Will We Meet The Exo Stranger Again In Destiny 2?

E3 was a big event for Destiny 2. Lots and lots of new details and gameplay have been revealed and shown, but there have also been some nice tidbits of information coming out of interviews in and around the event between various staff and multiple press outlets. This includes a statement from Luke Smith, Game Director, who said that he felt the team had exited the Exo Stranger effectively in the original Destiny, opening up the conversation for whether we will see her again in Destiny 2.

The Exo Stranger is a character players will meet as they progress through the story missions. She’s extremely strange and very mysterious, talking mostly to an unseen ally of hers the very first time she meets you. Later she’ll congratulate you on destroying the great big ball of darkness inside the Black Garden, and gift you with her, admittedly badass, weapon. After that, she just up and phases out of the Tower without any kind of hint as to whether that’s it or if there’s more for you to do.

The problem with the Exo Stranger is that you never feel like her story has been fully wrapped up. Luke Smith himself also said that there’s a world where we never find out anything more about the Exo Stranger, and there’s a world where she’s the star. Of course he’s referring to the two drastically different routs the team could take when it comes to Destiny 2’s narrative and the Exo Stranger.

If Bungie were to make Destiny 2, or a later expansion, solely focus on the Exo Stranger, it would explain more about her character and the group she’s with but it would have to open up more mysteries. The Exo Stranger had a single goal, to get Guardians to destroy the heart in the Black Garden. If she returned there would need to be some other sort of hellish creature causing problems around the system. If we take her group to be some sort of band of heroes who always work in the dark to protect the Light, then it makes sense that they’d only show their faces again when things got too dire.

Destiny 2 starts with Guardians losing their power, meaning they can now die and have no Super abilities like they used to. On one hand this is a serious enough event to warrant the interest of a group much like the Exo Stranger’s, but we need to remember that she herself is no longer a Guardian and hasn’t been for a long time.

If we see the Exo Stranger again it would need to be because of a competitor to the Red Legion, another group or individual who wants to take the Traveller’s Light for their own. With the playing field equalised thanks to the acts of the opening of the game, the situation is wide open for any enemies to come in and start taking the power of the Traveller for their own, the only question is who will this be if it’s anyone?

Character Bio – Cayde-6

Cayde-6 is the Hunter Vanguard member who is responsible for tracking and assigning bounties to high-value targets. He gives Guardians jobs such as take out Askor, Archon Priest, or the Psion Flayers.

You can find Cayde-6 in the Vanguard Hall in the Tower with the rest of the Vanguard. He offers Hunters Vanguard weapons and armour, and is easily the funniest character in the Destiny Universe. Cayde-6 pleads with Guardians under his breath and out of earshot of the other Vanguard for them to take him with them, though it’s clear he would never abandon his post while there’s good to be done.

Cayde-6 was once human, and while he remembers little of his life before the collapse, he does have some memories. Whatever he can recall is mixed up and in the wrong order, and some aren’t even his own memories.

Beginning life as a human soldier with a large debt on his head, he was approached by Clovis Bray to have the debt removed. While Cayde-6 can’t remember the job offer or anything about he, the next memory he has is being taken to Europa where he was converted into an EXO. Another memory, possibly after becoming an EXO, sees him assigned to security duty for the Ishtar Collective where he was looking after Dr, Maya Sundaresh. Cayde-6 wanted to get to know the doctor better but she never noticed him. The final memory Cayde-6 has is of being restrained by a shadowy creature on a destroyed world, followed by a memory he says is not is own.

Once Cayde-6 was an adventurous Guardian, and even now he dislikes his ‘desk job’ with the Vanguard, but realises it serves the greater good. He lost the notorious Vanguard Dare, but only took over the role of Hunter Vanguard when his predecessor and close friend Andal Brask was murdered by by Taniks, The Scarred, a Fallen mercenary. As Cayde-6 yearns to be out in the wilds with every Guardian, he longs most to see the inner workings of the Vault of Glass.

In The Taken King storyline Cayde-6 plays an important part in the Guardians gaining access to Oryx’s Dreadnaught. He helps the Guardian obtain a Stealth Drive against the wishes of the other Vanguard members. The Stealth Drive itself is stolen from the War Mind Rasputin, and the ship it is fitted to has been borrowed from Eris Morn without permission. Cayde-6 and Eris have a mutual distaste for each other from this point onwards, even today Eris refuses to forgive him for destroying her ship.

As part of The Dawning Cayde-6 offers his assistance to Ikora Ray and the Guardians when they’re called to take on Omnigul and Sekiron, Nexus Mind. however, this is more of an effort to avoid leading a team of Hunters who hate him.

Image Source: DeviantArt

Character Bio – Commander Zavala

Commander Zavala is the Vanguard for the Titan class, an Awoken who lives in the Tower and is stationed alongside the other Vanguard representatives. He sells Titan armour and emblems, and was named as one of the characters in the leaked MegaBloks sets for Destiny 2.

Zavala used to be a student of Lord Saladin, and fought in the Battle of Twilight Gap. He’s even been a serious competitor in the Crucible, and as such was approached by the various factions of the Tower for support, none more so than New Monarchy representative Executor Hideo, who offered to make him King of the City if he joined them. He refused.

He also Refused Dead Orbit representative Arach Jalaal when he pleased for support from Zavala, though this probably would have reignited the Faction Wars. Zavala did vouch for the Future War Cult and their inclusion to the Consensus, an alliance of the City’s factions, because of their focus on combat which he sees as useful to the City.

Commander Zavala’s role in the Vanguard is overall defence of the City, and developing strategies against enemy forces, both from The Darkness and any who threaten the City. He is the one responsible for the preemptive Strike mission against the House of Devils and killing Sepiks Prime. He also tasks Guardians with recapturing Freehold by destroying the Cabal chain of command.

While Zavala may not appear to be scary, he’s got a lot of history that many may not credit. The Battle of Twilight Gap was a battle against The Fallen, as all houses came together to try to take The Traveller from Earth. Together Zavala and Lord Shaxx led the counterattack and successfully defended the Traveller from its enemies, though many enemies lost their lives. It was at this battle that the Thunderlord Machine Gun gained its reputation, and the Gjallarhorn was forged from the armour of the dead Guardians who fought in it. Lord Shaxx began the Crucible as a way to ensure that future Guardians are always ready for a fight, even the biggest fight of their lives. The Crucible continues today because Guardians always need to be ready for  a new threat to rear its head, and Zavala is a large part of why it exists.

Image Source: DestinyWiki

Character Bio – The Guardian

Every Destiny player knows that their character is The Guardian, one of many who have been revived by a Ghost. Ghosts were the last, dying effort of the Traveller to protect Earth and The Last City, so we can therefore assume that the Guardians are that protection. Imbued with the Traveller’s Light, Guardians summon amazing abilities to fight back against the Darkness.

Why is each Guardian chosen?

We don’t know anything about the thought process behind reviving a Guardian from whatever stage of decomposition they might have been in when their Ghost found them, but what must be important is character. Each Guardian must be strong willed and be able to accept the gift of Light from the Traveller, which isn’t everyone.

The Guardians are responsible for helping push back against the Darkness, which means fighting oppressive foes such as Crota and Oryx, and exploring the darkest dungeons like the Vault of Glass in order to prevent enemies such as the Vex from bringing back world-ending gods.

Guardian Races

The first race that the Guardians can be is humans. Humanity have always remained on Earth, fleeing into the woods and other rural areas when the Fallen invaded. While humans may have once ruled Earth, it’s safe to say that now they’re only claiming it back thanks to the help of others who have been touched by the Light.

The Exo may look like machines that once served humans in the Golden Age, when the Traveller’s Light brought untold advances in technology and space travel, but they’re so much more. Over time the AI in each Exo degrades, and bugs form in their programming. It’s these bugs, formed by the experiences each Exo has been through, that have created personalities over time. These personalities are what determine whether a Ghost will choose a certain Exo or not.

Finally we have the Awoken, a beautiful and mysterious race. During The Collapse, when the Darkness descended on Human space, many humans tried to flee out of the area. While many perished, some survived and made it to the edge of Human-controlled space, which is where something happened to them. Now these ashen-faced descendants of humans mainly live out in the Reef. Ghosts no doubt choose Awoken as Guardians because they possess the same traits as humans, though with little something else added in there.

Image Source: DestinyWIKI

Xur’s Location and Inventory for February 10th and 11th 2017

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

This week you can find Xur hanging out in the Hanger! This area has been quite the centre of attention recently with lots of Destiny 2 news leaking via Mega Bloks sets, and Bungie employee conference calls. Can you see any Cabal? Anyway, If you head right from spawn at The Tower, go down the corridor towards the Hanger, and turn right at the bottom of the first flight of stairs, you’ll find Xur skulking around with his tentacles in full view.

Xur’s Inventory

Exotic Weapon: Hawkmoon (Exotic Hand Cannon) 23 Strange Coins

Hawkmoon’s Exotic Perks are Holding Aces, which make two random bullets from your magazine deal considerable bonus damage, and Luck in the Chamber, giving one bullet at random considerable bonus damage. With a magazine of 13, you can be sure to be dealing a lot of damage.

Hawkmoon is still a viable weapon today for both PVP and PVE, not least because of its primary perks that deal randomly increased damage. The only struggle you’ll have is getting all of those bullets out before someone puts you down, but the draw speed is so fast that you should be the one firing first in any showdowns.

Exotic Gauntlets: No Backup Plans (Titan class) 13 Strange Coins

These gauntlets grant a Force Barrier when you make a kill with a shotgun, but they also increase the duration of your Force Barrier. For anyone who still likes running around in PVP with their shotgun out and their sliding boots on, these could be a viable addition to your loadout. This week the roll is Intelligence 54, only 3 off of Max, and Strength 51, which is only just above half the max of 92. If you’re running an Intelligence build then these are the Gauntlets to get.

Exotic Helmet: Skyburners Annex (Hunter Class) 13 Strange Coins

This helmet has a pretty special perk that rolls through benefits. Primarily it will generate Orbs from Heavy Weapon kills. Should you not have a full Super, then your Super meter will fill up as usual. If however you do have full Super energy, collecting these and other Orbs has a change to generate Special Ammo. This helmet would work great in conjunction with an exotic primary, as you won’t need Invective or Icebreaker to regenerate Special Ammo over time, as long as your rockets hit their targets. This week the roll is Intelligence 91, out of 101 Max. Again, this is perfect for an Intelligence build.

Exotic Helmet: Apotheosis Veil (Warlock Class) 13 Strange Coins

This helmet regenerates health, melee and grenade energy immediately after activating your Super. This is great for when you’re in a pinch both in PVP, and particularly tough Raids. this week the helmet packs Intelligence 62, out of 104 max, and discipline 64, out of a max of 65. For this helmet I’d actually say hold off unless you’re trying for a discipline build.

Legacy Engram: (Exotic Body Armour) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

This week is great for anyone running an intelligence build who needs some Exotic armour. With that said, the Hawkmoon is not to be shunned. This gun used to be the best Hand Cannon in the game, and while that may still be true, its nowhere near as good as it was. If you don’t feel that any of the armour is going to add to you main guardian, then hold off on them and buy this gun because it will work wonders in PVP and Raids. With that said you may already have it, in which case you need to decide if Intelligence or Discipline are more important to you, then pick the appropriate armour as long as it will fit your character. Finally, if you’re building up a secondary Guardian, these Exotic armours are a great way to boost their Light level without needing to grind for hours. It’s a great way to get ahead on having three max level characters for the rumoured upcoming April Update.