Destiny: Age Of Triumph Weekly Rituals, And More Revealed

Bungie held their second reveal livestream for Age of Triumph this week, as part of the three part stream series leading up to the release of the live event.

This week Bungie began by telling fans how they would now be able to receive a Treasure of Ages loot box for each weekly activity, the Nightfall Strike, Story Mission, and Crucible Playlist. These lootboxes can reward Guardians will items from all previous live events, The Dawning, Festival of the Lost, even Crimson Days. This is a great opportunity for players to get their hands on those items that they’ve been after since they first heard about them in the live event reveal. For collectors, these boxes are a Godsend. However, there will also be new items available from these lootboxes, including Emblems of Ages, Legendary Emotes of Ages, Days of Iron Emblem, Orange Chroma, Ornaments for Touch of Malice, Nechrocasm and Vex Mythoclast. The rest we will have to wait until next week to find out about, as they will all relate directly to Age of Triumph.

The Speaker will be stepping into the light as Destiny comes to a close, handing out quests relating to almost all activities, excluding the Raids as far as we know right now.

The Crucible Handler Lord Shaxx will be offering new bounties centred around 6v6 activities such as Control matches. These reward you with Crucible Engrams upon completion.

Weekly rituals were the main focus of this week’s livestream. These rituals will feature playlists of weekly story missions, Crucible match types, Challenge of Elders, and more. These rituals will reward players will Legendary marks, and give them the opportunity to earn up to 20 per week.

A new modifier called Daybreak will be on the Nightfall Strike. This increases the recharge rate which Bungie think will make the times Nightfall bounty more attainable for players who have been struggling. However, community manager Deej admitted that this would only be available once a month to avoid making the Nightfall too easy. With that said, in July there will be a six week period where it is available every week. This is to help players complete their Age of Triumph Record Books before the end of August. The reason for this time-specific Daybreak modifier is because Destiny 2 will probably be releasing in September, just as Destiny did.

Next week Bungie will be talking about the Sandbox update hitting Destiny with Age of Triumph, as well as new and old weapons and armour from raids.

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Destiny: Xur’s Inventory for March 17th and 18th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

This week Xur is even more excited about Age of Triumph than we are! He’s heading to the Hall of the Vanguard to celebrate by himself in a dark corner, so hit the Tower, go down the main stairs that are straight in front of you from spawn, and enter that hall. If you go up on the balcony to the right you’ll see Xur hiding out doing a weird tentacle dance that looks oddly like his face the rest of the time too.

Xur’s Inventory

Exotic Weapon: Telesto (Exotic Fusion Rifle) 17 Strange Coins

Telesto is one of the latest Exotics to be added to the game, and the fact that it sits in your Special slot means you can still use that amazing Legendary Hand Cannon. The exotic perks on this weapon begin with Harbinger’s Spark, making multikils drop orbs to charge your super energy. Next up is Unplanned Reprieve, which means your fusion projectiles attach to enemies and explode with a delay. This last perk is incredible because you can attach a full clip to a foe and watch them explode in a cloud of Void, killing them instantly.

Keep an eye out for a more detailed analysis of the weapon this weekend.

Exotic Helmet: The Glasshouse (Titan class) 13 Strange Coins

Apart from looking not only fragile, but also a total badass, this helmet turns you into a destructive machine. The exotic perk, Bathed in Light, makes Blessing of Light and Weapons of Light last longer. This is great for you and your team, and is perfect for PVP, particularly Trials of Osiris when a Super can make a massive difference to a losing team.

Exotic Helmet: The Ram (Warlock Class) 13 Strange Coins

An iconic piece of armour that you need to own, yes everyone! The exotic perk, Strength of the Ram, triggers Life Steal on Voidwalker melee attacks, and increases armour. This helmet looks awesome, and if I haven’t stressed enough how much you need it, you really need to buy it.

Exotic Gauntlets: Shinobu’s vow (Hunter Class) 13 Strange Coins

While not the best exotic Gauntlets out there, these are pretty good for a Hunter looking for something new. The exotic perk, New Tricks, improves Skip Grenades and grants an additional grenade charge. These grenades split and skip at the pace of the throw, so having more than one is only going to help you kill more foes in both PVP and PVE. An improvement to these grenades will help you smash those cheeky targets who think they can dodge the oncoming scene of death.

Legacy Engram: (Exotic Body Armour) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

Since the reveal of the Age of Triumph Record Book there’s a reason to buy every exotic, so building up your collection is imperative here if there’s something you don’t own. With that said, if you don’t own any of it, Telesto is a great place to start. We’ll put an in-depth look at the weapon out over the weekend but put simply it is a pleasure to use and very helpful in PVE and PVP. The ability to use what is effectively a Needler from the Halo series in Destiny has never been a bad thing, and since it’s release the Telesto has been used consistently throughout events in Destiny.

Destiny: Xur’s Inventory for March 10th and 11th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

After the announcement of the Age of Triumph Xur seems to have rejected the Tower in favour of the Reef! So here’s where you go. Go right from spawn and go down the stairs. There is an entrance ahead of you, and if you go in there, Xur will be on the right hand side like a real creepy guy, and let’s face it he is very creepy.

Xur’s Inventory

Exotic Weapon: Truth (Exotic Rocket Launcher) 17 Strange Coins

As far as exotic weapons go, this thing is one behind the Gjallarhorn. The exotic perks that make it are really interesting, starting with Prototype Trueseeker, which makes the rounds from the weapon seek their target aggressively. Another perk, Grenades and Horseshoes, detonates rounds depending on their proximity to enemies, meaning they’ll explode just when they’re close to the enemy instead of needing to hit them. These two perks make for a very interesting weapon, and as I said earlier they’re only second to the Gjallarhorn’s.

Keep an eye out for a more detailed analysis of the weapon later on today.

Exotic Helmet: Empyrean Bellicose (Titan class) 13 Strange Coins

On top of looking awesome this helmet should help you take you enemies by surprise. Its perk, Antigrav Thrusters, will hold you in place if you aim in the air, at least for a while. This way you can jump above some cover in the Crucible and destroy anyone who’s trying to hide from you. The perk also recharges your melee ability when you collect orbs and your Super is full.

Exotic Helmet: Knucklehead Radar (Hunter Class) 13 Strange Coins

Personally I think this is one of the greatest helmets in the game. while it looks like you’ve got a target right where your eyes should be, this helmet isn’t designed to help your enemies. Instead the perk, Sensor Pack, leaves your radar visible in your hud while aiming. This is really useful if you’ve got perks elsewhere that increase your speed while aiming, as it allows you to run and gun better than anyone out there.

Exotic Gauntlets: Nothing Manacles (Warlock Class) 13 Strange Coins

Sharing the theme of awesome looking armour this week, these Gauntlets will make a big difference to your Warlock. The exotic perk, Scatter Charge, allows tracking for Scatter Grenades, resulting in you getting more kills with those clutch grenades after your opponent runs off or hides just out of sight.

Legacy Engram: (Exotic Body Armour) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

With Age of Triumph coming soon you need to make sure you’ve got everything, so buying a Legacy Engram is a must I’m afraid. On top of that, Truth is one of the best weapons in the game, particularly among the heavy exotics. If it were us, we’d be buying Truth, and then whichever piece of armour we don’t currently own, though Knucklehead Radar does have the best name, perk, and look.

Destiny Age of Triumph Revealed

For a while there have been rumours around an April update happening in Destiny. While Bungie hadn’t announced anything, it would make sense for them to update the game in April this year like they did last year, and arguable last year’s update made players happier than The Taken King expansion did.

Well this week Destiny: Age of Triumph was revealed, and it’s having a similar effect on the community as last year’s April update did. The most important thing to know is that Age of Triumph brings with it a new Record Book to complete, and releases on March 28th.

Unfortunately there isn’t a Light level cap increase with this update, though at this point I think everyone is ready for a new game rather than more increased levels. In addition all Raids are being brought up to the higher Light Level difficulty of 390, something Guardians have been asking for since Rise of Iron released. Interestingly the weekly Raid will now have new challenges assigned to them, the completion requirements for which will be necessary for Guardians to work out we think, since that’s how the Destiny community works best. Completing these challenges will unlock new ornaments, so everyone will know you’re the ultimate raider! While the new raids will be available at the higher Light level outside of the weekly challenge, this will only be three weeks after age of Triumph launches. Week 1: Crota’s End, Week 2: Vault of Glass, Week 3: King’s Fall.

Bungie also announced that older Raids will now be rewarding players with new items, that’s new armour and weapons at the current Light level. Any raids that didn’t have Sparrow and Ghost rewards will have them now, and they’re the best. Bungie is patching many fixes to exploits in older raids like Crota’s End and Vault of Glass, making them harder in general to complete without the increased Light level.

Elemental primary weapons are returning, not least the Vex Mythoclast, and at 400 Light as well!

If you love using Three of Coins from our great friend Xur then you’re in luck! These items will now work on Raid bosses, rejoice!

The legends could be true about that seventh chest in the Vault of Glass as well. While it isn’t confirmed, it was highly hinted at, and no one has ever found it before. Will you be the first?

Age of Triumph Record Book

Not every page of the record book was shown, but we do know quite a lot about what’s in there. There are thirteen pages to compete in the record book, and given that Destiny will remain online for the foreseeable future you should have plenty of time to complete every one of them.

Some pages are raid specific, and will no doubt be focused around accomplishing everything in each raid, as well as the new challenges, which are mostly going to be guesswork in the early days.

There are class-specific pages in the book as well, and they aren’t as easy as you think. Needless to say completing every Quest in the game and reaching level 40 with each class is essential for completion of the Record Book, but there’s even more to do than just this.

When it comes to the Crucible you’ll need to be a seasoned veteran and have picked up all the ghosts, which of course you haven’t, and the Iron Banner probably be getting a look in with this last completionist list so you have that to look forward to.

Finally, the book is basically a completion list of everything there is to do in Destiny. If you want to finish it you’ll have to get every Dead Ghost, you’ll need to reach a reasonable rank (25) with all Factions, you’ll have to help people who shouldn’t be helped (Eris), and most importantly, you’ll have to be the best damn Guardian the Tower has ever seen. Oh and if you thought you’d get away without collecting every Grimoire card then you’re dead wrong.

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Destiny Xur Inventory: Should You Buy The 4th Horseman?

It just so happens that Xur is selling the 4th Horseman this week, but is it a viable weapon to purchase at this point for all you Destiny needs?

The 4th Horseman is a shotgun with arc damage, meaning it’s very similar to Invective, though it can’t regenerate ammo over time. It has three perks that make it particularly interesting, the first of which is Thunderer and allows the weapon to be fired in full auto. As you can imagine, for a shotgun this is pretty devastating to both your aim and you enemies. On the one hand you’re almost guaranteed to get a kill by holding down the trigger, but the recoil will be so bad that you’ll be staring at the ceiling by the end of it, leaving you open to pot shots from hidden enemies.

A second perk works in conjunction with Thunderer to help alleviate the stress of wanting to release your entire clip in one go, Final Round. This perk makes the last round in the clip deal additional damage, meaning that if the first three shots didn’t kill your enemy, this last one will. When using the shotgun it never feels great to fire in full auto, except in a pinch, so the rest of the time you need to be running around with the last shot in the barrel ready to go. This shot should kill an enemy, though in PVP it might be a bit trickier, and it won’t blast so hard that you’re staring at the ceiling like you’ve just woken up from a hard night out.

The final perk that works in this weapon’s trio to make it one of the more interesting exotics is Return to Sender, meaning each kill you make has a chance to return ammo to the magazine. Again this is an incentive to not fire the shotgun in full auto, and reserve that use for dire situations. The key to using this perk is to ensure you’re always on one bullet, run around the arena, make a kill, and hope that this perk kicks in and gives you another round to continue running around with. The additional damage will still apply to this cheekily-gained final round, and you’ll be an almost unstoppable killing machine.

Obviously all three of three of these perks are brilliant for PVP, and the shotgun is pretty much made for use in the Crucible. However, in PVE you will find that being able to deal a huge amount of damage at once with that full auto perk is wonderful in the right situations. The real key to using The 4th Horseman in PVE is to keep it in reserve with that one round in the chamber. Special ammo is plentiful enough here that you don’t need to grieve the loss of every missed shot. Keeping the weapon in your special slot with that one round that could kill a sun is going to save you when an Ultra tries to rip your face off after your Primary fire has left it with a quarter of its health. We recommend The 4th Horseman to anyone who ventures into PVP, but even if you’re sole interest is PVE it’s got some charms that could make it invaluable to your loadout.

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Xur Location and Inventory for March 3rd and 4th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

This week Xur is back in the Tower, hanging out with the Speaker. Head left from spawn, down the stairs and head towards the Speaker’s Chamber. Before you get there, don’t go in there, keep going past as far as you can go to the right of the entrance, and you’ll see Xur uncharacteristically enjoying the sunshine.

Xur’s Inventory

Exotic Weapon: The 4th Horseman (Exotic Shotgun) 23 Strange Coins

This weapon has some brilliant perks that make it exotic, but whether they make it worth your time and Strange Coins is another thing entirely. The first perk, Return To Sender, has a chance to return ammo to the magazine when you make a kill. Given that this gun has a very small clip this is a great perk. Secondly, Thunderer, this weapon can be fired in full auto, and finally, Final Round grands the final round in the magazine additional damage. All of these combine to a tactic of fire every bullet at once and you’re almost guaranteed a kill.

Exotic Helmet: An Insurmountable Skullfort (Titan class) 13 Strange Coins

This helmet has a great exotic perk that grants full melee regeneration, and a second melee charge. In addition, get a kill with Storm Fist and it’ll immediately trigger health regeneration, perfect for last ditch melee kills. A second perk, Invigoration, grants additional melee energy on Orb pickups, which further pushes this helmet towards a melee build.

Exotic Helmet: ATS/8 Tarantella (Hunter Class) 13 Strange Coins

This helmet is built for Bladedancers, so skip by if you don’t want anything to do with them. If you do, there’s a perk on this helmet called The Tarantella, which means your Hunter takes reduces Arc damage from minions of the Darkness, and Arc Grenades and Arc Blade recharge faster. On top of making you look like a badass spider thing, this will really help if you need to be using your Arc abilities over anything else, and certain bosses will deal much less damage.

Exotic Chest Armour: Voidfang Vestments (Warlock Class) 13 Strange Coins

This chest armour is also quite ability focused, with a perk called Hungering Void that lets you spawn with full Grenade energy and your Axion Bolt will spawn an additional seeker.

Legacy Engram: (Exotic Body Armour) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

The 4th Horseman is a very powerful Shotgun, and it’s worth having for both PVE and PVP. With that said there are also a number of pieces of armour that are worth having to help with your character builds if you don’t already own them. At this point you may already have the weapon, so the armour is probably what you need, we say go for the piece that suits your best character and get into that Iron Banner!

Iron Banner Tips: February 28th to March 3rd

The Iron Banner is an event usually held on a monthly basis, in which Guardians can compete for unique event gear, weapons, and glory. The Iron Banner changes each time, using a different game mode from all Crucible match types, and enables levels to make a difference. That means that all your gear and weapon Light levels, coupled with your Guardian level, all affect the damage you deal and take in every match. The event lasts until the next weekly reset, which is March 3rd this week.

There are four weekly bounties which you should pick up as early as possible to ensure you complete them for reputation gain. Each rank allows you to buy better gear and weapons from Lady Efrideet. This week you can purchase class specific Leg Armour at Rank 3, a Helmet or The Laughing Heart Sniper Rifle at Rank 4, and The Lingering Song, a Hand Cannon, at Rank 5.

This week the Iron Banner game mode is Supremacy, which requires you to pick up the Crest a Guardian drops when you kill them. Each Crest is worth two points, but you also need to gather the Crest your teammates drop in order to prevent the enemy team from scoring, if you can.

Our Advice

Even if you have better gear and weapons than what is being sold, the Iron Banner is an essential event to ensure you have the best gear. The loot drops at the end of each match will be relevant, and usually above, your Light level, meaning you can easily move up if you compete in a few matches. The Iron Banner Bounties also grant loot at or above your Light level in addition to reputation.

This week it is certainly worth getting to Rank 5 for The Lingering Song, arguably the best Hand Cannon currently in the game. This weapon is superior to all others of its type, and many have even been swayed from their precious Hawkmoon in favour of it.

Our final piece of advice is to those who aim to collect the rarest loot, the best rolls in weapons, the items other Guardians weep over. Rewards from timed events such as The Dawning, and Crimson Days can be dropped from Iron Banner matches, and if you don’t have them then trust us, you need them. Items such as the Crimson Shell, and Sugary Shell are admired by all, and you’d do well to own them.

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Xur Location and Inventory for February 25th and 26th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

This week Xur has moved into the Tower, and hidden himself away a little next to the Crucible Quartermaster. Head straight forward from spawn and then go down the stairs. Once you’ve passed Eris and her scary old cauldron then go for the Crucible Quartermaster on the left, Xur is the creepy guy staring at you from behind him in the shadows.

Xur’s Inventory

Exotic Weapon: Hawkmoon (Exotic Hand Cannon) 23 Strange Coins

Well, well, the Hawkmoon is back once again from Xur. We’ve already covered whether you should buy this weapon from him, but just to refresh your memory, the perks for this gun give three random bullets additional damage. With a smaller magazine that means that you’re going to be blasting off very powerful shots quite often.

Exotic Chest Armour: Twilight Garrison (Titan class) 13 Strange Coins

This armour has an exotic perk that allows you to dodge while airborne, quite important for a number of reasons. Firstly, if you’re using a weapon that has a perk increasing it’s damage while airborne, this will allow you to deal more damage. Likewise, when there’s a modifier increasing damage while airborne then this armour is vital.

Exotic Helmet: Celestial Nighthawk (Hunter Class) 13 Strange Coins

This helmet is a bit great. If you’re running with Gunslinger class then it’s really quite powerful, providing you’re willing to sacrifice three Golden Gun shots for one. The advantage is that you get six times the damage from that one Golden Gun shot, making short work of bosses and turning you into an important part of your fireteam.

Exotic Gauntlets: Claws of Ahamkara (Warlock Class) 13 Strange Coins

These gauntlets are applicable to all Warlock classes, granting an additional melee charge. This is very helpful for all kinds of PVE, and particularly PVP when you’re running around shooting a lot and need that final punch to finish off your enemies.

Legacy Engram: (Exotic Body Armour) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

If you’ve already bought Hawkmoon then you’re good, but if not then go and buy it! The Celestial Nighthawk is one of the best Hunter helmets, so it’s also worth buying if you’re running a Hunter these days. The rest of the armour is good but it’s down to what class you’re using mainly at the moment that will make the decision on what you buy.

Destiny Xur’s Inventory: Should You Buy Hard Light?

This week Xur is selling, among other things, Hard Light. This Exotic Auto Rifle is one of the most interesting in Destiny, with a unique perk that makes it incredibly useful to those who like to hold the trigger down until the bullets are gone. Volatile Light, the exotic perk, means that rounds fired from this gun have no damage falloff, overpenetrate targets, and ricochet off hard surfaces.

If your rounds have no damage falloff, then they will do as much damage to your target when they hit them from a hundred metres away, as they they would if they hit them from three feet away. This alone is deadly, as damage falloff is a big part of how enemies get away from your shots in both PVE and PVP. I would say thanks to this the weapon performs better in PVP because there is less change for enemies to avoid serious damage from you shooting at them from a distance.

Overpenetrating bullets will pass through enemies and hit others behind them. In PVP this won’t come in handy too often, but you know how important this could be in PVE. This part of the perk will make Hard Light perform well in strikes and Raids. You’d be surprised how useful this is when facing hordes of smaller enemies, even just when you’re out patrolling.

Finally we come to what makes this weapon so interesting, the bullets that ricochet off of surfaces. If you fire the gun at a surface then you’ll see the bullets bounce off at an angle, it’s that simple. You may not notice this at first, but you will see some bullets bouncing around as you kill foes in PVE, but taking the gun into PVP is where you’ll make the most of it. Hard Light lets you effectively shoot enemies from around corners, so if you master the angles that the bullets bounce off at, you could kill an enemy as they hide from you.

I have found Hard Light to be a really useful Exotic weapon, though not as good as some of the others out there. Really it depends on what activities you participate in the most, but I will put it out there that this gun is more well-suited to PVP than it is PVE. Taking the gun into a raid might make you the enemy of your fireteam however, because it’s not as good as some of the other exotics out there. If you enjoy using the gun, then go for it, it will do a lot of damage and it will help you reach those achievements that you haven’t met just yet.

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Xur Location and Inventory for February 17th and 18th

Who is Xur?

Xur Agent Of The Nine, works for the mysterious group, The Nine. While Guardians have never seen The Nine, it is said that their influence is vast. Xur, the moss-tentacle-faced vendor visits social spaces once a week, bringing with him a variety of exotic items, which Guardians can purchase with Strange Coins.

Xur’s Location

If you want to find Xur for some exotic goodness this week then head to the Reef, the only social space that isn’t on Earth. From Spawn you need to head right and down the stairs all the way, then turn right again. In front of you should be a small entrance on the left, go in there and you’ll find Xur skulking around at the back, no doubt surrounded by loads of other Guardians eager to get their hands on his wares.

Xur’s Inventory

Exotic Weapon: Hard Light (Exotic Auto Rifle) 23 Strange Coins

Hard Light’s exotic perk, Volatile Light, make its bullets super powerful, never losing damage over distance, over penetrating targets, and bouncing off of surfaces. This perk alone makes this weapon fantastic for shooting around corners and generally annoying Guardians in the Crucible. The other perks build on this one to make it far better to spray as many bullets as you can, with reduced recoil and increased damage from the second half of every magazine.

Exotic Helmet: Eternal Warrior (Titan class) 13 Strange Coins

This helmet is pretty great, giving you the Unstoppable ability for your First of Havoc, as well as one of four random perks that boost you in different ways. This week the roll is Intelligence: 42, quite bad considering the max is 104, and Strength: 43, which is about midway between the min and max for this helmet. Honestly I would avoid buying the helmet this week if you’re trying to create a specific build, but for collectors this is a must have.

Exotic Chest Armour: Lucky Rasberry (Hunter Class) 13 Strange Coins

The exotic perk for Luck Raspberry lets you spawn with full grenade energy, and makes your Arc Grenade Chains reach further. This week the roll is 103 Discipline, which is okay considering the max is 138, so it might be worth buying if you’re building a Discipline character. I will say that Bladedancer is a very powerful Subclass, and if you’re using it without this then you’re doing it wrong.

Exotic Chest Armour: Purifier Robes (Warlock Class) 13 Strange Coins

Purifier Robes are pretty great for a Solar Warlock build. The perk Burn Brighter means you disorient any enemies nearby when you use Radiance, and Solar Armour gives you additional armour when using a Solar-based subclass. The roll this week is Intelligence: 55, just above the minimum of 51 and nowhere near the max of 138, and Discipline: 57, again much closer to the minimum of 51 and nowhere near the maximum of 86. This week it’s a bad roll I’,m afraid, but if the perks sound good for the Guardian you’re playing the most then I would go for it. 

Legacy Engram: (Exotic Body Armour) 29 Strange Coins – The Legacy Engram will decode for a Year 1 or 2 piece of armour to complete your collection. Some of these items can be infused to Year 3 Light Level.

Three Of Coins (Consumable) 7 Strange Coins

Plasma Drive (Consumable) 23 Strange Coins

Emerald Coil (Consumable) 23 Strange Coins

Heavy Ammo Sythesis Consumable) 3 Strange Coins

Glass Needles (Consumable) 3 Strange Coins, 3 Motes Of Light, and 1 Exotic Shard

Our Take

This week we’re not getting the best stuff from Xur, it has to be said. Hard Light is a really great weapon, and if you’ve never had it I would thoroughly recommend picking it up just to see those bullets bounce around everywhere. The armour he’s offering is pretty bad in terms of rolls, but Purifier Robes are definitely going to be useful if you’re running with a Solar subclass on your Warlock. Sadly this isn’t the best week for Xur, but there’s always next week if you don’t get what you want this week.