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How Destiny 2 Blends Story, Side Missions, And Public Events

Public_Events

Destiny 2 is making a lot of big changes, and one of those changes is story. The original game had very little story, and what was there was incoherent and disjonted. It’s okay to admit it, we all love Destiny but it definitely had some weak points to it, but that’s all been worked on in Destiny 2.

The core of Destiny 2’s story is all about the lost Light from the Traveller, that much we know and we’re not going to get anymore until the game comes out unfortunately. What we do know is that Bungie is expanding the story through pieces of the game that weren’t important in the slightest in the first game. Public Events.

Well, when I say Public Events, I mean all of the missions and gameplay you get when patrolling a planet, because it’s been massively built upon to offer so much more than you’re thinking it does. One thing that Bungie has left out so far is that a portion of the game’s side missions and other story content is locked until you finish the main story of the game. Not only does this mean that there’s still fresh content once we finish everything the game has to offer at it’s core, it means we’re going to be busy for far longer than we were in Destiny.

Lost Sectors are a side activity we know about already. What they consist of is loot, guarded by a large enemy. But how you find these areas is far less clear than how you do most other things in Destiny 2. When you’re running around up and down the main paths on a planet you’ll come across the symbol for Lost Sectors. When you see this symbol, you’ll need to then spend a while looking for the entrance, which could be as innocent as a small gap near the floor, the likes of which we’ve only seen on the Dreadnought. Lost Sectors will tell the story of what lies hidden on each planet, something about the history of the area, and maybe even the antagonist races.

Adventures are another type of side mission, one which will tell a self contained story within the Destiny universe. The aim of these missions is to expand the lore of Destiny and to the point where you know stuff you never knew was important. I’m really excited about these because they’re going to tell stories that are important outside of the scope of the main story of the Traveller. These are the things I want to know about the Destiny universe, and I hope you want to know them too.

Finally, the weekly events such as the Nightfall are being improved upon with Flashpoints. Every week there will be a new Flshpoint, which is a planet’s Patrol mission. Here Guardians will need to complete a certain number of Public Events, or type of Event, depending on what the Flashpoint requires in order to earn great rewards. Cayde-6 will be selling special Treasure Maps that you can buy to find new loot and activities on the Flashpoint planet of the week. Not only all this, but certain Public Events on the Flashpoint each week have the potential to unlock a secret boss, but only if you complete them according to the restriction such as time, or beat them after activating the Heroic variant.

All this is how Destiny 2 is blending its world into the story way more than the original, and it’s something worth celebrating.

Image Source: DestinyWiki

I'm an avid Destiny 2 fan and player. I fell in love with Destiny 1 during the early alpha and have been hooked by the universe ever since. I really enjoy playing with other Guardians, speculating about the lore, and writing about as much of the Destiny universe as I can.

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