Is Faction Rallies Season 2 An Improvement?

Before Faction Rallies season 2 went live there was no time, according to Bungie, to tell anyone how the live event had been changed from the last one.

When Faction Rallies started this week Guardians were put out by the fact that they weren’t earning any of the new Faction weapons from Faction Engrams. It turns out that these new weapons, which are coming with the Curse of Osiris DLC, won’t be available until the next Faction Rallies event.

Of the five new weapons that have been put out there with this Faction Rallies only one will become available for purchase out of the three Factions. This will be dictated by the Faction that earns the most Tokens during the course of the event, and will go on sale during the victory week that starts on January 23rd.

Once this Faction Rally is over the weapons that might have been earned will be rotated into the Faction Engrams for the next Faction Rallies event. The same will then happen with the second event’s weapons, meaning there will be two event’s worth of weapons to earn in the third and final event of the season. The weapons are known as Winner’s Offerings, and they’re going to become the stuff of legend at some point in the future of Destiny 2.

This change hasn’t exactly gone down well with Guardians, mainly because they weren’t informed and have wasted a little time doing the wrong thing or trying to earn something that they can’t. What this should be is a lesson to Bungie that they need to keep the community updated with what they’re planning.

Destiny 2 thrives on its players, and its players thrive on information. We like to be able to do the very best we can in events, but that’s not possible when the information isn’t passed on.

With that said, the fact that Bungie is taking steps to changing things up and keep them interesting is much appreciated by a lot of players. The change in the way the event works means that there’s always a way to earn that particular weapon you wanted, and you get a chance to earn it every single Faction Rally. Let us know what you think in the comments.

Image Source: DailyStar

Best Way To Earn Faction Tokens In Destiny 2 This Week

Faction Rallies have returned to Destiny 2! After the complete mess that was the last event, because people found illegitimate ways to earn Faction Tokens, Bungie has fixed a bunch of things in order to make the event feel a lot more wholesome. There are, as always, illegitimate ways of getting these Tokens but that’s not how we want to be playing. So here are the best ways to earn Faction Tokens this week in Destiny 2.

If you want to put the grind into the game, and I know you do, then you can earn around 80 Tokens an hour by doing the following. This process involves hitting Earth and Nessus for Public Events, and it’s better if you’re with a Fireteam. If you complete a Heroic Public Event then you can earn 5 Tokens, which is why running around on Earth and Nessus is key because Public Events are common on both of these planets.

In addition to this there is now a good way to earn Tokens from Lost Sectors. While running around them you can shoot enemy supplies which counts towards Daily/Weekly Challenges that will of course earn Faction Tokens. What you want to do is take down the Runner and the Boss in the Lost Sector to earn yourself 5 more. Do this while you’re waiting for Public Events to drop and you’ll be on your way to more and more Faction Engrams.

There are of course other ways to earn Tokens. If you compete in Crucible matches you can earn around 30 Tokens an hour, and that’s if you win every match. In Strikes you can earn about 18 an hour if you’re really lucky with the drops, but the best way to earn Tokens by far is with the Public Event and Lost Sector method above.

Of course there are other ways to earn Tokens which I’ll outline below now;

  • 10-18 Faction Tokens for first Nightfall completion once per character per week
  • 5-9 Faction Tokens per Strike completion
  • 5 Factions Tokens for every Heroic Public Event completion, a few less are given for regular Public Events
  • 5 Faction Tokens for every Crucible win
  • 2 Faction Tokens for every Crucible loss
  • Trials of the Nine will also earn a similar amount as a Crucible event
  • 3 Tokens for everyone in the Fireteam with every Lost Sector Chest opened
  • Scannables throughout the system will also earn you Faction Tokens, possibly 1 per scan
  • Picking up Supply Drops will also earn you some Tokens, though this number isn’t set

Let us know how many Faction Tokens you earn this Faction Rallies in the comments.

Image Source: Gamespot

Xur Inventory Destiny 2 – January 12th to 16th

Xur has returned once again in Destiny 2! This week he’s in the EDZ up on the high bit of ground that’s completely out of the way. If you’re unfamiliar with Xur he is the Exotic vendor, sent by The Nine, who comes to the system once a week to shift Exotic items to those of us with Legendary Shards to burn. On top of the Three Of Coins consumable and Fated Engram, which will give you an Exotic item that you’re guaranteed not to have, Xur has the following:

Exotic Grenade Launcher – The Colony – 29 Legendary Shards

This weapon fires 140 rounds per minute, has a Blast Radius of 20, Velocity of 28, Stability of 82, Reload Speed of 64, and Handling of 82. The hidden stats are Zoom 13, Inventory Size of 70, Aim Assistance of 60, and Recoil Direction of 80.

The Exotic Perk is Insectoid Robot Grenades, which means this weapon’s grenades are insectoid robots that chase down enemies, exploding close to them. Linear Compensator slightly increases Projectile Speed, Blast Radius, and Stability. High-Velocity Rounds increases Projectile Speed further and Reload Speed. Serve The Colony quickly reloads the weapon while it’s unequipped thanks to those insectoid robots. Finally Composite Stock slightly increases Stability and Handling Speed.

This weapon sounds like a blast! (pun intended). However, the major problem I have with it is the fact that it’s a Grenade Launcher. It’s no secret that these are the worst weapons in Destiny 2, but that doesn’t exactly mean that this weapon will automatically suck. I would be wary and only get this if you’re not going to buy any of the armour this week.

Warlock Helmet The Stag – 23 Legendary Shards

This Helmet increases Resilience and Health Recovery. The Exotic Perk, Dearly Departed, grants you Rift energy when you’re critically wounded. It also creates a brief healing rift on your corpse when you die. If I’m honest that is a pretty awesome Perk to have, and I’d have this on my Warlock. Also, it’s a Stag head!

Hunter Gauntlets Shunobu’s Vow – 23 Legendary Shards

These Gauntlets increase Mobility and Resilience. The Exotic Perk, New Tricks, improves your Skip Grenade and gives you an additional Skip Grenade charge as well. This is quite handy because those Skip Grenades can be devastating, trust me I know. If you’re a Hunter main then these are definitely for you, I can attest to how great they are.

Titan Leg Armour Mk. 44 Stand Asides – 23 Legendary Shards

This Leg Armour increases Health Recovery and Mobility. The Exotic Perk, Seriously Watch Out, gives you an overshield when you sprint with Seismic Strike, Hammer Strike, or Shield Bash on full health. Hits with those will also recharge a portion of your melee energy. These are pretty damn great because they give you the ability to punch again and again without much stopping in the middle.

If you’re still unsure about what to buy this week, go for what you don’t have to get that collection built up. Of everything here I would say go for the weapon because it does actually sound quite good. However, you should always go for the armour that’s going to help your main character, so bear that in mind while you’re making this decision if you want to boost your Power Level fast. Let us know what you bought in the comments.

Image Source: PlaystationLifestyle

Crimson Days Returning In Destiny 2

After a leak on the Destiny Subreddit it has now been confirmed by Destiny 2 Community Manager Chris Shannon that Crimson Days is coming to Destiny 2 around Valentine’s Day this year. The event didn’t return to Destiny 1 last year, but as part of Bungie’s continued commitment to regular events it’s returning to Destiny 2 in 2018.

Crimson Days was the first event to come from the Live Events team. During Crimson Days Guardians were able to take part in a new Crucible Mode, Crimson Doubles. This mode is a 2 v 2 Crucible match, in which Bungie developers imagined couples teaming up against other couples in the ultimate form of Destiny bonding.

As part of the original event Guardians could complete exclusive quests and earn rewards that couldn’t be earned from anywhere else in Destiny 1. These rewards became some of the most coveted in the game, and now we’re about to have an influx of completely new ones.

The last Crimson Days event came under fire from fans for being too short, particularly as the first live event to come along. Bungie will be discussing the Destiny 2 version of Crimson Days in their update tomorrow, hopefully revealing a lot more content as well as something to keep Guardians way more engaged with the live event.

Among the rewards that were datamined according to the source on the Destiny Subreddit are Ghost Shells, Emotes, Ornaments, Shaders, Mods, Transmat Effects, and Sparrows.

I for one would love to get my hands on a Crimson Days Sparrow, but I don’t have anyone to play in the event with because my Wife doesn’t play video games. On this note, I would like to see a Crimson Days event that Guardians can take part in completely on their own. Bungie has said in the past that they want Destiny 2 to be accessible to all players, including Guardians like me who play solo most of the time. If Crimson Days is exclusive to pairs, and there is no matchmaking for solo players, I will be extremely disappointed in Bungie.

One last thing I will put out there is that there has been a huge amount of controversy around Eververse and The Dawning. If Bungie don’t do something about this to appease those who think they’re being treated unfairly in the drops, then this could be the beginning of the end for Destiny 2 in 2018. Let us know what you think in the comments.

Image Source: Bungie

Xur Inventory Destiny 2 – January 5th to 9th

Xur is done doing whatever tentacle-faced aliens do for Christmas and new year’s celebrations and now he’s back in Destiny 2. If you’re not sure where to look in the system for him he’s on Io in Giant’s Scar. Let’s have a look at what he’s selling this week.

Merciless: Exotic Fusion Rifle – 29 Legendary Shards

Merciless is a pretty ordinary looking Fusion Rifle, apart from the golden parts of the chamber which are really the only distinctive feature to this weapon. The stats are; Charge Time 900, Impact of 75, Range of 45, Stability of 39, Reload Speed of 49, and Handling of 47. The hidden stats are a Zoom of 15, Inventory Size of 36, and Recoil Direction of 64.

This weapon’s Exotic Perk is Conserve Momentum, which make the weapon charge faster the more non-lethal hits you make. Basically if you continue hitting enemies but not killing them you’ll have a faster charge time on the weapon until you get that kill, which sounds incredibly handy for bosses.

The rest of the stats are; Chambered Compensator, which increases Stability, Moderately Controls Recoil, and slightly decreases Handling Speed. Extended Mag greatly increases Magazine Size whilst greatly decreasing Reload Speed, Impetus increases damage if you reload immediately after making a kill, and Fitted Stock moderately controls Recoil and slightly decreases Handling Speed.

All of these stats add up to a fairly stable weapon that you can manipulate into doing a lot of damage quickly. In Destiny 2 PVE all you need to do is continue hitting a boss, which won’t die in one hit, and you’ll have the fastest charge time imaginable until you get a kill. In PVP the same can be said if you keep hitting Guardians but not killing them, but then if you reload straight after that kill you could well get another if there’s another Guardian nearby.

Hunter Gauntlets: Young Ahamkara’s Spine – 23 Legendary Shards

This week Hunters can get an Exotic that’s made the transition from Destiny 1. These Gauntlets increase Resilience and Health Recovery, the Exotic Perk, Wish-Dragon Teeth, increases the duration of Tripmine Grenades and marks enemies who are damaged by the blast of it.

Titan Helmet: Mask of the Quiet One: 23 Legendary Shards

Titans this week can get their hands on a Helmet that looks like it was an asset ripped straight from Dark Souls. This Helmet looks incredible and with it you’ll appear to be a Void knight of old. The Helmet greatly increases Resilience and the Exotic Perk, Dreaded Visage, grants Grenade, Melee, and Class Ability energy when you get damaged. Any Void ability kills will also grant health regeneration.

Warlock Chest Armour: Wings of Sacred Dawn – 23 Legendary Shards

Once again Xur is selling my favourite Warlock Armour of all time, because it makes you look like an ancient angel of death. This Chest Armour greatly increases Mobility and increases Health Recovery. The Exotic Perk, Tome of Dawn, suspends you for a short time in mid-air when aiming weapons with Dawnblade equipped, any precision hits will extend the mid-air suspension.

It’s a tough one this week but if you don’t have a clear choice by now I’d go for the Warlock Chest Armour, simply because it looks fantastic. The Titan Helmet has some great perks and looks awesome too, but if your main is a Hunter you should probably get the Hunter Exotic just in case you need it. As always, collect anything you don’t have, the Engram Xur offers will help you with this. Finally I want to say that Merciless appears to be a good Exotic but doesn’t look like it’s that impressive. I think it would serve you well in both PVE and PVP but if you have a better weapon already then the Armour might be a better option.

Image Source: USGamer

Destiny 2 Nightfall Strike Guide: A Garden World

This week marks the first Nightfall Strike of 2018, bringing with it some new challenges and modifiers for Guardians to take on and conquer. The Nightfall modifiers and challenges may change from week to week so keep an eye out on the site for details on what the Strikes are each week.

The Nightfall Strike this week is A Garden World which takes place on Mercury and sees Guardians battling the Vex around the planet, throughout time, and inside The Infinite Forest.

This week the Modifiers are Torrent and Timewarp: Zero Hour. Torrent is a fun Modifier because it increases Guardian ability recharge rates, but Timewarp: Zero Hour makes it so that you can’t extend the time limit of the Strike, meaning Guardians need to be fast and efficient in order to complete the Nightfall this week. This second Modifier is particularly Vexing (see what I did there?) if you’re trying to complete the Nightfall Challenges as well.

The Challenges for A Garden World this week are Speed of Dark, Unbroken, and Shielded Minotaur. Speed of Dark requires your to finish the Strike with at least five minutes left on the timer, not so bad to be honest. Unbroken requires you to complete the Strike with fewer than three deaths, which isn’t too hard if you’re good at the Strike and have some decent gear. Finally the Shielded Minotaur Challenge requires you to destroy the Shielded Minotaurs in less than 90 seconds during the encounter with them, which is going to make finishing the Strike and completing this Challenge incredibly tough.

The Nightfall Strike is available now, but Destiny 2 is going down for maintenance tomorrow so our best bet is either today or tomorrow if you’re looking to team up with other Guardians looking to complete the challenges as soon as possible.

In terms of level of difficulty this week is quite a hard Nightfall to try and complete all the Challenges for. With that said, harder Challenges reap better rewards, and if you’re already really good at Destiny 2 then this should make for a more Challenging run for you. With a higher Power Level to attain the Nightfall Strike is the perfect way to get the gear to get you there, so get on DestinyLFG or the Subreddit and find a Fireteam to take it on with now. Let us know how you get on in the comments.

Image Source: USGamer

Xur Inventory Destiny 2 – December 29th to January 1st

Xur has returned to Destiny for the final time in 2017, bringing with him some familiar goods as well as a good sign for the future and 2018. Let’s take a look at what he’s selling.

Firstly we have a Fated Engram for the first time since Bungie announced they would be heading to Xur‘s inventory. This can be purchased for a whopping 97 Legendary Shards but it’s worth it because you’ll only get an Exotic item that you don’t already have. If you’re not interested in anything else in this list then buy it.

Exotic Pulse Rifle: Vigilance Wing – 29 Legendary Shards

This Pulse Rifle looks like it’s from Osiris’ armoury but it was sold by Xur way before then. It fires 530 rounds per minute, has Impact of 33, Range of 64, Stability of 64, Reload Speed of 46, and Handling of 40. The hidden stats are Zoom of 17, Inventory Size of 55, Aim Assistance of 60, and Recoil Direction of 79. All in all these stats are right in the middle and not the best for an Exotic Weapon.

The Exotic Perk, Harsh Truths, means the weapon fires 5 rounds per shot, and increases health regeneration and movement speed when a nearby ally is killed. When it comes to the rest of the perks it starts with Corkscrew Rifling, a balanced barrel that slightly increases Range and Stability as well as Handling Speed. Alloy Magazine makes it faster to reload when the Magazine is empty, and Last Stand improves weapon performance when the wielder is the last member of a Fireteam alive. Finally, Composite Stock slightly increases Stability and Handling Speed.

In all honesty I’ve used this weapon and found that there are a number of better Legendary ones. It’s definitely better for you to buy anything else, unless this is required for your collection.

Hunter Helmet: Foetracer – 23 Legendary Shards

Foetracer is a strange looking helmet that increases Resilience and Health Recovery. The Exotic Perk, Relentless Tracker, visually marks targeted enemies, dealing more damage to those marked with low health.

Titan Leg Armour: Peacekeepers – 23 Legendary Shards

This Leg Armour boosts Mobility and Health Recovery. The Exotic Perk, Mecha Holster, reloads your stowed Submachine Guns and allows you to ready them instantly, making short work of enemies while you’ve got Power Ammo.

Warlock Helmet: Eye of Another World – 23 Legendary Shards

Apart from looking brilliant this Helmet increases Mobility and Health Recover. The Exotic Perk, Cerebral Uplink, will highlight priority targets, and improve the regeneration speed of grenades, melee, and rift abilities.

Ultimately I would tell you to buy the Warlock Helmet because it looks incredible! However, you should always buy what you on’t have in order to bolster your collection. The Exotic Weapon this week might well be complete trash but that doesn’t mean you shouldn’t buy it if you don’t have it. That Warlock Helmet is pretty damn great though.

Image Source: DestinyWiki

Potential Destiny 2 Expansion 2 Content Leak Details

As with all leaks relating to upcoming content for games this must be taken with a pinch of salt, particularly because Bungie hasn’t confirmed any of the information that’s come out of it, as of yet.

Earlier today the US Playstation Store briefly showed details of Destiny 2’s next expansion, which was know up until now as Expansion 2. If the information is to be correct then this expansion will be called Destiny 2: Gods of Mars.

The details of Destiny 2: Gods of Mars go on to talk about the story of the expansion as well as the content it adds to the game. In terms of this content Guardians will see new missions, new adventures, entirely new weapons, armour, and all other items specifically themed around the expansion, new cooperative activities, new competitive multiplayer arenas, and a new enemy faction and bosses.

Breaking this content down we can see some of the stuff we expected anyway such as new missions, which will form the story of Expansion 2, as well as Adventures which will be part of the new Patrol area. New multiplayer maps and gear are always expected, but a new enemy race is something that we haven’t seen yet in Destiny 2. There’s no mention of a new Raid, but it seems like Bungie want to expand the Leviathan with Raid Lairs regardless so that shouldn’t be a surprise.

In terms of the story there is also some explanation from the product page. In Destiny 2: Gods of Mars Guardians will be sent on a new story to a new destination. This new destination is The Frigid Vale, which sounds as though it’s one of the polar caps of Mars but which one is unknown. In fact it might be somewhere completely different in the Destiny 2 version of Mars with all kinds of Traveller magic floating around.

An enemy known as Charlemagne has reawoken on Mars and imprisoned Earth’s last active Warmind, Rasputin. In pre-marketing material and Destiny lore Charlemagne is the most powerful Warmind of mars, housed somewhere in the Dust Palace. In the story of Destiny 2: Gods of Mars Rasputin is imprisoned in an ancient vault on Mars, which could be Charlemagne’s Vault. The Guardians will work with Ana Bray, who has been thought dead for a very long time, in order to combat the remnants of Charlemagne and uncover the secrets of Clovis Bray.

According to one Redditor the new races are known as Nanites and Frames, though if you look further into what they’re saying it sounds as though SIVA Nanites from Destiny 1: Rise of Iron have infested Frames, robots used around The Tower and by Lord Saladin, and that’s what we’ll be fighting.

Just to round this off I think the new cooperative activity will be a new Horde mode, one that’s hopefully got a but more longevity than Prison Of Elders from Destiny 1: House of Wolves. Let us know what you think in the comments.

Image Source: TheInquisitr

Xur Location Destiny 2 – December 22nd to 26th

Xur has arrived once again in Destiny 2 to sell some Exotic wears, this time he’s on Titan right near The Rig fast travel point. This is the second to last time he’ll be appearing in 2017 but it’s also the time for doing some Christmas shopping with him, especially with The Dawning going on right now. But what’s he brought with him?

Riskrunner Exotic Submachine Gun – 29 Legendary Shards

Riskrunner is a really interesting weapon, firing 900 Rounds per Minute, Impact of 20, Range of 55, Stability of 60, Reload Speed of 42, and Handling of 51. The hidden perks are Zoom of 12, Inventory Size of 36, Aim Assistance of 50, and Recoil Direction of 94. Now these stats alone tell a lot about the weapon, and that firing rate is no joke. I’ve used this weapon and it completely decimates enemies despite the poor Impact.

In terms of Perks the Exotic Perk for Riskrunner is Arc Conductor, which increases damage when taking Arc damage and simultaneously increases Arc resistance. Any kills while the weapon is in this overcharged state only prolongs the Perks effects. Arrowhead Brake greatly controls recoil and increases Handling Speed, Extended Mag increases Magazine Size while decreasing Reload Speed slightly. Superconductor grants a chance to chain lightning and return ammo when Arc Conductor is active, and finally Short-Action Stock greatly increases Handling Speed.

This is a really great weapon that you should have in your collection regardless of how you play. It’s quite effective when being used against Fallen Walkers up close, but any enemy that uses Arc damage will only aid their demise when you’re blasting them with this.

Hunter Leg Armour: Lucky Pants – 23 Legendary Shards

This Hunter Leg Armour has the Exotic Perk Illegally Modded Holster. This loads one round into the chamber of stowed Hand Cannons when you make a precision hit. The Leg Armour also increases Mobility and Resilience.

Titan Gauntlets: Doom Fang Pauldron – 23 Legendary Shards

These Gauntlets increase Resilience and Health Recovery, and they look badass with their purple highlights. The Exotic Perk, Horns of Doom, recharges your Shield Throw when you make a kill with Shield Bash. Melee kills will also recharge Sentinel Super Shield.

Warlock Chest Armour: Wings of Sacred Dawn – 23 Legendary Shards

These are possibly the best looking bit of Chest Armour in the entirety of Destiny 2. The Armour increases Mobility and Health Recovery, and the Exotic Perk, Tome of Dawn does a lot more. The Exotic Perk suspends a Guardian in midair when they aim while in midair with Dawnblade equipped. Precision hits during this time will extend the effect.

In all honestly I would purchase the Wings of Sacred Dawn regardless of your main class because they look brilliant. However, if you’re picking up some new Exotic gear for your main character then try to go for that, though Lucky Pants are pretty prevalent for Hunters so you might want to work on your collection for other class gear. Riskrunner is a must have weapon if you don’t have it. As far as Submachine Guns go it’s got to be the best one I’ve used, if not one of the best in the whole game. Let us know what you think in the comments.

Image Source: DestinyTracker

Destiny 2 Tips For Mayhem In The Crucible

Mayhem playlists have arrived in the Crucible as part of The Dawning event that’s currently taking place. However, many of you won’t have ever played a Mayhem playlist because up until now they’ve been exclusive to Destiny 1. With Mayhem returning here are some tips to help you survive and thrive in the Mayhem Crucible playlists.

Mayhem completely changes a Crucible match by making your Super and abilities charge up faster, as well as by increasing the frequency that Power Ammo spawns on the map.

The increased Power Ammo is something you need to keep an eye on in Mayhem. Firstly Power Ammo can be a game changer for the entire team when just one player gets hold of some, but in Mayhem a few players can have it a few different times throughout the match. What does this mean for you? It means you need to get hold of Power Ammo, but only when it spawns near you. If Power Ammo spawns and you don’t get it in time, then you need to either hide or be a really great shot in order to avoid death.

Now when it comes to increased Super and ability charges the match completely changes two or three times, depending on how fast one team wins. When your Super is charged you need to know that pretty much everyone else on the map is going to have a charged Super as well, so you need to be both wary and ballsy about how you play. Yes you need to be wary of other Supers popping off around you, most likely murdering you, but you also need to be ready to jump in and pop your Super in an instant. If I’m honest you need to know when to use your Super and when to hold off and save it, but generally if you’re coming up on a group of enemies I would pop it regardless and just kill as many enemy Guardians as you can.

Abilities can change up your play style in a number of ways, so it’s useful to have your Guardian tuned to how you play best in the Crucible. If you’re a support main then make sure you’ve got the abilities to back that attitude up, and vice versa when in comes to being an all out offensive beast.

Ultimately Mayhem is a mode that turns everything up to eleven and sometimes it’s just too much to handle. You need to watch your corners and keep en eye out for groups of enemies, because if you can’t take them down there’s a good chance they’ll be able to rip you apart in an instant. Let us know what you think in the comments.

Image Source: GameRant