Strength of The Ram, the exotic perk, increases armour for you. The perk also triggers Lifesteal on all Voidwalker melee attacks, making for alone very hard to kill Guardian.

Exotic Gauntlets: Shinobu’s Vow (Hunter Class) 13 Strange Coins

These gauntles are fairly standard when it comes to exotics, so if there’s something else in this list you’d rather have I suggest you get it. The exotic perk, New Tricks, improves skip grenades, and allows you to throw them further. Finally, the perk grants you an additional Skip Grenade charge, meaning you’ve got two for the price of one and probably an extra subclass perk.

Weapon Bundles

Invective and Storms Reproach: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

If you haven’t seen our review of Invective then go and look at it now to decide if you want it. As we always recommend with these bundles, only buy it if you want the gun and the Ornament, because you can get the Ornament separately.

Truth and Heart of Gold: (weapon Bundle) 30 Strange Coins and 25 Silver Dust

Truth is a really great Rocket Launcher that basically homes in on your enemies. when fully upgraded it will fire rockets that detonate even when they’re close to the target, and they’ll cause massive explosions. If you want this then we suggest checking out our review of Truth now.

Legacy Engram: (Exotic Special Weapon) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

As is now the case with Age of Triumph, if you’re not too bothered about what you get, go and buy what you don’t have. Completing the Record Book requires all Exotics so anything that’s missing here is worth buying. With that said, Invective is an incredible shotgun and can be very useful for completing Crucible quests and Record Book rewards. For me, it’s Shinobu’s Vow for the Hunter, because I still don’t have these Gauntlets and I’m only three off of having all of them for the Record Book.

Destiny Xur’s Inventory: Should You Buy Thunderlord?

This week Xur has brought with him the Thunderlord, one of the few exotic Machine Guns, but one that I think is worth investing in.

Firstly, you need to consider that this gun looks, feels, and has the name of something like what you expect Gods to wield. This Machine Gun deals Arc damage, so is really useful when modifiers play to Arc weapon strength, but it’s also got two unique perks that enable it to be viable for both PVE and PVP.

The first perk, Lightning Rounds, makes the gun more accurate the longer you hold the trigger. Let’s just pause for a moment and think about every weapon in Destiny, and what happens when you hold or hammer that trigger for any length of time. That’s right, you end up staring at the sky, or veering away from your target so that bullets dance lightly around it in the distance and you have a small stroke in frustration. Alleviating the recoil on a Machine Gun is not only unfair to anything that’s going to be in your crosshaird, it’s also a move that makes this weapon extremely viable for Raid and Strike bosses in PVE, as well as any enemy in the Crucible. Can you imagine seeing a group of Guardians off in the distance, aiming down the sights at them, and hammering a hundred or so bullets at them in one long streak? I’ve done this, and it’s one of the few times I’ve wiped out a team.

The second perk, Feeding Frenzy, reduces reload time with every kill. While this doesn’t sound amazing, you need to remind yourself that this is a Machine Gun, a weapons that reloads so slowly that you could go and make a cup of tea in the time it takes to load the first bullet of your next clip in the chamber. The number of times I’ve been reloading and have been killed in both PVE and PVP is too high to write, but you must know how frustrating it is. This perk makes life easier for the active reloader, the person who kills whatever is in front of them and hits the reload button so they’re already working on it before they see another target. With increased reload speed you can hammer a group of foes and rack up some kills, reload while you’ve got plenty of time, and then smash another group of foes safe in the knowledge that you have a full clip.

Even if you’ve got a better heavy exotic for your Guardian this is worth having to rack up the Grimoire Cards and your exotic weapon count. Bother of these are important in Age of Triumph, and you’ll kick yourself if you didn’t pick it up when you had the opportunity to do so. However, it’s worth noting that if you despise Machine Guns then this will just sit in your Vault, because it’s the ultimate Machine Gun.

Image Source: Planet Destiny

Destiny Xur’s Inventory: Should You Buy Truth?

This week Xur has brought with him the exotic rocket launcher, Truth. However, just because a weapon is exotic is not enough to warrant it’s purchase, so we’re here to help you decide whether or not you need this very fine rocket launcher.

Truth has two perks tat make it extremely useful in battle wherever you are. The first is Prototype Trueseeker, which makes rounds from this weapon seek their target aggressively. Now you may not understand why that’s important when your aim is amazing, but trust s when we say that a little extra help from what is effectively a guided missile never goes amiss.

The second exotic perk for Truth is Grenades and Horseshoes, which makes rockets detonate early depending on their proximity to their target. This means that if your target sidesteps your rocket and continues shooting, you know that the rocket is going to blow up when it gets close to them anyway. So you can turn around and walk away as you wait for the sound of your enemy’s scream and a massive explosion to fill the air.

When these two perks are brought together in one weapon there’s very little they can’t do. Take Raids for example, when you come up against a boss you need to make every shot count. What better way to make your rockets count that to have them explode even when they’re just near your target, and gently guide themselves towards them? Add in the fact that the weapon can be infused up the the highest Light level and you’re in for a real treat.

In PVP the weapon performs even better. Every time you’ve picked up heavy ammo, loaded that rocket into the chamber, and fired only to see your enemy jump or dodge out of the way can no be made up for. Truth will actively seek out your target, and we’re talking about way more than a simple nudge in the right direction. Truth rockets can whizz past your foe and make you look like an idiot, but seconds late that rocket will return and blow their backs off.

While it might not be the recommended rocket launcher for use by pro Crucible players, this weapon is far better than any Legendary rocket launcher you’ll pick up from vendors. It’s also going to count towards your Age of Triumph Record Book when the time comes for you to fill it out. You’ll need every Grimoire card and every exotic weapon, and if you don’t have this it counts for two of those things. If you’re at a loose end for what to do with your Strange Coins, it’s a pretty great way to throw them away at the very least.

Image Source: VG247