Destiny’s 7th Anniversary Post Is Truly A Window To The Past
Do you remember where you were during the release of Destiny 1’s Alpha, or Beta? Were you counting down the seconds until launch, or unaware the franchise even existed? If you’re like me, you’re latter – at least at first.
When Destiny’s Beta went live, I didn’t know what it was – only that it had popped up on the home screen of my Xbox 360 and that my friend wanted to play it. So, we did. I recall my surprise and enthusiasm when I saw Bungie were developing the game – as Halo was what first brought me into the world of gaming.
Likewise, I remember the gruelling 2 hour struggle in the Devil’s Lair Strike, and the wonder I experienced when I landed on the moon during the Beta’s waning hours. It was laced with memories I’ll never forget, and I’m thankful to this day I got to experience it.
Today, Bungie treated us to a post on their website, commemorating the remarkable journey Destiny has been on since it was revealed at E3 2013. There have been ups and downs, content droughts and unforgettable moments. Perhaps one such moment was in fact on stage at E3 2013, as Bungie recalls a technical hiccup that (thankfully) went unnoticed:
“Revealing Destiny’s gameplay at E3 in June of 2013 was a monumental event. After putting years of work into this new game, we were about to finally show the world what we had been making. The team rehearsed constantly and prepared for every scenario. They had run through it several times successfully with no technical or performance errors. But as mentioned above, everyone has a plan until you get hit.”
“Somehow, without a functioning monitor, Jason manages to get his Guardian to wave and walk over to Joe’s Guardian — just in time for the heroes behind the scenes to cut to the backup video.”
“Disaster was adverted, but now they still need to sync up their live performance with the backup video. No easy task. The numerous rehearsals and preparation pay off as everyone times their lines perfectly, even though they are no longer at the controls. No one in the crowd seemed to notice everything going on in the background to keep the show moving, and some even saw the long pause while the switch to backup happened as nothing more than a long loading screen for an early build of the game.”
“The debut was a success. It showed that, although everything might not always work out perfectly to plan – hard work, preparation, and a stubbornness to succeed would drive this franchise forward.”
The post also came with several prologue-style scripts, written by Chris Barrett, that introduce each of Destiny’s original expansions: The Dark Below, House of Wolves, and The Taken King (Which was then called ‘The Dead King’:
January 29, 2014
Silent space. A dead moon sits cleaved in the starred sky like some accident of the gods. Regolith and rock suspended.
Above. A perfect circle gouged into the surface, ringed with dense inscrutable geometry. Dust slowly pours over the edge of a gaping maw like a slow and giant hourglass.
Descent. Dust turns to mist, mist turns to thick, unnatural fog. An endless chasm bored to the very heart of the moon.
Darkness. A flicker of light. Shadows dance across shifting slab. Six runes ignite, tracing the ground like some kind of cosmic gasoline. Cröta stands between. The Relic held. An ancient and evil sound erupts from even farther below. The ground begins to open. A tomb.
Upwards. A Dozen eyes shimmer in the black.
Upwards. Hundreds more.
THE DARK BELOW
November 21, 2013
Silver stitch on dark, grayish blue. Tattered cloth waves in the cold winds, slowly filling the frame to reveal the sigil of the House of Wolves. Fiercest of all the houses, but lost, fallen, and scattered to the stars like the rest.
Woven fiber from above. Old and worn but intricate and trimmed with gold. Shimmering dust catches the eye as the camera moves slowly forward. By dark cerulean blood and broken glass, a grizzly scene is revealed. Past the curled fingers and over the chest of an Awoken Queensguard. More bodies lay, victims of a violent struggle, some punctuated by spear.
The cloak turns with its wearer, revealing matted fur coated with frost. The Fallen Captain turns. Drifts of snow and dead grass now revealed. It continues on, assured for the moment their path lies masked. Others of the pack stalk ahead, distant. A Servitor keeps pace, dark ancient metal seemingly weightless, drifting forward. Wind. Snow.
The Queen stands still, only her hair slowly shifting. A shattered window frames her, before the dark swirling clouds of The Reef.
THE HOUSE OF WOLVES
November 21, 2013
The deep black. The uncharted tides beyond the Reef. A shimmering sea of ice tumbles endlessly around the once Roman god Saturn. Penetrating the silence a monolith of iron and bone roars. The sharp bow of the millennia old Exarch dreadnaught breaches the surface like a whale, thousands of jeweled crystals shattering.
The shadow of the god king Oryx. His tattered glove reveals rot and bone of countless heirs before. His fist clenches and dust falls.
The three Princes kneel before their maker.
Emerald lines burn within deep gouges as alien symbols impossibly appear like the carvings of a mad monk on stone fast forwarded over a fraction of time.
Oryx’s shadowed cowl tilts. The twisted horns writhe with life as his swimming green eyes are revealed.
A crescendo of sound.
THE DEAD KING
So much has happened since the days of Crota and the Wolves. Destiny has come so far – I mean, look at all the concept art in this article. Some may look stunningly familiar, and others so alien and different. It’s strange, knowing that at one point, these were Destiny.
Since these concepts, Destiny has gained a sequel, Bungie has gained its independence, and as a franchise its become better than ever. Now we look to the future; to The Witch Queen, to Lightfall, to The Final Shape, and beyond.