Is Faction Rallies Season 2 An Improvement?

Before Faction Rallies season 2 went live there was no time, according to Bungie, to tell anyone how the live event had been changed from the last one.

When Faction Rallies started this week Guardians were put out by the fact that they weren’t earning any of the new Faction weapons from Faction Engrams. It turns out that these new weapons, which are coming with the Curse of Osiris DLC, won’t be available until the next Faction Rallies event.

Of the five new weapons that have been put out there with this Faction Rallies only one will become available for purchase out of the three Factions. This will be dictated by the Faction that earns the most Tokens during the course of the event, and will go on sale during the victory week that starts on January 23rd.

Once this Faction Rally is over the weapons that might have been earned will be rotated into the Faction Engrams for the next Faction Rallies event. The same will then happen with the second event’s weapons, meaning there will be two event’s worth of weapons to earn in the third and final event of the season. The weapons are known as Winner’s Offerings, and they’re going to become the stuff of legend at some point in the future of Destiny 2.

This change hasn’t exactly gone down well with Guardians, mainly because they weren’t informed and have wasted a little time doing the wrong thing or trying to earn something that they can’t. What this should be is a lesson to Bungie that they need to keep the community updated with what they’re planning.

Destiny 2 thrives on its players, and its players thrive on information. We like to be able to do the very best we can in events, but that’s not possible when the information isn’t passed on.

With that said, the fact that Bungie is taking steps to changing things up and keep them interesting is much appreciated by a lot of players. The change in the way the event works means that there’s always a way to earn that particular weapon you wanted, and you get a chance to earn it every single Faction Rally. Let us know what you think in the comments.

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Best Way To Earn Faction Tokens In Destiny 2 This Week

Faction Rallies have returned to Destiny 2! After the complete mess that was the last event, because people found illegitimate ways to earn Faction Tokens, Bungie has fixed a bunch of things in order to make the event feel a lot more wholesome. There are, as always, illegitimate ways of getting these Tokens but that’s not how we want to be playing. So here are the best ways to earn Faction Tokens this week in Destiny 2.

If you want to put the grind into the game, and I know you do, then you can earn around 80 Tokens an hour by doing the following. This process involves hitting Earth and Nessus for Public Events, and it’s better if you’re with a Fireteam. If you complete a Heroic Public Event then you can earn 5 Tokens, which is why running around on Earth and Nessus is key because Public Events are common on both of these planets.

In addition to this there is now a good way to earn Tokens from Lost Sectors. While running around them you can shoot enemy supplies which counts towards Daily/Weekly Challenges that will of course earn Faction Tokens. What you want to do is take down the Runner and the Boss in the Lost Sector to earn yourself 5 more. Do this while you’re waiting for Public Events to drop and you’ll be on your way to more and more Faction Engrams.

There are of course other ways to earn Tokens. If you compete in Crucible matches you can earn around 30 Tokens an hour, and that’s if you win every match. In Strikes you can earn about 18 an hour if you’re really lucky with the drops, but the best way to earn Tokens by far is with the Public Event and Lost Sector method above.

Of course there are other ways to earn Tokens which I’ll outline below now;

  • 10-18 Faction Tokens for first Nightfall completion once per character per week
  • 5-9 Faction Tokens per Strike completion
  • 5 Factions Tokens for every Heroic Public Event completion, a few less are given for regular Public Events
  • 5 Faction Tokens for every Crucible win
  • 2 Faction Tokens for every Crucible loss
  • Trials of the Nine will also earn a similar amount as a Crucible event
  • 3 Tokens for everyone in the Fireteam with every Lost Sector Chest opened
  • Scannables throughout the system will also earn you Faction Tokens, possibly 1 per scan
  • Picking up Supply Drops will also earn you some Tokens, though this number isn’t set

Let us know how many Faction Tokens you earn this Faction Rallies in the comments.

Image Source: Gamespot

Is Last Hope The Best Sidearm For Destiny 2 PVP?

Last Hope is a Legendary Sidearm in Destiny 2. Not only this but it’s being hailed as one of the best weapons in Destiny 2 PVP, a tall order for a simple Sidearm. So what makes this little pocket pistol so dam special?

Destiny DB rate Last Hope as the #33 PVP weapon, but some Guardians think it’s better than that, placing it in the top 7 weapons at least. The weapon’s Perks and stats put it in a decidedly average place, but average for Omolon is pretty damn good in general.

The weapon fires 491 rounds per minute, has an Impact of 75, Range of 41, Stability of 82, Reload Speed of 37, and Handling of 55. The hidden stats are Zoom 12, Inventory Size of 47, Aim Assistance of 70, and Recoil Direction of 93. Like I said, these stats are fairly average but if you look at where the high points are, the Impact the Stability, and the Handling, these are all things that are important for making those concise shots in PVP.

The Perks for this weapon begin with Omolon Adaptive Frame, which means this weapon fires a 3-round burst. Next up you can choose between Control SAS, which increases Handling Speed and Stability, or FarPoint SAS, which greatly increases Range, but decreases Stability and Handling Speed.

Next up it’s between Ricochet Rounds, which increases Stability and Range, while also making rounds ricochet off of hard surfaces, or Steady Rounds, which greatly increases Stability but decreases Range while optimising recoil control.

The final Perk is Zen Moment, which increases Stability while you’re causing damage with the weapon.

The Perks here can be used to offset the poor Range and really ramp up that Stability, as well as the general Handling of the Sidearm. The thing is you don’t really need Range on a Sidearm, because it should be what you’re pulling out when your other weapon has run out of bullets in the magazine in a pinch.

What a lot of this boils down to is what weapons suit your play style. If you’re a sniper then you generally won’t be close enough to anyone else to use a Sidearm, but if someone sneaks up on you then you’ll need it. The same goes for Scout and Pulse Rifles. Auto Rifles are a different story because you’re already in close quarters when your enemy is in front of you, and the same goes for Shotguns.

The final verdict on this weapon, for now, has to be that it’s pretty damn good for PVP but it’s not the best weapon for it. If you’re going to go hunting for Guardians you want something with more accuracy and power, meaning anything but this. However, you do need something to protect you when the ammo runs dry, when you’re on a killstreak and you don’t have time to wait to reload or even aim. For those pant-wetting moments in PVP, Last Hope is you’re gun.

Image Source: DestinyTracker

Destiny 2 – What Are Warminds?

Since the only information we have so far, which is a leak based on a post on the Destiny Subreddit, points to the next Destiny 2 expansion being Destiny 2: Gods of Mars we thought we’d explore a key concept of that potential leak, Warminds. If you don’t know what I’m talking about then please read our info on the potential details for the second Destiny 2 expansion here. Otherwise you may or may not understand what a Warmind is, why they’re important to the Destiny universe, and what is so important about their roles in keeping Guardians alive. Let’s dive in.

A Warmind is a complex artificial intelligence built for strategic warfare purposes. They are so incredibly vast and complex that not even the Vex, a race of alien machines who make it their mission to predict everything ever that could have possibly been in the universe, cannot accurately anticipate them.

Warminds were built in the Golden Age before the Collapse, before The Darkness came and tried to wipe out all life in our system. They work through a network of hardened military installations on planets around the system as well as Warsats in order to coordinate and monitor the defence of the entire Solar System.

In Destiny 1 we meet what is known to be the only surviving Warmind on the system, Rasputin. We even go so far as to get inside Rasputin and fight The Fallen and The Taken who have attempted to take it down. This was done inside Rasputin’s Warmind Vault, a huge underground bunker that’s locked behind a heavy door and contains everything that a Warmind is in various servers and other pieces of machinery. There are several empty but fully functioning vaults around the system, so the question some have is; is Rasputin the only Warmind to survive the Collapse?

Rasputin is currently stuck on Earth in the Cosmodrome but has access to some off-world installations thanks to the reactivation of the Terrestrial Complex Array, a large satellite array on Earth.

However, we know that another Warmind, Charlemagne, was meant to appear in the Destiny 1 story but was cut. There’s even supposed to be a Charlemagne Vault on Mars, which the Destiny 2 second expansion leak said is where the Warmind is holding up.

Two Warminds would be far better than one at defending our system that’s currently being battered by four different alien races, not to mention The Darkness whenever that decides to show up. But if the leak for Destiny 2: Gods of Mars is to be believed then the only surviving Warminds will be battling each other. A theory I have around this is that Charlemagne is corrupted by The Darkness, and is supposed to be a distraction so that the forces of The Darkness can sneak in and attack the Traveller. Let us know what you think in the comments.

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Xur Inventory Destiny 2 – January 12th to 16th

Xur has returned once again in Destiny 2! This week he’s in the EDZ up on the high bit of ground that’s completely out of the way. If you’re unfamiliar with Xur he is the Exotic vendor, sent by The Nine, who comes to the system once a week to shift Exotic items to those of us with Legendary Shards to burn. On top of the Three Of Coins consumable and Fated Engram, which will give you an Exotic item that you’re guaranteed not to have, Xur has the following:

Exotic Grenade Launcher – The Colony – 29 Legendary Shards

This weapon fires 140 rounds per minute, has a Blast Radius of 20, Velocity of 28, Stability of 82, Reload Speed of 64, and Handling of 82. The hidden stats are Zoom 13, Inventory Size of 70, Aim Assistance of 60, and Recoil Direction of 80.

The Exotic Perk is Insectoid Robot Grenades, which means this weapon’s grenades are insectoid robots that chase down enemies, exploding close to them. Linear Compensator slightly increases Projectile Speed, Blast Radius, and Stability. High-Velocity Rounds increases Projectile Speed further and Reload Speed. Serve The Colony quickly reloads the weapon while it’s unequipped thanks to those insectoid robots. Finally Composite Stock slightly increases Stability and Handling Speed.

This weapon sounds like a blast! (pun intended). However, the major problem I have with it is the fact that it’s a Grenade Launcher. It’s no secret that these are the worst weapons in Destiny 2, but that doesn’t exactly mean that this weapon will automatically suck. I would be wary and only get this if you’re not going to buy any of the armour this week.

Warlock Helmet The Stag – 23 Legendary Shards

This Helmet increases Resilience and Health Recovery. The Exotic Perk, Dearly Departed, grants you Rift energy when you’re critically wounded. It also creates a brief healing rift on your corpse when you die. If I’m honest that is a pretty awesome Perk to have, and I’d have this on my Warlock. Also, it’s a Stag head!

Hunter Gauntlets Shunobu’s Vow – 23 Legendary Shards

These Gauntlets increase Mobility and Resilience. The Exotic Perk, New Tricks, improves your Skip Grenade and gives you an additional Skip Grenade charge as well. This is quite handy because those Skip Grenades can be devastating, trust me I know. If you’re a Hunter main then these are definitely for you, I can attest to how great they are.

Titan Leg Armour Mk. 44 Stand Asides – 23 Legendary Shards

This Leg Armour increases Health Recovery and Mobility. The Exotic Perk, Seriously Watch Out, gives you an overshield when you sprint with Seismic Strike, Hammer Strike, or Shield Bash on full health. Hits with those will also recharge a portion of your melee energy. These are pretty damn great because they give you the ability to punch again and again without much stopping in the middle.

If you’re still unsure about what to buy this week, go for what you don’t have to get that collection built up. Of everything here I would say go for the weapon because it does actually sound quite good. However, you should always go for the armour that’s going to help your main character, so bear that in mind while you’re making this decision if you want to boost your Power Level fast. Let us know what you bought in the comments.

Image Source: PlaystationLifestyle

Crimson Days Returning In Destiny 2

After a leak on the Destiny Subreddit it has now been confirmed by Destiny 2 Community Manager Chris Shannon that Crimson Days is coming to Destiny 2 around Valentine’s Day this year. The event didn’t return to Destiny 1 last year, but as part of Bungie’s continued commitment to regular events it’s returning to Destiny 2 in 2018.

Crimson Days was the first event to come from the Live Events team. During Crimson Days Guardians were able to take part in a new Crucible Mode, Crimson Doubles. This mode is a 2 v 2 Crucible match, in which Bungie developers imagined couples teaming up against other couples in the ultimate form of Destiny bonding.

As part of the original event Guardians could complete exclusive quests and earn rewards that couldn’t be earned from anywhere else in Destiny 1. These rewards became some of the most coveted in the game, and now we’re about to have an influx of completely new ones.

The last Crimson Days event came under fire from fans for being too short, particularly as the first live event to come along. Bungie will be discussing the Destiny 2 version of Crimson Days in their update tomorrow, hopefully revealing a lot more content as well as something to keep Guardians way more engaged with the live event.

Among the rewards that were datamined according to the source on the Destiny Subreddit are Ghost Shells, Emotes, Ornaments, Shaders, Mods, Transmat Effects, and Sparrows.

I for one would love to get my hands on a Crimson Days Sparrow, but I don’t have anyone to play in the event with because my Wife doesn’t play video games. On this note, I would like to see a Crimson Days event that Guardians can take part in completely on their own. Bungie has said in the past that they want Destiny 2 to be accessible to all players, including Guardians like me who play solo most of the time. If Crimson Days is exclusive to pairs, and there is no matchmaking for solo players, I will be extremely disappointed in Bungie.

One last thing I will put out there is that there has been a huge amount of controversy around Eververse and The Dawning. If Bungie don’t do something about this to appease those who think they’re being treated unfairly in the drops, then this could be the beginning of the end for Destiny 2 in 2018. Let us know what you think in the comments.

Image Source: Bungie

Xur Inventory Destiny 2 – January 5th to 9th

Xur is done doing whatever tentacle-faced aliens do for Christmas and new year’s celebrations and now he’s back in Destiny 2. If you’re not sure where to look in the system for him he’s on Io in Giant’s Scar. Let’s have a look at what he’s selling this week.

Merciless: Exotic Fusion Rifle – 29 Legendary Shards

Merciless is a pretty ordinary looking Fusion Rifle, apart from the golden parts of the chamber which are really the only distinctive feature to this weapon. The stats are; Charge Time 900, Impact of 75, Range of 45, Stability of 39, Reload Speed of 49, and Handling of 47. The hidden stats are a Zoom of 15, Inventory Size of 36, and Recoil Direction of 64.

This weapon’s Exotic Perk is Conserve Momentum, which make the weapon charge faster the more non-lethal hits you make. Basically if you continue hitting enemies but not killing them you’ll have a faster charge time on the weapon until you get that kill, which sounds incredibly handy for bosses.

The rest of the stats are; Chambered Compensator, which increases Stability, Moderately Controls Recoil, and slightly decreases Handling Speed. Extended Mag greatly increases Magazine Size whilst greatly decreasing Reload Speed, Impetus increases damage if you reload immediately after making a kill, and Fitted Stock moderately controls Recoil and slightly decreases Handling Speed.

All of these stats add up to a fairly stable weapon that you can manipulate into doing a lot of damage quickly. In Destiny 2 PVE all you need to do is continue hitting a boss, which won’t die in one hit, and you’ll have the fastest charge time imaginable until you get a kill. In PVP the same can be said if you keep hitting Guardians but not killing them, but then if you reload straight after that kill you could well get another if there’s another Guardian nearby.

Hunter Gauntlets: Young Ahamkara’s Spine – 23 Legendary Shards

This week Hunters can get an Exotic that’s made the transition from Destiny 1. These Gauntlets increase Resilience and Health Recovery, the Exotic Perk, Wish-Dragon Teeth, increases the duration of Tripmine Grenades and marks enemies who are damaged by the blast of it.

Titan Helmet: Mask of the Quiet One: 23 Legendary Shards

Titans this week can get their hands on a Helmet that looks like it was an asset ripped straight from Dark Souls. This Helmet looks incredible and with it you’ll appear to be a Void knight of old. The Helmet greatly increases Resilience and the Exotic Perk, Dreaded Visage, grants Grenade, Melee, and Class Ability energy when you get damaged. Any Void ability kills will also grant health regeneration.

Warlock Chest Armour: Wings of Sacred Dawn – 23 Legendary Shards

Once again Xur is selling my favourite Warlock Armour of all time, because it makes you look like an ancient angel of death. This Chest Armour greatly increases Mobility and increases Health Recovery. The Exotic Perk, Tome of Dawn, suspends you for a short time in mid-air when aiming weapons with Dawnblade equipped, any precision hits will extend the mid-air suspension.

It’s a tough one this week but if you don’t have a clear choice by now I’d go for the Warlock Chest Armour, simply because it looks fantastic. The Titan Helmet has some great perks and looks awesome too, but if your main is a Hunter you should probably get the Hunter Exotic just in case you need it. As always, collect anything you don’t have, the Engram Xur offers will help you with this. Finally I want to say that Merciless appears to be a good Exotic but doesn’t look like it’s that impressive. I think it would serve you well in both PVE and PVP but if you have a better weapon already then the Armour might be a better option.

Image Source: USGamer

Destiny 2 Nightfall Strike Guide: A Garden World

This week marks the first Nightfall Strike of 2018, bringing with it some new challenges and modifiers for Guardians to take on and conquer. The Nightfall modifiers and challenges may change from week to week so keep an eye out on the site for details on what the Strikes are each week.

The Nightfall Strike this week is A Garden World which takes place on Mercury and sees Guardians battling the Vex around the planet, throughout time, and inside The Infinite Forest.

This week the Modifiers are Torrent and Timewarp: Zero Hour. Torrent is a fun Modifier because it increases Guardian ability recharge rates, but Timewarp: Zero Hour makes it so that you can’t extend the time limit of the Strike, meaning Guardians need to be fast and efficient in order to complete the Nightfall this week. This second Modifier is particularly Vexing (see what I did there?) if you’re trying to complete the Nightfall Challenges as well.

The Challenges for A Garden World this week are Speed of Dark, Unbroken, and Shielded Minotaur. Speed of Dark requires your to finish the Strike with at least five minutes left on the timer, not so bad to be honest. Unbroken requires you to complete the Strike with fewer than three deaths, which isn’t too hard if you’re good at the Strike and have some decent gear. Finally the Shielded Minotaur Challenge requires you to destroy the Shielded Minotaurs in less than 90 seconds during the encounter with them, which is going to make finishing the Strike and completing this Challenge incredibly tough.

The Nightfall Strike is available now, but Destiny 2 is going down for maintenance tomorrow so our best bet is either today or tomorrow if you’re looking to team up with other Guardians looking to complete the challenges as soon as possible.

In terms of level of difficulty this week is quite a hard Nightfall to try and complete all the Challenges for. With that said, harder Challenges reap better rewards, and if you’re already really good at Destiny 2 then this should make for a more Challenging run for you. With a higher Power Level to attain the Nightfall Strike is the perfect way to get the gear to get you there, so get on DestinyLFG or the Subreddit and find a Fireteam to take it on with now. Let us know how you get on in the comments.

Image Source: USGamer

Character Bio – Ana Bray

With the potential leak of the second expansion for Destiny 2, Gods of Mars, I thought it would be a good idea to check out one of the key characters who will supposedly be starring as a new NPC, Ana Bray.

Ana Bray was mentioned as a character in Destiny 1 originally. She was a Hunter and a member of the House of Bray. She fought in the Battle of Twilight Gap wearing her cloak, Strength of the Pack. During the quest to obtain No Time To Explain Guardians find her bracelet in a time disturbance while investigating on behalf of Future War Cult.

When you chat to Lord Shaxx he has this to say about Ana Bray, “You want another story about the Twilight Gap? Ana Bray, the Hunter. We all dug deep that day. We all touched the Light in ways we never thought we could. Or should. Ana, though. When she fired the Gun, where her Golden blasts hit home, she left behind the pools of light. Like splashes of sunlight that burned and burned.”

An item can be found in The Tower in the aftermath of the Red War in Destiny 2. This item is a heavily redacted diary of Ana Bray’s which your Ghost has this to say about, “Looks like a journal: Ana Bray. But I can’t tell who – Pretty much the entire thing is redacted. And there are whole pages missing. Something about all this seems… wrong. Am I worrying too much?”

There is also a mention of Ana Bray in a mission on Io, and on the Warmind Vault mission a terminal has been scrubbed by a user named Bray. These may relate to Ana Bray or another member of the House of Bray.

The House of Bray, of which Ana Bray was a member, was a distinguished family of humans who lived at the height of the Golden Age. Clovis Bray I founded the family and the Mars-based corporation of the same name, and had a son named Clovis Bay II. Other members of the house led illustrious lives, adding to the name and reputation of the House of Bray. Ana Bray is the only known survivor of the House of Bray since The Collapse since it is unknown if any other members survived the City Age. However, Ana Bray is a Guardian, touched by the Light of the Traveller, and therefore could have died during The Collapse only to be brought back to life.

Ana Bray is thought to have died during the Battle of Twilight Gap, but it seems as though she may have lived if she’s going to be in the second Destiny 2 Expansion. The Expansion focuses on two Warminds, one on Mars and one on Earth that is kidnapped somehow. Since Ana Bray has a mention in a time disturbance it could be that she, like Osiris, is not dead but exploring or lost in time. Let us know what you think in the comments.

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Xur Inventory Destiny 2 – December 29th to January 1st

Xur has returned to Destiny for the final time in 2017, bringing with him some familiar goods as well as a good sign for the future and 2018. Let’s take a look at what he’s selling.

Firstly we have a Fated Engram for the first time since Bungie announced they would be heading to Xur‘s inventory. This can be purchased for a whopping 97 Legendary Shards but it’s worth it because you’ll only get an Exotic item that you don’t already have. If you’re not interested in anything else in this list then buy it.

Exotic Pulse Rifle: Vigilance Wing – 29 Legendary Shards

This Pulse Rifle looks like it’s from Osiris’ armoury but it was sold by Xur way before then. It fires 530 rounds per minute, has Impact of 33, Range of 64, Stability of 64, Reload Speed of 46, and Handling of 40. The hidden stats are Zoom of 17, Inventory Size of 55, Aim Assistance of 60, and Recoil Direction of 79. All in all these stats are right in the middle and not the best for an Exotic Weapon.

The Exotic Perk, Harsh Truths, means the weapon fires 5 rounds per shot, and increases health regeneration and movement speed when a nearby ally is killed. When it comes to the rest of the perks it starts with Corkscrew Rifling, a balanced barrel that slightly increases Range and Stability as well as Handling Speed. Alloy Magazine makes it faster to reload when the Magazine is empty, and Last Stand improves weapon performance when the wielder is the last member of a Fireteam alive. Finally, Composite Stock slightly increases Stability and Handling Speed.

In all honesty I’ve used this weapon and found that there are a number of better Legendary ones. It’s definitely better for you to buy anything else, unless this is required for your collection.

Hunter Helmet: Foetracer – 23 Legendary Shards

Foetracer is a strange looking helmet that increases Resilience and Health Recovery. The Exotic Perk, Relentless Tracker, visually marks targeted enemies, dealing more damage to those marked with low health.

Titan Leg Armour: Peacekeepers – 23 Legendary Shards

This Leg Armour boosts Mobility and Health Recovery. The Exotic Perk, Mecha Holster, reloads your stowed Submachine Guns and allows you to ready them instantly, making short work of enemies while you’ve got Power Ammo.

Warlock Helmet: Eye of Another World – 23 Legendary Shards

Apart from looking brilliant this Helmet increases Mobility and Health Recover. The Exotic Perk, Cerebral Uplink, will highlight priority targets, and improve the regeneration speed of grenades, melee, and rift abilities.

Ultimately I would tell you to buy the Warlock Helmet because it looks incredible! However, you should always buy what you on’t have in order to bolster your collection. The Exotic Weapon this week might well be complete trash but that doesn’t mean you shouldn’t buy it if you don’t have it. That Warlock Helmet is pretty damn great though.

Image Source: DestinyWiki