From The Beta – Destiny 2’s The Farm Social Space Explored

Over the weekend in the Destiny 2 Beta Bungie put The Farm live for an hour. The Farm is the new social space in Destiny 2, and the reason it was only live for an hour is because it’s missing pretty much everything that you’d interact with. However, there was still plenty to do and explore in the area, unfortunately it wasn’t possible to leave and explore the European Deadzone but that’s okay. Some players are still in The Farm at the time of writing because you don’t get kicked out, and you can remain there for as long as you’re logged in hilariously.

While it was live I took the opportunity to explore The Farm from top to bottom, accomplishing everything possible, including a small glitch. The first thing to note is how beautiful the European Deadzone is. Everywhere I went I could see some stunning backgrounds, including a lovely view of the mountains over a colossal lake. I know I mentioned in another article recently that Destiny 2 is definitely better looking than the original, but it really hits home when you’re not running around shooting and can take the time to enjoy the view.

If you remember the purple ball from The Tower then you can be happy, but sad first. The purple ball is dead, I’m sorry but it got destroyed along with The Tower. What we do have is a football pitch, or soccer pitch, with a massive football! I spent way too long running up and down the pitch, defending, goalkeeping, and scoring as much as I could with anyone who would play with me. What I find best about this is the fact that you don’t even need voice chat to make it work. If a Guardian saw me in the pitch they jumped in and started running with the ball immediately. There’s no need to sort out which side you’re on, just go for a goal!

The buildings in The Farm are dilapidated at best, with some simply being ruins. However, as I explored each one I found little nooks where it’s clear vendors will be appearing to give you items, missions, and generally lurk out of sight. I have no idea which vendor will go where, but it’s obvious from certain symbols if you take the time to notice them. Dead Orbit for example will be at the far side of The Farm where you first spawn in. The Crytarch has his own house, understandably, and there’s also an entire Eververse tent for anyone who wants to spend more money on Destiny 2.

Speaking of the Cryptarch, his house held the best glitch and easter egg in the Beta so far. If you ran at the front of his house, aiming for the curtain on the left, and slid at the right time, you’d end up inside the house. Of course you’re not meant to get here and all you can see is a blank room, some odd looking floor tiles, the edge of a fireplace that clips through the wall, and the remains of the piping coming in from outside only to end two inches or so through the wall into the empty room. I’d like to think that because players found this Bungie will add something in and really kit it out as a bit of a surprise for the main game, but we’ll have to wait and see.

Finally, probably the biggest part of exploration in The Farm was the rooftops. There’s a large main farm building which you can hop out of a window in and access the roof from. Up here there are wires connecting the building to another across the way, so of course we all attempted, and succeeded, to cross these wires to the other rooftop. I suspect the large radar ball on this second building has something to do with a Warmind, but I’m not certain. From this building again there is another set of wires connecting it to the Cryptarch’s roof, where you can jump onto the waterwheel and have a lovely time walking forwards but getting nowhere. I found a nice little shortcut to the Cryptarch’s roof by jumping onto pipes outside of the house, and using the new climbing ability to get onto the roof from the ground.

That’s all that there was in The Farm I’m afraid. It has been said that the area will grow as you play through the story and save more people around the European Deadzone, as well as the rest of the System. I would love to see The Farm expand beyond what I saw, there were tents and a ship beyond the borders allowed to us in the Beta that I could see, so the boundaries may extend a long way beyond what we were shown.

Image Source: PlaystationLifestyle

Destiny 2 Beta Preloads Begin Now

With the early beta dates for Destiny 2 fast approaching, the codes have gone out for players to begin downloading the beta and save time on July 18th! The ways in which retailers are sending out codes differs depending on where you pre-ordered the game, so it’s worth going out of your way to check if you can find the code because it’s probably been sent out. I, for example, pre-ordered with UK retailer GAME, and so needed to put in a code months ago on the Bungie website to guarantee my access to the beta. Today I’ve needed to login and find my codes list where I requested access to the PS4 beta and finally got my code.

The Destiny 2 beta is slightly different across all consoles. On Playstation 4 there is an early access time period from the 18th of July when only PS4 players will be online in the game. On the 19th of July Xbox One players will be able to get online and join the PS4 crew as they try to absorb as much Destiny 2 content as is humanly possible. Finally, the open beta will begin on July 21st for both PS4 and Xbox One, allowing the rest of the console crowd to get in on the Destiny 2 action. Unfortunately the PC beta doesn’t have a firm date, but we do know it will be available at some point in August.

The Destiny 2 beta is a once in a lifetime experience, relatively speaking. It won’t be as monumental as your first day at school or the day your child is born, but it’s important within the world of Destiny. The community is already established from the moment the Destiny Alpha was first launched for PS4, and since then it’s grown into millions of players. Now there’s a chance for a fresh start for anyone looking to get into the game and the world that’s out there. Clans are always on the lookout for new recruits, but even if you’re not a people person there’s Guided Games to help you progress. Destiny 2 is going to be one of the games that will be remembered forever for bad and for good, and it starts here, so go and get that code.

Image Source: Eurogamer

GuardianCon Raises $1.2 Million For Charity

A fan-created convention for Destiny, GuardianCon, has raised $1.2 million for St Jude Children’s Hospital in the week leading up to the event. GuardianCon officially takes place over the course of today and tomorrow, but thanks to a group of streamers working around the clock to keep the event’s Twitch channel filled with constantly entertaining Destiny streams, it’s already making a difference.

GuardianCon began as a meetup between a group of streamers who all enjoyed Destiny. Now the event is somewhere that players from all around the world can come to in order to play with other Guardians and compete in intensive PVP tournaments.

The highlights of the Twitch stream were when Mr.Fruit came on and the total raised hit $1 million, and when King Gathalion was streaming and the numbers hit $1.2 million. The total is still rising as the event continues, though everyone’s expectations have already been blown out of the water by the money raised so far.

There are very few gaming events that can raise a substantial amount of money for charity and make a real difference. Just last Christmas the Yogscast managed to raise more than $2 million for charity with their Christmas streams that they put on every year. Similarly, Games Done Quick, and Summer Games Done Quick, events that showcase the speedrunning community, raise even more for charity twice a year, making a real difference in the community and to people’s lives.

With Destiny 2 just around the corner GuardianCon won’t be slowing down anytime soon. In fact the even is surely going to get bigger and bigger with the inclusion of streamers who play Destiny 2, and those who continue to play the original game for as long as Bungie support it.

It would be interesting if Bungie makes more of an effort to be involved in GuardianCon in the future. It would make sense because the event only serves to provide more advertising for their game, and positive advertising at that. When it comes to charity events maybe Bungie could put on special playlists in-game that accumulate points which relate to money Bungie will donate to charity.

Image Source: Twitter

Why Bungie Brought Forward Destiny 2’s Release Date

According to Luke Smith there are now over 30 million registered users on Destiny, which is a huge amount of people. This has a lot to do with why the release date for Destiny 2 was brought forward, as he revealed recently in an interview with GamesRadar.

Luke Smith told the press outlet that the new release date was changed to allow the sever teams time to adjust the scalability of servers in time for what they anticipate is going to be their busiest day.

Anyone who played the Destiny Alpha and Beta builds will know what a pain in the ass it is when servers go down due to the sheer number of players all hammering away at the servers with their requests at once. Thankfully things like Betas and early access to certain player schemes allow developers the time and some of the numbers needed to get to work making sure their servers don’t set on fire, fall over and give up, or simply exit the building after unplugging themselves due to unrealistic work levels. Put simply, of there are too many players on an uncalibrated server, it’s going to struggle.

MMOs usually have an initial period of a week or so where the game launches and there are a few bugs, but a lot more server problems. After this period the developers have fixed the severs and set them to work on the levels they can now see in the playerbase. Launch day is usually the worst, with every single person who purchased the game playing at once and sucking out all the power the servers have to offer.

Destiny 2 was originally set to release on a Friday, the day before what they anticipate will be their busiest day, Saturday. By releasing the game on the Wednesday, they allow themselves time to see how the servers manage the new influx of players, and adjust them before the weekend rush when everyone and their nan will be playing. It might seem like an odd decision, given that most games launch on a Friday because that’s when people will be excited about them and immediately play them, because the weekend is right over the hill that is Friday night. However this new release date is going to change the wider opinion of Destiny 2 before it’s had a chance to be tarnished.

Nothing is worse for an MMO than launching and having the servers crash. A similar issue occurred when The Division launched last year, which caused a number of players to ditch the game and go back to whet they were playing before. Bungie has the chance to bolster their servers with this new release date, and that will stop anyone leaving the game because they can’t play it, or complaining about it when the server goes down for them, both of which are hugely damaging at launch.

Image Source: GamesRadar

Bungie Discuss The Biggest Change In Destiny 2

In a recent interview with GamesRadar Luke Smith, director of Destiny 2, was asked what he thought the biggest change coming in Destiny 2 was. He responded by saying it was probably story, but not for the reason you might think.

Luke Smith didn’t simply mean the fact that Destiny 2 is going to have a story that isn’t just a bunch of missions that vaguely fir together, he means that Destiny 2’s story is going to be a cohesive one that fits a number of working parts into it.

In an open world game players have a cores story, a set of main quests through which they must progress in order to finish the game. However, layered in and around that story are other, smaller side quests that tell other slightly smaller tales from the same world. These tales flesh out the world, requiring the payer to go to parts of it that the main quest misses out. Finally you have the optional content, collectables, and one-off quests for zany characters who are really out of the way, waiting to be stumbled upon by unwitting players.

Destiny 2’s main quest is the Red War, in which Guardians are fighting against the Red Legion, claiming back their Light, and saving the traveller from the hands of an enemy. The story quests will take players from world to world, and will feature the show stopping moments that Bungie have put together to make people sit their in awe of how great Destiny 2 looks.

We know now that there will be other characters in and around the European Deadzone that Guardians will encounter and have battles alongside. What we don’t know yet is whether these characters will be providing the Side Quest content, whether they’ll be sending us off into the System to fetch or kill things in exchange for sweet loot. It would make sense that these characters are the Side content, as they’ll be taking up residence in different parts of the System where players can encounter them organically, without feeling like the story is being shoehorned. As long as these Side quests provide meaningful encounters, this should provide the layering to the story that Bungie is trying to achieve.

With regards to optional content, we know that we have Public Events and caches to go out and look for in the form of Lost Sectors. These areas form a great combination of collectable and story, giving us a chance to experience a part of the world that doesn’t have any relevance without them. Hopefully the balance of loot in these areas is enough to make them worthwhile, because it’s one thing to add in story content, but another entirely to swap in story where you should be rewarding amazing loot.

Destiny 2 Honours Destiny Players With Emblems

Bungie is staying quiet on most of the ways in which they’ll be honouring players of Destiny 1 in Destiny 2, but they have revealed some of the emblems veterans will be receiving.

Emblems are banners that display behind a player’s name badge when playing on their own or as a Fireteam, and act as a way for players to display their achievements as well as a bit of flair or personality. These emblems are usually rewarded for completing activities in the game, but some can be purchased from vendors throughout the social spaces.

In Destiny 2 emblems are being tweaked slightly in that they’ll be shown in the menu screen at all times, as well as when other players view your Guardian. A nice touch from Bungie.

There will be seven emblems that are exclusive to Destiny 1 players in Destiny 2. These will be rewarded based on the achievements these players have accomplished. The first two relate to the Year 1 moments of triumph. The first can be gained by completing any of them, such as killing Skolas, Crota, or Atheon in the Raid level events. The second is only being awarded to those Year 1 players who accomplished every single one of the moments of triumph.

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The second set of emblems is much the same. The first is awarded to those who completed one of the Year 2 moments of triumph, killing Oryx for example, while the second is exclusive to those who completed all of the Year 2 moments of triumph. In both the case of Year 1 and Year 2 emblem rewards, if players didn’t complete them at the time, they can never get the emblems.

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The final three emblems relate to Year 3 moments of triumph. The first is rewarded to those who hit Rank 2 in the Age of Triumph record book, and the second is rewarded for reaching Rank 7. The final emblem is rewarded to those who reached a Grimoire score of 5,000, which is no easy feat.

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All of these emblems will show those in Destiny 2 who the veterans are, and who the brand new kinderguardians are. It’s nice to see Bungie already planning how they’ll give a nod to old players of the series, but many players would still like to see more.

Playstation Exclusive Exotic Borealis

Among the exclusive content coming to Playstation 4 Guardians in Destiny 2 is an exclusive Strike, armour set for each class, PVP map, and of course this little weapon called Borealis.

Borealis is an exotic Sniper Rifle that’s only on Playstation 4 for a limited time, so grinding for it is recommended so you can gloat for the maximum amount of time possible. But what’s so exotic about this Sniper Rifle? And what could it help you do if you were to head out and use it in activities?

The exotic perk of this weapon, though it isn’t officially defined yet, is that you can swap between Arc, Solar, and Void damage. Not only are you able to swap between the different types of elemental damage, you can do this on the fly. From the trailer it appears as though you can press a button and it will cycle the weapon to the next type of damage, though that isn’t confirmed and could be very clever editing instead.

However you’re able to swap between the damage types it’s just impressive that you can. In Destiny 1 the House of Wolves update added a Fusion Rifle that you could swap out to have the range of a Sniper Rifle, with slightly different charging times, called Queenbreaker’s Bow. This weapon completely changed how you thought about killing enemies, and made it so that you wouldn’t need to swap between a number o weapons.

Can you imagine how useful a Sniper Rifle that can deal all three types of damage will be? The modifiers that are applied to every heroic activity will no longer bother you, as you chop and change your elements to take down the Ultras and deal the most damage possible in any given event, whether that’s a Raid, a Strike, or even just a daily mission. To top it off, you can infuse it to keep up with the highest Light levels and avoid ever needing to leave it behind for something more powerful.

This is just the perk we know about, there could be more. I imagine that Firefly won’t be available on the weapon, purely because that would be incredibly devastating when combined with the element swapping. It feels like it would need a bonus to Agility however, because Sniper Rifles are hard to stop and aim with when you have all kinds of enemies hunting you down fro all directions.

Unknown Darkness

Any Guardian has heard the term, The Darkness, but what exactly does it mean? Sadly we’re not going to find out in Destiny 2, as confirmed by Luke Smith in an interview with Kotaku.

Apparently Bungie don’t really know what The Darkness is, even though it’s referenced a whole bunch in Destiny 1. Here’s the thing, having a vague term like this means that, as a studio, you can pull all kinds of stuff out of nowhere under the guise of it. However, players seeking satisfactory lore will then find themselves at a lost because this phrase, this thing that doesn’t really exist, is taking up space where a real name needs to be.

In Destiny 2, the developers are working on removing the term, The Darkness, replacing it with the specific race or evil that they’re referencing. For a long time I took The Darkness to be a term for all of those races that want the Traveller’s Light, and will attack it wherever it goes in order to get it. This is something the studio considered once, but ultimately shied away from because of how vague it is, and to avoid it becoming a trope they use to pull enemies out of an endless void.

However, Bungie are committed to giving players a satisfactory explanation of what The Darkness is, just not in Destiny 2. The second Destiny game is all about Light, the Traveller’s and each Guardian’s. As they recover it after their brutal defeat they will learn more about it and the Traveller in turn, giving more meaning to the powers each Guardian possesses.

If you think about The Darkness for a moment there’s one very obvious theory that come to the foreground. The Traveller uses Light to empower Guardians, so an absence of that Light must be Darkness. What if the Darkness is a culmination of the races that the Traveller has visited before but moved on from, taking it’s Light with it?

In Destiny 2 we see the Red Legion take Light from the Guardians, but what if the Traveller was able to leave? If the Traveller sensed the Red Legion and left Earth to find somewhere else to find, would it take all sources of Light with it? If so that would leave a lot of Guardians very weak, and very angry. After becoming accustomed to reviving from each death and having superpowers, anything less than that would be awful. I wouldn’t be surprised if we see The Darkness in a more corporeal form in later Destiny 2 expansions, or Destiny 3.

Image Source: FSPoint

Destiny 2 Release Date and Beta Dates Update

E3 has been on this entire week and there’s been a fair bit of news out of the conference. Most important of all a is information relating to the game’s release date, both on consoles and PC, as well as the Beta release date.

The Destiny 2 Beta has been confirmed as running from July 19th until July 23rd on consoles. Now this beta is only available to those who have pre-ordered the game, so if you haven’t done that it might be worth doing it this month to ensure you get a chance to trial the game before it’s released. If you’re wondering what console to pre-order for then I would say Playstation 4, because the Beta is gong live there on July 18th, giving PS4 players a whole day extra on top of what Xbox One players will get. Sony also have a deal with Activision Blizzard surrounding Destiny 2, meaning Playstation 4 players get exclusive exotics as well as potentially early access to all future content.

For PC players the beta is coming slightly later. Now this is because the full release date of the game for PC has also been delayed, and the game isn’t simply a port of the console version. For anyone looking to get Destiny 2 on PC, pre-order now and you’ll get into the Beta in august.

The release date for Destiny 2 has shifted ever so slightly on both console and PC. Before E3 the release date was September 8th, but the game will now launch for Xbox One and Playstation 4 on September 6th. Now I know this isn’t a massive shift in the grand scheme of things but what it does do is put the game on a release day of Wednesday instead of Friday. The possible reason for this could be that Bungie is now hoping to have Trials of Osiris run that Friday, September 8th, but they don’t want players to be overwhelmed too early on. By releasing the game on the Wednesday they give players plenty of time to gear up a bit before taking on others in the gruelling Trials matches.

For PC the release date has shifted to October 24th. Now this is a Tuesday which is a normal day for games to be released, however it could still be that Bungie wants to run Trials that weekend and don’t want to overwhelm PC players either.

With the PC version releasing a month or so after the console version some may be worried about the state of the Raid. In Destiny Bungie waited a few weeks before unlocking the Raid so players could earn gear and guns to complete it. This time around I think we will see the same situation, but I doubt that Bungie will wait over a month for the PC version to release just to put the Raid out for all players. Unfortunately it looks like PC players will miss out on being the first Raiders in the game.

Destiny Won’t Receive Any More Balance Updates or Design Passes, At Least For Now

In the latest weekly update from Bungie we were told that Destiny won’t be receiving anymore updates in terms of balance, design passes or tweaks for the foreseeable future. The sold focus for Bungie at this point is Destiny 2, which is entirely understandable given that the release date is sneaking up on us fast.

The update did say that once Destiny 2 is out and the studio is has a bit more time on their hands they have a host of new updates for Destiny. These updates are the product of listening to fan feedback and will, according to bungie, make it the game fans are crying out for.

Since release Destiny has been balanced and re-balanced every week, with new bits and pieces being added to the world, taken out, and weapons have been buffed or nerfed depending on what the Crucible meta is. Part of Destiny’s success is the fact that it has been so carefully looked after since it launched, with everything being constantly changes in order to keep the game fair and fun for everyone.

Some memorable changes Bungie has brought to the game are the huge nerfing that Shotguns suffered, which were all people used in the Crucible for a while, the destruction of the loot cave, which is now part of the Age of Triumph record book, and the nerfing of the Vex Mythoclast, which was the only elemental primary weapon for quite some time.

The Destiny 2 beta will launch later this year, giving everyone a chance to try out the game in some small form before it launches. In Destiny the beta consisted of four main story missions, one of which was a Strike for players to enjoy as a group. Destiny 2 is set to be a much larger game, not just in terms of the number of missions but also the amount of activities to do outside of the core story. The beta for Destiny 2 will most likely include the European Deadzone open world, a small number of missions and a Strike, and some additional open world events such as Lost Sectors. The goal of the beta will be to iron out any glaringly obvious bugs that Bungie have missed, so it will be imperative for as many people as possible to play it.