Destiny 2’s Raid In Concept Art

Fans of Destiny 2 think they’ve uncovered the location of Destiny 2’s raid, as well as further details regarding the raid such as how players reach it and where else we’ve seen it in the lead up to Destiny 2 launching.

In the image above, on the left, Luke Smith can be seen as he presented at a Destiny 2 gameplay reveal event. The concept art on his hoodie is said to have some relation to the Raid, and that’s because it appears to link into some other Destiny 2 concept art. As you read on, remember the image of a large object with a small planet-like one above it, seemingly being hunted like prey by the object below.

The Destiny 2 concept art above looks a lot like the image on Luke Smith’s hoodie, so much in fact that it prompted a response from the community enough to go on a hunt for any other evidence that this is indeed the location of the raid. However, this wasn’t all that sparked off the intense investigation into where the Raid takes place.

This concept art might not look so different from the last one you saw, but you’ll notice there’s a ship in this one that makes all the difference. This ship is what has some fans convinced that the object about to be consumed, or the giant catfish ship, are where Guardians will go in order to defeat Gaul and beat the first raid in Destiny 2.

I recently wrote about what this ship could be based on other Destiny 2 concept art. I thought that the Vex could be consuming planets in order to create more of their species, resulting in those planets being turned into machines or metal skeletons formed of the waste products created by the Vex. I then thought that these planets would be consumed by this huge ship in order to turn them back into their base elements, and pump them out into space in order for the naturally forming clouds of dust to form new systems.

While I think that theory is still valid, I think there must be something more to it in order for it to be the first raid in Destiny 2. Gaul is the core bad guy in Destiny 2, as Oryx was in The Taken King, leading me to believe he will be the final boss of Destiny 2’s raid.

Gaul is a guy who thinks no one else is better than him, that’s why he’s taken the Traveller from Earth. The Cabal also have a problem with the Vex, that much is evident from the way they constantly fight each other. I think that Gaul is taking his fight to the Vex in an effort to gain control of their power over time. A Cabal army that can time travel would result in something terrible, a force powerful enough to wipe out a race before they begin and take everything they want without needing to really work for it.

How do you feel about a Vex/Gaul variant?

Image Source: Imgur

Don’t Worry About DLC For Destiny 2

With the console version of Destiny 2 out in under a month Activision Blizzard have been speaking out about the DLC and expansion situation with the Destiny series. We all know that Destiny had it’s issues when it comes to DLC. Nothing was out as soon as it should have been, and when DLC did finally hit the game it was never as good as we needed it to be.

With Destiny 2 the developers are turning over a new leaf. DLC and expansions have been carefully thought about and planned for the new title, because they’re now seen as being as important as the game itself. There have already been a lot of positive signs about Destiny 2, and Activision Blizzard have a tremendous amount of confidence in the game.

Destiny 2 has been made to appeal to a wider audience, both in the changes made between the original and sequel, as well as fact that the game is coming to one of the largest gaming sectors out there, the PC crowd. In order to maintain it’s appeal the game needs to do what all the most popular games are doing at the moment, provide constant support and updates.

Destiny 1 got updated every week, pretty much, and even though it wasn’t game changing or groundbreaking it was something you could feel as a player. The Crucible was changing almost constantly, and that’s a good thing because it keeps the competitive edge alive enough to make the multiplayer the most popular activity in the game, at least for some players.

PLAYERUNKNOWN’S BATTLEGROUNDS is updated every month, with new content in the form of gear and weapons dropping all the time. Occasionally the maps will be updated with new vehicles or altered areas to keep the game interesting for players. By comparison, Destiny 1 was simply being patched every week with a slight tweak in order to keep players from complaining about one gun or the other being the best according to stats.

Destiny 2 is going to be different. Not only are there two sizeable content drops planned for the game, one of which has something to do with Rasputin and the other with Trials of Osiris, there’s going to be far more support incoming.

We know that the live events team has been expanded and is already capable of working alongside the rest of the team in order to provide some great limited time events. Hopefully we’ll be seeing updates in Destiny 2 that are more akin to those seen in games such as Dying Light, with areas of planets being updated with new enemies and challenges every month or so.

The power of small free updates has changed games like Dying Light, keeping their fanbase alive in a game that doesn’t truly stand up to some of the releases we’ve had since. However, players keep coming back to it because it’s new, and it’s giving them a reason to explore a game they know inside out apart from this little new addition.

Image Source: ScreenRant

Destiny 2 PC Beta Date And Requirements Confirmed

Bungie has finally revealed the point at which PC players looking forward to playing Destiny 2 will be able to get their hands on the beta, just as Xbox One and Playstation 4 players did recently, and really go to down ripping the hell out of the servers and general enemies occupying the game. However, Bungie recommends that you have a pretty beefy machine if you’re hoping to play the Destiny 2 beta, so steel yourself for what might be a large portion of your pay packet disappearing to the local computer shop.

First up let’s talk about the good news. PC players will be jumping into the Destiny 2 beta around the time of the weekly update, which occurs every Tuesday at 10AM BST. The PC beta will go live on August 28th for all those who have pre-ordered the game. Again I will stress that you take the time to check where your code is coming from, because it might be down to you to pick it up from the Bungie website or something. The beta will go live for the rest of you PC mortals on August 29th, ending on August 31st. The official launch date for the game on PC has also, apparently, been confirmed as October 24th.

Now let’s talk PC specifications. when it comes to processors Bungie say that you should have at least an Intel core i5-2400 or AMD Ryzen R5 1600X. For GPUs it’s recommended that you have an Nvidia GTX 970 or AMD Radeon R9 390. Bungie also say you need at least 8GB or RAM.

If you’ve already got a bit of a beast of a PC then Bungie has some recommendations for upgrading that beast as well. If you’re upgrading then go for an Intel-Core i5-7400 CPU and an Nvidia GTX 1060 6GB GPU. However, if you fancy running Destiny 2 like Bungie does at all of their events, then you need an Nvidia GTX 1080Ti 11GB  GPU and Intel i7-7700k processor.

Bungie has released a full list of recommended specs which are below, but they do stress that by the time the game launches these may well have changed. So as someone who doesn’t game on PC, I’m going to advise you to wait until the game comes out and then look at modifying your PC to play it. I say this because in my head Destiny 2 is going to set the bar for how great games can look for at least a little way into the future, so I would build a PC that plays it to the max in order to get the most out of all future PC titles.

Recommended CPU

  • Intel – Core i5-2400
  • AMD – Ryzen R5 1600X

Recommended GPUs

  • Nvidia – GeForce GTX 970
  • AMD – Radeon R9 390

Recommended RAM

  • 8GB

Minimum CPU

  • Intel – Core i3-3250
  • AMD – FX-4350

Minimum GPU

  • Nvidia – GeForce GTX 660 2GB
  • AMD – Radeon HD 7850 2GB

Minimum RAM

  • 6GB

Recommended CPU Upgrading

  • CPU – Intel Core i5-7400
  • GPU – Nvidia GeForce GTX 1060 6GB

Minimum CPU Upgrading

  • CPU – Intel Pentium G4560
  • GPU – Nvidia GeForce GTX 1050 2GB

Image Source: GameTransfers

How Destiny 2 Blends Story, Side Missions, And Public Events

Destiny 2 is making a lot of big changes, and one of those changes is story. The original game had very little story, and what was there was incoherent and disjonted. It’s okay to admit it, we all love Destiny but it definitely had some weak points to it, but that’s all been worked on in Destiny 2.

The core of Destiny 2’s story is all about the lost Light from the Traveller, that much we know and we’re not going to get anymore until the game comes out unfortunately. What we do know is that Bungie is expanding the story through pieces of the game that weren’t important in the slightest in the first game. Public Events.

Well, when I say Public Events, I mean all of the missions and gameplay you get when patrolling a planet, because it’s been massively built upon to offer so much more than you’re thinking it does. One thing that Bungie has left out so far is that a portion of the game’s side missions and other story content is locked until you finish the main story of the game. Not only does this mean that there’s still fresh content once we finish everything the game has to offer at it’s core, it means we’re going to be busy for far longer than we were in Destiny.

Lost Sectors are a side activity we know about already. What they consist of is loot, guarded by a large enemy. But how you find these areas is far less clear than how you do most other things in Destiny 2. When you’re running around up and down the main paths on a planet you’ll come across the symbol for Lost Sectors. When you see this symbol, you’ll need to then spend a while looking for the entrance, which could be as innocent as a small gap near the floor, the likes of which we’ve only seen on the Dreadnought. Lost Sectors will tell the story of what lies hidden on each planet, something about the history of the area, and maybe even the antagonist races.

Adventures are another type of side mission, one which will tell a self contained story within the Destiny universe. The aim of these missions is to expand the lore of Destiny and to the point where you know stuff you never knew was important. I’m really excited about these because they’re going to tell stories that are important outside of the scope of the main story of the Traveller. These are the things I want to know about the Destiny universe, and I hope you want to know them too.

Finally, the weekly events such as the Nightfall are being improved upon with Flashpoints. Every week there will be a new Flshpoint, which is a planet’s Patrol mission. Here Guardians will need to complete a certain number of Public Events, or type of Event, depending on what the Flashpoint requires in order to earn great rewards. Cayde-6 will be selling special Treasure Maps that you can buy to find new loot and activities on the Flashpoint planet of the week. Not only all this, but certain Public Events on the Flashpoint each week have the potential to unlock a secret boss, but only if you complete them according to the restriction such as time, or beat them after activating the Heroic variant.

All this is how Destiny 2 is blending its world into the story way more than the original, and it’s something worth celebrating.

Image Source: DestinyWiki

From The Beta – Destiny 2’s The Farm Social Space Explored

Over the weekend in the Destiny 2 Beta Bungie put The Farm live for an hour. The Farm is the new social space in Destiny 2, and the reason it was only live for an hour is because it’s missing pretty much everything that you’d interact with. However, there was still plenty to do and explore in the area, unfortunately it wasn’t possible to leave and explore the European Deadzone but that’s okay. Some players are still in The Farm at the time of writing because you don’t get kicked out, and you can remain there for as long as you’re logged in hilariously.

While it was live I took the opportunity to explore The Farm from top to bottom, accomplishing everything possible, including a small glitch. The first thing to note is how beautiful the European Deadzone is. Everywhere I went I could see some stunning backgrounds, including a lovely view of the mountains over a colossal lake. I know I mentioned in another article recently that Destiny 2 is definitely better looking than the original, but it really hits home when you’re not running around shooting and can take the time to enjoy the view.

If you remember the purple ball from The Tower then you can be happy, but sad first. The purple ball is dead, I’m sorry but it got destroyed along with The Tower. What we do have is a football pitch, or soccer pitch, with a massive football! I spent way too long running up and down the pitch, defending, goalkeeping, and scoring as much as I could with anyone who would play with me. What I find best about this is the fact that you don’t even need voice chat to make it work. If a Guardian saw me in the pitch they jumped in and started running with the ball immediately. There’s no need to sort out which side you’re on, just go for a goal!

The buildings in The Farm are dilapidated at best, with some simply being ruins. However, as I explored each one I found little nooks where it’s clear vendors will be appearing to give you items, missions, and generally lurk out of sight. I have no idea which vendor will go where, but it’s obvious from certain symbols if you take the time to notice them. Dead Orbit for example will be at the far side of The Farm where you first spawn in. The Crytarch has his own house, understandably, and there’s also an entire Eververse tent for anyone who wants to spend more money on Destiny 2.

Speaking of the Cryptarch, his house held the best glitch and easter egg in the Beta so far. If you ran at the front of his house, aiming for the curtain on the left, and slid at the right time, you’d end up inside the house. Of course you’re not meant to get here and all you can see is a blank room, some odd looking floor tiles, the edge of a fireplace that clips through the wall, and the remains of the piping coming in from outside only to end two inches or so through the wall into the empty room. I’d like to think that because players found this Bungie will add something in and really kit it out as a bit of a surprise for the main game, but we’ll have to wait and see.

Finally, probably the biggest part of exploration in The Farm was the rooftops. There’s a large main farm building which you can hop out of a window in and access the roof from. Up here there are wires connecting the building to another across the way, so of course we all attempted, and succeeded, to cross these wires to the other rooftop. I suspect the large radar ball on this second building has something to do with a Warmind, but I’m not certain. From this building again there is another set of wires connecting it to the Cryptarch’s roof, where you can jump onto the waterwheel and have a lovely time walking forwards but getting nowhere. I found a nice little shortcut to the Cryptarch’s roof by jumping onto pipes outside of the house, and using the new climbing ability to get onto the roof from the ground.

That’s all that there was in The Farm I’m afraid. It has been said that the area will grow as you play through the story and save more people around the European Deadzone, as well as the rest of the System. I would love to see The Farm expand beyond what I saw, there were tents and a ship beyond the borders allowed to us in the Beta that I could see, so the boundaries may extend a long way beyond what we were shown.

Image Source: PlaystationLifestyle

Destiny 2 Beta Preloads Begin Now

With the early beta dates for Destiny 2 fast approaching, the codes have gone out for players to begin downloading the beta and save time on July 18th! The ways in which retailers are sending out codes differs depending on where you pre-ordered the game, so it’s worth going out of your way to check if you can find the code because it’s probably been sent out. I, for example, pre-ordered with UK retailer GAME, and so needed to put in a code months ago on the Bungie website to guarantee my access to the beta. Today I’ve needed to login and find my codes list where I requested access to the PS4 beta and finally got my code.

The Destiny 2 beta is slightly different across all consoles. On Playstation 4 there is an early access time period from the 18th of July when only PS4 players will be online in the game. On the 19th of July Xbox One players will be able to get online and join the PS4 crew as they try to absorb as much Destiny 2 content as is humanly possible. Finally, the open beta will begin on July 21st for both PS4 and Xbox One, allowing the rest of the console crowd to get in on the Destiny 2 action. Unfortunately the PC beta doesn’t have a firm date, but we do know it will be available at some point in August.

The Destiny 2 beta is a once in a lifetime experience, relatively speaking. It won’t be as monumental as your first day at school or the day your child is born, but it’s important within the world of Destiny. The community is already established from the moment the Destiny Alpha was first launched for PS4, and since then it’s grown into millions of players. Now there’s a chance for a fresh start for anyone looking to get into the game and the world that’s out there. Clans are always on the lookout for new recruits, but even if you’re not a people person there’s Guided Games to help you progress. Destiny 2 is going to be one of the games that will be remembered forever for bad and for good, and it starts here, so go and get that code.

Image Source: Eurogamer

GuardianCon Raises $1.2 Million For Charity

A fan-created convention for Destiny, GuardianCon, has raised $1.2 million for St Jude Children’s Hospital in the week leading up to the event. GuardianCon officially takes place over the course of today and tomorrow, but thanks to a group of streamers working around the clock to keep the event’s Twitch channel filled with constantly entertaining Destiny streams, it’s already making a difference.

GuardianCon began as a meetup between a group of streamers who all enjoyed Destiny. Now the event is somewhere that players from all around the world can come to in order to play with other Guardians and compete in intensive PVP tournaments.

The highlights of the Twitch stream were when Mr.Fruit came on and the total raised hit $1 million, and when King Gathalion was streaming and the numbers hit $1.2 million. The total is still rising as the event continues, though everyone’s expectations have already been blown out of the water by the money raised so far.

There are very few gaming events that can raise a substantial amount of money for charity and make a real difference. Just last Christmas the Yogscast managed to raise more than $2 million for charity with their Christmas streams that they put on every year. Similarly, Games Done Quick, and Summer Games Done Quick, events that showcase the speedrunning community, raise even more for charity twice a year, making a real difference in the community and to people’s lives.

With Destiny 2 just around the corner GuardianCon won’t be slowing down anytime soon. In fact the even is surely going to get bigger and bigger with the inclusion of streamers who play Destiny 2, and those who continue to play the original game for as long as Bungie support it.

It would be interesting if Bungie makes more of an effort to be involved in GuardianCon in the future. It would make sense because the event only serves to provide more advertising for their game, and positive advertising at that. When it comes to charity events maybe Bungie could put on special playlists in-game that accumulate points which relate to money Bungie will donate to charity.

Image Source: Twitter

Why Bungie Brought Forward Destiny 2’s Release Date

According to Luke Smith there are now over 30 million registered users on Destiny, which is a huge amount of people. This has a lot to do with why the release date for Destiny 2 was brought forward, as he revealed recently in an interview with GamesRadar.

Luke Smith told the press outlet that the new release date was changed to allow the sever teams time to adjust the scalability of servers in time for what they anticipate is going to be their busiest day.

Anyone who played the Destiny Alpha and Beta builds will know what a pain in the ass it is when servers go down due to the sheer number of players all hammering away at the servers with their requests at once. Thankfully things like Betas and early access to certain player schemes allow developers the time and some of the numbers needed to get to work making sure their servers don’t set on fire, fall over and give up, or simply exit the building after unplugging themselves due to unrealistic work levels. Put simply, of there are too many players on an uncalibrated server, it’s going to struggle.

MMOs usually have an initial period of a week or so where the game launches and there are a few bugs, but a lot more server problems. After this period the developers have fixed the severs and set them to work on the levels they can now see in the playerbase. Launch day is usually the worst, with every single person who purchased the game playing at once and sucking out all the power the servers have to offer.

Destiny 2 was originally set to release on a Friday, the day before what they anticipate will be their busiest day, Saturday. By releasing the game on the Wednesday, they allow themselves time to see how the servers manage the new influx of players, and adjust them before the weekend rush when everyone and their nan will be playing. It might seem like an odd decision, given that most games launch on a Friday because that’s when people will be excited about them and immediately play them, because the weekend is right over the hill that is Friday night. However this new release date is going to change the wider opinion of Destiny 2 before it’s had a chance to be tarnished.

Nothing is worse for an MMO than launching and having the servers crash. A similar issue occurred when The Division launched last year, which caused a number of players to ditch the game and go back to whet they were playing before. Bungie has the chance to bolster their servers with this new release date, and that will stop anyone leaving the game because they can’t play it, or complaining about it when the server goes down for them, both of which are hugely damaging at launch.

Image Source: GamesRadar

Bungie Discuss The Biggest Change In Destiny 2

In a recent interview with GamesRadar Luke Smith, director of Destiny 2, was asked what he thought the biggest change coming in Destiny 2 was. He responded by saying it was probably story, but not for the reason you might think.

Luke Smith didn’t simply mean the fact that Destiny 2 is going to have a story that isn’t just a bunch of missions that vaguely fir together, he means that Destiny 2’s story is going to be a cohesive one that fits a number of working parts into it.

In an open world game players have a cores story, a set of main quests through which they must progress in order to finish the game. However, layered in and around that story are other, smaller side quests that tell other slightly smaller tales from the same world. These tales flesh out the world, requiring the payer to go to parts of it that the main quest misses out. Finally you have the optional content, collectables, and one-off quests for zany characters who are really out of the way, waiting to be stumbled upon by unwitting players.

Destiny 2’s main quest is the Red War, in which Guardians are fighting against the Red Legion, claiming back their Light, and saving the traveller from the hands of an enemy. The story quests will take players from world to world, and will feature the show stopping moments that Bungie have put together to make people sit their in awe of how great Destiny 2 looks.

We know now that there will be other characters in and around the European Deadzone that Guardians will encounter and have battles alongside. What we don’t know yet is whether these characters will be providing the Side Quest content, whether they’ll be sending us off into the System to fetch or kill things in exchange for sweet loot. It would make sense that these characters are the Side content, as they’ll be taking up residence in different parts of the System where players can encounter them organically, without feeling like the story is being shoehorned. As long as these Side quests provide meaningful encounters, this should provide the layering to the story that Bungie is trying to achieve.

With regards to optional content, we know that we have Public Events and caches to go out and look for in the form of Lost Sectors. These areas form a great combination of collectable and story, giving us a chance to experience a part of the world that doesn’t have any relevance without them. Hopefully the balance of loot in these areas is enough to make them worthwhile, because it’s one thing to add in story content, but another entirely to swap in story where you should be rewarding amazing loot.

Destiny 2 Honours Destiny Players With Emblems

Bungie is staying quiet on most of the ways in which they’ll be honouring players of Destiny 1 in Destiny 2, but they have revealed some of the emblems veterans will be receiving.

Emblems are banners that display behind a player’s name badge when playing on their own or as a Fireteam, and act as a way for players to display their achievements as well as a bit of flair or personality. These emblems are usually rewarded for completing activities in the game, but some can be purchased from vendors throughout the social spaces.

In Destiny 2 emblems are being tweaked slightly in that they’ll be shown in the menu screen at all times, as well as when other players view your Guardian. A nice touch from Bungie.

There will be seven emblems that are exclusive to Destiny 1 players in Destiny 2. These will be rewarded based on the achievements these players have accomplished. The first two relate to the Year 1 moments of triumph. The first can be gained by completing any of them, such as killing Skolas, Crota, or Atheon in the Raid level events. The second is only being awarded to those Year 1 players who accomplished every single one of the moments of triumph.

emblem1

emblem 2

The second set of emblems is much the same. The first is awarded to those who completed one of the Year 2 moments of triumph, killing Oryx for example, while the second is exclusive to those who completed all of the Year 2 moments of triumph. In both the case of Year 1 and Year 2 emblem rewards, if players didn’t complete them at the time, they can never get the emblems.

emblem 3

emblem 4

The final three emblems relate to Year 3 moments of triumph. The first is rewarded to those who hit Rank 2 in the Age of Triumph record book, and the second is rewarded for reaching Rank 7. The final emblem is rewarded to those who reached a Grimoire score of 5,000, which is no easy feat.

emblem 5

emblem 6

emblem 7

All of these emblems will show those in Destiny 2 who the veterans are, and who the brand new kinderguardians are. It’s nice to see Bungie already planning how they’ll give a nod to old players of the series, but many players would still like to see more.